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1994-08-01
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!EU.net!sunic!umdac!fizban.solace.mh.se!news.ifm.liu.se!isy.liu.se!stefang
From: stefang@isy.liu.se (Stefan Gustavson)
Newsgroups: alt.games.doom
Subject: Re: Port of DEU (doom level editor) to Linux a
Date: 1 Aug 1994 08:19:07 GMT
Organization: Dept of EE, Linkoping University
Lines: 23
Distribution: world
Message-ID: <31ib5r$h0i@newsy.ifm.liu.se>
References: <31h9ni$eto@vixen.cso.uiuc.edu>
Reply-To: stefang@isy.liu.se
NNTP-Posting-Host: findus.isy.liu.se
In article eto@vixen.cso.uiuc.edu, randall@ux1.cso.uiuc.edu (Jeff Randall) writes:
>
>With the release of DOOM for the SGI, the impending release for
>Linux, and and the existance of other utils such as BSP for linux,
>is anyone working on making DEU work under X?
..
>Anyone in the process of porting it for us UN*X geeks? =)
If you want a bad but existing WAD creation tool for Unix, check out
WADLC by me, in the file WADGC2.ZIP at infant2, pub/games/doom/incoming.
It's a strictly batch-oriented WAD compiler without any clever
error checking - the "What you get is what you ask for" concept. :-)
A bit rough around the edges, but a workable and general tool,
if you know *exactly* what you are doing. You still need a node
builder, though, but IDBSP should be quite easy to tweak for standard Unix.
(Don't think I'm particularly proud of WADLC. It's WADGC that's
the main feature of my upload. It's a graphics compiler for
doing sprites, textures and flats - the works!)
Stefan