═══ 1. Getting Started ═══ To get started using Pen for OS/2, review the tutorial immediately after installing the product. Next, practice drawing gestures using the Gesture Practice program. Pen for OS/2 supports pen and finger input. You can use your pen to perform equivalent mouse button 1 operations. ┌───────────────┬───────────────┐ │Tap │Click mouse │ │ │button 1. │ ├───────────────┼───────────────┤ │Double-tap │Double-click │ │ │mouse button 1.│ ├───────────────┼───────────────┤ │Pause+drag │Press and hold │ │ │mouse button 1.│ │ │Drag the mouse │ │ │pointer to a │ │ │new location, │ │ │and then │ │ │release mouse │ │ │button 1. │ └───────────────┴───────────────┘ Related Information: o Starting the tutorial o Practicing drawing gestures o Writing with a Handwriting Pad o Entering characters with a Pop-Up Keyboard o Drawing sketches o Using the Pen Tool Bar o Customizing Pen for OS/2 o Using the Telepen program ═══ Keyboard-Less Computer Solutions ═══ If you need to toggle out of a full-screen session, pause on the upper-left corner of the full-screen for two seconds. The Window List will appear. Double-tap on the open window you want to switch to. If you need to restart your computer, use the control (for example, a special button) on your pen device that restarts your computer. Refer to the manual that came with your device. ═══ Pen for OS/2 ═══ The Pen for OS/2 folder contains the following objects: Gesture Practice Use this program to practice making gestures. Sketch Pad Use this program to enter sketches in your programs. Telepen Use this program to communicate on a LAN with notes and graphics. Customization Use this object to customize systemwide settings. Pen Tool Bar Use this object to access frequently used tools (for example, a Pop-Up Keyboard and a Handwriting Pad). Pen for OS/2 Install Use this program to install pen device drivers or reinstall the Pen for OS/2 program. Tutorial Use this program to familiarize yourself with the basics of Pen for OS/2. Devices This folder contains device objects. The objects in the folder depend upon the type of device or devices you installed. ═══ Help for OK ═══ Select OK to send any changed information to the program and close the window. ═══ Help for Cancel ═══ Select Cancel if you decide not to change the current settings. ═══ Help for Undo ═══ Select Undo to change the settings to those that were active before this window was displayed. ═══ Help for Default ═══ Select Default to change the settings to those that were active when you installed the system. ═══ Pen for OS/2 Tutorial ═══ The Pen for OS/2 Tutorial provides a brief overview of Pen for OS/2, and introduces many of the frequently-used gestures you draw with your pen. Animation and interaction are provided to help you understand important concepts. If you are using Pen for OS/2 for the first time, it is recommended that you view the entire tutorial. ═══ 2. Pen for OS/2 Install ═══ The Pen for OS/2 Install object allows you to install Pen for OS/2 and pen device drivers. You can accept the default installation, or you can select or deselect one of the choices on the first window by placing your mouse pointer over a check box or radio button and then pressing mouse button 1. The following options are available: Pen for OS/2 Select this choice to install the Pen for OS/2 software on your system. Pen device driver Select this choice to install support for a pen device driver. Pen for OS/2 must already be installed on your system. ReadMe Select this choice to display the ReadMe file. This file contains important installation information you should view prior to installing Pen for OS/2 and pen device drivers. Update CONFIG.SYS Select Pen for OS/2 automatically updates if you want changes made to your CONFIG.SYS automatically. Select You will update if you wish to make changes to the CONFIG.SYS yourself. ═══ 3. Gesture Practice ═══ You can use the Gesture Practice program to learn how to draw gestures correctly so the system can recognize them properly. A gesture is a hand-drawn symbol which, when recognized by the system, invokes a command. There are different categories of gestures available in Pen for OS/2: o Selection gestures such as tap and double-tap o Editing gestures such as the letter X, which deletes a character or all selected characters. o Frequently used gestures, which include gestures for displaying a pop-up menu, the Window List, or help. For more information about gestures, refer to the Pen for OS/2 User's Guide. ═══ Practicing Drawing Gestures ═══ Use Gesture Practice to practice drawing gestures that Pen for OS/2 can recognize. The window is divided into four areas: Gesture Set Window Displays the Pen for OS/2 gestures. Tap on the gesture you want to practice. A drawing of the selected gesture is displayed in the Animation window. For information on the system default assignments for each gesture, see the Pen for OS/2 User's Guide. Animation Window Displays an animated drawing of a gesture selected from the Gesture Set window. Draw Here Window Allows you to practice a gesture by drawing it yourself. Do not draw arrows. They are shown to indicate direction only. Results Window Displays the system's interpretation of the gesture drawn in the Draw Here window. If