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- G Darius FAQ - Version 2.0 Part I
- Copyright (c) 1997 by Gary Chan.
-
- * Updated from Version 1.0: Revamp of FAQ and Added Bosses Strategies.
-
- This FAQ is NOT for sale nor for any purpose of profit. Please ask MY
- permission for any distribution on the internet or any parties. This FAQ
- also may not appear in any publication unless allowed by its author.
- This FAQ is written solely in interest to the game. All info and tips are
- from playing experiences and from GAMEST magazine. If there are any
- enquiries or comments, please e-mail me at:- magyc@pacific.net.sg
-
- Authors Note: I am basically covering the important points for each stage
- and strategies on how to fight the Bosses of each Zone. Thus, I have
- deleted some information from Version 1.0.
-
- Intro: This is another Darius Series from Taito. G-Darius is basically a
- side/horizontal scrolling shooting game with alot of other elements in it.
- There is an intro that you can see from the machines (Demo) to get the
- storyline. The pilots of the game are Sameluck Raida (Player 1) and Lutia
- Feen (Player 2).
-
- * Special Thanks to Tan Hwee Ping for her help in Japanese translations,
- proof-reading my FAQ and being my gaming partner ;)
-
- How to Play:
- Silver Hawk - Your ship (You have 3 when u start)
- A Button - Fire Button (Normal Mode) / Power up Alpha Beam, Hold A then
- release A (Capture Mode)
- B Button - Use Capture Ball (Normal Mode) / Use Capture Bomb (Capture Mode)
- * Normal Mode - Without Captured Enemy ; Capture Mode - With Captured Enemy
-
- Capture Ball: You have 3 each time you start. Used to capture enemies.
- Capture enemies can be used as a Capture Bomb or used to power up the
- Silver Hawk's Alpha Beam. Captured enemies stay with you and assist you.
- All Captured enemies can take a certain number of hit before they are
- destroyed.
-
- Alpha Beam: Particle Beam Laser. Only available if you have captured an
- enemy. The bigger the enemy captured, the bigger and more powerful the
- beam. The Alpha Beam last for 5 seconds normally. If you tap the button
- fast/alot the Beam will last for another 2 seconds. When using it to
- counter Bosses Beta Beam, tap the A Button. The Beam will destroy
- everything in its path and can negate enemy weapons (e.g. bullets, missles,
- etc). There are exceptions on what the Beam can destroy. For instance, the
- Beam cannot destroy Solid Knights (diamonds/crystals) and cannot negate
- certain enemy weapons. When using the Beam, there is a aura around your
- ship. That aura protects you from most attacks, but if your are using a
- small Beam be on your guard as attacks from behind can hit you.
-
- OK, people have been asking be about how my Alpha Beam gets bigger/more
- powerful. Here is the specs of the Alpha Beam. Alpha Beam lasts 5 seconds -
- tapping button A increase the power in-put. The size of the beam depends on
- the enemy you capture. Small Enemies - X 1, Bigger Enemies - X 1.5,
- Mid-Bosses - X 2, etc.
- When you meet the Bosses of each Zone, they will have Beta Beam attack(s)
- - yours is call Alpha Beam, theirs is called Beta Beam. You can COUNTER
- their Beam by using your Alpha Beam. While counter, keep tapping button A
- to fight the Boss's Beam. If you win, Alpha Beam will get bigger and more
- powerful. There are instances where you would need to time your Alpha Beam
- to counter with the Boss's Beta Beam. Remember, your Beam lasts for 5
- seconds, so does the Boss's Beta Beam. Each counter won by you will add an
- additional 5 seconds to your Alpha Beam.
-
- Choosing Paths: At the middle of each Zone (Stage), you will need to choose
- an area. Each Area is differnt, some maybe more difficult then the other.
- You will also fight a variation of each Zone's Boss depending on the Area
- you chose.
-
- Scoring: Destroying enemies get you points (pts). There are certain
- conditions where you get can more pts:-
- Enemy wave destroyed - 3000 pts to 30000 pts
- Enemy wave destroyed by Captured Enemy - Pts X 2
- Enemy wave destroyed by Bomb - Pts X 3
- Enemy wave destroyed by Alpha Beam - Pts X 4
-
- Ranking: Ranking is determined how skillful you play the game. I think it
- evaluates your dodging skill, use of capture balls, capturing enemies, etc.
- Gold Hawk is highest Ranking.
-
- Weapon Chart (Rank from Lowest to Highest)
- Missile ---> Laser ---> Wave (Red Power Up)
- Bomb ---> Twin ---> Multi (Green Power Up)
- Arm ---> Super ---> Hyper (Blue Power-up) - Armour!
-
- Power Up Spheres:
- Red Sphere - Power ups your main weapon. (7 Needed to upgrade Missile to
- Laser, 7 more to Wave)
- Green Sphere - Powers up your bomb (4 Need to upgrade to Twin, 4 more to
- Multi)
- Purple Sphere - Capture Balls. (6 Maximum for each ship)
- Blue Sphere - Armour Power-Up (6 Needed to upgrade to Super Armour, 6 more
- to Hyper Armour)
- Gold Sphere - Smart Bomb. Destroys enemies on screen. Only used once
- (cannot be stored)
- Silver Ball - Points Bonus (50pts - 51200 pts) Depending on where you pick
- up the sphere from (the direction; the points will be different).
- Front - 100 pts; Top - 800, 3200, 25600 pts; Back - 50, 200, 1600, 51200
- pts & Below - 400, 6400, 12800 pts
- 1-Up Sphere - Gives you 1 more Silver Hawk (Hidden in the 4th Zones [Eta,
- Theta, Iota and Kappa]) That is an obvious fact. There are no other 1-Ups
- located at any other of the stages.
- * Expert TIP: On the Higher Zones, there is an enemy disguised as a Power
- Up Sphere. All Power Up Spheres have a colour halo exactly the same as its
- own colour. To spot the enemy (A Grid-wire fish which throw flames at you),
- its halo is brown from the actual colour of the sphere. Its tricky to find,
- but its out there.
