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OS/2 Help File
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1994-08-21
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2,748 lines
ΓòÉΓòÉΓòÉ 1. Getting Started ΓòÉΓòÉΓòÉ
To get started using Pen for OS/2, review the tutorial immediately after
installing the product. Next, practice drawing gestures using the Gesture
Practice program.
Pen for OS/2 supports pen and finger input. You can use your pen to perform
equivalent mouse button 1 operations.
ΓöîΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö¼ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÉ
ΓöéTap ΓöéClick mouse Γöé
Γöé Γöébutton 1. Γöé
Γö£ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöñ
ΓöéDouble-tap ΓöéDouble-click Γöé
Γöé Γöémouse button 1.Γöé
Γö£ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö╝ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöñ
ΓöéPause+drag ΓöéPress and hold Γöé
Γöé Γöémouse button 1.Γöé
Γöé ΓöéDrag the mouse Γöé
Γöé Γöépointer to a Γöé
Γöé Γöénew location, Γöé
Γöé Γöéand then Γöé
Γöé Γöérelease mouse Γöé
Γöé Γöébutton 1. Γöé
ΓööΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö┤ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÿ
Related Information:
o Starting the tutorial
o Practicing drawing gestures
o Writing with a Handwriting Pad
o Entering characters with a Pop-Up Keyboard
o Drawing sketches
o Using the Pen Tool Bar
o Customizing Pen for OS/2
o Using the Telepen program
ΓòÉΓòÉΓòÉ <hidden> Keyboard-Less Computer Solutions ΓòÉΓòÉΓòÉ
If you need to toggle out of a full-screen session, pause on the upper-left
corner of the full-screen for two seconds. The Window List will appear.
Double-tap on the open window you want to switch to.
If you need to restart your computer, use the control (for example, a special
button) on your pen device that restarts your computer. Refer to the manual
that came with your device.
ΓòÉΓòÉΓòÉ <hidden> Pen for OS/2 ΓòÉΓòÉΓòÉ
The Pen for OS/2 folder contains the following objects:
Gesture Practice
Use this program to practice making gestures.
Sketch Pad
Use this program to enter sketches in your programs.
Telepen
Use this program to communicate on a LAN with notes and graphics.
Customization
Use this object to customize systemwide settings.
Pen Tool Bar
Use this object to access frequently used tools (for example, a
Pop-Up Keyboard and a Handwriting Pad).
Pen for OS/2 Install
Use this program to install pen device drivers or reinstall the Pen
for OS/2 program.
Tutorial
Use this program to familiarize yourself with the basics of Pen for
OS/2.
Devices
This folder contains device objects. The objects in the folder
depend upon the type of device or devices you installed.
ΓòÉΓòÉΓòÉ <hidden> Help for OK ΓòÉΓòÉΓòÉ
Select OK to send any changed information to the program and close the window.
ΓòÉΓòÉΓòÉ <hidden> Help for Cancel ΓòÉΓòÉΓòÉ
Select Cancel if you decide not to change the current settings.
ΓòÉΓòÉΓòÉ <hidden> Help for Undo ΓòÉΓòÉΓòÉ
Select Undo to change the settings to those that were active before this window
was displayed.
ΓòÉΓòÉΓòÉ <hidden> Help for Default ΓòÉΓòÉΓòÉ
Select Default to change the settings to those that were active when you
installed the system.
ΓòÉΓòÉΓòÉ <hidden> Pen for OS/2 Tutorial ΓòÉΓòÉΓòÉ
The Pen for OS/2 Tutorial provides a brief overview of Pen for OS/2, and
introduces many of the frequently-used gestures you draw with your pen.
Animation and interaction are provided to help you understand important
concepts.
If you are using Pen for OS/2 for the first time, it is recommended that you
view the entire tutorial.
ΓòÉΓòÉΓòÉ 2. Pen for OS/2 Install ΓòÉΓòÉΓòÉ
The Pen for OS/2 Install object allows you to install Pen for OS/2 and pen
device drivers. You can accept the default installation, or you can select or
deselect one of the choices on the first window by placing your mouse pointer
over a check box or radio button and then pressing mouse button 1.
The following options are available:
Pen for OS/2
Select this choice to install the Pen for OS/2 software on your
system.
Pen device driver
Select this choice to install support for a pen device driver. Pen
for OS/2 must already be installed on your system.
ReadMe
Select this choice to display the ReadMe file. This file contains
important installation information you should view prior to
installing Pen for OS/2 and pen device drivers.
Update CONFIG.SYS
Select Pen for OS/2 automatically updates if you want changes made to
your CONFIG.SYS automatically. Select You will update if you wish to
make changes to the CONFIG.SYS yourself.
ΓòÉΓòÉΓòÉ 3. Gesture Practice ΓòÉΓòÉΓòÉ
You can use the Gesture Practice program to learn how to draw gestures
correctly so the system can recognize them properly. A gesture is a hand-drawn
symbol which, when recognized by the system, invokes a command. There are
different categories of gestures available in Pen for OS/2:
o Selection gestures such as tap and double-tap
o Editing gestures such as the letter X, which deletes a character or all
selected characters.
o Frequently used gestures, which include gestures for displaying a pop-up
menu, the Window List, or help.
For more information about gestures, refer to the Pen for OS/2 User's Guide.
ΓòÉΓòÉΓòÉ <hidden> Practicing Drawing Gestures ΓòÉΓòÉΓòÉ
Use Gesture Practice to practice drawing gestures that Pen for OS/2 can
recognize. The window is divided into four areas:
Gesture Set Window
Displays the Pen for OS/2 gestures. Tap on the gesture you want to
practice. A drawing of the selected gesture is displayed in the
Animation window. For information on the system default assignments
for each gesture, see the Pen for OS/2 User's Guide.
Animation Window
Displays an animated drawing of a gesture selected from the Gesture
Set window.
Draw Here Window
Allows you to practice a gesture by drawing it yourself. Do not draw
arrows. They are shown to indicate direction only.
Results Window
Displays the system's interpretation of the gesture drawn in the Draw
Here window. If the system does not recognize the gesture drawn as a
valid gesture, three question marks are displayed in the Results
window.
For a detailed explanation of each push button, double-tap on the following:
o Last
o Previous
o Clear
ΓòÉΓòÉΓòÉ <hidden> Last ΓòÉΓòÉΓòÉ
If you tap on Last, the most recently drawn gesture is displayed in the Draw
Here window. The drawn gesture is is also displayed in the Results window.
The gesture is replayed continuously until you tap on the Draw here or Results
window.
You can continue viewing your previously drawn gestures by tapping on Previous.
ΓòÉΓòÉΓòÉ <hidden> Previous ΓòÉΓòÉΓòÉ
If you tap on Previous, the most recently drawn gesture is displayed in the
Draw Here window. The drawn gesture is is also displayed in the Results
window.
The gesture is replayed continuously until you tap on the Draw here or Results
window.
Gesture Practice stores your last ten drawn gestures. If you continue to tap
on Previous, your previously drawn gestures are displayed in sequence, last to
first.
ΓòÉΓòÉΓòÉ <hidden> Clear ΓòÉΓòÉΓòÉ
If you tap on Clear, all other Gesture Practice windows are cleared (Animation,
Draw Here, and Results).
ΓòÉΓòÉΓòÉ 4. Handwriting Pad ΓòÉΓòÉΓòÉ
The Handwriting Pad enables you to print on a pad as you would on paper. When
you are done printing, the system translates your handwriting into recognized
characters and sends the characters to the selected program (for example, the
System Editor).
To display the Handwriting Pad, tap where you want the text inserted, or select
the text you want to replace. Draw the H+Tap gesture on the window where you
want to enter text. Or, tap on the Handwriting Pad push button on the Pen Tool
Bar.
If you prefer a lined pad or pad with no lines, you can change the appearance
of the pad using the Customization object.
Related Information:
o Writing text
o Editing text
o Customizing the Handwriting Pad
ΓòÉΓòÉΓòÉ <hidden> Writing in a Handwriting Pad ΓòÉΓòÉΓòÉ
The Handwriting Pad contains separate boxes for each character (uppercase and
lowercase) you want to print.
1. Print one character within each of the boxes. When you stop printing, the
system recognizes the characters and translates them into printed
characters.
2. To send the text to the active window, tap on Send. If you need to make
any corrections, do so before you tap on Send. (Double-tap on Editing
Gestures for information about how to use editing gestures in the pad.)
To send the text and then hide the pad from view, tap on the minimize
symbol on the Send push button. To redisplay the pad, draw the H+Tap
gesture.
Notes:
o If you inadvertently close the window before sending the text, the Send push
button is disabled (appears dimmed). You cannot send the text until you
activate the window again. To do so, tap on the window, and then tap on the
Handwriting Pad.
o If an asterisk is displayed when you draw a character, it means that the
system was unable to recognize the character you drew. If three question
marks are displayed, the system was unable to recognize the gesture you drew.
For a detailed explanation of each field, double-tap on one of the following:
o Send
o Cancel
o Clear
ΓòÉΓòÉΓòÉ <hidden> Editing Gestures ΓòÉΓòÉΓòÉ
You can use several editing gestures in the Handwriting Pad. Draw gestures in
the Handwriting Pad beginning within the box and ending outside the box, with
the exception of the Scratch-Out gesture.
Insert Space Add one or more spaces.
o When using this gesture, start it in the box.
o With one pen stroke, draw a line down, exiting the bottom of the box, and
then to the right at the location where you want a space. Cross as many
box boundaries as you want spaces.
Pigtail Delete a character.
o With one pen stroke, draw a pigtail upward from bottom to top. Start the
gesture in the box that contains the character you want to delete. Finish
the gesture by extending it beyond the top of the box.
o The box first touched determines which character is deleted.
o Begin the line within the box and extend it beyond the top of the box,
ending with a loop.
o Do not draw this gesture through several characters.
Scratch Out Delete one or more characters.
o With one pen stroke, draw three horizontal lines back and forth on the
character or characters you want to delete.
o Make sure you draw the gesture directly over the words you want to delete.
o The lines of the gesture need to be on top of each other.
o When drawing the Scratch-Out gesture, start the gesture inside a box, and
then cross at least one of the vertical sides of the box boundaries to
delete a character. If the gesture covers at least half of a box, the
character in that box is deleted.
ΓòÉΓòÉΓòÉ <hidden> Send ΓòÉΓòÉΓòÉ
Use the Send push button to enter information.
o If you tap on Send, the pad is cleared and the text is sent to the window
that was active before you tapped on the Handwriting Pad push button or drew
the H+Tap gesture.
o If you tap on the minimize symbol on the Send push button, the above action
occurs. In addition, the pad is hidden from your view. Draw the H+Tap
gesture to redisplay the pad.
ΓòÉΓòÉΓòÉ <hidden> Clear ΓòÉΓòÉΓòÉ
Use Clear if you want to erase all the characters in the pad. To correct
unrecognized or mistranslated letters, write over the letter or use the
Scratch-out, Pigtail, or Insert Space gesture.
ΓòÉΓòÉΓòÉ <hidden> Cancel ΓòÉΓòÉΓòÉ
Use the Cancel push button to remove the Handwriting Pad without entering text.
