home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
editors
/
dme301.zip
/
LINETYPE.DME
< prev
next >
Wrap
Text File
|
1994-08-03
|
6KB
|
194 lines
%Doors
1, nSR,Normal door
99,*nSR,Normal door
63, SR,Normal door
29, S1,Normal door
90, WR,Normal door
4, W1,Normal door
26, nSR,Locked door requiring blue key
27, nSR,Locked door requiring yellow key
28, nSR,Locked door requiring red key
117,*nSR,Fast door
114,* SR,Fast door
111,* S1,Fast door
105,* WR,Fast door
108,* W1,Fast door
124,*nSR,Sliding door
31, nSR,Open door (stays open)
61, SR,Open door (stays open)
46, nGR,Open door (stays open)
86, WR,Open door (stays open)
103, S1,Open door (stays open)
2, W1,Open door (stays open)
32, nSR,Open blue door (stays open)
33, nSR,Open red door (stays open)
34, nSR,Open yellow door (stays open)
118,*nSR,Open fast door
115,* SR,Open fast door
112,* S1,Open fast door
106,* WR,Open fast door
109,* W1,Open fast door
42, SR,Close door
75, WR,Close door
50, S1,Close door
3, W1,Close door
116,* SR,Close fast door
113,* S1,Close fast door
107,* WR,Close fast door
110,* W1,Close fast door
76, WR,Close door after 30 seconds into game
16, W1,Close door after 30 seconds into game
%Stairs
7, S1,Build stairs (1 unit high steps)
8, W1,Build stairs (1 unit high steps)
127,* S1,Build stairs quickly (2 unit high steps)
100,* W1,Build stairs quickly (2 unit high steps)
%Ceilings
43, SR,Lower ceiling to floor
41, S1,Lower ceiling to floor
72, WR,Drop ceiling (crush)
44, W1,Drop ceiling (crush)
73, WR,Start normal crushing ceiling
49, S1,Start normal crushing ceiling
25, W1,Start normal crushing ceiling
77, WR,Start fast crushing ceiling
6, W1,Start fast crushing ceiling
65, SR,Raise floor (crush)
55, S1,Raise floor (crush)
94, WR,Raise floor (crush)
56, W1,Raise floor (crush)
74, WR,Stop crushing ceiling
57, W1,Stop crushing ceiling
%Misc
0, n- ,Normal line, nothing special
11, nS1,Exit, go to next mission
52, nW1,Exit, go to next mission
51, nS1,Secret exit, go to mission 9
39, W1,Teleport
97, WR,Teleport
125,* W1,Teleport, monster only
126,* WR,Teleport, monster only
48, n- ,Horizontal texture scroll
%Lights
80, WR,Change light level to highest local light level
12, W1,Change light level to highest local light level
81, WR,Change light level to 255
13, W1,Change light level to 255
78,* WR,Change light level to lowest local light level
104, W1,Change light level to lowest local light level
79, WR,Change light level to 0
35, W1,Change light level to 0
17, W1,Start slow light strobing, 1 second period
%Floors
64, SR,Raise floor to lowest local ceiling height
101, S1,Raise floor to lowest local ceiling height
91, WR,Move floor to lowest local ceiling height
5, W1,Raise floor to next-higher floor height
24, G1,Raise floor to lowest local ceiling height
69, SR,Raise floor to next-higher floor
128,* WR,Raise floor to next-higher floor
18, S1,Raise floor to next-higher floor
119,* W1,Raise floor to next-higher floor
66, SR,Raise floor 3 units & change (TF)
15, S1,Raise floor 3 units & change (TF)
92, WR,Raise floor 3 units
58, W1,Raise floor 3 units
93, WR,Raise floor 3 units & change (TFS)
59, W1,Raise floor 3 units & change (TFS)
67, SR,Raise floor 4 units & change (TF)
14, S1,Raise floor 4 units & change (TF)
68, SR,Raise floor to next-higher floor & change (TF)
47, G1,Raise floor to next-higher floor & change (TF)
95, WR,Raise floor to next-higher floor & change (TF)
20, S1,Raise floor to next-higher floor & change (TF)
22, W1,Raise floor to next-higher floor & change (TF)
132,* SR,Raise floor quickly to lowest local ceiling height
131,* S1,Raise floor quickly to lowest local ceiling height
129,* WR,Raise floor quickly to lowest local ceiling height
130,* W1,Raise floor quickly to lowest local ceiling height
96, WR,Raise to short texture (raise 9 or 16 units)
30, W1,Raise to short texture (raise 9 or 16 units)
45, SR,Move floor to highest adjacent floor height
102, S1,Move floor to highest adjacent floor height
83, WR,Move floor to highest adjacent floor height
19, W1,Move floor to highest adjacent floor height
60, SR,Lower floor to lowest adjacent floor height
82, WR,Lower floor to lowest adjacent floor height
23, S1,Lower floor to lowest adjacent floor height
38, W1,Lower floor to lowest adjacent floor height
84, WR,Lower floor to lowest adjacent floor height & change (NFS)
37, W1,Lower floor to lowest adjacent floor height & change (NFS)
70, SR,Move floor quickly to 1 unit above highest adj. floor height
98, WR,Move floor quickly to 1 unit above highest adj. floor height
71, S1,Move floor quickly to 1 unit above highest adj. floor height
36, W1,Move floor quickly to 1 unit above highest adj. floor height
85,* WR,Lower floor, raise ceiling to highest adj. ceiling height
40, W1,Lower floor, raise ceiling to highest adj. ceiling height
9, S1,Equalize donut sector floors (see linetype.doc)
%Lifts
87, WR,Start Perpetual platform movement
53, W1,Start Perpetual platform movement
89, WR,Platform stop
54, W1,Platform stop
62, SR,Normal lift (down, wait, up, stay)
88, WR,Normal lift (down, wait, up, stay)
21, S1,Normal lift (down, wait, up, stay)
10, W1,Normal lift (down, wait, up, stay)
123,* SR,Quick lift (down, wait, up, stay)
120,* WR,Quick lift (down, wait, up, stay)
122,* S1,Quick lift (down, wait, up, stay)
121,* W1,Quick lift (down, wait, up, stay)