-
- Useful Tips:
- * Certain routes you take have more/less power-ups. I suggest that you take
- a route that will power-up your weapons quickly. Dying will cause you
- to lose all your power-ups before you have them upgraded. Learn the Zone's
- enemy waves... like all shooting games, the enemy waves come in a fixed
- pattern.
-
- * Powering Up Alpha Beam - When are powering up your beam, make sure you
- are clear of enemy fire! You can get hit or destroyed (if you have no
- armour). I've seen people getting hit when trying to power up their Alpha
- beam without taking care of enemy fire. For a very fast release, hold down
- the button then release. Learning to power-up the Alpha Beam quickly is a
- must.
-
- * You cannot capture Mid-Bosses by just using the Capture Ball. To capture
- a Mid-Boss, shoot it until its armour is destroyed. Usually you will note a
- missing feature on them.
- How to capture Mid-Bosses with ease: Make sure you have a captured enemy.
- When you see the Mid-Boss appear, keep shooting it till it uses its primary
- weapon. (I've stated down all the Mid-Bosses primary weapons for each Zone)
- Use a capture bomb near the Mid-Boss. Keep firing till its armour is
- destroyed. Then it can be captured. * NOTE: This applies for ALL of the
- Mid-Bosses in the different Zones.
-
- * When fighting the Bosses, you should know when is the correct time to use
- your Alpha Beam and when the Bosses release objects that can be captured.
- Usually they release the objects before using their Beta Beam. See the
- strategy guide included for each of the Bosses.
-
- * 2 Player Game: The game is generally easier because both of you have
- Alpha Beams to use on the Bosses. The difficulty here is sharing the
- power-ups and upgrading your weapons. Choose the Zones that will enable you
- and your partner to upgrade quickly. NOTE: You cannot get Hyper Shield if
- you play a 2-Player game, if your partner dies too fast you will have
- problem with the later Bosses (i.e. your firepower and shields are not
- powerful enough)
-
- 3. Zone-Layout
-
- Lambda
-
- Eta
-
- Delta Mu
-
- Beta Theta
-
- Alpha Epsilon Nu
-
- Gamma Iota
-
- Zeta Xi
-
- Kappa
-
- Omnicron
-
- 4. Zone Area Names & Bosses
-
- - Surrounding - - Zone - - Zone Area - - Zone Boss -
-
- Planet Amelia Alpha Green Globe Eclipse Eye
-
- Satellite Mahsah Beta Giant Plant Tripod Sardine
- Gamma Gigantic Ship Queen Fossil
-
- Universe Space Delta Granulated Star Dual Horn
- Epsilon Galaxy Island Dimension Diver
- Zeta Gravity Zero Absolute Defender
-
- Planet Mabaher Eta Glowing Cave Fire Fossil
- Theta Gallery Death Wings
- Iota Glacier Eight Feet Umbrella
- Kappa Garden of Sky Eternal Triangle
-
- Satellite Kazumn Lambda Grand Cliff Lightning Coronatus
- Mu Great Fortress I Heavy Arms Shell
- Nu Genesis The Embryon
- Xi Great Fortress II Accordian Hazard
- Omnicron Grave of Culture G. T.
-
- 5. Recommended Routes
-
- Alpha Gamma Epsilon Iota Xi
- Alpha Beta Delta Eta Lambda
- Alpha Gamma Epsilon Theta Mu
- Alpha Gamma Epsilon Theta/Iota Nu
- Alpha Gamma Zeta Kappa Omnicron
-
- * Note: These routes are recommended by myself and taken from Gamest (the
- 1st two). I have listed them in order of difficulty to my completing the
- game. In my experience of playing, G.T. (Omnicron Zone) is the hardest Boss
- to defeat as you have to dodge his attacks like crazy.
-
- - Planet Amelia -
-
- Alpha Zone (Green Globe)
- Power Ups (Total) Area A - 6 Red, 2 Green, 3 Blue, 4 Purple
- Area B - 5 Red, 3 Green, 4 Blue, 4 Purple
-
- Mid-Boss: First Captain (Located at Area A only)
- Normal weapon: Homing Missles
- Primary Weapon: Spiral Laser (Motion: QCF or Dn, DnFw, Fw + A)
-
- - This is a starter level. Power-ups are located at the start of the level.
- Learn the enemy waves. The fish [Hyaa-haa] protected by 3 Solid Knights
- (Crystals/Diamonds) is useful since it has homing missiles attacks.
-
- Area A: This area is harder, with only the other armour power-up located
- near the end of the Zone. You will encounter First Captain (Mid-Boss).
- NOTE: When trying to capture him, stay away from his Spiral Laser.
-
- Area B: This area is easier than A. There armour power ups soon after you
- dive into the ocean and before you exit the ocean. In this area, there are
- 2 Silver Spheres and a Gold Sphere hidden at the top portion of the cavern.
- Shoot to reveal them. Your only concern is the dive-bomber [Mizuriho]. You
- can capture it BUT it will ram and destroy everything. It will get
- destroyed before you reach the Boss. Not worth capturing. First Captain
- (Mid-Boss) will not appear in this Zone.
-
- BOSS: Eclipse Eye - Weak Point: Whole Body
-
- Attack Pattern: 1. Homing Missile A, 2. 3 Way Energy Bullet, 3. Big Spray
- Gun
-
- Strategy: Homing Missile A can be shot. Now the 3 Way Energy Bullets tracks
- your position the first time, then the 3rd and the 5th. He fires up to 6
- volleys of this. The Big Spray Gun bullets can also be shot. Keep shooting
- and you will destroy his Fin.
-
- * Area A: 4. Right Side - Missile Launcher, fires 3 Eclipse Missles,
- 5. Left Side - Missile Launcher, also fires 3 Eclipse Missiles
- NOTE: Missiles can be captured, Cont to No 9.
-
- Strategy: Eclipse Eye shouldnt give you any problems. For beginner
- players... yes! Ok, Here is how it goes. If you have First Captain with
- you, Eclipse Eye wont be a problem. Just power-up your Alpha Beam and fire.
- *yawn* :) He'll get killed in 10 secs. Ok, if you havent killed him by
- then, you can dodge or destroy the Eclipse missles with ease. If you dont
- have a captured enemy, you can capture his missles. Use the missles to
- power-up your Alpha Beam to counter Beta Beam attack.
