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1994-07-30
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!swrinde!pipex!sunic!trane.uninett.no!eunet.no!nuug!EU.net!uunet!news.sprintlink.net!crash!cg57.esnet.com!esbbs!Mark.Smith
From: Mark.Smith@esbbs.esnet.com (Mark Smith)
Newsgroups: alt.games.doom
Subject: Re: Wad Survey
Date: 30 Jul 1994 11:37:03 -0700
Organization: E & S Systems Public Access Unix BBS
Lines: 92
Sender: bbs@cg57.esnet.com
Distribution: world
Message-ID: <1994Jul30.112020.2019@cg57.UUCP>
References: <CtIJHs.EpH@osuunx.ucc.okstate.edu>
Reply-To: Mark.Smith@esbbs.esnet.com (Mark Smith)
NNTP-Posting-Host: cg57.esnet.com
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trm2000@osuunx.ucc.okstate.edu (Troy Mann) writes:
> First of all, Deathmatch wads"
>
> 1. Should they be large or small (Small seems to be what most
> people prefer but I see a lot of large ones)
I perfer large.
> 2. Is new music, gfx, etc. needed?
I sure would like them. I get tired of seeing the same stuff game after
game.
> 3. What kinds of traps are the best and is there any need for
> traps in a deathmatch wad?
No traps aren't really needed in deathmaches but plenty of narrow and high
walkways where a player that gets blown off the path falls in the middle of
a bunch of cyber deamons or minotaurs is great. The wad I made had a few of
these. It's great!
> 4. Do you prefer deathmatch or altdeath?
I perfer deathmaches
> 5. Should seperate versions of a wad exist for deathmatch and
> altdeath?
Maybe for those who would like smaller wad files. I perfer getting it all
in one file. I don't care how big the files get.
> Last of all, Single player wads:
>
> 1. Do new sounds significantly enhance gameplay?
As long as they aren't cheesey yeah.
> 2. How about new wall textures?
definatly! As I said above I get tired of seeing the same thing in EVERY
wad.
> 3. New sprites?
Yes.
> 4. does most of the new music (classical, piano, stuff like that)
> suck or what? Should there be more hard rock?
It depends on the type of wad and the atmosphere. The classic stuff is neat
in wads where the lighting sucks.
> 5. Are large levels the best?
I sure think so. I like to play a long time. I hate small levels that are
only good for 15 min. of play.
> 6. How important are special FX
Very.
> 7. Are realistic wads (h_hotel for ex) more appealing?
It doesn't really matter to me.
> 8. Is it just me or do most new wads look less artistically appealing
> than the original levels?
Never really look at it like that. I have to check now.
> 9. How important is playing in cooperative mode and if so, should
> more monsters be included?
It's fun for netplay not for modem play. I like being able to talk to may
team members. Hell yeah there should be more monsters or STRONGER monsters
ie an Imp on roids!
> 10. What do you think of neat new stuff in wads like mountain of fire's
> waterfall, and forest, etc..
They add something to the feel of the game. i like them.
> 11. I'll think of more later...
>
> thanks for your support
No problem.
> Troy Mann: Chemist, Chemical Engineer, and DOOM Maniac!!
>