ΓòÉΓòÉΓòÉ <hidden> Handwriting Preview ΓòÉΓòÉΓòÉ
This window indicates the characters the system has recognized from your
writing. If the characters are correct, tap on Send to send the characters to
the OS/2 or DOS window. If, however, any characters are incorrect, make your
changes prior to tapping on Send.
ΓòÉΓòÉΓòÉ 5. Pop-Up Keyboard ΓòÉΓòÉΓòÉ
Use the Pop-Up Keyboard as an alternative to writing text with your pen. The
Pop-Up Keyboard is visually similar to a standard keyboard layout. When you
tap on a key, the window where the gesture was drawn receives the character.
You can display the Pop-Up Keyboard by drawing the K+Tap gesture on the window
where you want to enter information. Or, make the program in which you want to
enter information the active window (for example, by tapping on it), and then
tap on the Pop-Up Keyboard push button on the Pen Tool Bar.
Related Information:
o Loading additional keyboards
o Switching among keyboards
o Customizing beep settings
o Customizing keystroke rates
ΓòÉΓòÉΓòÉ <hidden> Keyboard ΓòÉΓòÉΓòÉ
Use the Keyboard choices to load and switch among keyboard layouts. Pen for
OS/2 offers several keyboard layouts (for example, the default, FULLSIZE.KB1,
and 3270PFK.KB1).
ΓòÉΓòÉΓòÉ <hidden> Load ΓòÉΓòÉΓòÉ
Use this choice to load additional keyboard files into the program. You can
load one or more layouts, and then switch among them. Pen for OS/2 offers
several keyboard layouts (for example, the default, FULLSIZE.KB1, and
3270PFK.KB1).
ΓòÉΓòÉΓòÉ <hidden> Switch ΓòÉΓòÉΓòÉ
Use this choice to switch among the currently loaded keyboards.
ΓòÉΓòÉΓòÉ <hidden> Switching Among Keyboards ΓòÉΓòÉΓòÉ
If you have loaded several keyboard layouts using the Load choices, you can
then switch among the keyboards.
1. Tap on the name of the keyboard you want to use in the Available keyboards
list.
2. Tap on Ok. The Pop-Up Keyboard is displayed in the selected keyboard
layout.
For a detailed explanation of each field, double-tap on one of the following:
o Ok
o Cancel
ΓòÉΓòÉΓòÉ <hidden> Loading Additional Keyboards ΓòÉΓòÉΓòÉ
You can load one or more keyboard layouts on your system, and then you can
switch among them using the Switch choice.
1. Tap on the drive and directory where your keyboard files are located, if
other than the default.
2. In the File field, tap on the keyboard file name you want to load (for
example, you might want to load NUMKEY.KB1, which is a numeric keypad
layout). Or, type in the file name in the Open filename field. The keyboard
you select in indicated in the Open filename field.
3. Tap on Ok. The Pop-Up Keyboard is displayed in the selected keyboard
layout.
For a detailed explanation of each field, double-tap on one of the following:
o Ok
o Cancel
ΓòÉΓòÉΓòÉ <hidden> Preferences ΓòÉΓòÉΓòÉ
Use the choices in this menu to customize the keyboard (for example, you might
want to tailor the sound heard when you press a key).
ΓòÉΓòÉΓòÉ <hidden> Sound ΓòÉΓòÉΓòÉ
Use this choice to customize the pitch and duration of the beep that sounds
when you press a key.
ΓòÉΓòÉΓòÉ <hidden> Typematic ΓòÉΓòÉΓòÉ
Use this choice to customize key settings, rates at which keystrokes are
accepted and characters displayed.
ΓòÉΓòÉΓòÉ <hidden> Customizing Keystroke Rates ΓòÉΓòÉΓòÉ
Use the Typematic Preference page to customize key settings, rates at which
keystrokes are accepted and characters displayed.
1. Adjust the slider arms as you prefer.
o Move the top slider arm to indicate how long you must press and hold a key
before it begins repeating.
o Move the bottom slider arm to indicate how fast or slow the key should be
repeated.
2. Tap on Save to save the change.
ΓòÉΓòÉΓòÉ <hidden> Customizing Beep Settings ΓòÉΓòÉΓòÉ
Use the Sound Preferences page to customize the pitch and duration of the beep
that sounds when you press a key.
1. Adjust the controls as you prefer.
o Move the top slider arm to indicate whether you want a low- or
high-frequency pitch.
o Move the bottom slider arm to indicate how long the beep should sound.
o Tap on the Sound on check box to turn the beep on or off. A check mark in
this box indicates that the sound is on.
2. Tap on Save to save the change.
ΓòÉΓòÉΓòÉ <hidden> Lockup ΓòÉΓòÉΓòÉ
Your system will remain secured until you enter your password on the Pop-Up
Keyboard.
1. Enter your password by tapping on the characters of the keyboard.
2. Tap on Enter.
ΓòÉΓòÉΓòÉ 6. Sketch Pad ΓòÉΓòÉΓòÉ
You can use the Sketch Pad to draw and capture images that you can include in
your programs. There are times when you might need to quickly draw a sketch
(for example, you might want to include your signature in a note).
You can draw the image, copy it (an OS/2 bit map) to the clipboard, and then
paste the image in a program that has a paste feature.
Note: The program must have a paste feature or you will not be able to copy
the image from the clipboard to the program.
Related Information:
o Drawing and capturing images
ΓòÉΓòÉΓòÉ <hidden> Drawing and Capturing Images ΓòÉΓòÉΓòÉ
You can use the Sketch Pad to draw and capture images that you can include in
your programs (for example, you might want to include your signature in a
note). You can draw the image, copy the image (an OS/2 bit map) to the
clipboard, and then paste it in a program that has a paste feature.
1. Draw an image in the writing area.
o To change the ink width, tap one of the arrows on the spin button to
display the choices.
o To change the color of the drawing ink, select a color from the set of
colors at the top of the window.
o To erase a portion of the image, tap the eraser button. While the button
is latched, you can erase in the drawing area. To unlatch it, tap the
button again.
2. Tap on Copy to copy the image to the clipboard.
3. Make the program into which you want to copy the bit map the active window.
4. Use the paste feature of your program to place the image in the window you
want, or use the Paste gesture.
For a detailed explanation of each field, double-tap on one of the following:
o Copy
o Clear
o Undo
ΓòÉΓòÉΓòÉ <hidden> Copy ΓòÉΓòÉΓòÉ
Use this push button to copy the image from the window to the clipboard as an
OS/2 bit map.
Note: The size of the bit map copied is relative to the size of the window;
therefore, if you want a smaller or larger bit map, resize the window
before drawing the image.
ΓòÉΓòÉΓòÉ <hidden> Clear ΓòÉΓòÉΓòÉ
Use this push button to erase the entire image from the drawing area.
ΓòÉΓòÉΓòÉ <hidden> Undo ΓòÉΓòÉΓòÉ
Use this push button to erase the last stroke entered in the drawing area. You
can repeat this operation until all strokes are erased; however, if you tap on
Clear, all strokes are erased at one time.
ΓòÉΓòÉΓòÉ 7. Pen Tool Bar ΓòÉΓòÉΓòÉ
The Pen Tool Bar provides you with easily-accessible tools. You might want to
keep this bar active on your desktop or running but minimized. The tool bar
provides a short-cut method for displaying the Handwriting Pad and Pop-Up
Keyboard. In addition, you can use it to view the gesture assignments for a
program, or to select a different input mode.
By default, the tool bar is displayed vertically in a predefined location. If
you prefer a horizontal layout, select Layout from the system menu, and then
select Horizontal.
For InfoPen, select InfoPen from the system menu to enable a help that provides
information identifying each of the push buttons. If you select this menu
item, and then place your pen on top of any of the buttons on the tool bar, a
description appears explaining the purpose of the push button.
Related information:
o Pen Tool Bar push buttons
ΓòÉΓòÉΓòÉ <hidden> Pen Tool Bar Buttons ΓòÉΓòÉΓòÉ
From left to right, or top to bottom, each of the default Pen Tool Bar buttons
has a specific function:
Handwriting Pad
Use this button to start the Handwriting Pad program. You can write
alphanumeric characters and symbols, and have them entered in the
window that was active before you pressed this button.
Pop-Up Keyboard
Use this button to start the Pop-Up Keyboard program. When you tap on
a key, the active window receives the character.
Gesture Assignments
Use this button to display the gesture assignments for the current
program. For example, if you are working in a program and want to
know what gestures are available to you, you can tap on this button
to display or customize the program's available gestures.
Special Keys
Use this button to display an additional row of buttons that
represent different keys. (The second row of keys is available until
you tap on the button again.) If you do not have a keyboard, you can
use the special keys buttons to perform key actions (for example, you
can press Alt and tap on an object's name to edit it).
From left to right these keys are: Backspace, Tab, Enter, Shift,
Ctrl, and Alt.
When you tap on Shift, Ctrl, or Alt, the button remains pressed for
one operation. The button stays in and the small square on the
button turns gray. This works the same as if you press the Shift key
while you click or drag with the mouse for one operation.
If you touch and pause on the button (wait for the beep to sound) the
button stays pressed (permanently active) until you tap on the button
again. When the button is in this state, the entire button background
turns dark gray. This works the same as if you press and continue to
hold the Shift key while you click or drag with the mouse for more
than one operation.
Note: Any of the buttons on the tool bar with the small square box
(for example, the Gesture Mode buttons) work in the same
manner.
Gesture Mode
Use this push button to make gestures in programs where pause time is
disabled (for example, an unaware drawing program).
Tap on this push button to draw one gesture only. Touch and pause on
this push button (wait for a beep to sound), then you can draw as
many gestures as you want.
If you touch and pause on the push button, the button stays pressed
until you tap the push button again. When the button is in this
state, the entire push button background turns dark grey.
Mouse Button 2 Mode
Select this push button when you want to use a pen to do those
actions you would usually do with mouse button 2 pressed, such as
moving objects.
Tap on this push button to do one action in mouse button 2 mode.
Touch and pause on this push button (wait for a beep to sound), then
you can do as many actions as you want in mouse button 2 mode.
If you touch and pause on the push button, the button stays pressed
until you tap the push button again. When the button is in this
state, the entire push button background turns dark grey.
ΓòÉΓòÉΓòÉ 8. Customization ΓòÉΓòÉΓòÉ
Use the Customization object to customize system settings; for example:
o Increase the ability of the system to more accurately recognize your
handwriting
o Customize Handwriting Pad preferences
o Customize gesture feedback settings
o Customize sessionwide, systemwide or folder gesture assignments
Use the objects in the Devices folder, to customize pen device settings.
Related Information:
o Training handwriting
o Changing the pause beep sound
o Writing with a Mouse
o Changing gesture assignments
o Overriding system settings
ΓòÉΓòÉΓòÉ <hidden> Customizing Gesture Feedback ΓòÉΓòÉΓòÉ
Whenever the system recognizes a gesture, it displays a picture of the gesture
it recognized. The Feedback page allows you to adjust the amount of time that
the system displays this picture. This lets you know if the gesture you drew
was recognized correctly.
o To adjust the amount of time a gesture is displayed, move the slider arm.
o To test the new setting, draw a gesture in the test area.