-
- * Area B: 6. Right Side - 6 Sided Shuriken, 7. Left Side - 6 Sided
- Shuriken, 8. Cluster Bombs, Cont to No. 9
-
- Strategy: You will have to dodge the Shuriken. Its easy because its very
- slow. He will do the shuriken again, this time spinning it. You just need
- to go to the bottom and right of the screen. He will then release 4 objects
- (cluster bombs). You can capture those to power-up your Alpha Beam. If you
- are adventurous, while he release those cluster bombs, you can shoot them.
- Move near and shoot off his eye.
-
- * 9. Beta Beam (Size: X 1), 10. Tail Bomb, 11. Big Spray Gun & Phaser
- Bullets 12. Back to No. 1
-
- Strategy: Eclipse Eye will power-up his Beta Beam here. Power up your own
- Alpha Beam and wait till he fires. Move in-line with his beam and keep
- tapping button A. If his Beam fizzles out that means you have won his Beam
- and your Alpha Beam will get bigger. Just keep shooting and he will get
- destroyed.
- NOW, for those who have problems here... (you dont have a capture enemy &
- you cant use you Alpha Beam) Stay Low and shoot. His Beam will not reach
- you. After he finishes, be on your guard because he will fire a Napalm Bomb
- from his tail. It tracks your last position. Then you have to content with
- his Spray Gun again and phaser bullets. The Phaser Bullets cannot be shot,
- so dodge. After this he will repeat his attack patterns.
-
- - Satellite Mahsah -
-
- Beta Zone (Giant Plant)
- Power Ups (Total) Area C - 4 Red, 2 Green, 3 Blue, 4 Purple
- Area D - 4 Red, 4 Green, 4 Blue, 3 Purple
-
- Mid-Boss: None
-
- - The Zone here has everything enlarged! Capture the tanks [Soido] or the
- swordfish [Ikufui], they provide you with a shield or cover. Careful though
- it can get destroyed once too many enemies crash or shoot into it. They are
- the most useful enemies to capture in terms that they can offer you
- protection.
-
- Area C: Look out for Gigantic Spiders [Ramutsuma]! Watch out for their
- lasers!
-
- Area D: There are 3 Silver Spheres hidden in the mushrooms, one of them
- located under a mushroom and one more at the nose tip of the Pterodactyl.
- Bewarned, dont crash into the mushrooms. As for the Pterodactyl's head...
- you can pass through his Upper portion but stay away from the head.
-
- BOSS: Tripod Sardine - Weak Point: Head
-
- * Attack Pattern: Area C - 1. 7 Way Energy Bullets, 2. Wire Laser, 3.
- Homing Missile B, 4. Wire Laser B, 5. Cluster Bombs, 6. Beta Beam,
- 7. Big Spark Ball & Phaser Bullets
-
- Strategy: You can start off with an Alpha Beam or dodge his attacks first.
- Most of his attacks need to be dodged, so I dont need to explain the detail
- of them. For the Wire Lasers, they only hit you when the come together.
- Keep shooting Tripod's head and blow it off... make sure you have a
- Captured enemy with you. Once his head is blown off, he will return
- spraying Phaser bullets and carrying a Big Spark Ball. He throws the Spark
- Ball to your last location. Dodge the first time he throws it then power-up
- you Alpha Beam and aim at his body... he should be destroyed then. You may
- want to counter his Beta Beam, but it may not last long enough. His Big
- Spark Ball negates the Beam.
-
- * Attack Pattern: Area D - 1. 7 Way Energy Bullets, 2. Wire Spray Gun A,
- 3. Wire Spray Gun B, 4. Napalm Bomb, 4. Missiles B (Rain), 5. Cluster
- Bombs, 6. Beta Beam, 7. Throwing Dome Laser & Phaser Bullets
-
- Strategy: Use the Alpha Beam to negate his 7 way bullets and aim his head.
- While doing so also shoot off some of his Wire Spray Guns (located near his
- neck). You dont need to dodge the bullets from the Spray Guns as they can
- be shot and your Missles and Bombs will assist you in destroyed them. The
- Napalm bombs burst in a radius so watch out for that (there are 5 to
- dodge). After his Missles B raining attack, he will release cluster bombs,
- capture one of those. He will then power-up his Beta Beam... counter his
- Beam to make your Beam larger and stronger, once you blow his head off you
- can destroy him easily when he returns. If you have not destroyed him then,
- he returns with a Dome Laser shell and he throws it at you. He throws
- 4 Dome Lasers at you. Only the front part of the Dome Laser hits you. The
- part where it fades off doesnt. You will notice sometimes there is a large
- gap for you to dodge through. Keeping shooting and he will be destroyed.
-
- * NOTE: Once you have destroyed Tripod Sardine's head, he will not repeat
- his attacks. He will do his Phaser Bullets & Big Spark Ball (Area C) or
- Dome Throw Laser (Area D) till he is destroyed.
-
- - Satellite Mahsah -
-
- Gamma Zone (Gigantic Ship)
- Power Ups (Total) Area E - 5 Red, 2 Green, 2 Blue, 4 Purple
- Area F - 5 Red, 3 Green, 3 Blue, 4 Purple
-
- Mid-Boss: Queen's Child
- Normal weapon: Short Lasers
- Primary Weapon: Energy Bullets, Bolts & Long Lasers (Motion: HCF or Bk,
- DnBk, Dn, DnFw, Fw + A)
-
- - You'll have to content with some pretty hard enemy waves in this level.
- Queen Fossil provides a challenge. BUT by knowing her attack patterns, she
- is easily disposed off. There is a fish protected by five Solid Knights
- [Ruoto] and two Mid-Bosses here (one located before you meet Queen Fossil
- and other other comes later on). The fish provides a two-way Energy Bolt
- attack.
-
- BOSS: Queen Fossil - Weak Point: Body
-
- * Attack Pattern: Area E (Upper Part)
- 1. Tail Laser & Homing Missile B (Dodge through the large gap. Then dodge
- the missiles.)
- 2. Phaser bullets & 3 spray guns (Blue/Red/Blue ... Blue bullets can be
- shot)
- 3. Fin Boomerang (4) - The 2nd Boomerang has a Green power-up.
