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- The Unofficial Jedi Knight Force FAQ v1.0
- by Dan Thompson (edge@chipware.net)
-
- Table of Contents:
-
- - What's new in this version
- - Introduction
- - General Force Information
- - Character Rank
- - Sound Effects
- - Force "Cheaters"
- - The Force Powers
- - Neutral Force Powers
- - Force Jump
- - Force Speed
- - Force Pull
- - Force Seeing
- - Light Force Powers
- - Force Healing
- - Force Persuasion
- - Force Blinding
- - Force Absorb
- - Force Protection
- - Dark Force Powers
- - Force Throw
- - Force Grip
- - Force Lightning
- - Force Destruction
- - Force Deadly Sight
- - What's still missing
- - Special Thanks
-
- ------------------------------------------------------------------------------
-
- WHAT'S NEW IN THIS VERSION (1.0, 12.10.97)
-
- Everything!
-
- ------------------------------------------------------------------------------
-
- INTRODUCTION
-
- Unlike many 3D first-person shooters out there, Jedi Knight has an aspect
- that drastically alters the gameplay, and keeps it from being yet another
- Quake clone: Force Powers. These powers can easily help you best anyone
- who tries to play you in a traditional 3D "run to the rocket launcher" way.
- This FAQ is intended to help you use the Force in the most effective ways
- possible. Note that most of the information in this guide is useful in
- multiplayer play, and may not be applicable to a single player game.
-
- ------------------------------------------------------------------------------
-
- GENERAL FORCE INFORMATION
-
- -=Character Rank=-
-
- When you create a new multiplayer character, the rank you choose impacts you
- in three ways: First, what Force powers are available to you; second, how
- many stars you have to assign to those Force powers; and finally, your
- maximum mana limit in battle. I have found that for the most part, only two
- ranks are really useful. Those ranks are 8 - Jedi Lord and 6 - Disciple.
-
- The advantages of being a Jedi Lord are that you have access to any Force
- power (including Protection and Deadly Sight), you have the most stars
- possible to assign to force powers (32), and that you have the maximum mana
- limit in battle. The only drawback is that you must choose either light or
- dark side; you cannot have any mix of both.
-
- The advantage of being a Disciple is that you can pick both light and dark
- side powers. The drawbacks are that you cannot use Force Absorb or Force
- Destruction (or, by matter of elimination, Protection or Deadly Sight), you
- only have 24 stars to assign to Force powers, and you have a lower maximum
- mana limit.
-
- Personally, I consider the ranks about equal; each has it's advantages in a
- given situation. However, I usually use Disciple about 85% of the time.
-
- Note that your rank has nothing to do with how effective your Force is;
- that is completely dependent on the number of stars you have assigned to that
- Force.
-
- -=Sound Effects=-
-
- Knowing the sound effects of the different forces is a really important
- part of playing Jedi Knight. For example, when you hear the Persuasion
- sound (a low-pitched hum), that should clue you in to use Seeing. If you
- hear the high-pitched scream of Blinding a lot, you should be using Seeing
- to avoid a possible Blinding.
-
- -=Force "Cheaters"=-
-
- There are ways to edit certain files so that you may use combinations of
- forces not normally allowed, such as Grip with Absorb or Seeing with
- Protection. Basically, I watch for these things:
-
- If they use Absorb or Destruction, they should not be using any opposite side
- powers.
-
- If they use Protection or Deadly Sight, they should not be using any opposite
- side powers or any neutral powers.
-
- Please do not become one of the many (ignorant) people who think Disciple is
- cheating. I have played quite a few people who scream, "Cheater!" simply
- because I used Grip and Persuasion together. I can tell you from experience;
- telling people over and over again about the Disciple exception gets really
- old, really fast.
-
- ------------------------------------------------------------------------------
-
- THE FORCE POWERS
-
- Here's the format for the Force power descriptions:
-
- Force Name
- Cost*
- Overall Effectiveness (on a scale of 1 to 5, with 5 being the most effective)
- Star Effect (what having more stars assigned to this power does)
- How to implement it
- How to defend against it
-
- *Note: The value for Cost is out of the .cog file. To put it somewhat in
- perspective, a Force Boost is equivalent to about 100 mana.
-
- -=Neutral Force Powers=-
-
- -Force Jump-
- Cost: 20 mana
- Overall Effectiveness: 2
- Star Effect: More stars = Higher jump
-
- How to implement it: You can use it as a way to access otherwise
- inaccessible areas, as a shortcut, or as a way to help escape Grip. I
- wouldn't be caught without at least 1 star on this. Force Jump is also
- variable. If you only tap the button or hold it down until the sound is
- at it's highest pitch, you will get the maximum height out of your jump.
