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1994-08-04
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965b
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23 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!library.ucla.edu!csulb.edu!nic-nac.CSU.net!charnel.ecst.csuchico.edu!csusac!csus.edu!netcom.com!rrward
From: rrward@netcom.com (Richard Ward)
Subject: Re: Weird graphics problems
Message-ID: <rrwardCtzqoD.8vI@netcom.com>
Organization: Yoyodyne Propulsion Systems
References: <CtoIGn.6Ix@nbn.com> <Ctq6wu.2su@nbn.com>
Date: Thu, 4 Aug 1994 03:21:49 GMT
Lines: 12
In article <Ctq6wu.2su@nbn.com> tokamata@linex (Ben Osheroff) writes:
>I think I've discoveed the problem.... but have no way to fix it. The
>problem is that the flesh tones I'm using are no good on the Doom pallate,
>and both dmgraph and wacker bring in the colors poorly. Suggestions?
>--
Use dmgraph th save a picture form DOOM.WAD (any one will do). Import that
picture into the paint program you are using, and note the colors in the
pallette. If your program can translate the pallette to a nrew file, you
might want to do so.