- 4. Homing Missile B
- 5. 3 Spray guns, gattling gun & lasers (this fire lasers and homing lasers)
- 6. Fin Boomerang (4) - The 3rd Blade has a Red power-up
- 7. Homing Missiles B
- 8. Mid-Boss: Queen's Child
- 9. Head - It will face you up front and release 4 Homing Solid Missiles at
- you.
- 10. LEFT side - Spray Lasers. You can dodge these with ease.
- 11. LEFT side - Scales. Can be dodge with ease.
- 12. Beta Beams. (4 Beta Beams)
-
- Strategy: Make sure you have Queen's Child with you. He's very helpful in
- destroying Queen Fossil's attacks. When you see the tail Laser coming, use
- Queen's Child's Primary weapons to destroy it with ease. Use him to protect
- you against enemy fire and also to assist you to destroy enemy waves and
- turrets. When you reach point No. 5, power-up your Alpha Beam and destroy
- everything (do a sweep from top to bottom). Your weapons will be powerful
- enough here to deal with the other waves (considering your weapons have
- been upgraded). Queen's Child will appear again after the Homing Missles.
- Queen Fossil will release enemy waves and cluster bombs, capture either of
- them. Use them to capture Queen's Child again. Dont worry about Queen's
- Child, he's strong enough to survive points No. 10 & No. 11. Power-up your
- Alpha Beam to counter Queen Fossil's Beta Beams. Counter the 1st to the
- 4th, you Beam will be very powerful (X 12) and will destroy Queen Fossil
- outright.
-
- * Attack Pattern: Area F (Lower Part)
- 1. Laser & Homing Missile B (Dodge through the large gap. Then dodge the
- missiles.)
- 2. Spray Gun & Angular Homing Laser (The Blue bullets can be shot)
- 3. Mobile Cannon Units - Those 2 big things that Queen Fossil releases.
- 4. Positron Beam A - Wait for it to light up then DODGE!
- 5. Mid-Boss: Queen's Child
- 6. Queen Fossil tries to ram you with her head
- 7. Long Lasers, Lasers & Homing Missile C
- 8. Phaser Bullets (Big)
- 9. Missiles B
- 10. Thunder Laser - Queen Fossil uses her tail to do a Thunder Laser. Stay
- a spot then dodge quickly.
- 11. Missile B (Above & Below... while Queen rams you head on)
- 12. Head - 4 Homing Solid Missiles (see above)
- 13. Scale Shield & Phaser Bullets (Big)
- 14. Phaser Bullets (Big)
- 15. Beta Beam (Only one Beam here)
-
- Strategy: Use Queen's Child to destroy the Big Spray Gun. You should have
- no problem with the enemy wave after that. Power up your Alpha Beam to
- destroy the Mobile Cannon Units. For the Positron Cannon, stay very near
- its base and keep shooting. Destroy it can collect the Shield Power-Up.
- Another enemy wave will appear and Queen's Child will make another
- appearance. Capture him as usual. Queen Fossil will then try to ram your
- from the Right Side screen. Use Queen's Child's Primary weapon at this
- point. Keep using his Primary Weapon attack for at least 5 times. You
- should be around attacks No. 7 to No. 8. After the Phaser Bullets, power up
- your Alpha Beam to destroy the missiles while damaging Queen Fossil. She
- should be destroyed at this point. (Author's Note: I have never gone
- further as she is destroyed at this point)
-
- - Universe Space -
-
- - The stages Delta, Epsilon and Zeta are set in the space area and
- generally the same. I wont go through these Zones since they are fairly
- easy. Lots of asteroids are here and the Blue Spheres are available at the
- beginningat most of these Zones. If you take notice, some of the areas are
- the same. These Zones are fairly manageable, some of the areas take you to
- a mothership. You will have to content with the turrets. All these Zones
- have the same Mid-Boss, Reverse Direction. It fires a 5 split missile, uses
- its boomerang fin and then turns around and release 5 way phaser bullets.
- Keep shooting at it till its lower mouth is destroyed, then you can capture
- it. There is a notable enemy here [Shikittsu] ... its disguised as an
- asteroid and shots 3 laser bolts.
-
- Mid-Boss: Reverse Direction
- Normal weapon: Missile
- Primary Weapon: Boomerang Fin (Motion: Fw, Dn, FwDn + A)
-
- Delta Zone (Granulated Star)
- Power Ups (Total) Area G - 5 Red, 4 Green, 3 Blue, 4 Purple
- Area H - 4 Red, 4 Green, 4 Blue, 4 Purple
-
- BOSS: Dual Horn - Weak Point: Whole Body
-
- Attack Pattern: 1. 5 Way Energy Bullets, 2. Eye Beam & 7 Way Phaser
- Bullets, 3. Eye Beam & Homing Missile C, 4. 3 Way Eye Beam & 7 Way Phaser
- Bullets, 5. Homing Missiles C & Napalm Bombs
-
- Strategy: You'll need a captured enemy here (preferably the small ships
- that stay top and bottom of you or rotate around you). When dodging his
- Eye Beam, try not to let your capture enemy get hit... it will get
- destroyed. His Homing Missiles C are fairly easy to destroy when doding his
- Eye Beam. Now this is the tricky part, when his eye beam stops, he will
- release 3 tracking lasers. If you think you need too, power up your Alpha
- Beam and dodge! Once your Beam if up, use it to sweep and negate the
- Missiles C and Napalm Bombs. Your Beam will last up to the last wave of the
- missiles and bombs, so you'll need to shoot and dodge the last wave of
- Homing Missiles. If you cant do a Alpha Beam, dodge the missles by staying
- at the top Left-hand corner of the screen. Move down when start nearing you
- and move forward when you see the Napalm Bombs. Then move back to the top
- Left-hand corner again for the next set of Homing Missiles.
- This was suggested in GAMEST and it works.