For a detailed explanation of each field, double-tap on one of the following:
o Gesture recognition display time
o Draw a gesture here
o Undo
o Default
ΓòÉΓòÉΓòÉ <hidden> Gesture Recognition Display Time ΓòÉΓòÉΓòÉ
Move the slider arm to adjust the amount of time that the system displays a
picture of a recognized gesture. This feature lets you check that the gesture
you think you drew is the gesture that the system recognized.
ΓòÉΓòÉΓòÉ <hidden> Draw a Gesture Here ΓòÉΓòÉΓòÉ
Use this field to test the new setting by drawing a gesture in the area. The
system will display the recognized gesture in the time specified in the Gesture
recognition display time field.
ΓòÉΓòÉΓòÉ <hidden> Customizing Gesture Timeouts ΓòÉΓòÉΓòÉ
The Timeout page allows you to customize the time intervals associated with
drawing gestures.
o When drawing a gesture or writing a character, the system needs a way to
determine that you are done. When you remove your pen from the proximity
zone, it is assumed that your writing is complete. If you finish writing,
but do not lift your pen out of the zone, the system waits for a set amount
of time before it begins to recognize the gesture or characters. To adjust
the time the system waits before attempting to recognize a gesture, move the
top slider arm.
To test the new setting, draw the Delete gesture. After drawing the gesture,
lift the pen from the screen, but stay within the proximity zone. Note how
long it takes to recognize the gesture.
o While drawing a gesture, you might decide you do not want to finish it. If
this happens, stop drawing, but do not lift the pen off the screen. After a
set amount of time that your pen has remained motionless, the gesture is
cancelled. To adjust the time the system waits before cancelling a gesture,
move the bottom slider arm.
To test the setting, draw a gesture and pause before finishing the gesture.
For a detailed explanation of each field, double-tap on one of the following:
o Writing completion time
o Draw this gesture
o Gesture cancel time
o Draw a gesture and pause
o Undo
o Default
ΓòÉΓòÉΓòÉ <hidden> Writing Completion Time ΓòÉΓòÉΓòÉ
Move this slider arm to adjust the amount of time that the system waits to
determine you are done drawing a gesture or writing a character.
If you complete writing, but do not lift your pen out of the proximity zone,
Pen for OS/2 will wait for a set amount of time (Writing completion time) for
you to continue drawing. If you do not continue, Pen for OS/2 assumes you are
done and begins to recognize the gesture or characters.
Try the new setting by drawing the Delete gesture.
ΓòÉΓòÉΓòÉ <hidden> Draw This Gesture ΓòÉΓòÉΓòÉ
Try the new setting by drawing the Delete gesture in the test area. After
drawing the gesture, lift the pen from the screen, but stay within the
proximity zone (near the screen). Note how long it takes to recognize the
gesture. Adjust the Writing Completion time settings as required.
ΓòÉΓòÉΓòÉ <hidden> Gesture Cancel Time ΓòÉΓòÉΓòÉ
Move this slider arm to adjust the maximum amount of time that your pen can
remain motionless while in contact with the screen before the system cancels a
gesture.
When drawing a gesture, you might decide you do not want to finish it. If this
happens, stop drawing, but do not lift the pen off the screen. Pen for OS/2
waits for a set amount of time (the Gesture cancel time), and if your pen
remains motionless, the system cancels the gesture.
Try the new setting by drawing a gesture and pausing in the test area.
ΓòÉΓòÉΓòÉ <hidden> Draw a Gesture and Pause ΓòÉΓòÉΓòÉ
In the test area, try the new setting by drawing a gesture and pausing. Do not
lift your pen from the screen before finishing the gesture. The system will
cancel the gesture. Adjust the Gesture cancel time setting to change the
amount of time before the gesture is cancelled.
ΓòÉΓòÉΓòÉ <hidden> Customizing Handwriting Pad ΓòÉΓòÉΓòÉ
The Handwriting page in the Customization object enables you to specify
handwriting preferences. You can select from three types of Handwriting Pads to
appear. The boxed pad is the default; however, you might prefer a lined pad, or
a pad with no lines.
Boxed
If you select Boxed, the height and width of the boxes used in the
pad are indicated in the Example field. To change the box size and
font used, select a font point size from the Point size of fonted
text field.
Lined
If you select Lined, you can adjust the height of the lined pad only.
No lines
If you select No lines, you cannot adjust the size of the pad.
For a detailed explanation of each field, double-tap on one of the following:
o Default handwriting pad
o Point size of fonted text
o Undo
o Default
ΓòÉΓòÉΓòÉ <hidden> Default Handwriting Pad ΓòÉΓòÉΓòÉ
Select one of these radio buttons to indicate the default style of Handwriting
Pad you want displayed whenever you draw the H+tap gesture or select the
Handwriting Pad button on the Pen Tool Bar.
ΓòÉΓòÉΓòÉ <hidden> Point size of fonted text ΓòÉΓòÉΓòÉ
Select a font point size to change the box size and the font size used in the
Handwriting Pad. The Example field shows the new sizes. To test the new pad
size, print characters in the boxes.
ΓòÉΓòÉΓòÉ <hidden> Training Handwriting ΓòÉΓòÉΓòÉ
The Training page enables you to increase the ability of the system to
recognize your personal handwriting. The system comes with one default
handwriting style, which contains a set of characters that cannot be changed or
deleted. You can create your own personalized style and use it rather than the
default style. Once additional handwriting styles are created, you can switch
among them. You can have any number of handwriting styles in your computer, but
only one can be active at one time.
For a detailed explanation of each field, double-tap on one of the following:
o Handwriting styles
o Backup
o Restore
o Create another
o Current style
o Train
o Delete
o Undo
o Default
ΓòÉΓòÉΓòÉ <hidden> Backup ΓòÉΓòÉΓòÉ
If you use several computers, you might want to use the handwriting style file
you trained on one computer on another computer. To do this, select your style
file from the Available styles list, and then select Backup A window is
displayed where you indicate the file name and location where you want the file
saved.
Once saved, the file can be ported to another computer and used by selecting
the Restore push button and indicating the name and location of the file.
ΓòÉΓòÉΓòÉ <hidden> Restore ΓòÉΓòÉΓòÉ
Once you have copied the style file that was saved on one computer to another
computer, you can select this button to display a window where you indicate the
name and location of the file you want to use.
ΓòÉΓòÉΓòÉ <hidden> Handwriting Styles ΓòÉΓòÉΓòÉ
The list contains the list of the personalized handwriting styles currently
stored in the system. To train, delete, or copy a style, select the style from
the list, and then select the appropriate button.
To switch among the available handwriting styles, tap on the name of the style
from the Current style list.
ΓòÉΓòÉΓòÉ <hidden> Create Another ΓòÉΓòÉΓòÉ
The Create another push button is used to copy the IBM Default style. A window
is displayed that prompts you to enter a new name for the style. Once you have
entered the name, a training session is started. A session takes about 30
minutes to complete; however, you can exit the session and continue it where
you left off. When you are finished with the training session, the new
handwriting style becomes the active style. You should notice improved
handwriting recognition.
ΓòÉΓòÉΓòÉ <hidden> Current Style ΓòÉΓòÉΓòÉ
The name indicated in this field is the handwriting style that the system is
currently using for handwriting recognition. To switch among the available
handwriting styles, tap on the arrow, and then tap on the name of the style you
want to use.
ΓòÉΓòÉΓòÉ <hidden> Delete ΓòÉΓòÉΓòÉ
The Delete push button erases the selected handwriting style and its associated
data. To delete a handwriting style:
1. Tap on the name of the handwriting style you want to erase from the
Handwriting styles list.
2. Tap on Delete.
ΓòÉΓòÉΓòÉ <hidden> Train ΓòÉΓòÉΓòÉ
The Train push button starts a training session for the handwriting style.
Using a training session, you can teach the system how to better recognize your
personal handwriting style. A session takes about 30 minutes to complete;
however, you can exit the session and continue it where you left off. When you
are finished, you will notice improved handwriting recognition.
ΓòÉΓòÉΓòÉ <hidden> Create a New Handwriting Style ΓòÉΓòÉΓòÉ
Type a name for the new style (for example, Steve), and then tap on Ok. Once
you have entered the name, a training session is started for that handwriting
style. A session takes about 30 minutes to complete; however, you can exit the
session and continue it where you left off. Training the system takes some
time, but you will notice improved handwriting recognition.
ΓòÉΓòÉΓòÉ <hidden> Backup Handwriting Style ΓòÉΓòÉΓòÉ
To backup a handwriting style so that it can be reused on another computer:
1. Indicate the file name and location (drive and directory) where you want to
copy the selected style file.
2. Tap on Backup.
For a detailed explanation of each field, double-tap on one of the following:
o Backup
o Cancel
ΓòÉΓòÉΓòÉ <hidden> Restore Handwriting Style ΓòÉΓòÉΓòÉ
To restore a handwriting style created on one computer so that it can be reused
on another computer:
1. Indicate the file name and location (drive and directory) where the
handwriting style you want to use is located.
2. Tap on Restore.
For a detailed explanation of each field, double-tap on one of the following:
o Restore
o Cancel
ΓòÉΓòÉΓòÉ <hidden> Backup Push Button ΓòÉΓòÉΓòÉ
Select this button to copy the selected handwriting style to the file name and
location indicated in this window.
ΓòÉΓòÉΓòÉ <hidden> Restore Push Button ΓòÉΓòÉΓòÉ
Select this button to use the file indicated in this window.
ΓòÉΓòÉΓòÉ <hidden> Restore Style Warning ΓòÉΓòÉΓòÉ
The file you are attempting to restore has the same name as a file that already
exists. You can change the name of the file or you can overwrite the existing
file.
To change the name of the file, type a new name in the entry field. To
overwrite the existing file, select the Replace existing style radio button.
ΓòÉΓòÉΓòÉ <hidden> Training a Handwriting Style ΓòÉΓòÉΓòÉ
The Handwriting window includes characters with a box under each character.
You teach the system your writing style by writing the characters in the boxes.
1. Print the character appearing above each box in the box below it. Make sure
letters with descenders (for example, j) extend below the bottom of the
box. For best results, write the characters using consistent sizes and
shapes.
If you make an error, you can erase the word containing the error using the
Scratch-Out gesture. Do not write over characters. To erase all the
characters on the page, tap on Clear.
2. When you have completed writing the characters, tap on More for additional
pages of characters or Ok to have the system evaluate your strokes.
Continue providing samples of your writing in each of the pages that
appear. (The bar on the top of the page indicates the progress of the
training session.)
When no more training is required, a message is displayed indicating that
the training is completed.
If you notice that the system is having trouble recognizing a particular
character (for example, in the Handwriting Pad), tap on the Character push
button and a window containing a Pop-Up Keyboard appears. Select the character
you want to train. Text is displayed, allowing you to practice that particular
character.
For a detailed explanation of each field, double-tap on one of the following:
o Accuracy
o Ok
o Clear
o Character
ΓòÉΓòÉΓòÉ <hidden> Accuracy ΓòÉΓòÉΓòÉ
As you print characters, the Accuracy bar indicates how much of the training
text you have completed. Continue providing samples of your writing until a
high accuracy level is achieved. When no more training is required, a message
is displayed indicating that the training is completed.