the system does not recognize the gesture drawn as a valid gesture, three question marks are displayed in the Results window. For a detailed explanation of each push button, double-tap on the following: o Last o Previous o Clear ═══ Last ═══ If you tap on Last, the most recently drawn gesture is displayed in the Draw Here window. The drawn gesture is is also displayed in the Results window. The gesture is replayed continuously until you tap on the Draw here or Results window. You can continue viewing your previously drawn gestures by tapping on Previous. ═══ Previous ═══ If you tap on Previous, the most recently drawn gesture is displayed in the Draw Here window. The drawn gesture is is also displayed in the Results window. The gesture is replayed continuously until you tap on the Draw here or Results window. Gesture Practice stores your last ten drawn gestures. If you continue to tap on Previous, your previously drawn gestures are displayed in sequence, last to first. ═══ Clear ═══ If you tap on Clear, all other Gesture Practice windows are cleared (Animation, Draw Here, and Results). ═══ 4. Handwriting Pad ═══ The Handwriting Pad enables you to print on a pad as you would on paper. When you are done printing, the system translates your handwriting into recognized characters and sends the characters to the selected program (for example, the System Editor). To display the Handwriting Pad, tap where you want the text inserted, or select the text you want to replace. Draw the H+Tap gesture on the window where you want to enter text. Or, tap on the Handwriting Pad push button on the Pen Tool Bar. If you prefer a lined pad or pad with no lines, you can change the appearance of the pad using the Customization object. Related Information: o Writing text o Editing text o Customizing the Handwriting Pad ═══ Writing in a Handwriting Pad ═══ The Handwriting Pad contains separate boxes for each character (uppercase and lowercase) you want to print. 1. Print one character within each of the boxes. When you stop printing, the system recognizes the characters and translates them into printed characters. 2. To send the text to the active window, tap on Send. If you need to make any corrections, do so before you tap on Send. (Double-tap on Editing Gestures for information about how to use editing gestures in the pad.) To send the text and then hide the pad from view, tap on the minimize symbol on the Send push button. To redisplay the pad, draw the H+Tap gesture. Notes: o If you inadvertently close the window before sending the text, the Send push button is disabled (appears dimmed). You cannot send the text until you activate the window again. To do so, tap on the window, and then tap on the Handwriting Pad. o If an asterisk is displayed when you draw a character, it means that the system was unable to recognize the character you drew. If three question marks are displayed, the system was unable to recognize the gesture you drew. For a detailed explanation of each field, double-tap on one of the following: o Send o Cancel o Clear ═══ Editing Gestures ═══ You can use several editing gestures in the Handwriting Pad. Draw gestures in the Handwriting Pad beginning within the box and ending outside the box, with the exception of the Scratch-Out gesture. Insert Space Add one or more spaces. o When using this gesture, start it in the box. o With one pen stroke, draw a line down, exiting the bottom of the box, and then to the right at the location where you want a space. Cross as many box boundaries as you want spaces. Pigtail Delete a character. o With one pen stroke, draw a pigtail upward from bottom to top. Start the gesture in the box that contains the character you want to delete. Finish the gesture by extending it beyond the top of the box. o The box first touched determines which character is deleted. o Begin the line within the box and extend it beyond the top of the box, ending with a loop. o Do not draw this gesture through several characters. Scratch Out Delete one or more characters. o With one pen stroke, draw three horizontal lines back and forth on the character or characters you want to delete. o Make sure you draw the gesture directly over the words you want to delete. o The lines of the gesture need to be on top of each other. o When drawing the Scratch-Out gesture, start the gesture inside a box, and then cross at least one of the vertical sides of the box boundaries to delete a character. If the gesture covers at least half of a box, the character in that box is deleted. ═══ Send ═══ Use the Send push button to enter information. o If you tap on Send, the pad is cleared and the text is sent to the window that was active before you tapped on the Handwriting Pad push button or drew the H+Tap gesture. o If you tap on the minimize symbol on the Send push button, the above action occurs. In addition, the pad is hidden from your view. Draw the H+Tap gesture to redisplay the pad. ═══ Clear ═══ Use Clear if you want to erase all the characters in the pad. To correct unrecognized or mistranslated letters, write over the letter or use the Scratch-out, Pigtail, or Insert Space gesture. ═══ Cancel ═══ Use the Cancel push button to remove the Handwriting Pad without entering text. ═══ Handwriting