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- Super GT FAQ for Beginners
- By Mark Kim
- Version 3.0
- Last Update: 3December97
- Release Date: 3December97
-
- Driving games, no matter what platform, has always been Sega's
- specialty. From the classic driving hit Turbo, to the deluxe cabinet
- revolution of Hang-On and Out Run, to the technological wonders of Virtua
- Racing, to the vicious life-like entertainment of Daytona USA, Indy 500, and
- Manx TT Superbike, the name Sega has always been synonymous with Racing.
-
- Now Yu Suzuki brings us the most expensive racing game ever yet:
- Super GT. Produced under the supervision of the BPR Racing Organization and
- promoted by many well-known companies around the world (such as Porsche and
- Elf), Super GT has became the exotic art of all Yu Suzuki efforts. Super GT
- features four expensive cars, Model 3 Power, real-time audio, and the VR
- buttons shared with Daytona USA and Virtua Racing. Hiroko Hamano puts the
- icing in its cake with life-like audio and music. Moving at 60fps, Super GT
- has no equal.
-
- Newer versions of this FAQ can be picked up at my website located at
- http://verasnaship.simplenet.com/text, which is my FAQ Archive site.
-
- Because Super GT was expensive to produce, it was necessary for Yu
- Suzuki to use ads during the game. For example, you will see "Elf" on the
- Porsche 911. Ads do help cover the expenses incurred through the game. I
- hope this FAQ will help cover the troublesome spots in the game.
-
- Originally, Super GT was supposed to be released as Daytona USA 2.
- However, the use of International sport cars instead of American Stock Cars
- has compelled Sega to think twice before calling it Scud Race/Super GT.
- Also, Yu Suzuki developed this game under supervision of the BPR org., thus
- creating a brand new racer utilizing new sport cars.
-
- If you have any fixes or changes for this faq, please e-mail me at
- verasnaship@earthling.net. Your help is needed to complete this strategy
- list!!!
-
- If you are a gamer who frequents home systems, Super GT won't reach
- the home market. Sony has beaten Sega for the rights to use the Porsche Car
- for a home video game, so Super GT will stay in the arcades.
-
- Notice: This FAQ can be used for personal and commercial use as long as the
- contents are untouched, unaltered, untampered, or unpirated. It can only be
- redistributed in its entirely original format.
-
- DISCLAIMER: THIS FAQ WAS CREATED BY MARK KIM TO COMPLY WITH ALL INTERNATIONAL
- COPYRIGHT LAWS AND TREATIES, WITH THE ADDITION OF UNITED STATES CODE 107. IF
- YOU, FOR ANY REASON, MUST FIND ANYTHING COPYRIGHTED IN THIS MATERIAL, PLEASE
- E-MAIL ME AT VERASNASHIP@EARTHLING.NET IMMEDIATELY AND I WILL REMOVE IT RIGHT
- AWAY. BE SURE TO USE COPYRIGHT INFRINGEMENT AS YOUR SUBJECT.
-
- Super GT, the tracks, and all Super GT-related material are registered
- trademarks and copyrights of Sega, LTD. Produced under the supervision of
- the BPR organization. Used with permission. Porsche 911 is a trademark and
- copyright of Porsche Cars, Ltd. All Right Reserved. Ferrari F40 is a
- trademark and copyright of Ferrari Cars, Ltd. All Rights Reserved. Dodge,
- Dodge Viper, and all Dodge Cars are trademarks and copyrights of the Chrysler
- Motor Corporation. All Rights Reserved. McLaren F1 is a trademark and
- copyright of McLaren Cars, Ltd. All Rights Reserved.
-
- =============================================================================
- WHAT'S NEW?
-
- - Fixed my disclaimer
- - Added chassises for the Ferrari F40 and Dodge Viper
-
- =============================================================================
- CONTENTS
-
- - Game Basics
- - Viewpoints
- - The Cars
- - Dolphin Tunnel
- - Twilight Airport
- - Mystery Ruins
- - Classic Castle
- - References
- - How to mirror my FAQ
- - How to suggest any fixes
- - Credits
-
- =============================================================================
-
- BASICS
-
- Braking: You may think that you must use one foot in order to brake and
- throttle. This is false in Super GT. In order to drive efficiently, rest
- your left foot on the brake, and place your right foot on the accelerator.