ΓòÉΓòÉΓòÉ <hidden> Ok ΓòÉΓòÉΓòÉ
The Ok push button sends your writing samples to the Handwriting Trainer.
Continue writing characters on each new page, and then pressing Ok until a
message appears indicating that training is completed.
ΓòÉΓòÉΓòÉ <hidden> Clear ΓòÉΓòÉΓòÉ
The Clear push button erases all the characters in the boxes, allowing you to
restart the page at any time. To clear a word, you can use the Scratch-Out
gesture. Do not write over characters.
ΓòÉΓòÉΓòÉ <hidden> Character ΓòÉΓòÉΓòÉ
The Character push button is used if the system is having trouble recognizing a
particular character (for example, in the Handwriting Pad). You can tap on the
Character push button and a window containing a Pop-Up Keyboard appears.
Select the character you want to train. Text is displayed allowing you to
practice that particular character.
ΓòÉΓòÉΓòÉ <hidden> Options ΓòÉΓòÉΓòÉ
Use the choices in this menu to train a character, to display the current
training status for all successfully trained characters, and to exit the
trainer.
ΓòÉΓòÉΓòÉ <hidden> Train a Character ΓòÉΓòÉΓòÉ
Use this menu choice to display a window where you can select a character, and
train the system to recognize how you write the character.
ΓòÉΓòÉΓòÉ <hidden> Display Status ΓòÉΓòÉΓòÉ
Use this menu choice to display a window that shows the current training status
for the successfully trained characters for the set. You can use this window
to delete any of the trained characters.
ΓòÉΓòÉΓòÉ <hidden> Exit ΓòÉΓòÉΓòÉ
Use this menu choice to exit the training session and return to the Training
page in the Settings notebook.
ΓòÉΓòÉΓòÉ <hidden> Display Status ΓòÉΓòÉΓòÉ
The characters you trained are listed on the left side of the window. If there
was a conflict with a character you trained, the system character that was
overridden appears on the right side of the window.
If you decide you want to delete a set of trained characters, select the set,
and then tap on Delete.
ΓòÉΓòÉΓòÉ <hidden> Handwriting Trainer ΓòÉΓòÉΓòÉ
The Handwriting Trainer enables you to select a character and train the system
to recognize it in your personal handwriting style.
Use the choices in the Options menu to train a character, to display the
current training status for all successfully trained characters, and to exit
the trainer. Tap on Options; then tap on a menu choice.
ΓòÉΓòÉΓòÉ <hidden> Customizing Gesture Assignments ΓòÉΓòÉΓòÉ
The Gesture page lets you customize sessionwide (PM, OS/2 window, WIN-OS/2
window, DOS window), systemwide, and folder gesture assignments. Gesture
assignments are the actions assigned to specific gestures.
1. Tap on category in the Gesture assignments defaults list. When you select a
category, the default assignments for that category are displayed. Scroll
the list of gestures to view the entire list.
2. Tap on the gesture you want to select.
3. Tap on Edit to change the action assigned to the selected gesture.
After you have changed the gesture assignments, you might want these
assignments to be the same on all the computers in your company. You can back
up the gestures that have assignments on your computer, and then restore them
on your other computers.
For a detailed explanation of each field, double-tap on one of the following:
o Gesture assignment defaults
o Gesture
o Edit
o Backup
o Restore
ΓòÉΓòÉΓòÉ <hidden> Gesture Assignment Defaults ΓòÉΓòÉΓòÉ
Select a category of gesture assignments from this field to view the default
actions assigned to the gestures that apply to the specific categories. The
categories include sessionwide gesture assignments, systemwide gesture
assignments, and folder gesture assignments.
ΓòÉΓòÉΓòÉ <hidden> Gesture ΓòÉΓòÉΓòÉ
The Gesture field lists the current gesture assignments and their descriptions.
Select one from the list; then select Edit to change the assignment. Scroll the
list to view the entire list.
ΓòÉΓòÉΓòÉ <hidden> Edit ΓòÉΓòÉΓòÉ
The Edit push button displays a window that allows you to edit the gesture
assignment for the selected gesture, or you also can edit another gesture of
your choice.
ΓòÉΓòÉΓòÉ <hidden> Backup ΓòÉΓòÉΓòÉ
Use the Backup push button to display a window where you can copy the gestures
that have assignments for this category to a file. By default, the file is
saved to the directory where Pen for OS/2 was installed. The default file
names are:
PM.ASG
Presentation Manager session
OS2.ASG
OS/2 window
WINOS2.ASG
WIN-OS/2 window
DOS.ASG
DOS window
FOLDER.ASG
Folder objects
PENOS2.ASG
Systemwide
You can accept the default names or you can assign your own.
ΓòÉΓòÉΓòÉ <hidden> Restore ΓòÉΓòÉΓòÉ
Use the Restore push button to display a window where you can restore the
computer to the settings it had when you last backed up the gestures that had
assignments. The default directory is the directory in which Pen for OS/2 was
installed. The default file names are:
PM.ASG
Presentation Manager session
OS2.ASG
OS/2 window
WINOS2.ASG
WIN-OS/2 window
DOS.ASG
DOS window
FOLDER.ASG
Folder objects
PENOS2.ASG
Systemwide
ΓòÉΓòÉΓòÉ <hidden> Backup ΓòÉΓòÉΓòÉ
Once you have changed the gesture assignments, you can back up those gestures
that have assignments on your computer, and then restore them on your other
computers.
For the default file names are:
PM.ASG
Presentation Manager session
OS2.ASG
OS/2 window
WINOS2.ASG
WIN-OS/2 window
DOS.ASG
DOS window
FOLDER.ASG
Folder objects
PENOS2.ASG
Systemwide
By default, the file is saved to the directory where Pen for OS/2 was
installed. You can accept the default file name and directory, or you can
assign your own.
ΓòÉΓòÉΓòÉ <hidden> Restore ΓòÉΓòÉΓòÉ
Using this window, you can access and use saved gesture assignments. For
example, you might want to use the gesture assignments file that you created on
one computer, and then use them on your other computers.
For the Customization object, the default file names are:
PM.ASG
Presentation Manager session
OS2.ASG
OS/2 window
WINOS2.ASG
WIN-OS/2 window
DOS.ASG
DOS window
FOLDER.ASG
Folder objects
PENOS2.ASG
Systemwide
The default directory is the directory in which Pen for OS/2 was installed.
ΓòÉΓòÉΓòÉ <hidden> Edit ΓòÉΓòÉΓòÉ
Use the Edit page to change the command assigned to the selected gesture. You
can change the gesture assignment by modifying the current command or by
selecting a new command. For example, you might want to modify the SEND
KEYSTROKES command by changing its parameters.
1. Tap on the down arrow in the Command list to display the available
commands. Double-tap on the word Command for a complete list of the
commands and parameters.
2. Select a command, or modify the current command by changing the parameters
in the Parameters field.
3. The Parameters field is optional for some commands. If the command
requires parameters, enter them in the Parameters field.
4. The Description field, although optional, is important because it provides
a description of the customized command.
A check mark in the check box next to Activate window indicates that you
want the window receiving the gesture to be made the active window before
performing the assigned command.
5. Tap on Ok to save the changes. If, after changing a gesture assignment, you
decide you do not want the change, select one of the Default push buttons.
For a detailed explanation of each field, double-tap on one of the following:
o Gesture
o Session type
o Activate window
o Command
o Parameters
o Description
o Ok
o Cancel
o Default
ΓòÉΓòÉΓòÉ <hidden> Default ΓòÉΓòÉΓòÉ
The Selected push button changes only the selected gesture to its original
assignment. The All push button changes all modified gestures assignments to
those assignments that were active when the system was installed.
Note: For program objects, the default assignments are those assignments
currently defined in the Customization object.
ΓòÉΓòÉΓòÉ <hidden> Gesture ΓòÉΓòÉΓòÉ
The Gesture field contains a list of gestures that you can assign to a command
in the Command field. Select a gesture, and then assign a command to it.
You also can assign an executable file to be invoked with a gesture, by typing
the file name (without the extension) in the Command field (for example, GESPAD
for GESPAD.EXE). When you draw the assigned gesture, the program is started.
Gestures A+Tap through Z+Tap (with the exception of H+Tap, K+Tap, T+Tap, and
W+Tap) have no assignments. You can assign your own actions to these gestures.
ΓòÉΓòÉΓòÉ <hidden> Activate Window ΓòÉΓòÉΓòÉ
A check mark in this check box indicates that you want the window receiving the
gesture made the active window before performing the assigned command.
ΓòÉΓòÉΓòÉ <hidden> Command ΓòÉΓòÉΓòÉ
If you tap on the down arrow in the Command field, the list of commands you can
assign to the selected gesture appear. Some of the commands (for example, SEND
KEYSTROKES) have parameters, which are entered in the Parameters field.
Double-click on the command name below for information about each command.
SEND KEYSTROKES
Play back a series of keystrokes to the active window as specified in
the Parameters field.
CLOSE WINDOW
Close a window.
SHOW GESTURE ASSIGNMENTS
Display the Gesture page in the Settings notebook of the program
object associated with the window where the gesture is drawn.
Note: If there is no program object associated with the window, the
Gesture page of the Customization object is displayed.
When this gesture is drawn on the desktop, the gesture assignments in
the Customization object are displayed.
MAXIMIZE WINDOW
Maximize the window where the gesture is drawn.
MAXIMIZE OR RESTORE
Restore the window where the gesture is drawn if it is minimized;
maximize the window if it is restored.
MINIMIZE WINDOW
Minimize or hide the window (depending on the operating system
settings) where the gesture is drawn.
MINIMIZE OR RESTORE
Restore the window where the gesture is drawn if it is maximized;
minimize or hide the window if it is restored.
NO ASSIGNMENT
No action occurs with this assignment. If you assign this command to
a gesture in a program object, the gesture will not default to the
sessionwide gesture assignment set in the Customization object.
OPEN
Open the object where the gesture is drawn to its default view.
SELECT MENU BAR CHOICE
Display the pop-up menu of the object under the gesture. Optionally,
select an item from the pop-up menu.
SELECT POPUP MENU CHOICE
Display the pop-up menu of the object under the gesture. Optionally,
select an item from the pop-up menu.
SELECT SYSTEM MENU CHOICE
Display the system menu of the window where the gesture is drawn.
Optionally, select an item from the system menu.
SHOW WINDOW LIST
Display the Window List.
You also can assign an executable file to be invoked with a gesture by typing
the file name (without the extension) in the Command field (for example, GESPAD
for GESPAD.EXE). When you draw the assigned gesture, the program is started.
Gestures A+Tap through Z+Tap (with the exception of H+Tap, K+Tap, T+Tap, and
W+Tap) have no assignments. You can assign your own actions to these gestures.
ΓòÉΓòÉΓòÉ <hidden> SEND KEYSTROKES ΓòÉΓòÉΓòÉ
The SEND KEYSTROKES command plays back keystrokes to the active window.
(Commands other than SEND KEYSTROKES perform their assigned actions where the
gesture is drawn.)
