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1994-07-30
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Path: cdrom.com!barrnet.net!parc!biosci!agate!uclink.berkeley.edu!chiry
From: chiry@uclink.berkeley.edu (Raymond Yungyao Chi)
Newsgroups: alt.games.doom
Subject: Re: Multiplayer Question - Changing Player Colors
Date: 30 Jul 1994 07:57:47 GMT
Organization: University of California, Berkeley
Lines: 34
Message-ID: <31d15r$j01@agate.berkeley.edu>
References: <315n94$ktv@blkbox.blkbox.COM> <319p92$hij@agate.berkeley.edu> <31b3lh$sec@agate.berkeley.edu>
NNTP-Posting-Host: uclink.berkeley.edu
X-Newsreader: TIN [version 1.2 PL2]
Matthew Hastings Thorn (thorn@uclink.berkeley.edu) wrote:
: In article <319p92$hij@agate.berkeley.edu>,
: >I think speed of loading is what determines who get's what color. The
: >faster loading machine get's player0, green. This is the control
: >character and should be on the one with a better modem. player1 is
: >indigo, and works better if used on a slower system compare to player0.
: >
: >How do you get to pick player? Simple, load a pwad, and when the screen
: >appears ask you press enter to continue, DON'T, and when you think the
: >other party had finished loading, press enter and you will be indigo.
: >(Too bad my friend discovered this now and now I am not always the indigo
: >guy and it's so hard to spot him .... :)
: >
: >Ray
: >chiry@uclink.berkeley.edu
: Are you sure about this? I always thought it was the card with
: the lowest Mac address. When I play four player games, my computer was
: always green (the one always 'sending network start info') until my
: friends got new net cards. Now I am never green, no matter how we load
: game (Yes! I was sick of being green).
: Just my observations.
: Matt
: thorn@soda.berkeley.edu
Ok, in ipx networks, it's the card address, on serial game, it's the
speed, faster loading get's green, I tried it many times and it always
obeys this rule. And green player is slower compare to indigo. Why does
indigo has all the good stuff ...? :)
Ray
chiry@uclink.berkeley.edu