- This way, you can throttle while braking. However, in certain instances, you
- should not try to brake without releasing the pedal first. If possible, then
- you can apply the right amount of brake, then turn the wheel, throttle up,
- and turn the wheel at the opposite direction. Be careful when you do this
- because you may have to deal with a spinout. I recommend that you use the
- brake while throttling your first couple of times, and as your skills rise,
- powerslide.
-
- Shifting: You must know when to shift in Super GT. If you use Manual, it's
- important to see the redline on the top-middle of the screen. When you
- reach the redline, shift up. However, when you want to change gears to slow
- down around corners, you should not downshift right away or you will lose
- control. Never shift too early or you will lose speed. Therefore, when you
- go around a hairpin, you should either release the pedal or hit the brake
- hard, then downshift to the desired gear. You may have to deal with sliding
- so be ready to countersteer.
-
- Grass: Your worst enemy in Super GT is not the time limit, it's the patches
- of grass strewn throughout the course. If for any reason you touch the grass
- during the race, you will lose speed and you will also lose control, and
- eventually you will spin-out. It's important not to touch the grass as you
- are cutting the corners or powersliding.
-
- Powersliding: I would not prefer sliding on your first few attempts, since
- the nature of the slide will throw you out of control. If you want to slide,
- then you reduce your speed to a reasonable measure, release the pedal a little
- bit, bank the car to the direction you want to drift, hit the pedal hard,
- then as you slide, you must counterbank the car IMMEDIATELY (bank AGAINST the
- direction your car is fishtailing). While sliding, it's best to go half-
- throttle, since you may be thrown off after the slide. Once the squealing of
- the tires silences, try to keep the car floored on the straight line while
- going full throttle once again.
-
- Real Players Only: To play a Time Lap or Real Players Only game, hold the
- start button while deciding on the drivetrain. Real Players Only can only
- be activated when all players select it.
-
- =============================================================================
- VIEWPOINTS
-
- Like Daytona USA and Virtua Racing, you can use the four VR buttons to change
- your views during gameplay. You can either view the action inside the car,
- inside the car with the hood, above the car, or above the car wide.
- =============================================================================
- THE CARS
-
- Super GT features four different cars
-
- Porsche 911:
- (Top Speed: 210 AT, 215 MT)
- The Porsche 911 is the easiest car to use in the game. It's small wheelbase
- has the best handling and stability in the game, but falls short in overall
- ratings. You won't get the fastest lap with the Porsche, but it's necessary
- to use if you want to master courses such as the Classic Castle Course, where
- the focus is concentrated on driving competency. Though the grip makes it
- difficult to drift around bad turns, the Porsche won't spin out too much
- during powerslides. This is a beginner's car.
-
- =============================================================================
- Ferrari F40
- Engine: DOHC 32V 90Degree V8 Turbo Displacement(ci/cc): 367/2936
- Horsepower: 478@7000rpm Torque (Approximate): 340@6000rpm
- Drivetrain: 5-speed ZF Manual Ratio: 7.8:1
- Curb Weight: 1100kg Top Speed, Real Life: 324kmh
- Top Speeds, Super GT: 217mph AT, 224mph MT
- Source: http://www.ferrari.com
- =============================================================================
-
- The Ferrari F40 is no longer in production (replaced by the F50), but the car
- is still worth looking at. After all, the F40 provides a good balance of
- speed and handling, but your countersteer time must increase because the long
- wheelbase makes it possible to throw you out of control. Despite the long
- wheelbase, sliding is acceptable to utilize by the expert driver. Once you
- have mastered the art of drifting in Super GT, then choose the F40. The
- balance of Speed and Handling makes the Ferrari suitable for all courses.
-
- =============================================================================
- Dodge Viper RT-10
- Engine: OHV 20V V-10 with SMPI Displacement(liters): 8.0
- Horsepower: 450@5200rpm Torque: 490@3700rpm
- Drivetrain: 6-speed Manual Ratio: Unknown
- Curb Weight: Unknown Top Speed, Real Life: 170mph
- Top Speeds, Super GT: 211mph AT, 218mph MT
- Source: http://www.4adodge.com
- =============================================================================
- Arguably Detroit's proudest creation yet, the Dodge Viper has the most torque
- in the game. This gives the Viper great acceleration and crisp speed
- recovery from heavy turns. Handling is surprising good, but top-speed and
- stability leaves a lot to be desired. You should use the Viper at Mystery
- Ruins and Classic Castle: These two courses are very technical: a lot of
- shifting is required. However, with the massive torque in the engine, you
- should be able to recover speed very quickly.
