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1994-07-30
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919b
Path: cdrom.com!barrnet.net!agate!library.ucla.edu!galaxy.ucr.edu!not-for-mail
From: ajohnson@ucrmath.ucr.edu (aaron johnson)
Newsgroups: alt.games.doom
Subject: Re: Unuasual frags
Date: 30 Jul 1994 12:13:26 -0700
Organization: University of California, Riverside (Dept. of Mathematics)
Lines: 13
Message-ID: <31e8om$5gm@ucrmath.ucr.edu>
References: <ffjjd-260794175610@uaf-du-02-14.alaska.edu> <3160r0$i3@search01.news.aol.com> <koet0004.775591829@gold> <31e75i$8jq@spool.cs.wisc.edu>
NNTP-Posting-Host: ucrmath.ucr.edu
> everything started to flicker
That's a limitation of the DOOM engine. Something like 64 sprites (dead or
otherwise, including items you pick up) can be displayed at once on the screen.
If you're moving around, this causes things to flicker in and out. It can
cause a long deathmatch to get REAL interesting all of a sudden, especially if
you can figure out where it happens....
:)
Aaron