If you want keystrokes sent to the window where the gesture is drawn, you must
check the Activate window check box in the Edit window.
Related Information:
o Sending Printable Characters
o Sending Nonprintable Characters
o Sending Multiple Keystroke Sequences
o Sending Numeric Keypad Characters
o Sending Mouse Button Clicks
o Sending Augmented Mouse Button Clicks
o Delaying Keystrokes
o Combining Keystrokes
ΓòÉΓòÉΓòÉ <hidden> Sending Printable Characters ΓòÉΓòÉΓòÉ
If you want to send printable characters to the active window, type the
characters in the Parameters field. For example, to send the characters DIR to
an OS/2 window, type the following in the Parameters field:
DIR
ΓòÉΓòÉΓòÉ <hidden> Sending Nonprintable Characters ΓòÉΓòÉΓòÉ
If you want to send nonprintable characters to the active window, type the
characters in the Parameters field using the syntax shown.
[ESC]
[F1]
[F2]
[F3]
[F4]
[F5]
[F6]
[F7]
[F8]
[F9]
[F10]
[F11]
[F12]
[BACKSPC]
[TAB]
[NEWLINE]
[SPACE]
[BREAK]
[PAGEUP2]
[HOME2]
[PAGEDOWN2]
[UP2]
[RIGHT2]
[DOWN2]
[LEFT2]
[END2]
[DELETE2]
[INSERT2]
[PRNTSCRN]
All nonprintable keys begin with a left bracket ([) and end with a right
bracket (]). The text between can be mixed case. You cannot have leading spaces
between the left bracket and the nonprintable character (for example, [ TAB]).
If you type invalid characters between the brackets, the characters and the
brackets are considered part of a character string. They are sent to the
active window as printable characters. If you want to use a nonprintable key
as an ASCII text string, you must put a double bracket on the left side of the
string. For example, if you want to send the text string [ENTER] to the active
window, type [[ENTER] in the Parameters field.
ΓòÉΓòÉΓòÉ <hidden> Sending Multiple Keystroke Sequences ΓòÉΓòÉΓòÉ
The SEND KEYSTROKES command also enables you to perform multiple keystroke
sequences using augment keys: Shift, Ctrl, Alt, and Altgraf.
[SHIFT]
[CTRL]
[ALT]
[ALTGRAF]
Type them in the Parameters field as follows:
[augment-key[nonprintable-key]]
For example: [CTRL[ESC]] = Ctrl+Esc
[augment-key printable-key]
For example: [SHIFT abc] = ABC
[augment-key[nonprintable-key]printable-key]
For example: [SHIFT[ESC]a] = Shift+Esc,A
You cannot have more than one space between the augment key and the printable
key. If more than one space exists, the additional spaces are sent as printable
characters to the active window.
The SEND KEYSTROKES command supports only one augment key at one time;
therefore, you cannot enter the following:
[CTRL[ALT[DELETE]]]
Spaces are not allowed between the nonprintable key statements.
The SEND KEYSTROKES command enables you to set one of the following toggle
keys: Caps Lock or Num Lock, before sending other keystrokes.
[CAPS]
[NUMLOCK]
Type them in the Parameters field as follows:
[toggle-key[nonprintable-key]]
For example: [NUMLOCK[HOME]] = 7
[toggle-key printable-key]
For example: [CAPS abc] = ABC
Note: The SEND KEYSTROKES command will reset the toggle key at the completion
of the command. You cannot use this command to set the keyboard state
to Caps Lock or Num Lock; therefore, you cannot enter the following:
[CAPS] or [NUMLOCK]
Note: You cannot have more than one space between the augment key and the
printable key. If more than one space exists, the additional spaces are
sent as printable characters to the active window.
Spaces are not allowed between the nonprintable key statements.
ΓòÉΓòÉΓòÉ <hidden> Sending Numeric Keypad Characters ΓòÉΓòÉΓòÉ
To send the characters on the numeric keypad, type the characters in the
Parameters field.
[NUMLOCK]
[SLASH]
[ASTERISK]
[MINUS]
[PAGEUP]
[PLUS]
[RIGHT]
[PAGEDOWN]
[ENTER]
[DELETE]
[DOWN]
[INSERT]
[END]
[KEYPAD5]
[LEFT]
[UP]
[HOME]
To send the characters 0 through 9 and the decimal point, use the syntax for
toggle keys. For example,
[NUMLOCK[INSERT]] = 0
[NUMLOCK[END]] = 1
[NUMLOCK[END][DOWN][PAGEDOWN]] = 123
ΓòÉΓòÉΓòÉ <hidden> Sending Mouse Button Clicks ΓòÉΓòÉΓòÉ
The SEND KEYSTROKES command also can emulate mouse button click actions. To get
the effect of clicking a mouse button (1, 2, or 3) at the location where the
gesture is drawn, type the following:
[BUTTON1] = click mouse button 1
[BUTTON2] = click mouse button 2
[BUTTON3] = click mouse button 3
For example, to select an object and then open it to its default view, type the
following:
[BUTTON1][ENTER]
Note: Each button action must have its own set of brackets.
ΓòÉΓòÉΓòÉ <hidden> Sending Augmented Mouse Button Clicks ΓòÉΓòÉΓòÉ
You also can modify mouse button click actions using an augment key. Type the
following:
[augment-key[BUTTONX]]
For example: [SHIFT[BUTTON1]] = Shift+click button 1
X = 1, 2, or 3
Note: Do not insert spaces between the brackets and BUTTONX.
ΓòÉΓòÉΓòÉ <hidden> Delaying Keystrokes ΓòÉΓòÉΓòÉ
The SEND KEYSTROKES command sends mouse button clicks and keystrokes to a
program considerably faster than a person can send them using a mouse or a
keyboard. Programs that run in an OS/2 window session will not receive the
keystrokes following a mouse button click operation unless there is a delay in
the command between sending the mouse button click and the keystrokes that
follow. This situation also can occur when keystrokes that cause the program
to open and close windows are sent to a program. It might be necessary to
insert a delay between the keystroke that causes the window to open and the
keystroke that is intended for the opened window.
To add a delay, add the DELAY parameter with an amount of time indicated in the
parameter string:
[DELAY X]
where X is 1 to 50
1 will delay for 1/10 of a second
50 will delay for 5 seconds
As an example, you could assign the Circle gesture to the following string, and
then use this gesture to view mail in a mailbox program.
[BUTTON1][DELAY 2][F11]
This string performs a click of mouse button 1 (at the location where the
gesture is drawn), delays the system for 2/10 of a second, and then sends the
command associated with the F11 keystroke.
ΓòÉΓòÉΓòÉ <hidden> Combining Keystrokes ΓòÉΓòÉΓòÉ
You can combine any of the previously described keystrokes using the SEND
KEYSTROKES command. For example, if you want to assign the Circle gesture to
add the text PENOS2 to the name of the object where the gesture is drawn, type
the following in the Parameters field:
[ALT[BUTTON1]]PENOS2]SPACE[
ΓòÉΓòÉΓòÉ <hidden> OPEN ΓòÉΓòÉΓòÉ
Parameters: None
Enter this command name in the Command field.
Note: This command works for Presentation Manager programs only.
ΓòÉΓòÉΓòÉ <hidden> SELECT MENU BAR CHOICE ΓòÉΓòÉΓòÉ
Parameters: Type the name of the menu bar choice and then the pull-down menu
choice. Use a comma to separate each choice.
For example, if you want to select Save from the File pull-down menu, type the
following:
Command
SELECT MENU BAR CHOICE
Parameters
File, Save
If the menu choice text contains a comma or backslash (\), use a backslash (\)
before the comma or backslash to indicate that the character following the
backslash is part of the menu choice name.
If you want to select the Options, choices choice from the Services pull-down
menu, type the following:
Command
SELECT MENU BAR CHOICE
Parameters
Services, Options\, choices
Note: This command works for Presentation Manager programs only.
ΓòÉΓòÉΓòÉ <hidden> SELECT POPUP MENU CHOICE ΓòÉΓòÉΓòÉ
Same parameters as SELECT MENU BAR CHOICE.
Note: This command works for Presentation Manager programs only.
ΓòÉΓòÉΓòÉ <hidden> SELECT SYSTEM MENU CHOICE ΓòÉΓòÉΓòÉ
Same parameters as SELECT MENU BAR CHOICE.
Note: This command works for Presentation Manager programs only.
ΓòÉΓòÉΓòÉ <hidden> SHOW GESTURE ASSIGNMENTS ΓòÉΓòÉΓòÉ
Parameters: None
Enter this command name in the Command field.
ΓòÉΓòÉΓòÉ <hidden> NO ASSIGNMENT ΓòÉΓòÉΓòÉ
Parameters: None
Enter this command name in the Command field.
ΓòÉΓòÉΓòÉ <hidden> MINIMIZE or RESTORE ΓòÉΓòÉΓòÉ
Parameters: None
Note: This command is not supported in a WIN-OS/2 session.
Enter this command name in the Command field.
ΓòÉΓòÉΓòÉ <hidden> MAXIMIZE or RESTORE ΓòÉΓòÉΓòÉ
Parameters: None
Enter this command name in the Command field.
Note: This command is not supported in a WIN-OS/2 session. Manager programs
only.
ΓòÉΓòÉΓòÉ <hidden> CLOSE WINDOW ΓòÉΓòÉΓòÉ
Parameters: None
Enter this command name in the Command field.
Note: This command works for Presentation Manager programs only.
ΓòÉΓòÉΓòÉ <hidden> MINIMIZE WINDOW ΓòÉΓòÉΓòÉ
Parameters: None
Enter this command name in the Command field.
Note: This command is not supported in a WIN-OS/2 session.
ΓòÉΓòÉΓòÉ <hidden> MAXIMIZE WINDOW ΓòÉΓòÉΓòÉ
Parameters: None
Enter this command name in the Command field.
Note: This command is not supported in a WIN-OS/2 session.
ΓòÉΓòÉΓòÉ <hidden> SHOW WINDOW LIST ΓòÉΓòÉΓòÉ
Parameters: None
Enter this command name in the Command field.
ΓòÉΓòÉΓòÉ <hidden> Session Type ΓòÉΓòÉΓòÉ
The Session Type field indicates the name of the session (PM, OS/2 window,
WIN-OS/2 window, and DOS window) that use the gesture assignments. This field
is for information only. You cannot change this field.
For program objects, this information is helpful because it indicates which
sessionwide gesture assignments are inherited if you do not customize a gesture
assignment in the program object.
ΓòÉΓòÉΓòÉ <hidden> Parameters ΓòÉΓòÉΓòÉ
Use this field to enter optional command parameters for the command selected in
the Commands field.
Double-tap on the word Command for a complete list of the commands and
parameters.
ΓòÉΓòÉΓòÉ <hidden> Description ΓòÉΓòÉΓòÉ
The Description field contains a brief description of the command. If you
prefer a different description, type it in the field. Although this field is
optional, it is important to provide a description of the command.
ΓòÉΓòÉΓòÉ <hidden> Changing Gesture Assignments ΓòÉΓòÉΓòÉ
You can view the gesture assignments for a program by drawing the Check
Mark+Tap gesture on the active program window or tapping on the Gesture
Assignments push button on the Pen Tool Bar.