-
- McLaren F1:
- (Top Speed: 221 AT, 230 MT)
- This is the fastest and the most expensive car in the world. Powered by a
- BMW-built V12, the McLaren only gets four miles to a gallon--Not a car that
- you want to commute. Think of the McLaren as the ultimate tool for Dolphin
- Tunnel and Twilight Airport. Because of the 107-inch wheelbase, you should
- try not to steer too hard with the McLaren, because if you do, then you will
- spin out of control. Make sure that you slow down ahead of time before
- sliding around bad corners, and immediately countersteer after the slide
- begins, or you will lose control.
- =============================================================================
- DOLPHIN TUNNEL (4 Laps)
- Difficulty: Beginner Number of Entries: 40
- Course Focus: High Speed Ideal Cars: McLaren F1 and Ferrari F40
- -----------------------------------------------------------------------------
- Although Dolphin Tunnel should be easy, you will have to master the Submarine
- Curve and the Surfing Turn if you want to have the best lap. I suggest you
- to use the Ferrari F40 your first couple of times, then as your skill builds
- up, switch to the McLaren. You may wish to use the Automatic in this course
- (although Manual has better speeds). I can't use the Viper or the Porsche
- because the emphasis here is on speed. Try to avoid any screw-ups here and
- you should be able to reach the top three.
-
- The Sega Saturn Twin CPU Tower and the Dream Big Bridge: Since this is a
- beginner course, you start the race in full speed. Keep the car as straight
- as possible to increase speed.
-
- Whale Back: You can take this turn at top speed, but be sure not to touch
- the dirt. Move from the Center of the track to the left to shave off some
- time.
-
- Enter the Dolphin Tunnel: Be prepared to encounter a jump after the Whale
- Back. Keep the car running straight to avoid losing control.
-
- Sea Wall: From the easy right and into the Sea Wall, you can go full speed.
- Just make sure that you are not losing control, though.
-
- Submarine Curve: Be prepared to slow down on this turn. You should go no
- faster than 163mph here. Try not to go full throttle until after the curve.
- You can slide here at the Submarine Curve, but since the turn happens so fast,
- sliding may be dangerous here. Cut from the outside to reduce the severity
- of the turn.
-
- Surfing Turn: Watch out for the grass as you attempt to cut the apex. Do
- not take this turn any faster than 156mph. You are welcome to slide, but when
- you start sliding, immediately bank the wheel against the direction you are
- turning, and do not go full throttle.
-
- After the Surfing Turn: After the turn, you should start speed recovery here
- to catch up with the competition. If you are sloppy with the Surfing Turn
- slide, then you are not doing too hot.
- =============================================================================
- TWILIGHT AIRPORT (4 Laps)
- Difficulty Level: Beginner Number of Entries: 40
- Course Focus: High Speed Ideal Cars: Ferrari F40 and McLaren F1
- -----------------------------------------------------------------------------
- Twilight Airport is more intense than Dolphin Tunnel since there are two
- straightaways long enough for any super car to reach its great speed.
- It's always a good idea to keep the car running as straight as possible on
- the two straightaways in order to maximize your speed. Although the Ferrari
- and the McLaren can't reach the top possible speed, you can reach a reasonable
- speed of 210+ if you can take caution on the Sunset Tower and the Sun's Edge.
- The music should keep you in the racing mood. Manual Transmission should
- suit you well, but Automatic should give you some control. Just make sure
- you do not choose the Porsche or the Viper.
-
- To Venus Straight: Since this is another beginner course, you start the race
- at full speed.
-
- First Curve: Be very careful of any player exiting from the pit when playing
- Twilight Airport in multiplayer mode.
-
- Sunset Tower Turn: Try to reduce your speed to no less than 158mph. Make
- sure that you are going no faster than 171mph since this is a hairpin. Do
- not go full throttle after the Sunset Tower Turn. It's possible to slide
- at high speeds, and still recover after the Sunset Tower Turn. Just counter
- bank the wheel after you start sliding.
