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1994-08-04
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Path: cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!ilces!genghis
From: genghis@ilces.ag.uiuc.edu (Scott Coleman)
Newsgroups: alt.games.doom
Subject: Re: Round 1, Jay "mouser" vs. Woody "keybo
Date: 3 Aug 94 18:54:14 GMT
Organization: University of Illinois at Urbana
Lines: 24
Message-ID: <genghis.775940054@ilces>
References: <31odbg$a8d@search01.news.aol.com> <31oeji$aeg@marsupial.jpl.nasa.gov>
NNTP-Posting-Host: ilces.ag.uiuc.edu
schaz@inst-sun1.jpl.nasa.gov (Seth Chazanoff) writes:
>Joe Wilcox brings up a very valid point. If the starting conditions are not
>balanced, no number of games with one player always starting with the same
>advantage/disadvantage are ever going to prove anything.
Huh?
Starting conditions are as balanced as they need to be. After each frag,
the person who died has as much chance of restarting in the "far" end of
E1M1 as he has of starting right in front of the rocket launcher. Of
course, if a player is so unskilled that he cannot make it from the
green armor room into one of the three rooms with weapons, then he is
going to get his ass kicked anyway. Those of us with skill can usually
find a way to dodge incoming fire long enough to get to a weapon, and
those with a little more skill can prevail.
*I* can do it - can *you*?
--
Scott Coleman tmkk@uiuc.edu
President ASRE (American Society of Reverse Engineers)
Ed Green Fan Club #005
Life is temporally limited -- drive velocitously!