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1994-07-29
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Path: cdrom.com!barrnet.net!parc!biosci!hubcap.clemson.edu!emory!gatech!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail
From: scott46901@aol.com (Scott46901)
Newsgroups: alt.games.doom
Subject: Re: Doom player disadvantage on slower machines?
Date: 28 Jul 1994 18:03:09 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 15
Sender: news@search01.news.aol.com
Message-ID: <3199ut$o3@search01.news.aol.com>
References: <318mvf$49i@agate.berkeley.edu>
NNTP-Posting-Host: search01.news.aol.com
In article <318mvf$49i@agate.berkeley.edu>, lyle@uclink.berkeley.edu (Lyle
Jen-Jung Fong) writes:
>>When playing network mode.. it seems the person with the faster machine
gets an advantage.. correct? (i.e faster frame rate, etc..) Or does
the faster machine slow down to the slower machine's speed to make it
fair? How about in modem play?
Never played a net game so I don't know about that. But over the modem,
the faster machine slows to match the frame rate of the slower machine.
This can be a big advantage if the guy with the slow machine is used to
it.
Scott