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1994-08-01
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39 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!spool.mu.edu!sdd.hp.com!math.ohio-state.edu!usc!nic-nac.CSU.net!charnel.ecst.csuchico.edu!olivea!news.hal.COM!decwrl!netcomsv!netcom.com!mik
From: mik@netcom.com (Mike Newton)
Subject: Re: Is green player at a disadvantage in deathmatch?
Message-ID: <mikCtvBp1.2s4@netcom.com>
Organization: Netcom On-Line
References: <775572755snz@genesis.demon.co.uk> <CttvrB.5Ju@eskimo.com>
Date: Mon, 1 Aug 1994 18:07:49 GMT
Lines: 25
In article <CttvrB.5Ju@eskimo.com> berg@eskimo.com (Berg Oswell) writes:
>Lawrence Kirby (fred@genesis.demon.co.uk) wrote:
>: Does anybody else find that the green player is much more conspicuous
>: (especially compared with indigo e.g. in a 2 player game) and is therefore
>: at a disadvantage in deathmatch, partcularly in the darker areas?
>
> Hell yes! :)
>
>: Maybe a darker shade of green would be better.
>
> It couldn't hurt.
I agree that the "green" player has a definite disadvantage in the darker
regions of DOOM (just ask some of my "green" DeathMatch opponents!) Anyway,
when the v1.5 patch is released (two weeks:) one can merely extract say the
red player graphic, rename the same as the indigo(gray) player and insert into
the .WAD in a PWAD. There, now both players are at an equal disadvantage!
Mike
--
===============================================================================
| "So I open my door to my enemies |
| And I ask could we wipe the slate clean Mike Newton |
| But they tell me to please go fuck myself <mik@netcom.com> |
| You know you just can't win" |
| -Pink Floyd |
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