From the Gestures page, you can view the current gesture assignments, or
customize the gesture assignments.
If you want to override the system defaults set in the Customization object, do
so using the Overrides page.
o Customizing Gesture Assignments
o Customizing Program-Specific Gesture Assignments
o Overriding system settings
ΓòÉΓòÉΓòÉ <hidden> Customizing Program Gesture Assignments ΓòÉΓòÉΓòÉ
Use the Gesture page of a program object to customize the gesture assignments
for this program object. The gestures are displayed in a list. Scroll the list
of gestures to view the entire list. To change a gesture assignment:
1. Tap on a gesture in the Gesture list.
2. Tap on Edit to change the command assigned to the gesture.
If the Gesture page appears with an "Undetermined" session type and no gesture
in the Gesture list, the information in the Path and file name field on the
Program page is not filled in. After you add the path information, the Gesture
page is available.
Pen for OS/2 does not support using gestures in full-screen sessions. OS/2 and
WIN-OS/2 program objects with full-screen session types include a Gesture page;
however, the Gesture list is empty. To update the Gesture list, change to a
window session type using the Session page. DOS program objects with
full-screen session types have gestures in the list because these programs can
be run in a DOS window session. When this occurs, gestures are supported.
If the push buttons on the Gesture page appear dimmed and there are no gestures
in the Gesture list, verify that the Gestures assignments enabled check box on
the Overrides page is checked. When it is checked, the Gesture page is
available.
For a detailed explanation of each field, double-tap on one of the following:
o Session type
o Gesture
o Edit
o Backup
o Restore
ΓòÉΓòÉΓòÉ <hidden> Session Type ΓòÉΓòÉΓòÉ
The Session type field indicates the name of the current session (PM, OS/2
window, WIN-OS/2 window, and DOS window). This field is for information only.
You cannot change this field.
This information is helpful because it indicates which sessionwide gesture
assignments are inherited if you do not customize a gesture assignment in the
program object.
If the Gesture page appears with an "Undetermined" session type and no gesture
in the Gesture list, the information in the Path and file name field on the
Program page is not filled in. After you add the path information, the Gesture
page is available.
Pen for OS/2 does not support using gestures in full-screen sessions. OS/2 and
WIN-OS/2 program objects with full-screen session types include a Gesture page;
however, the Gesture list is empty. To update the Gesture list, change to a
window session type using the Session page. DOS program objects with
full-screen session types have gestures in the list because these programs can
be run in a DOS window session. When this occurs, gestures are supported.
ΓòÉΓòÉΓòÉ <hidden> Gesture ΓòÉΓòÉΓòÉ
The Gesture field lists the current gestures and their descriptions. (Depending
on your program, there might be predefined gesture assignments listed in
addition to the default assignments.)
The gray text color indicates that the gesture assignment is a sessionwide
assignment. Black text color indicates that the assignment is a
program-specific gesture assignment.
Select a gesture from the list; then select Edit to change the assignment.
If and there are no gestures in the Gesture list, verify that the Gestures
assignments enabled check box on the Overrides page is checked. When it is
checked, the Gesture page is available.
ΓòÉΓòÉΓòÉ <hidden> Edit ΓòÉΓòÉΓòÉ
The Edit push button displays a window that allows you to edit the
program-specific assignments.
ΓòÉΓòÉΓòÉ <hidden> Backup ΓòÉΓòÉΓòÉ
Use the Backup push button to display a window where you can back up the
gestures that have assignments for the particular program. The default file
name is PROGRAM NAME.ASG. The default location is the working directory
specified on the Program page in the settings notebook. If the directory is
not indicated on that page, the file will reside in the path specified in the
Path and file name field on the Program page. If neither field is filled in,
the file will reside in the root directory.
ΓòÉΓòÉΓòÉ <hidden> Restore ΓòÉΓòÉΓòÉ
Use the Restore push button to display a window where you restore the changed
gesture assignments. The default location is the working directory specified on
the Program page in the settings notebook. If the directory is not indicated
on that page, the file will reside in the path specified in the Path and file
name field on the Program page. If neither field is filled in, the file will
reside in the root directory.
ΓòÉΓòÉΓòÉ <hidden> Backup ΓòÉΓòÉΓòÉ
Once you have changed the gesture assignments, for program object settings, you
can back up the gestures that have assignments for the particular program. The
default file name is PROGRAM NAME.ASG. The default location is the working
directory specified on the Program page in the settings notebook. If the
directory is not indicated on that page, the file will reside in the path
specified in the Path and file name field on the Program page. If neither
field is filled in, the file will reside in the root directory.
ΓòÉΓòÉΓòÉ <hidden> Restore ΓòÉΓòÉΓòÉ
Using this window, you can access and use saved gesture assignments. For
example, you might want to use the gesture assignments file that you created
for another program.
For program objects, the default location is the working directory specified on
the Program page in the settings notebook. If the directory is not indicated
on that page, the file will reside in the path specified in the Path and file
name field on the Program page. If neither field is filled in, the file will
reside in the root directory.
If you prefer, you can change the location by editing this field.
ΓòÉΓòÉΓòÉ <hidden> Overriding Settings - Page 1 ΓòÉΓòÉΓòÉ
Use the Overrides page to override the systemwide settings for this program.
Tap on an override check box to switch the selection state.
For a detailed explanation of each override, double-tap on one of the
following:
o Pause time enabled
o Restrict writing to
o Gesture assignments enabled
o Hide pointer
o Undo
o Default
Note: If the Overrides page appears grayed out (unavailable), the information
in the Path and file name on the Program page of the notebook is
incorrect. Or, the session selected in the Session page is not
supported by Pen for OS/2. After you supply the information or correct
the session type, the Overrides page is available.
ΓòÉΓòÉΓòÉ <hidden> Pen Time Enabled ΓòÉΓòÉΓòÉ
The Pause time enabled overrides are:
Using the pen
A check mark in this check box indicates that the system will use the
Pause time before select setting from the Pen object. If you override
this setting, you will not be able to draw gestures with a pen in
this program.
Using your finger
A check mark in this check box indicates that the system will use the
Pause time before select setting from the Touch object. If you
override this setting, you will not be able to draw gestures with
your finger in this program.
Using the mouse
A check mark in this check box indicates that the system will use the
Pause time before select setting from the Mouse object. If you
override this setting, you will not be able to draw gestures with a
mouse in this program.
ΓòÉΓòÉΓòÉ <hidden> Restrict Writing To ΓòÉΓòÉΓòÉ
This field is used to select gesture mode or text mode for the program. By
default, neither mode is preselected, which means the system determines the
most appropriate writing mode within the program. If you want to restrict your
writing to either mode, select the appropriate check box. If both Gesture and
Text modes are checked, the program is in mixed mode.
ΓòÉΓòÉΓòÉ <hidden> Gesture Assignments Enabled ΓòÉΓòÉΓòÉ
A check mark in this check box indicates that the current gesture assignments
for this program object are used. If you remove the check mark, the system will
not issue the gesture assignment for the particular gesture. This override has
the same effect as reassigning every gesture for this program to the command NO
ASSIGNMENT.
ΓòÉΓòÉΓòÉ <hidden> Hide Pointer ΓòÉΓòÉΓòÉ
This setting is disabled by default. A check mark in this check box indicates
that the desktop pointer is removed from view when you lift your pen off the
screen.
ΓòÉΓòÉΓòÉ <hidden> Overrides - Page 2 ΓòÉΓòÉΓòÉ
Adjust these drawing settings to override the system defaults.
For a detailed explanation of each override, double-tap on one of the
following:
o High frequency points
o Drawing complexity
ΓòÉΓòÉΓòÉ <hidden> High Frequency Points ΓòÉΓòÉΓòÉ
A check mark in this check box indicates that the active program receives the
amount of drawing points resulting from pen movements that are indicated in the
Drawing complexity setting. This setting improves the drawing quality in many
drawing programs; however, it can slow the response time.
ΓòÉΓòÉΓòÉ <hidden> Drawing Complexity ΓòÉΓòÉΓòÉ
If High frequency points is enabled, this slider arm allows you to adjust the
amount of drawing points the program receives as a result of pen movements.
This setting allows you to improve the drawing quality in many drawing
programs; however, it can slow the response time. The minimum value is 40
points-per-second. The maximum value is 200 points-per-second.
ΓòÉΓòÉΓòÉ <hidden> Writing with a Mouse ΓòÉΓòÉΓòÉ
If you want to use a mouse rather than a pen to write with, you must enable a
setting in the Mouse object. Otherwise, the mouse movements will leave ink on
the screen instead of performing the anticipated mouse operation. Once the
setting is enabled, you can draw characters and gestures by pressing mouse
button 1, moving the mouse to draw the character or gesture, and then releasing
the mouse button.
To enable the mouse for writing, place a check mark in the Pause time enabled
check box.
o To adjust the amount of time that the mouse pointer must remain motionless
with mouse button 1 pressed before the system switches to mouse mode, move
the slider arm.
o To test the new setting, pause momentarily on the text in the test area. Wait
for a beep, and then select the text.
For a detailed explanation of each field, double-tap on one of the following:
o Pause time before select
o Test
o Undo
o Default
ΓòÉΓòÉΓòÉ <hidden> Pause Time before Select ΓòÉΓòÉΓòÉ
Move this slider arm to adjust the amount of time that your mouse must pause
(touch and remain motionless with mouse button 1 pressed) before you can select
text or select a range of objects without the system attempting to recognize
the stroke as a gesture.
Try the new settings by pausing momentarily on the text in the test area. Wait
for a beep, and then select the text to test the pause time setting.
ΓòÉΓòÉΓòÉ <hidden> Test ΓòÉΓòÉΓòÉ
Use your mouse to try the pause settings. Try the new settings by pausing
momentarily on the text in the Test area. Wait for a beep, and then select the
text to test the pause time setting. If you are not satisfied with the pause
time, adjust the Pause time before select setting.
ΓòÉΓòÉΓòÉ <hidden> Customizing the Pause Beep Sound ΓòÉΓòÉΓòÉ
The Pause Beep page in the Sound object allows you customize the beep that
sounds (pause beep) when the input mode is changed.
Move the slider arm to adjust the tone of the beep heard when you pause with
your pen. By default, the beep will sound. To disable the beep, remove the
check mark next to the Pause beep check box.
Test the settings in the Test area by touch down and pausing until the beep
sounds.
For a detailed explanation of each field, double-tap on one of the following:
o Beep tone after pause
o Pause beep
o Test here
o Undo
o Default
ΓòÉΓòÉΓòÉ <hidden> Beep Tone after Pause ΓòÉΓòÉΓòÉ
Move the slider arm to adjust the tone of the beep heard when you pause with
your pen. Test the setting in the Test here area.
Pause time is set using the Timing page of the Pen, Touch, and Mouse objects.
ΓòÉΓòÉΓòÉ <hidden> Pause Beep ΓòÉΓòÉΓòÉ
Tap on the Pause beep check box to disable the beep that sounds when you pause
with your pen. A check mark in this box indicates that a beep will sound. Test
the setting in the Test here area.