Preview ═══ This window indicates the characters the system has recognized from your writing. If the characters are correct, tap on Send to send the characters to the OS/2 or DOS window. If, however, any characters are incorrect, make your changes prior to tapping on Send. ═══ 5. Pop-Up Keyboard ═══ Use the Pop-Up Keyboard as an alternative to writing text with your pen. The Pop-Up Keyboard is visually similar to a standard keyboard layout. When you tap on a key, the window where the gesture was drawn receives the character. You can display the Pop-Up Keyboard by drawing the K+Tap gesture on the window where you want to enter information. Or, make the program in which you want to enter information the active window (for example, by tapping on it), and then tap on the Pop-Up Keyboard push button on the Pen Tool Bar. Related Information: o Loading additional keyboards o Switching among keyboards o Customizing beep settings o Customizing keystroke rates ═══ Keyboard ═══ Use the Keyboard choices to load and switch among keyboard layouts. Pen for OS/2 offers several keyboard layouts (for example, the default, FULLSIZE.KB1, and 3270PFK.KB1). ═══ Load ═══ Use this choice to load additional keyboard files into the program. You can load one or more layouts, and then switch among them. Pen for OS/2 offers several keyboard layouts (for example, the default, FULLSIZE.KB1, and 3270PFK.KB1). ═══ Switch ═══ Use this choice to switch among the currently loaded keyboards. ═══ Switching Among Keyboards ═══ If you have loaded several keyboard layouts using the Load choices, you can then switch among the keyboards. 1. Tap on the name of the keyboard you want to use in the Available keyboards list. 2. Tap on Ok. The Pop-Up Keyboard is displayed in the selected keyboard layout. For a detailed explanation of each field, double-tap on one of the following: o Ok o Cancel ═══ Loading Additional Keyboards ═══ You can load one or more keyboard layouts on your system, and then you can switch among them using the Switch choice. 1. Tap on the drive and directory where your keyboard files are located, if other than the default. 2. In the File field, tap on the keyboard file name you want to load (for example, you might want to load NUMKEY.KB1, which is a numeric keypad layout). Or, type in the file name in the Open filename field. The keyboard you select in indicated in the Open filename field. 3. Tap on Ok. The Pop-Up Keyboard is displayed in the selected keyboard layout. For a detailed explanation of each field, double-tap on one of the following: o Ok o Cancel ═══ Preferences ═══ Use the choices in this menu to customize the keyboard (for example, you might want to tailor the sound heard when you press a key). ═══ Sound ═══ Use this choice to customize the pitch and duration of the beep that sounds when you press a key. ═══ Typematic ═══ Use this choice to customize key settings, rates at which keystrokes are accepted and characters displayed. ═══ Customizing Keystroke Rates ═══ Use the Typematic Preference page to customize key settings, rates at which keystrokes are accepted and characters displayed. 1. Adjust the slider arms as you prefer. o Move the top slider arm to indicate how long you must press and hold a key before it begins repeating. o Move the bottom slider arm to indicate how fast or slow the key should be repeated. 2. Tap on Save to save the change. ═══ Customizing Beep Settings ═══ Use the Sound Preferences page to customize the pitch and duration of the beep that sounds when you press a key. 1. Adjust the controls as you prefer. o Move the top slider arm to indicate whether you want a low- or high-frequency pitch. o Move the bottom slider arm to indicate how long the beep should sound. o Tap on the Sound on check box to turn the beep on or off. A check mark in this box indicates that the sound is on. 2. Tap on Save to save the change. ═══ Lockup ═══ Your system will remain secured until you enter your password on the Pop-Up Keyboard. 1. Enter your password by tapping on the characters of the keyboard. 2. Tap on Enter. ═══ 6. Sketch Pad ═══ You can use the Sketch Pad to draw and capture images that you can include in your programs. There are times when you might need to quickly draw a sketch (for example, you might want to include your signature in a note). You can draw the image, copy it (an OS/2 bit map) to the clipboard, and then paste the image in a program that has a paste feature. Note: The program must have a paste feature or you will not be able to copy the image from the clipboard to the program. Related Information: o Drawing and capturing images ═══ Drawing and Capturing Images ═══ You can use the Sketch Pad to draw and capture images that you can include in your programs (for example, you might want to include your signature in a note). You can draw the image, copy the image (an OS/2 bit map) to the clipboard, and then paste it in a program that has a paste feature. 1. Draw an image in the writing area. o To change the ink width, tap one of the arrows on the spin button to display the choices. o To change the color of the drawing ink, select a color from the set of colors at the top of the window. o To erase a portion of the image, tap the eraser button. While the button is latched, you can erase in the drawing area. To unlatch it, tap the button again. 