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1994-08-03
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Newsgroups: comp.sys.ibm.pc.games.action,alt.games.doom,comp.sys.ibm.pc.games.misc
Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!pipex!warwick!uknet!festival!hwcee!mapleson
From: mapleson@cee.hw.ac.uk (Ian CR Mapleson)
Subject: Re: Some thoughts on the meaning of Doom
Message-ID: <CtxE3p.6F3@cee.hw.ac.uk>
Sender: news@cee.hw.ac.uk (News Administrator)
Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland
References: <31abhj$off@news.u.washington.edu>
Date: Tue, 2 Aug 1994 20:55:00 GMT
Lines: 26
Xref: cdrom.com comp.sys.ibm.pc.games.action:22992 alt.games.doom:25810 comp.sys.ibm.pc.games.misc:10273
In article <31abhj$off@news.u.washington.edu> phsthpok@u.washington.edu (Daniel Pasco) writes:
>*YAWN*
>When I see my friends lean WAY over to the side of their seats trying to avoid
>an imp's fireball, the phrase "immersed" comes to mind. This may not fit the
>exact definition of VR, but any game good enough to coax a player to lean
>over to see if a monster is around a corner (and, sad to say, you probably
>all know whay I mean) deserves at least a commendation for a superior effort.
>
> Daniel
>
>
'Elite' did the same thing some ten years ago; this effect is not "immersion"
as the term is defined.
I agree with you about the commendation, though. :-)
Ian.
PS. There was a post I saw just a few minutes ago wittering about VR helmets
for Doom. An obvious question springs to mind: do these present a stereo view
or not? Somehow, I think not. If this is the case, I feel it's a bit of a con.
But people will buy them anyway. Ah well, at least (later on) they'll find
them useful for future games.