-
- * Area G: 6. Ramming, 7. Spinning Attack Formation (Fires Phaser Bullets,
- Spray Gun and Lasers), 8. 3 Way Energy Bullet & Cluster Bomb, 9. Phaser
- Bullets, 10. Beta Beam, 11. Ramming & Ricochet Ball - They can be shot
-
- Strategy: After Attack No. 5, he will go below and rush off while releasing
- some Homing Missiles. Try not to go forward too much or you'll end up crash
- into the missiles. The Spinning Attack Formation is fairly easy to dodge
- since there is large gaps and there are blue bullets which you can destroy.
- After this he will fire his 3 way Energy Bullets and release the cluster
- bombs. Capture the cluster bombs to counter his Beta Beam. Note: While
- counter his Beta Beam, its advisable to stay in the middle of the screen
- and aim for his head. He will move towards the other side and around
- (Attacks No. 11). He should be destroyed by then.
-
- * Area H: 6. 5-6 Way Energy Bullets, 7. Ricochet Ball & Energy Bullet -
- Dual Horn encloses you in a small area (dodge the Energy Bullet, you can
- shoot the blue Ricochet Balls), 8. 3 Way Energy Bullet & Cluster Bomb, 9.
- 3 Way Energy Bullets and Ramming, 10. Phaser Bullets, 11. Beta Beam
-
- Strategy: The 5-6 Way Energy Bullets are easy to dodge. The part where he
- encloses you is abit harder to dodge. Remember that you can shoot the
- Ricochet Balls (Blue) with your weapons and bomb. He will shoot his 3 Way
- Energy Bullets and release cluster bombs. Capture a cluster bomb.
- NOTE: I have divided this section into two parts. I'm just giving abit of
- playing experience here.
- I. You may want to power up your Alpha Beam after you capture the cluster
- bomb and negate his 3 Way Energy Bullets here because when he does this, he
- will ram forward and your will turn around. The Alpha Beam here will be
- enough to destroy him before he rams.
- II. If you choose not to use the Alpha Beam, he will then release 3 Way
- Bullets and then ram forward. So stay away from the bottom of the screen.
- Now, this is a very tricky situation. Since you are currently dodging his
- bullets and once his moves to the other side of the screen, your ship will
- turn around. If you have a bullet in-front of you and your cluster bomb is
- protecting you and your ship turns around, you might hit the bullet. If you
- are destroy at this section, you will be in trouble as you have no Alpha
- Beam to counter his. He will release 4 sets of 2 Tracking Lasers A after
- the Alpha Beam if you do not destroy him then. After that, he will spray
- twin lasers... and I mean spray (there is no area to dodge).
-
- Epsilon Zone (Galaxy Islands)
- Power Ups (Total) Area I - 4 Red, 4 Green, 3 Blue, 4 Purple
- Area J - 4 Red, 3 Green, 3 Blue, 3 Purple
-
- BOSS: Dimension Diver - Weak Point: Whole Body
- * NOTE: This BOSS has RANDOM Attack Patterns.
-
- * Attack Pattern Area I: 1. 3 Continuous Short Lasers, 2. Screw Laser &
- Energy Bullet, 3. Space Mines,
- 4. Go to Attack Pattern Table 1, 5. Double Beta Beam, 6. Laser Shots, 7.
- Phaser Bullets & Tracking Laser
-
- Strategy: I dont think the Mid-Boss will survive up to the end of Area I,
- so capture another enemy before you meet Dimension Diver (DD). DD starts
- off with Short Lasers which are easy to dodge. He will then use his tail to
- fire a Screw Laser (doesnt track) and Energy Bullets. Stay Down at the
- screen and somewhere in the middle. He will then fly off and release mines.
- The mines detonate and the bottom of the screen and they are fairly easy to
- dodge... just dont ram into them. He will do 3 of the Attacks from the
- Attack Pattern Table 1.
- In any case if he does Attacks No. A or No. C, use you capture enemy as
- an Alpha Beam to damage him & counter his attacks. After these attacks, he
- will release Cluster Bombs before his Double Beta Beam attack. You can
- counter both his beams at same time. Tap the button fast to counter them.
- He fires two beams which are close together. Stay in the middle of the two
- beams and counter them. If you succeed, you beam will become very huge.
- NOTE: While you are countering, stay near him as your beam can damage
- him a bit while you counter. If you dont damage him and destroy him here,
- he will fly off and you will waste your beam.
-
- * Attack Pattern Area J: 1. 5 Continuous Short Lasers, 2. Go to Attack
- Pattern Table 1, 3. Double Beta Beam, 4. Screw Laser & Energy Bullet
-
- Strategy: Reverse Direction can survive up to the end of Area J and he is
- very useful here. Throw his Boomerang Fin when Dimension Diver appears.
- Throw the fin at least 3 times. If you think Reverse Direction is gonna
- die soon, power up your Alpha Beam and use it to negate his attacks. If
- Reverse Direction is still with you, use him only to counter the Harder
- Attacks such as No. A and No. C. After this the same strategy applies as
- above (Read for Area I). Note: If you have damaged DD with Reverse
- Direction's Boomerang Fin (3 times) and the Alpha Beam, DD will be
- destroyed once your fire your Alpha Beam later on and you dont have to
- counter his Beta Beam.
-
- Attack Pattern Table 1 (Attacks in [] denote that Dimension Diver's Upper
- Fin has been destroyed)
-
- * A. Wave Shots & Split Bullets * [Razors & Bullets]
- * B. Homing Missile D * [Homing Missile D & Homing
- Laser A]
- * C. Energy Bullets * [Razors & Bullets]
- * D. Raining Missile B & Split Bullets * [Missile B, Bullets & Homing
- Laser]
- * E. Split Bullets (Clusters, sprays 8 way) * [Bullets & Homing Laser] Go
- to F
- * F. Homing Missile C & Bullets
-
- Zeta Zone (Gravity Zero)
- Power Ups (Total) Area K - 4 Red, 3 Green, 3 Blue, 4 Purple
- Area L - 5 Red, 3 Green, 2 Blue, 4 Purple
-
- BOSS: Absolute Defender - Weak Point: Whole Body
- * NOTE: This BOSS has RANDOM Attacks, and I mean RANDOM... I have fought
- Absolute Defender (AD) a couple of times and it does different attacks all
- the time. You can ONLY damage it after you destroy its Barrier Activation
- Device (worth 120 pts), to do that you must shoot the Green Globe under its
- mouth... it will turn from green, yellow and to red before its destroy.
