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1994-08-03
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Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!cs.utexas.edu!usc!nic-nac.CSU.net!charnel.ecst.csuchico.edu!csusac!csus.edu!netcom.com!pooka
From: pooka@netcom.com (The God of Fire)
Subject: Re: Algorithm for DOOM graphics !!!
Message-ID: <pookaCty604.LM5@netcom.com>
Organization: The Land of Pain and Death
X-Newsreader: TIN [version 1.2 PL1]
References: <1994May26.163916.6970@bbx.basis.com> <31ktra$ad9@search01.news.aol.com>
Date: Wed, 3 Aug 1994 06:57:40 GMT
Lines: 28
On 2 Aug 1994 03:50:02 -0400, TerryD1051 (terryd1051@aol.com) wrote:
: In article <1994May26.163916.6970@bbx.basis.com>, scott@bbx.basis.com
: (Scott Amspoker) writes:
: I will tell you why they dont use polygon graphics (you probably know, but
: i will tell you anyway) because of these weak cisc PC's we are on, when
: this cisc stuff is finally over i.e. intel goes out of business or intel
: finally gets a new architecture (forget a cisc based p6 or p7) and goes
: risc for cost, power, and performance reasons. OR of course we get some of
: those PowerPC's running doom on a GUI like windows 4 or a PC formate for
: those who do not want a mac(where is a mac version of Doom?). ANy way- of
: course risc can pull of tons of pologons which will be far better than
: parrallaxed scrolling and will enable virtual reality upgradability,better
: res.,and none of that 2d sprite stuff. I am anxios to see how id pulls of
: Quake, how much they can squez out of cisc processing will be
: interresting, its been fun wasting your time (whoever read this) and i
: will write again the next time i spend the night at wills house. and it
: will be 5 times longer hahahahahaha you sour beverages!!! i will soon
: dominate the world, i will make way better games than doom, UP ALL YOUR
: BOTTOMAL AREAS!!!!!!!!!!!!!!!!!!!!!!!!
If you knew what the fuck you were talking about, you might have made a
point. As for writing games, you probably can't even write a frigging
for loop...