- If you let go somewhere in between, you'll get a slightly lower jump.
-
- How to defend against it: You can't stop it in any practical way, but all
- it is is a high jump.
-
- -Force Speed-
- Cost: 20 mana
- Overall Effectiveness: 3?
- Star Effect: Duration- 1 star = 8 seconds, 2 stars = 11 seconds, 3 stars =
- 13 seconds, 4 stars = 16 seconds
-
- How to implement it: You can use it to run over mines without taking damage,
- for more maneuverability in battle, or to help you escape or chase someone
- down. I'm not too experienced with this power, as I don't use it that much.
- Any tactical suggestions would be appreciated.
-
- How to defend against it: Again, not really applicable.
-
- -Force Pull-
- Cost: 20 mana
- Overall Effectiveness: 4
- Star Effect: More stars = Longer targeting range
-
- How to implement it: This is the bane of the Quaker. Any time you see a
- person, and they do not have a lightsaber in their hand, use this on them.
- They will lose their weapon, at which time you move in for the kill. This
- power is extremely effective vs weapon-users, as the only weapon that can't
- be pulled is a lightsaber. Also, you can use this to pull items toward you,
- which can be useful if you and an opponent are racing towards, say, an armor
- vest, or a force surge. You can also use this to pick up an item that you
- cannot get, such as a armor vest if you have full shield, or a light
- surge if you are dark. This has the effect of getting the item (even though
- you actually don't), making sure that no one else can get it until it
- respawns.
-
- How to defend against it: An opponent cannot use this if they are Blinded.
- Also, if you have Persuasion active, and they do not have Seeing activated,
- they cannot target you. Finally, Pull will not work if the target has
- Absorb active.
-
- -Force Seeing-
- Cost: 30 mana
- Overall Effectiveness: 3
- Star Effect: Duration- 1 star = 10 seconds, 2 stars = 15 seconds, 3 stars =
- 20 seconds, 4 stars = 25 seconds; also, on the map, 1 or 2 stars lets you see
- all players, 3 stars lets you see players and items, and 4 stars lets you see
- players, items, and projectiles, while activated.
-
- How to implement it: Use it whenever you hear the Persuasion sound, so that
- you can see them. You can also use it to avoid being Blinded (note that this
- will not un-Blind you; you must use it *before* you get Blinded). It can also
- help in low light situations. Beware, though, you lose all form of stealth
- when you use this; the sound it makes while active is quite loud.
-
- How to defend against it: If you hear that they don't already have it active,
- go ahead and Blind them. After they are Blinded, it will be too late for
- them to use Seeing. Other than that, there isn't much you can do.
-
- -=Light Force Powers=-
-
- -Force Healing-
- Cost: 200 mana
- Overall Effectiveness: 2
- Star Effect: 20 HP healed for each star
-
- How to implement it: It heals you. That's it. There is about a 1 second
- delay between the moment you activate it and the moment you actually
- receive the HP, though.
-
- How to defend against it: Try to take off HP faster than they can heal it.
- This isn't too hard, especially given the healing delay.
-
- -Force Persuasion-
- Cost: 250 mana
- Overall Effectiveness: 4
- Star Effect: Duration- 1 star = 10 seconds, 2 stars = 20 seconds, 3 stars =
- 30 seconds, 4 stars = 40 seconds
-
- How to implement it: Use it to snipe, or to use weapons in general. Use
- it to gain the element of surprise in an attack. I use this particular
- Force a LOT. In fact, I usually Never Leave Home Without It. It is
- extremely helpful in multiplayer DM games. However, it's damn near useless
- in a 1 on 1 DM, which is why I ranked it 4 instead of 5. This Force can be
- very nasty when combined with Grip or Pull, or for best results, all three.
- I'll suffice it to say that 90-95% of the time, if I Grip someone while I have
- Persuasion active, and they don't already have Seeing activated, I kill them
- in that encounter. If they have a weapon armed and I Pull that too, kick
- that percentage up to about 98%. Additionally, this will prevent you from
- taking damage from Deadly Sight.
-
- How to defend against it: Persuasion is probably the third most whined about
- Force in Jedi Knight. However, Seeing stops it in its tracks. I have found
- that there are two methods of using Seeing to beat Persuasion. The first
- is to continually have Seeing activated. This is good in 1 on 1, but can
- be hard to implement in a multiplayer DM, especially if there is only one
- other opponent using Persuasion and you have other things to worry about.