ΓòÉΓòÉΓòÉ <hidden> Test Here ΓòÉΓòÉΓòÉ
Test the settings by touching down and pausing momentarily in this area until
the beep sounds. Adjust the tone of the beep using the Beep tone after pause
slider arm.
ΓòÉΓòÉΓòÉ 9. Telepen ΓòÉΓòÉΓòÉ
Using Telepen, you and another person using a network, modem, or serial cable
connection can communicate with handwritten notes and graphics. Both parties
can view what is written in the Telepen window. Either person can annotate the
content, insert text, and draw graphics that both can see. You can capture a
partial screen of the desktop or one of your programs.
Telepen includes a menu bar that allows you to create, copy, and send images.
It also has a set of drawing tools in a tool bar, and a drawing attributes bar,
which includes a color and line-width selection.
Related information:
o Using the tool bar
o Using the attributes bar
o Setting up communications
o Connecting to another Telepen user
o Creating Telepen images
ΓòÉΓòÉΓòÉ <hidden> Setting Up Communications ΓòÉΓòÉΓòÉ
You can use Telepen to communicate over the network, via a serial cable
connecting two computers, or over phone lines with a modem. (Modem
communication has a slower response time.)
Telepen (version 1.1) can communicate with a computer running the same version
of Telepen or Telepen/DOS, but cannot communicate to a computer running a
previous version of Telepen (version 1.0), unless network (NETBIOS)
communication is selected.
If you and another user are communicating between computers via a serial cable
connection, both parties must set their systems to use the same baud rate.
(Baud rate is a number representing the speed at which information travels over
a communication line.) For modem communication, Telepen supports connections
between two Hayes-compatible modems. Both modems should use the same, highest
possible connection speed to communicate. Use the Local information choice in
the Connections menu to indicate your system setup.
Before you can communicate with other users, you must set up their connection
information in your dialing directory. Tap on the Directory button, or tap on
the Directory choice in the Connections menu to customize this information.
Related Information:
o Connecting to another Telepen user
o Creating Telepen images
ΓòÉΓòÉΓòÉ <hidden> Connecting to Another Telepen User ΓòÉΓòÉΓòÉ
Before you can communicate with another Telepen user, you must have your system
in listen mode. To place the system in listen mode:
1. Tap on Connection.
2. Tap on Listen for partner; then select the connection type being used by
the person you want to communicate with. Your system is now set up to
listen for other Telepen users to connect to your system.
To link to a system that is in listen mode:
1. Tap on the Directory button, or tap on Connection; then Directory.
2. Tap on the name of the user you want to call.
3. Tap on Connect. When your systems are connected, anything either of you
draws or loads in the drawing area is seen on the other's screen. You both
can annotate an existing drawing, erase all or a portion of the screen, and
then start again.
4. When you have finished, tap on Connection; then Disconnect to remove the
link.
ΓòÉΓòÉΓòÉ <hidden> Creating Telepen Images ΓòÉΓòÉΓòÉ
When your systems are connected, you can communicate with text, freehand
images, bit maps, JOT images, and screen captures.
Drawing an Image
To clear the drawing area and draw an image:
1. Tap on File; then New. (The screen background is the color selected from
the attribute bar.)
2. Draw an image in the drawing area. If you are drawing the image, you can
select a drawing tool from the tool bar and drawing attributes (such as
color and stroke thickness) from the attribute bar.
If you want to save the image to a bit map, do the following:
1. Tap on File; then Save drawing area. A window appears.
2. Type the file name in the Save filename field.
3. Tap on the directory in the Directory list where you want to save the file.
4. Tap on Ok.
Using a Bit Map or JOT file
If you want to use an existing drawing, do the following:
1. Tap on the Open drawing button, or tap on File; then Open drawing to
display a list of directories that include bit map files.
2. Tap on a directory from the Directory list.
3. Type the name of the bit map file you want to open in the Open filename
list, or select one from the File list.
4. Tap on Ok.
Note: Remember, if you change the content of the drawing area (for example,
by loading a bit map), you replace the current information in your
partner's screen as well.
Taking a Screen Capture
To capture a portion of a selected PM window to the Telepen drawing area:
1. Tap on the Screen capture, or tap on Edit; then Screen capture. The Telepen
window is minimized. A window appears.
2. Arrange the windows on the screen in a way that the portion you want to
capture is in full view.
3. Tap on Capture.
4. Circle the image area to be captured with your pen. When you lift your pen
from the surface, the ink circle is replaced with a marking rectangle.
5. Adjust the marking rectangle with your pen as needed.
6. Tap on Send to send the marked image to the Telepen drawing area. Telepen
is restored to its original size and position.
7. Position and size the image in the drawing area with your pen as desired,
and then double-tap to place the image in its current location.
ΓòÉΓòÉΓòÉ <hidden> Using the Tool Bar ΓòÉΓòÉΓòÉ
The tool bar displays short-cut buttons for dialing another user, loading bit
maps, and displaying help. It also includes buttons for you to use when
drawing.
Double-tap on each push button on the following tool bar for a brief
description of its function.
ΓòÉΓòÉΓòÉ <hidden> Using the Attribute Bar ΓòÉΓòÉΓòÉ
The attribute bar allows you to select drawing attributes, such as drawing
color and line width.
You can select a single, or double-line width, which is used to determine the
thickness of a line. To select a line width, tap on the desired line width
button from the bar.
You also can select the foreground and background colors of the ink you want to
use when drawing. The current color selections are displayed in the indicator
boxes directly above the foreground and background selector buttons (F and B)
To change the color, tap on the foreground or background selector button, and
then tap on the color you want.
ΓòÉΓòÉΓòÉ <hidden> File ΓòÉΓòÉΓòÉ
Use the choices on the File menu to create a new image, to open an existing
one, or to save an image.
ΓòÉΓòÉΓòÉ <hidden> New ΓòÉΓòÉΓòÉ
Use New to clear the drawing area to the current background color.
ΓòÉΓòÉΓòÉ <hidden> Open Drawing ΓòÉΓòÉΓòÉ
Use Open drawing to display the bit map or JOT file you select in the drawing
area.
ΓòÉΓòÉΓòÉ <hidden> Save Drawing Area ΓòÉΓòÉΓòÉ
Use Save drawing area to store the bit map you are editing. After you save the
bit map, it remains in the window so you can continue editing.
ΓòÉΓòÉΓòÉ <hidden> Edit ΓòÉΓòÉΓòÉ
Use the choices on the Edit menu to mark, copy, erase, or paste selected areas
of an image.
ΓòÉΓòÉΓòÉ <hidden> Mark ΓòÉΓòÉΓòÉ
Use Mark to enter marking mode, which enables you to mark an image area with
your pen. To mark an area:
1. Draw a circle around the area to be marked.
2. When the marking rectangle is displayed, adjust the size with your pen as
needed.
3. Tap on Edit, and then tap on Cut to remove the marked area, or Copy to copy
the marked area to the clipboard.
Related information:
Paste
Copy
Cut
Screen capture
ΓòÉΓòÉΓòÉ <hidden> Cut ΓòÉΓòÉΓòÉ
Use Cut to cut the marked area (if one exists) to the system clipboard.
The marked area is replaced with the current background color.
ΓòÉΓòÉΓòÉ <hidden> Copy ΓòÉΓòÉΓòÉ
Use Copy to duplicate a marked area in an image (if one exists) or to duplicate
the entire drawing area to the clipboard.
Related information:
Paste
Mark
ΓòÉΓòÉΓòÉ <hidden> Paste ΓòÉΓòÉΓòÉ
Use Paste to move the contents of the clipboard into a marked area (if one
exists). If no marked area exists, the contents are pasted starting in the
top-left corner of the drawing area.
Related information:
Copy
Mark
ΓòÉΓòÉΓòÉ <hidden> Screen Capture ΓòÉΓòÉΓòÉ
Use Screen capture to capture a portion of a selected PM window to the Telepen
drawing area.
To capture a screen, do the following:
1. Tap on Screen capture. The Telepen window is minimized, and a capture
button is placed on the desktop.
2. Make sure the window to be captured is in full view, and then tap the
capture button. A window is displayed with the following push buttons:
Capture, Send, and Cancel. Tap on the Capture push button.
3. Circle the image area to be captured with your pen. When you lift your pen
from the surface, the ink circle is replaced with a marking rectangle.
4. Size the marking rectangle with your pen as desired.
5. Tap on the Send push button to send the marked image to the Telepen drawing
area. Telepen is restored to its original size and position.
6. Position and size the image in the drawing area with your pen as desired,
and then double-tap to place the image in its current location.
ΓòÉΓòÉΓòÉ <hidden> Connection ΓòÉΓòÉΓòÉ
Use the choices on the Connection menu to connect to or disconnect from another
Telepen user.
ΓòÉΓòÉΓòÉ <hidden> Listen for Partner ΓòÉΓòÉΓòÉ
Use the choices in this menu
o to place Telepen in listening mode, which allows another user to establish a
Telepen session with your system,
o to automatically start listening for connections upon system startup,
o to switch between connection modes, or
o to stop listening for connections.
ΓòÉΓòÉΓòÉ <hidden> None ΓòÉΓòÉΓòÉ
If None is selected, Telepen stops listening for connections and the
communications port or modem available for another use.
ΓòÉΓòÉΓòÉ <hidden> NETBIOS ΓòÉΓòÉΓòÉ
If NETBIOS is selected and another NETBIOS user attempts to establish a Telepen
session with you, the session is started.
ΓòÉΓòÉΓòÉ <hidden> Direct (Null Modem) ΓòÉΓòÉΓòÉ
If Direct (null modem) is selected and another user attempts to establish a
Telepen session with you via a serial cable, the session is started.
ΓòÉΓòÉΓòÉ <hidden> Modem ΓòÉΓòÉΓòÉ
If Modem is selected and another user attempts to establish a Telepen session
with you via a modem, the session is started.
ΓòÉΓòÉΓòÉ <hidden> Auto-Listen ΓòÉΓòÉΓòÉ
If Auto-listen is selected, whenever Telepen is started, the program
automatically starts in listening mode awaiting a connection. The last mode
selected (NETBIOS, modem, or direct) is used.
ΓòÉΓòÉΓòÉ <hidden> Directory ΓòÉΓòÉΓòÉ
Use Directory to display the Telepen Dialing Directory window. The dialing
directory lists the Telepen users you can communicate with and their connection
information.
ΓòÉΓòÉΓòÉ <hidden> Local Information ΓòÉΓòÉΓòÉ
Use Local information to indicate your directory information. Include your
network user identification, known as a nickname. A nickname is reqired. This
field is case-sensitive; therefore, type the uppercase and lowercase letters
(or mix of both) exactly as you want your nickname (for example, Craig versus
CRAIG).
In addition, indicate the type or types of communications set up your computer
has. For example, your computer might use a token ring, modem, or serial cable
connected to another computer to communicate.
ΓòÉΓòÉΓòÉ <hidden> Disconnect ΓòÉΓòÉΓòÉ
Use Disconnect to remove the current communications link with another user.
ΓòÉΓòÉΓòÉ <hidden> Send Draw Area ΓòÉΓòÉΓòÉ
Use Send draw area to send the contents of the current drawing area to another
user.
