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1994-07-31
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Path: cdrom.com!barrnet.net!agate!ihnp4.ucsd.edu!deadmin.ucsd.edu!gvelasco
From: gvelasco@ucsd.edu (Gabriel Velasco)
Newsgroups: alt.games.doom
Subject: Re: PC Doom SUCKS compared to this...
Date: 31 Jul 1994 07:59:24 GMT
Organization: UCSD SOE
Lines: 26
Message-ID: <31flks$lhm@deadmin.ucsd.edu>
References: <31bb8m$jp3@eis.wfunet.wfu.edu> <31cg6m$ce7@illuminati.io.com>
NNTP-Posting-Host: celeste.ucsd.edu
X-Newsreader: TIN [version 1.2 PL2]
Hardball (hardball@io.com) wrote:
: : be better. I _love_ the quadruple pixeling effect and running Doom
: : on a 1280x1024 21" screen!!!!!!!! Make way, PC Doom. SGI Doom is here!
: : I've got to try this net SGI doom over Internet... Thanks ID!!!
: What is 'quadruple pixelling'???
It just makes all the pixels 4 times bigger on each side. They had to
do this because a 320x200 window on a 1280x1024 screen is tiny.
: Does this let you play DOOM at
: higher pixel res than 320x200?
No.
: I don't have near enough money for an SGI
: and probably won't ever be able to see this effect.
: If you play at 1024x768, wouldn't all of the sprites have to be
: re-scanned for this to be effective?
I'm sure this is one reason they didn't actually increase the resolution
for the SGIs.
--
Gabriel Velasco