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1994-07-30
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!pipex!sunic!trane.uninett.no!eunet.no!nuug!EU.net!uunet!news.pipeline.com!not-for-mail
From: wuti@pipeline.com (Joshua Rodman)
Newsgroups: alt.games.doom
Subject: Re: PC DOOM PIXEL DOUBLING[3x, 4x, etc.]
Date: 31 Jul 1994 01:47:51 -0400
Organization: Pyramid Computers
Lines: 26
Message-ID: <31fdu7$ds9@pipe1.pipeline.com>
NNTP-Posting-Host: pipe1.pipeline.com
rrward@netcom.com (Richard Ward) wrote:
>
>I doubt they will. Most PC's do not have the raw
>horse-power to deal with that sort of thing. Besides,
>if I am remembering correctly, most VGA systems run
>320x200 in "pixel-doubled" mode anyway (640x400 to the
>monitor). The reason you need pixel doubling for many
>non-DOS (non-PC) platforms is that they work in a fixed
>resolution (like Windoze), whereas DOS works in
>whatever resolution the software wants (as long as the
>hardware can support it). I doubt that pixel-doubling
>would work well on DOS machines.
The point about programmable resolution is the key. There
is no need for it at all. The SGI needs pixel doubling etc.
to fill the screen. The PC doesn't. Why bother running in
higher resolution and then simulating a lower resolution?
Cause.................
Oscar-Myer has a way of altering your D-N-A..