- The second method (the one I prefer) is to TURN UP THE SOUND ON YOUR DAMN
- SPEAKERS and ACTUALLY LISTEN for the Persuasion sound, and then activate
- Seeing. This second method seems to be difficult for several people, because
- I constantly hear whining about "Persuasion is cheap," "Let's see how good
- you are without Persuasion," etc; yet Persuasion seems fairly simple to stop
- for me. I have never yet to this day been repeatedly victimized by anyone
- using Persuasion against me. If people catch on to this, I might have to
- re-evaluate the effectiveness ranking for Persuasion, but for now, I feel
- that ranking is perfectly valid.
-
- -Force Blinding-
- Cost: 100 mana
- Overall Effectiveness: 2.5
- Star Effect: Duration of target's blindness- 1 star = 5 seconds, 2 stars =
- 8 seconds, 3 stars = 12 seconds, 4 stars = 16 seconds; More stars = Longer
- targeting range
-
- How to implement it: You can use this Force to stop any target-aimed force
- (Pull, Throw, Grip), as they cannot target while Blinded (with the exception
- of Blinding; you can still Blind while Blinded). This will also prevent
- Deadly Sight or Seeing from being used. This power works best if you don't
- use Persuasion a whole lot, because then they are less likely to have Seeing
- activated.
-
- How to defend against it: If you have Seeing active when the opponent
- attempts to use this on you, you will not be Blinded. Also, you can
- see somewhat through the blindness, but it can be difficult to aim.
-
- -Force Absorb-
- Cost: 200 mana
- Overall Effectiveness: 3
- Star Effect: Duration- 1 star = 5 seconds, 2 stars = 10 seconds, 3 stars =
- 15 seconds, 4 stars = 20 seconds; Damage lessened from Dark Force attacks-
- 1 star = 25% of the attack absorbed as a mana boost, 2 stars = 50%,
- 3 stars = 75%, 4 stars = 100% (does not work vs Force Throw).
-
- How to implement it: If you are bent on using weapons, use this, as they
- cannot be Pulled while Absorb is active. If you are fighting a bunch of
- Force-happy Dark Jedi, this can help you immensely. Note that this isn't
- entirely effective vs Grip, because you are still immobilized.
-
- How to defend against it: This does not protect them from Force Throw.
- Also, Grip can still immobilize them, making it easier for you to get in some
- shots.
-
- -Force Protection-
- Cost: Up to 300 mana (you can activate it with less than 300 available, but it
- will use up all you have, up to 300)
- Overall Effectiveness: 3
- Star Effect: N/A
-
- How to implement it: This will protect you completely from everything but
- Sequencer Charges, Thermal Detonators, Rail Detonators, Concussion Rifles,
- Force Lightning, Force Destruction, Force Deadly Sight, and Lightsabers.
- Those attacks will wear down Protection (see below). Just don't use it in
- an area with a lot of Throwable Objects.
-
- How to defend against it: Protection is THE single MOST COMPLAINED ABOUT
- Force in Jedi Knight, and doesn't really deserve it. Grip is much better
- (or worse, depending on how you look at it). All Protection is is a 200
- HP shield that lasts 53 seconds. In other words, if you can take off 300 HP
- in 53 seconds (200 HP + presumably full HP), they WILL DIE. And since you
- know they don't have Seeing or Pull, Light Jedi can easily take out
- Protection users by simply using Persuasion and a Concussion Rifle or Rail
- Detonator. Let me spell it out for you. A concussion rifle blast does 80
- naked damage points, and a sticky rail charge does 110. So, assuming they
- have 100 HP and 100 Shield, it would take approximately 5 shots of the
- concussion rifle or 4 shots of the rail detonator to kill them. It's not
- that hard, especially while you have Persuasion activated and are Blinding
- them at the same time. Also, you can use punches or Force Throw through the
- Protection for full, instant damage.
-
- -=Dark Force Powers=-
-
- (Note: All the damage amounts listed below are used on a stationary
- point-blank opponent.)
-
- -Force Throw-
- Cost: 30 mana
- Overall Effectiveness: 1?
- Star Effect: More stars = Longer targeting range
-
- How to implement it: This Force will do direct damage to opponents with
- Absorb or Protection activated. You can also use this Force to snipe,
- as they will not be able to tell where the hits are coming from. You
- must be in an area with free-moving objects (rocks, drums, containers)
- in order to have something to Throw at them, though, and the objects
- you wish to Throw must be in your line of sight. Any additional
- strategies on how to use this Force would be appreciated.
-
- How to defend against it: There is no Force that can directly stop this,
- save Blinding (which would make them unable to target you). It's much
- easier just to be aware of the areas that have a lot of loose objects that
- can be Thrown and try to avoid those areas if you are fighting a Dark Jedi
- who likes to use Throw.
