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1994-07-31
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Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!news.duke.edu!godot.cc.duq.edu!ddsw1!a2i!wilsont.a2i!wilsont
From: Timothy Wilson <wilsont@rahul.net>
Subject: Re: SGI DOOM released for Irix v5.2
Message-ID: <CttMKy.A36@rahul.net>
Sender: news@rahul.net (Usenet News)
Nntp-Posting-Host: bolero
Organization: a2i network
References: <31b4nv$9td@dcdmjw.fnal.gov> <31b7uo$1ce@potrzebie.ee.pdx.edu> <Ctpv81.MKz@odin.corp.sgi.com> <wunner.775682372@nova>
Distribution: na
Date: Sun, 31 Jul 1994 20:07:46 GMT
Lines: 25
In <wunner.775682372@nova> wunner@nova.tat.physik.uni-tuebingen.de (Guenter Wunner) writes:
>derekj@q-ryche.csd.sgi.com (Derek Jewhurst) writes:
>>You need a R4K or better to run this game - I was compiled on an Indy and
>>therefore a R3K can not run it (different architectures).
>Huh?!?! And what about the famous binary compatibility that is praised in
>every info-sheet from SGI?!
> Lukas.
I think thats backwards compatibility.
like a 68030 will run 68000 programs.
(4600s run r4000, etc.)
compilers (like gcc) can target and optimize for a specific machine.
like: gcc stuff.c -m68030 -O2
may not run on a 68000.
--
Timothy Wilson --- wilsont@rahul.net --- Sillicon Valley
Atari Explorer Online: Internet Editor --- GEnie: AEO.8
>Dark Oak Software<-~+Entertainment and Applications programming in C
^^^^^^^^^^^^^^^^^^+~->TOS, Unix, MS-DOS, and Jaguar.