-
- Attack Pattern Table 2
- * 1. Panta (?) Grenades (Bursts into phaser bullets)
- * 2. Random Attacks X 2 (From A to I)
- * A. Tracking Lasers -----> * A`. Moving Lasers (Top & bottom)
- |
- * B. Phaser Bullets - Volley I
- |
- * C. Phaser Bullets - Volley II -----------------------------------
- | |
- Area K Area L
- * D. 4 Stream Phaser Bullets * G. Straight Short Lasers
- | |
- * E. Illusion Lasers * H. Phaser Bullets - High Volley III
- | |
- * F. 8 Way Phaser Bullets * I. 4 Stream Spray Gun & Phaser Bullet
- | |
- * 3. Ramming (Puts up its fins and starts going in a circle)
- * 4. Ramming (Flies into the screen then appear on the left or right side)
- ** Attack/Projectile Absorbtion Bullets Type A
- * 5. Homing Missiles C (Area K) / Homming Missiles (Area L)
- * 6. Homing Laser A (Area K) / Wave Laser (Area L)
- ** Attack/Projectile Absorbtion Bullets Type A
- * 7. Panta Grenades
- * 8. Randoms Attacks X 2 (See No. 2)
- * 9. Ramming X 2 (Does No. 3 or/and No. 4)
- ** Attack/Projectile Absorbtion Bullets Type B
- * 10. Illusion Laser (Area K)
- * 11. Straight Short Laser (Area L)
- * 12. Double Beta Beam (The 1st Beam doesn't aim at you but the 2nd Beam
- does)
-
- ** These are totally RANDOM. Absolute Defender may or may not use these
- attacks.
-
- Strategy Area K: Reverse Direction can survive up to the end of Area K. Use
- his Boomerang Fin to destroy the Green Globe then power up your Alpha Beam
- to damage him. If the Barrier Shield is up again, aim for the Green Globe
- once more. Dodge AD's attacks as mention above. Once he releases the Panta
- Grenades, capture them and use them to power up your Alpha Beam to finish
- him off here. If you do not destroy him by then, a few more shoots will
- eventually destroy him.
-
- Strategy Area L: Reverse Direction doesn't survive at the end of Area L.
- You should have a captured enemy here. Destroy the Green Globe as before
- then use your Alpha Beam. Same strategy applies from Area K with an
- exception, AD won't be destroy after the 2nd Alpha Beam. You can keep the
- Panta Grenade up to counter his Beta Beam attacks. But I have never done so
- because in Area L, AD's attacks are much harder to dodge, so I use an Alpha
- Beam. His Double Beta Beam is easy to dodge, the 1st Beam goes forward, the
- 2nd beam aims at you. So its best to stay near his face and to 1st Beam so
- that the Beam will cross-fire with each other leaving more space for you to
- dodge then staying away and the 2nd Beam aims forward leaving you with a
- very small space to dodge. He will then release Panta Grenades again.
- Capture them and power up your Alpha Beam to finish him off.
-
- - Planet Mabaher -
-
- Eta Zone (Glowing Cave) Power Ups (Total) Area M - 4 Red, 3
- Green, 4 Blue, 4 Purple
- Area N - 4 Red, 4 Green, 4 Blue, 3
- Purple
-
- Mid-Boss: Grey Stripe
- Normal weapon: Wave Laser
- Primary Weapon: Wave Laser Spread and Short Lasers (Motion: Fw, HCF + A)
-
- - This stage is very short. The Shield Power Up is located near the
- beginning of the level, in the enemy wave that comes from behind. The 1-Up
- is hidden at the ceiling of the Cave near the turrets around the moment
- where the Mid-Boss shows up. A couple of enemy waves till you meet the
- Boss.
-
- BOSS: Fire Fossil - Weak Point: Body
- *NOTE: Fire Fossil's Attacks Patterns are similiar to Queen Fossil's with
- some variations.
-
- * Attack Pattern: Area M (Upper Part)
- 1. Flame Bullets, 2. Phaser bullets & 3 spray guns), 3. Fin Boomerang (4),
- 4. Homing Missile B, 5. 3 Spray guns, Gattling gun & Lasers, 6. Fin
- Boomerang (4), 7. Missiles B, 8. Mid-Boss: Grey Stripe 9. Flame Thrower,
- 10. LEFT side - Spray Lasers, 11. LEFT side - Scales, 12. Beta Beams (4
- Beta Beams)
-
- Strategy Area M: Use the strategy as mentioned for Queen Fossil except for
- Attack Pattern No. 9. For the Flame Thrower, there is no need to dodge it
- as the safe area is the bottom right-hand corner of the screen! The Spray
- Laser are much faster and has less area to dodge. So watch out! As for the
- Beta Beams, you will need to tap very fast or very hard to counter all the
- 4 Beams. Fire Fossil fights your counter like crazy. In my playing
- experiences, I have only won a few times against this Beta Beam counter.
-
- * Attack Pattern: Area N (Lower Part)
- 1. Flame Bullets, 2. Spray Gun & Angular Homing Lasers, 3. Enemy Attack
- Formation, 4. Mobile Cannon Units, 5. Positron Beam A - Contains a Blue
- power-Up, 6. Mid-Boss: Grey Stripe, 7. Beta Beam with Spray Gun, 8. Long
- Lasers, Lasers & Homing Missile C, 9. Phaser Bullets (Big), 10. Missiles B,
- 11. Flame Bullet & Curving Flame Thrower, 12. Missile B (Above & Below)
- 13. Flamer Thrower, 14. Scale Shield & Phaser Bullets (Big), 15. Phaser
- Bullets (Big) & Cluster Bombs, 16. Long Flame Thrower, 17. Missile B (Above
- & Below), 18. Beta Beam with Spray Gun
-
- Strategy Area N: Use the strategy as mentioned for Queen Fossil except for
- Attack Pattern No. 11. The First Flame Thrower moves around the centre, so
- stay below the screen. Then quickly move towards the Flame Bullet turrets
- at the tail. You have to stay in between and near the turrets... that is
- the only safe area as the Flame Thrower curves around. Follow strategy for
- Attack Pattern No. 13. As for Attack Pattern No. 16, Stay at the top first
- or dodge into a safe area, then stay near and top of the turrets. These are
- safe areas. The usual follows for fighing Queen Fossil.