-
- New Crescent: You can take this turn at full speed. You can cut the apex,
- but do not touch the grass. If necessary, you may have to reduce speed
- slightly. If you want to go at least 180+mph, you should slide from the
- Sunset Tower Turn (Release the pedal, and downshift to 3 at the Sunset Tower
- Turn, then immediately slide right, shift back to 4, then begin to counter-
- steer, and use half-throttle until you don't hear the squealing).
-
- Midnight Curve: This easy left should be no problem. Full speed is OK here.
- Try to cut the turn from the outside to maximize speed. Watch out for the
- wall, though.
-
- Hermes Straight: You should be keeping a straight line here to maximize
- speed. When you see a sign alerting you of the Sun's Edge, release the pedal,
- downshift to 3rd gear, slide your car gently, and as you slide, shift back to
- 4th gear, use half-throttle, and counter-steer immediately.
-
- Sun's Edge: You must not bank the wheel too hard as you will be sliding
- for too long. Just bank the car just right so you can avoid going on the left
- side the the Twilight Airport Taxi Port. As always, do not go full throttle
- until after passing the turn.
- =============================================================================
- MYSTERY RUINS (3 Laps)
- Difficulty: Intermediate Number of Entries: 30
- Course Focus: Semi-Technical Ideal Cars: Ferrari F40, Dodge Viper
- -----------------------------------------------------------------------------
- Here is where things begin to get hectic. You have some gruesome turns to
- master in Mystery Ruins. While cutting the apex, keep this in mind: Never
- touch the grass, this course is almost harder than Classic Castle just because
- of the amount of grass it has.
-
- The Salamander Temple: It's time to play with the big boys. No more rolling
- start.
-
- The Giant Steps: You can take this ess here at full speed.
-
- Turn 3 and the Dragon Claw: Negotiate these two sharp corners by adjusting
- your speed according to the sharpness of the turn. You should take on Turn 3
- at no more than 183mph and the Dragon Claw at no more than 163mph. Try not
- to slide on the Dragon Claw, because as you pass the first time extension,
- you will have to deal with a jump and if your car is not straight, then you
- lose control.
-
- Dragon Fang: You can take the jump and the next ess at full speed. Just
- make sure you keep the car as straight as possible on the jump.
-
- Centaur Stock Farm: You may wish to slide here, but you must know how to cut
- the apex from out-to-in. Otherwise, you should be going no faster than 145mph
- on the Centaur Stock Farm. If you wish to slide, then make sure that you are
- not going too fast, but just fishtail the car just right so you can recover
- by the time you finish making the turn. Be sure not to go in the grass.
-
- The Overcross: This is as close as a straightaway can get: Use it wisely.
-
- Pearl Tear Curve: This turn is a killer. Make sure that you are not going
- faster than 128mph here, as it's easy to get fooled here. You should speed
- out if you think that you may have to go in the grass. A better name for this
- turn is Hairpin.
-
- Pegasus Curve: Use the Out-and-In technique to get your way here. Try not
- to go faster than 145mph here. Do not go full throttle as it makes it easy
- to go too fast. You can slide, but make sure you don't fishtail the car too
- hard: it makes you lose control. Immediately bank against the direction
- you are sliding, and don't accelerate after the turn.
-
- Back into the Salamander Temple: If you went too fast, then you are going to
- slam into a barrier really hard. Watch your speed at all times.
- =============================================================================
- CLASSIC CASTLE (3 Laps)
- Difficulty: Advanced Number of Entries: 20
- Course Focus: Technical Ideal Cars: Porsche 911 and Dodge Viper
- -----------------------------------------------------------------------------
- This Exotic Setting is definitely a master's course, with blind turns and
- seemingly hard to maneuver corners. Don't expect to complete this course all
- the time, though. Classic Castle centers your ability to be a competent
- driver rather than on speed. Your main concerns will be at the Scorpion
- Trail, the Cancer Bubble Ring, the Twin Ess when crossing the Gemini Towers,
- and the Bull's Horn as you enter the Taurus Colosseum.
-
- Aries Street: You will be starting the race in the same manner as with the
- Mystery Ruins Course.
