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1994-07-31
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!swrinde!pipex!sunic!ugle.unit.no!trane.uninett.no!nac.no!eunet.no!nuug!EU.net!uunet!news.delphi.com!usenet
From: c y a x a r e s <chrisgielow@delphi.com>
Newsgroups: alt.games.doom
Subject: What a new Doom engine should have...
Date: Sun, 31 Jul 94 20:24:21 -0500
Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
Lines: 23
Message-ID: <Bg8wb7l.chrisgielow@delphi.com>
NNTP-Posting-Host: bos1f.delphi.com
I think Id should worry about making their engine more accessible to
WAD creation and "farm out" >their< WAD creation to other companies, or
at least have a branch of the company.
I'd like to see the Doom engine to:
rotate in the same way that it can "bounce"
Have rotated (or rotating rooms) along any axis
Have the pools be of changeable depths (underwater scenes and half-submerged
rooms!!)
Get rid of the "music" alltogether, replaced by an enhanced sound FX engine.
^
|_ I'd like to hear background yelling, conversing, computers, creakings,
things falling, footsteps etc... I'd also like an option for a more aggressive
mode. The "motherfucker!" sample in the Aliens wad for example :)
Support higher vid modes!!! Support denser colors! Support VESA!!!
Come with electrodes for biofeedback. (ie. pain pain pain)
okay, okay, maybe thats pushing it... (maybe not...)
c y a x a r e s .
PS- would someone make a Skinny Puppy wad please?