-
- Theta Zone (Gallery)
- Power Ups (Total) Area O - 5 Red, 2 Green, 4 Blue, 4 Purple
- Area P - 4 Red, 4 Green, 2 Blue, 5 Purple
-
- Mid-Boss: Grey Stripe
- Normal weapon: Wave Laser
- Primary Weapon: Wave Laser Spread and Short Lasers (Motion: Fw, HCF + A)
-
- - This stage represents something of the Aztec or Mayan culture (look at
- the background). The Shield Power-Up is located at the beginning of the
- stage. One point which I have noticed, if you did very well in the previous
- Zone, the enemy waves will fire at the beginning of the stage (Usually the
- tanks/soitdo). If you didn't do well previously, the enemy waves won't
- fire. The 1-Up is hidden at the bottom of the screen where a cluster of
- missles are. Just shooting at the area and the 1-Up will appear.
-
- BOSS: Death Wings - Weak Point: Body
-
- * Attack Pattern: Area O - 1. Homing Missiles D, 2. Phaser Bullets, 3.
- Angular Homing Lasers, 4. Underside - Spiral Beam, Solid Knights & Cluster
- Bombs, 5. Underside - Phaser Bullets & Vacuum 6. Beta Beam, 7. Homing Laser
- B, 8. Phaser Bullets & Homing Missiles D, 9. Afterburners, 10. Homing
- Missiles C, 11. Underside - Spiral Beam, Solid Knights & Cluster Bombs,
- 12. Homing Missiles C,13. Double Beta Beam
-
- Strategy: Start off destroying the missiles (Use the Mid-Boss to fire its
- Primary Weapon). Use the Mid-Boss as an Alpha Beam to counter the phaser
- bullets and tracking lasers while damaging Death Wings. Once Death Wings
- turns underside, capture a cluster bomb and shoot the diamonds. Watch out
- for the Spiral Beam, it tracks your position. He will then fire phaser
- bullets while creating a vacuum effect trying to suck you in... you can
- dodge the bullets or ram the bullets with the captured cluster bombs.
- He will then fly off and face you up-front releasing Homing Missiles C.
- He will then power-up his Beta Beam, dodge this beam because he moves
- forward. Dont try to counter this beam. As he moves forward, he will fire
- 2 Homing Lasers at you. Now, this is the hard part. Dodge the Phaser
- Bullets while your weapons destroy the Homing Missiles D. Stay near the
- tail (just below the tail). As the Afterburners come out, dont move and
- just stay at that position. Its hard to mention it here, you have to try it
- on your own to find out where exactly the safe spot is. Death Wings will
- then turn underside and repeat the Cluster Bombs, Solid Knights and Spiral
- Laser attacks.
- If you still have your captured enemy, detonated it just under him. It
- will cause him a bit of damage. Capture another Cluster Bomb. He will then
- turn to face you again firing Homing Missiles C. After this
- he will do his Double Beta Beam. You can counter only one of his beams,
- but it is enough to destroy him. If you do not destroy him at the
- countering, he will repeat his attack patterns.
-
- * Attack Pattern: Area P - 1. Spray Gun & Napalm Bomb, 2. Phaser Bullets &
- Solid Knights, 3. Homing Missiles D, 4. Phaser Bullets, 5. Angular Tracking
- Lasers, 6. Underside - Spiral Beam, Solid Knights & Cluster Bombs,
- 7. Beta Beam, 8. Homing Laser B, 9. Phaser Bullets & Homing Missiles D,
- 10. Afterburners, 11. Homing Missiles C, 12. Double Beta Beam
-
- Strategy: Nearly the same strategies apply here as with Area O. Except the
- beginning Attack Patterns.
- Shoot the Spray Gun and dodge the Napalm Bombs. Try not to let the
- Mid-Boss take alot of hits from the Napalm bombs. Use the Mid-Boss to
- protect you against the Phaser Bullets while both your combined weapons can
- destroy the Solid Knights. Note: Solid Knights can block off Alpha Beams.
- So its not advisable to use it here. The Homing Missiles D are easily
- disposed off and you can hide in the Mid-Boss during the Phaser Bullets.
- Use your Alpha Beam to negate the Angular Tracking Laser attack while
- damaging Death Wings. His Attacks from here on are similiar to Area O (See
- above for details).
-
- Iota Zone (Glacier)
- Power Ups (Total) Area Q - 4 Red, 3 Green, 3 Blue, 5 Purple
- Area R - 4 Red, 4 Green, 3 Blue, 4 Purple
-
- - This Zone is covered in Ice. The Shield Power-Up is only located in the
- later part of the Zone. The 1-Up is hidden at the cavern walls where you
- decend. Use your Multi-bombs to get it since its hidden on the left side.
- On the right side, there is a Gold (Smart Bomb) Power-Up located. There is
- a giant crab here, use an Alpha Beam to get rid of the ice slab on top of
- it and aim for the yellow spot. There are a lot of diamonds around,
- so be careful.
-
- Mid-Boss: Tail Blade
- Normal weapon: Wave Laser (Small)
- Primary Weapon: Wide Eye Beam (Motion: Fw, HCF + A)
-
- BOSS: Eight Feet Umbrella - Weak Point: Body
-
- * Attack Pattern Area Q: 1. Fire & Homing Missiles D, 2. Napalm Bombs,
- 3. Homing Laser A (X3), 4. Long Laser (X3), 5. Reflecting Laser (The laser
- can block off your attacks), 6. Underside - Ring Lasers & (This Laser opens
- up and closes, Alpha Beams cannot go through this lasers) & Floating Mines,
- 7. Phaser Bullets & Spray Gun, 8. Beta Beam & Homing Laser A (There are two
- Beta Beams)
-
- * Attack Pattern Area R: 1. Thunder & Homing Missiles D, 2. Napalm Bombs,
- 3. Homing Laser A, 4. Solid Missiles, 5. Underside - Phaser Bullets, Spray
- Bullets, Homing Missiles C & Floating Mines, 6. Phaser Bullets & Spray
- Bullets, 7. Beta Beam & Tracking Lasers (There are two Beta Beams)
-
- Strategy: The strategy applies here for both Areas till up to Attacks
- No. 4. Stay in the wide area and dodge the Lasers. Use Tail Blade's Wide
- Eye Beam to do damage. Eight Feet Umbrella (EFU) will do that twice. Use
- your Alpha Beam to negate the Napalm Bombs. EFU will then rotate and fire
- 3 Tracking Lasers at you. He does 3 set of Tracking Lasers. <Go to Either
- Area Q or R>
-
- Area Q: EFU will then fire a Reflecting Laser... watch it closely as it
- bounces around. Stay away from it. EFU will then release some satellites.
