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1994-07-29
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Path: cdrom.com!barrnet.net!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!point.cs.uwm.edu!jimu
From: jimu@point.cs.uwm.edu (Chainsaw Jim)
Newsgroups: alt.games.doom
Subject: Re: Weird graphics problems
Date: 29 Jul 1994 13:13:31 GMT
Organization: Ash Termination Chambers, Inc.
Lines: 32
Message-ID: <31av9rINNi8j@uwm.edu>
References: <CtoIGn.6Ix@nbn.com>
NNTP-Posting-Host: 129.89.2.5
tokamata@linex (Ben Osheroff) wrote:
> I am trying to replace the pistol graphics. However, when I
>dmgraph my gif's into either a sprite PWAD or the main wad, the colors are
>reduced to simplified, ugly 16-color graphics. Here is the process I used --
>
> First, I scanned the graphics into the comp. from photos. Then,
>after working with the graphics for awhile I converted them from 24-bit to
>256 color graphics, and made them into gif's from pcx files. (using
>graphics studio 7.0b) After hours of fiddling they still do not work
>properly. Help, kind doomers?
>
>If it makes any difference the scanning program was photo finish.
After scanning the photo, demote it to 256 colors and load doom's palette.
(I don't think you can do this with photo finish alone)
1. Get Paint Shop Pro. (archie psp)
2. Use dmgraph to extract a single doom graphic to a gif
3. Load the graphic into PSP
4. Save the palette to doom.pal
5. Scan your image (24-bit)
6. Load image into PSP
7. Load the palette doom.pal, do not use dithering. This will demote
the image to 256 colors.
8. Save the image.
I beleive loading a pallet with PhotoFinish or PC PaintBrush will screw
up the colors - It just replaces the palette without converting the colors.
PSP does a much better job.
--
Chainsaw Jim
jimu@point.cs.uwm.edu DOOM: Forget Disney World ... I'm goin' to Hell!