-
- Capricorn Bent: You will encounter an easy right and an easy left just after
- the Aries Street. Full speed is OK here.
-
- Scorpio Bridge: By the time you get to the Scorpio Bridge, you should be
- reducing your speed to no slower than 140mph. You should be going no faster
- than 150mph here. If you want to slide, then reduce speed as you go on the
- bridge, then start fishtailing the car, perform the slide at the Scorpion
- Trail, immediately counterbank the steering wheel.
-
- Scorpion Trail: You may go on the uneven surface without losing speed, but
- if you went too fast, then you will slam into the wall. If you get into the
- uneven surface, go back to the main surface to avoid hitting the tower.
-
- Libra Courtyard and Pisces Pond: You can take the easy ess and the first time
- extension without losing speed.
-
- Virgo Arcades: Beware when you car wheelies. Keep a straight line at all
- times.
-
- Harp Hall: Lower your speed to about 128mph here, since you are about to go
- into the Cancer Bubble Ring Next. Do not go full throttle after passing the
- Cancer Bubble Ring. You may reduce your speed to 133mph here, but it's kinda
- dangerous since you are going into the Cancer Bubble Ring Next.
-
- Cancer Bubble Ring: Stay inside the semicircle and do not go full throttle
- while passing the Cancer Bubble Ring. Accelerate after passing the Cancer
- Bubble Ring. Do not go outside of the Bubble. You may slam into a barrier
- if you miscalculate the Cancer Bubble Ring.
-
- Turn 10: You can take on both the second Time Extension and this turn at
- full throttle.
-
- Twin Ess: Don't let the straight fool you. These curves are hairpin turns.
- You will need to slow down if you want to get out of these turns clean. Try
- to stay outside of the first turn, and try to cut the apex on the second turn.
-
- Leo's Tunnel: After you pass the Twin Ess, the track narrows at Leo's Tunnel.
-
- Bull's Horn: This is the worst turn in the whole game. As insurance, you can
- hit one of the sharp right signs at your left and use the out-and-in technique
- to reduce the severity of the turn. Reduce your speed to about 150mph.
-
- Taurus Colosseum: If you wish to slide to pass the Bull's Horn, then you will
- be going inside the grass here, and you must be careful because if the bull
- hits you, you are out of luck.
- =============================================================================
- References of this FAQ:
-
- Tips and Tricks, July 1997, pages 28-34.
- =============================================================================
- To provide a mirror for my FAQ:
-
- If you want to take a copy of this FAQ for yourself, just press print at your
- browser's button. If you want to provide a mirror for my FAQ, here's the
- directions (Assuming that you are using Windows 95):
-
- - Start Netscape Navigator 3.0
- - Go to http://verasnaship.simplenet.com/text/sgtfaq.txt
- - Click on file, and click on Save As
- - Save the file as mark_kim_sgtfaq.txt on your disk (If you save the file
- using a network, please use your floppy disk).
- - FTP this FAQ to your Internet Account as usual
- - Provide a link to this FAQ
- - Provide a text link to my site at http://verasnaship.simplenet.com
- - E-Mail Me if you want a fancier link at verasnaship@earthling.net
- =============================================================================
- How to suggest fixes:
-
- I have read a message from this guy who thinks that I drive like Helen Keller.
- He has used a lot of profanity when he suggested me to make fixes on the
- Twilight Airport Section of this FAQ. You are always welcome to suggest any
- fixes on my FAQ. However, I have established some rules when making fixes.
- Here are the rules:
-
- - Your subject must be Super GT FAQ Fix
- - You must not use any profanity on your letter
- - You must tell me if it's advanced, intermediate, or beginner's strategy
- on that course
- - You must tell me if the fix is for Dolphin Tunnel, Twilight Airport,
- Mystery Ruins or Classic Castle
- - No Spamming!
-
- =============================================================================
-
- CREDITS
-
- - Special thanks go to Yu Suzuki, Sega, and the BPR organization for
- producing the ultimate driving game.
- - I would like to thank Christopher Tan and Tips and Tricks Magazine for
- troubleshooting all the bad parts on the technical courses.
- - I would like to thank Dave and Buster's at Addison, IL for providing
- access to Super GT
- - I would like to also thank lancer1963@juno.com for suggesting some fixes
- on the Twilight Airport Section of the FAQ.