-
- -Force Grip-
- Cost: 50 mana
- Overall Effectiveness: 5+
- Star Effect: Duration- 1 star = 2 seconds, 2 stars = 3 seconds, 3 stars =
- 4 seconds, 4 stars = 5 seconds; Damage- 1 star = 8 HP, 2 stars = 24 HP,
- 3 stars = 48 HP, 4 stars = 80 (!!!) HP
-
- How to implement it: Grip is the best Force in the game, by far. It uses
- comparatively little mana, does good damage, and holds them somewhat
- stationary to make it easier for you to supplement your attack. It stops
- opponents from running away from you. Use it all the time. ALL THE TIME.
- If they have Absorb activated, they will take little to no damage directly
- from Grip, but their movement is still restricted, so you can still take
- the opportunity to step back and fire off a few rails, or run around them
- and slash them in the back. The only case where Grip is truly ineffective
- is when they have Protection. If that happens, see the above sections on
- how to deal with Protection.
-
- How to defend against it: Grip gets its fair share of complaining, but it
- pretty much deserves it, for the most part. It can be stopped, but it isn't
- easy. First of all, if you get out of the targeting range after Grip is
- applied, it will stop. Jumping and Force Jumping can help you to get some
- movement started. Absorb really doesn't work too well, because you are still
- restricted. If you really despise Grip, you can use Protection, but you are
- really putting yourself in a worse situation than before (and plus you have
- to deal with all the people who will immediately whine, "Protection is SO
- CHEAP!"). The best thing to do is to jump around and try to get out of the
- Grip's range. Or, of course, you could try my personal strategy on dealing
- with Grip: Grip them first. =-]
-
- -Force Lightning-
- Cost: See Star Effect
- Overall Effectiveness: 1.5?
-
- Star Effect: Mana Cost- 1 star = 40 mana, 2 stars = 35 mana, 3 stars = 30
- mana, 4 stars = 25 mana
-
- How to implement it: Lightning does 13 damage per bolt, so if you have a
- dark surge, I suppose you could jam the button and try to kill people really
- quickly. I don't really use this power, so any input would be appreciated.
-
- How to defend against it: Absorb will protect you from this. Other than that,
- you can try to get out of the bolt range and shoot them.
-
- -Force Destruction-
- Cost: 200 mana
- Overall Effectiveness: 4
- Star Effect: Damage- 1 star = 35 HP, 2 stars = 50 HP, 3 stars = 65 HP,
- 4 stars = 80 HP
-
- How to implement it: Destruction has a pretty big blast radius, so you can
- fire it into a crowd and it will do mass damage. You can also use it to
- blast people off edges or walkways. You can also fire it into the floor and
- create a kind of damage shield, dealing out damage to everyone near you. A
- good way to aim it is to fire at a wall or floor right next to your target
- instead of directly at them, so you don't run the risk of missing them
- completely.
-
- How to defend against it: Absorb works quite well against Destruction. If
- you don't have Absorb, treat Destruction like a rail charge, and try to make
- them miss their shot.
-
- -Force Deadly Sight-
- Cost 300 mana
- Overall Effectiveness: 0.5
- Star Effect: N/A
-
- How to implement it: Deadly Sight is the most useless force in the game.
- It lasts for only 7 seconds, does 14 damage per hit at a rate of about 2
- hits per second, and uses a boatload of mana. The only things remotely
- good about this is that you don't have to aim it that precisely and that
- you can do damage to a crowd. Once people see that you have Deadly Sight,
- though, they will kill you vigorously and repeatedly, simply because they
- know all the Forces you gave up to get this one worthless Force.
-
- How to defend against it: Where to begin.... They can't have Seeing, so
- you can simply Blind them and that's that. It also won't work on someone
- with Persuasion active, so you could use that. They can't have Pull, so
- you can bring out a weapon and shoot them, and you'll usually win the damage
- tradeoff. However, the easiest thing to do is wait for the 7 seconds to
- expire, and go kill them, because they will have no mana left, due to the
- fact that Deadly Sight uses so much mana.
-
- ------------------------------------------------------------------------------
-
- WHAT'S STILL MISSING
-
- -More strategies for Speed, Throw, Lightning, and Destruction
-
- ------------------------------------------------------------------------------
-
- SPECIAL THANKS
-
- Chip, my roommate, for letting me use his computer to test a lot of this stuff
- ObiTwo of DarkSaber Clan, for giving me some info on the .cog files
- Luke of DarkSaber Clan, for showing me the power of Grip
- Jediknight.net, for providing a Server board and Chat room that allowed me to
- find games to put this into practice
-
- Last but not least, LucasArts, for having the balls to make a game that is
- actually unique and one in which the rocket launcher is not God.
-
- Information content copyright (c) 1997 Dan Thompson. All rights reserved.
- All other copyrighted and trademarked information is property of their
- respective owners.
-