ΓòÉΓòÉΓòÉ <hidden> Beep Partner ΓòÉΓòÉΓòÉ
Use Beep partner to notify another person that you want to communicate using
Telepen.
ΓòÉΓòÉΓòÉ <hidden> Telepen General Help ΓòÉΓòÉΓòÉ
Using Telepen, you and another person using a network, modem, or serial cable
connection can communicate with handwritten notes and graphics. Both parties
can view what is written in the Telepen window. Either person can annotate the
content, insert text, and draw graphics that both can see. You can capture a
partial screen of the desktop or one of your programs.
Telepen includes a menu bar that allows you to create, copy, and send images.
It also has a set of drawing tools in a tool bar, and a drawing attributes bar,
which includes a color and line-width selection.
Related information:
o Using the tool bar
o Using the attributes bar
o Setting up communications
o Connecting to another Telepen user
o Creating Telepen images
ΓòÉΓòÉΓòÉ <hidden> Load a Drawing into Draw Area ΓòÉΓòÉΓòÉ
1. Tap on a directory from the Directory list.
2. Type the name of the bit map file you want to open in the Open filename
list, or select one from the File list.
3. Tap on OK.
ΓòÉΓòÉΓòÉ <hidden> Telepen Dialing Directory ΓòÉΓòÉΓòÉ
The dialing directory lists the Telepen users you can communicate with and
their connection information. To connect to a user, (assuming their system is
in listen mode), tap on the user's name, and then tap on Connect. To create a
new entry, tap on New.
Following is a detailed explanation of each button:
Connect
Send a connect request to another user.
New
Add a new directory entry. The maximum number of records allowed in
the Telepen dialing directory is 50.
Edit
Update connection information for another user; such as their
nickname, name, connection type, or phone number. The phone number
field is blank if the user does not use modem communications.
Delete
Remove a user from the dialing directory list.
Quit
Close the Telepen Dialing Directory window.
ΓòÉΓòÉΓòÉ <hidden> Edit Dialing Directory ΓòÉΓòÉΓòÉ
This window displays the current directory information for the selected user.
Make any changes to the information, and then tap on Save to update the
information.
For a detailed explanation of each field, double-tap on one of the following:
o Name and nickname
o Phone number
o Connection type
o Save
o Cancel
ΓòÉΓòÉΓòÉ <hidden> Name and Nickname ΓòÉΓòÉΓòÉ
The name fields identify the user in the dialing directory. The Nickname field
indicates the user's network user identification. A nickname is required for
NETBIOS communication. This field is case-sensitive; therefore, type the
uppercase and lowercase letters (or mix of both) exactly as you want your
nickname (for example, Craig versus CRAIG).
ΓòÉΓòÉΓòÉ <hidden> Phone Number ΓòÉΓòÉΓòÉ
This field indicates the phone number of the modem connected to the user's
computer. This field is blank if the user does not use modem communications.
ΓòÉΓòÉΓòÉ <hidden> Connection Type ΓòÉΓòÉΓòÉ
Select one of the radio buttons to indicate the method the user uses to
transfer data between computers.
o NETBIOS (Network Basic Input/Output System) indicates communication across a
local area network using a specific application programming interface.
o Direct indicates communication via a serial cable connection between two
computers.
o Modem indicates communicating via a device that transmit data over phone
lines.
ΓòÉΓòÉΓòÉ <hidden> New Dialing Directory ΓòÉΓòÉΓòÉ
Update the fields in this window to set up connection information for a
specific user in your dialing directory. Include the name, nickname, and
connection method the user uses to transfer data between computers. When
completed, tap on Save to include the user in your directory.
For a detailed explanation of each field, double-tap on one of the following:
o Name and nickname
o Phone number
o Connection type
o Save
o Cancel
ΓòÉΓòÉΓòÉ <hidden> Local Information ΓòÉΓòÉΓòÉ
The local information fields provide your directory information, as well as
your communications setup. Depending on the connection type used by those you
communicate with, you might want to set up your system so that you can switch
between direct (serial cable) communications and modem communications.
1. If the Name and Nickname fields are empty, type the appropriate information
in the fields. Nicknames are case-sensitive; therefore, type the uppercase
and lowercase letters (or mix of both) exactly as you want your nickname.
2. If you have two computers connected by a serial cable, describe how the
connection is configured in the Direct (null modem) communications fields.
If you have a modem, describe how the connection is configured in the Modem
communications fields.
3. Tap on the Save push button.
For a detailed explanation of each field, double-tap on one of the following:
o Direct (null modem) communications
o Modem communications
o Save
o Cancel
ΓòÉΓòÉΓòÉ <hidden> Direct (Null Modem) Communications ΓòÉΓòÉΓòÉ
COM port
Select the port (COM1, COM2, or COM3) that indicates where your
serial cable is attached to your computer.
Baud rate
Select the number that represents the speed at which the information
should travel to another computer. The receiving computer must be
set to use the same baud rate. (The higher the number, the faster
communication occurs.)
ΓòÉΓòÉΓòÉ <hidden> Modem Communications ΓòÉΓòÉΓòÉ
COM port
Select the port (COM1, COM2, or COM3) that indicates where your modem
is attached to your computer.
Baud rate
Select the number that represents the speed at which information
travels over a communication line. The receiving computer must be
set to use the same baud rate. (The higher the number, the faster
communication occurs.)
Speaker on
When this field is checked, the modem speaker is turned on prior to
placing a call.
Pulse dialing
If this field is checked, the modem will dial with pulses instead of
tones.
Serial speed follows modem
This field is applicable with an external modem only. If this field
is checked, the modem transmits information at the same serial speed
it receives information from the phone line. Otherwise, it sends the
information at the default serial speed.
Hardware handshake
If this check box is checked, hardware handshaking is used. This
means that data is transmitted using Request-to-Send/Clear-to-Send
(RTS/CTS) modem quering, which ensures the receiving modem can
receive the data.
Initialization string
Use this field to add commands to the command string your modem uses
during startup. For example, if L3 is in this field, L3 is appended
to the end of the default startup command. For information regarding
modem commands, refer to the documentation that came with your modem.
Phone prefix
Use this field to include any digits that should be dialed before
dialing the actual phone number. For example, to connect to an
outside phone number within a business, you might need to dial a 9
prior to dialing the number. Adding the prefix here, alleviates
having to place a 9 in every dialing directory entry.
Set default
Select this push button to return to the settings to those that were
active when you installed the system.
ΓòÉΓòÉΓòÉ <hidden> Save Button ΓòÉΓòÉΓòÉ
Select this button to any changes you make to this window.
ΓòÉΓòÉΓòÉ <hidden> Save Draw Area to Bit Map ΓòÉΓòÉΓòÉ
1. Type the file name in the Save as filename field.
2. Tap on the directory in which you want to save the file in the Directory
list.
3. Tap on the OK push button.
ΓòÉΓòÉΓòÉ <hidden> Dialing Directory ΓòÉΓòÉΓòÉ
Use this push button to display the Telepen Dialing Directory window, where you
indicate the person that you want to communicate with using Telepen.
ΓòÉΓòÉΓòÉ <hidden> Open Drawing ΓòÉΓòÉΓòÉ
Use this push button to load a selected drawing into the drawing area.
ΓòÉΓòÉΓòÉ <hidden> Screen Capture ΓòÉΓòÉΓòÉ
Use this push button to invoke the screen capture function. To capture a
screen, do the following:
1. Tap on the push button. The Telepen window is minimized. Make sure the
window to be captured is in full view.
2. A window is displayed with the following push buttons: Capture Send, and
Cancel. Tap on the Capture push button.
3. Circle the image area to be captured with your pen. When you lift your pen
from the surface, the ink circle is replaced with a marking rectangle.
4. Size the marking rectangle with your pen as desired.
5. Tap on the Send push button to send the marked image to the Telepen drawing
area. Telepen is restored to its original size and position.
6. Position and size the image in the drawing area with your pen as desired,
and then double-tap to place the image in its current location.
ΓòÉΓòÉΓòÉ <hidden> Help ΓòÉΓòÉΓòÉ
Use this push button to display a help window.
ΓòÉΓòÉΓòÉ <hidden> Ellipse ΓòÉΓòÉΓòÉ
Use this button to draw an ellipse. If you select this button and then touch
your pen on the drawing area, an outline of an ellipse enlarges or contracts as
you drag the pen.
To draw a solid ellipse, tap on the button before drawing the ellipse. The
ellipse is filled using the foreground color of the ink.
To draw a hollow ellipse, tap on the button before drawing the ellipse.
ΓòÉΓòÉΓòÉ <hidden> Rectangle ΓòÉΓòÉΓòÉ
Use this button to draw a rectangle. If you select this button and then touch
your pen on the drawing area, an outline of a rectangle enlarges or contracts
as you drag the pen.
To draw a solid rectangle, tap on the button before drawing the rectangle.
The rectangle is filled using the foreground color of the ink.
To draw a hollow rectangle, tap on the button before drawing the rectangle.
ΓòÉΓòÉΓòÉ <hidden> Text ΓòÉΓòÉΓòÉ
Use this button to type text in the drawing area. The text is drawn using the
foreground color of ink and the standard system font.
ΓòÉΓòÉΓòÉ <hidden> Sketch ΓòÉΓòÉΓòÉ
Use this button to draw a sketch in the drawing area using the foreground color
of the ink.
ΓòÉΓòÉΓòÉ <hidden> Erase ΓòÉΓòÉΓòÉ
Use this button to erase sections of a bit map in the drawing area using the
background color of the ink.
ΓòÉΓòÉΓòÉ <hidden> Line ΓòÉΓòÉΓòÉ
Use this button to draw a straight line using the foreground color of the ink.
ΓòÉΓòÉΓòÉ <hidden> Mark ΓòÉΓòÉΓòÉ
Use this button to enter marking mode, which enables you to mark an image area
with your pen. To mark an area:
1. Draw a circle around the area to be marked.
2. When the marking rectangle is displayed, adjust the size with your pen as
needed.
3. Tap on Edit, and then tap on Cut to remove the marked area, or Copy to copy
the marked area to the clipboard.
ΓòÉΓòÉΓòÉ <hidden> Help ΓòÉΓòÉΓòÉ
Use the choices on the Help menu to:
o Display an index of references to the help topics for the program
o Get general information about the program
o Display a list and description of keys you can use
o Find out how to get help for menu bar and menu choices, lists, entry fields,
check boxes, radio buttons, push buttons, and spin buttons
o Display the copyright information.
ΓòÉΓòÉΓòÉ <hidden> Help Index ΓòÉΓòÉΓòÉ
Use Help index to display an alphabetic list of the help topics in the program.
ΓòÉΓòÉΓòÉ <hidden> General Help ΓòÉΓòÉΓòÉ
Use General help to get general information about the program you are using.
ΓòÉΓòÉΓòÉ <hidden> Using Help ΓòÉΓòÉΓòÉ
Use Using help to find out how to get help for menu bar and menu choices,
pushbuttons, entry fields, and lists.
You can also find out how to display any additional information that is
available, which is indicated by special highlighting.
ΓòÉΓòÉΓòÉ <hidden> Product Information ΓòÉΓòÉΓòÉ
Use Product information to display the ownership information for the program
you are using.