- Capture them to use them againsts EFU's next attack. Now, this is a very
- weird attack. The Ring Lasers open up and close, the closed Ring Lasers
- block off your attacks including Alpha Beams. Stay at the end of the
- screen so you can dodge the Ring Lasers. EFU also releases Floating Mines.
- He will then release some more mines. Capture them to power-up your Alpha
- Beam.
-
- Area R: EFU will then release Solid Missles at you. Just destroy them.
- They are easy to destroy. EFU will turn undeside and release lots of Phaser
- Bullets, Spray Bullets, Missiles C and Floating Mines. Use your Alpha Beam
- to negate this attack. Pay attention on where you are, as you might get hit
- from behind. EFU will then release some more mines. Capture them to power-
- up your Alpha Beam.
-
- Strategy: Continued. At this point, EFU will release Phaser Bullets and
- Spray Gun before his Beta Beam attack. Make sure you have a capture enemy
- here to do a counter. Your initial countered Beam should finish him off,
- trying to counter his 2nd Beam is not necessary. NOTE: If you do not have a
- capture enemy here, you are in alot of trouble... while doing his Beta
- Beam, EFU will fire out 2 Homing Lasers A. There is not much room to dodge.
- He does this attack about 3 times. If EFU is still alive at this point, he
- will repeat his Attack Patterns. NOTE: In Area R, his Thunder Lasers will
- target you and cross each other. Hence, you have no place to dodge.
-
- Kappa Zone (Garden of Sky)
- Power Ups (Total) Area S - 5 Red, 3 Green, 3 Blue, 4 Purple
- Area T - 4 Red, 4 Green, 4 Blue, 3 Purple
-
- Mid-Boss: Tail Blade
- Normal weapon: Wave Laser (Small)
- Primary Weapon: Wide Eye Beam (Motion: Fw, HCF + A)
-
- - This stage is the garden of sky. This is one of the harder Zones.
- Look out for waves of Solid Knights then come together with the enemy
- waves. The 1-Up is hidden at the bottom of the screen right after the 1st
- wave of Solid Knights. Use an Alpha Beam and sweep the lower portion. It
- will reveal the 1-Up.
-
- BOSS: Eternal Triangle - Weak Point: Body
-
- * Attack Pattern Area S: 1. Phaser Bullets & Spray Gun, 2. Twin Lasers &
- Homing Missiles D, 3. Phaser Bullets & Spray Gun, 4. Twin Lasers & Homing
- Missiles D, 5. Phaser Bullets & Spray Gun, 6. Twin Lasers & Homing Missiles
- D, 7. Spread Energy Bullets, 8. Needle Lasers, 9. Spread Energy Bullets,
- 10. Needle Lasers, 11. Random Attack Pattern, 12. 3 Parts Re-joining &
- Cluster Bombs PLUS, 13. Energy Bullet, 14. Beta Beam
-
- Strategy: All of Eternal Triangle's (ET) Attacks need dodging here. Just
- keep dodging the attacks while keeping the Mid-Boss with you. Read the
- Table 3 on the Random Attacks. If you survive the Random Attacks, you can
- destroy ET at the Countering stage.
-
- * Attack Pattern Area T: 1. Homing Missiles C, 2. Homing Laser B,
- 3. Random Attack Pattern, 4. 3 Parts Re-joining & Cluster Bombs PLUS,
- 5. Energy Bullet, 6. Beta Beam, 7. Napalm Bomb & Homing Laser B, 8. Random
- Attack Pattern, 9. Phaser Bullets & Spray Gun, 10. Double Beta Beam
-
- Strategy: Same here applies in dodging. ET is harder here because you have
- 2 Random Attacks to deal with. You will need to Counter the 1st Beta Beam
- with the Mid-Boss. After that dodge the Napalm Bomb & Homing Lasers (which
- comes in pairs). You will come back to the 2nd Random Attack. After that,
- capture the Cluster Bombs PLUS then use it to against his Double Beta Beam.
-
- Random Attack Pattern Table 3
- * A. Triangular Magnetic Beam
- - ET splits up into 3 parts and traps you in a Triangular Magnetic Beam.
- The only safe spot is in the middle. ET will fire Small Phaser Bullets and
- rotate around. ET will move in and rotate around you. You need to rely on
- your dodging skills here.
-
- * B. Top, Middle & Lower Attack Formation
- - ET splits up into 3 parts. The Middle Part attacks first with Big Phaser
- Bullets. The Lower Part releases Homing Missiles D. Space Mines are
- released by the Top Part (easy to dodge) while 2 Homing Lasers B are
- released by the Lower Part again. Do not stay at the bottom as the mines
- come down. However, make sure you have space to dodge while the Homing
- Lasers track you.
-
- * C. 3 Part Attack Formation
- - ET splits up into 3 parts... All the parts attack at the same time. The
- Top Part fires 2 Napalm Bombs, the Middle fires Big Phaser Bullets and the
- Lower Part fire 2 Homing Lasers B. Dodging this is a bit tricky.
- Start by staying up at the corner of the screen (Depending with side you
- are facing). Slowly move down bit by bit to dodge these attacks.
-
- * D. 3 Part Attack Formation 2 (Only Area T)
- - ET does the same as Pattern C. The Top Part fires Big Spray Gun, the
- Middle Part fires Big Phaser Bullets and the Lower Part fires 2 Homing
- Lasers B. The Middle Part will also fire Needle Lasers. You need to rely
- on your dodging skills here.
- 16
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- 15
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