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1994-07-29
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Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!parc!biosci!hubcap.clemson.edu!emory!gatech!news-feed-1.peachnet.edu!news.duke.edu!godot.cc.duq.edu!ddsw1!a2i!wilsont.a2i!wilsont
From: Timothy Wilson <wilsont@rahul.net>
Subject: AWE32 music, whats the deal?
Message-ID: <CtMB4A.51s@rahul.net>
Sender: news@rahul.net (Usenet News)
Nntp-Posting-Host: jive
Organization: a2i network
Distribution: na
Date: Wed, 27 Jul 1994 21:16:56 GMT
Lines: 31
Well, through my work connections, i got to bring home a AWE32 sound board.
(thanks creative labs!)
I noticed that on 1.5bt it has a music selection for AWE32.
Groovy I thought.
Wrong, No music...(or it locks up when i tried general midi)
I then read back in this group and find posts that the AWE32 'aweutil'
program doesn't work with dos extenders?
(i guess aweutil /em:GM won't work then?)
Sooo, like how did id test AWE32 support?
What does AWE32 support mean anyways? (for doom)
I get SFX, and can use normal soundblaster music, so at least I don't
have to swap the card out. :^P
Will the music be better? (i don't have a waveblaster)
DIAGNOSE test music sounds a lot better than the adlib garbage.
--
Timothy Wilson --- wilsont@rahul.net --- Sillicon Valley
Atari Explorer Online: Internet Editor --- GEnie: AEO.8
>Dark Oak Software<-~+Entertainment and Applications programming in C
^^^^^^^^^^^^^^^^^^+~->TOS, Unix, MS-DOS, and Jaguar.