2. Tap on Copy to copy the image to the clipboard. 3. Make the program into which you want to copy the bit map the active window. 4. Use the paste feature of your program to place the image in the window you want, or use the Paste gesture. For a detailed explanation of each field, double-tap on one of the following: o Copy o Clear o Undo ═══ Copy ═══ Use this push button to copy the image from the window to the clipboard as an OS/2 bit map. Note: The size of the bit map copied is relative to the size of the window; therefore, if you want a smaller or larger bit map, resize the window before drawing the image. ═══ Clear ═══ Use this push button to erase the entire image from the drawing area. ═══ Undo ═══ Use this push button to erase the last stroke entered in the drawing area. You can repeat this operation until all strokes are erased; however, if you tap on Clear, all strokes are erased at one time. ═══ 7. Pen Tool Bar ═══ The Pen Tool Bar provides you with easily-accessible tools. You might want to keep this bar active on your desktop or running but minimized. The tool bar provides a short-cut method for displaying the Handwriting Pad and Pop-Up Keyboard. In addition, you can use it to view the gesture assignments for a program, or to select a different input mode. By default, the tool bar is displayed vertically in a predefined location. If you prefer a horizontal layout, select Layout from the system menu, and then select Horizontal. For InfoPen, select InfoPen from the system menu to enable a help that provides information identifying each of the push buttons. If you select this menu item, and then place your pen on top of any of the buttons on the tool bar, a description appears explaining the purpose of the push button. Related information: o Pen Tool Bar push buttons ═══ Pen Tool Bar Buttons ═══ From left to right, or top to bottom, each of the default Pen Tool Bar buttons has a specific function: Handwriting Pad Use this button to start the Handwriting Pad program. You can write alphanumeric characters and symbols, and have them entered in the window that was active before you pressed this button. Pop-Up Keyboard Use this button to start the Pop-Up Keyboard program. When you tap on a key, the active window receives the character. Gesture Assignments Use this button to display the gesture assignments for the current program. For example, if you are working in a program and want to know what gestures are available to you, you can tap on this button to display or customize the program's available gestures. Special Keys Use this button to display an additional row of buttons that represent different keys. (The second row of keys is available until you tap on the button again.) If you do not have a keyboard, you can use the special keys buttons to perform key actions (for example, you can press Alt and tap on an object's name to edit it). From left to right these keys are: Backspace, Tab, Enter, Shift, Ctrl, and Alt. When you tap on Shift, Ctrl, or Alt, the button remains pressed for one operation. The button stays in and the small square on the button turns gray. This works the same as if you press the Shift key while you click or drag with the mouse for one operation. If you touch and pause on the button (wait for the beep to sound) the button stays pressed (permanently active) until you tap on the button again. When the button is in this state, the entire button background turns dark gray. This works the same as if you press and continue to hold the Shift key while you click or drag with the mouse for more than one operation. Note: Any of the buttons on the tool bar with the small square box (for example, the Gesture Mode buttons) work in the same manner. Gesture Mode Use this push button to make gestures in programs where pause time is disabled (for example, an unaware drawing program). Tap on this push button to draw one gesture only. Touch and pause on this push button (wait for a beep to sound), then you can draw as many gestures as you want. If you touch and pause on the push button, the button stays pressed until you tap the push button again. When the button is in this state, the entire push button background turns dark grey. Mouse Button 2 Mode Select this push button when you want to use a pen to do those actions you would usually do with mouse button 2 pressed, such as moving objects. Tap on this push button to do one action in mouse button 2 mode. Touch and pause on this push button (wait for a beep to sound), then you can do as many actions as you want in mouse button 2 mode. If you touch and pause on the push button, the button stays pressed until you tap the push button again. When the button is in this state, the entire push button background turns dark grey. ═══ 8. Customization ═══ Use the Customization object to customize system settings; for example: o Increase the ability of the system to more accurately recognize your handwriting o Customize Handwriting Pad preferences o Customize gesture feedback settings o Customize sessionwide, systemwide or folder gesture assignments Use the objects in the Devices folder, to customize pen device settings. Related Information: o Training handwriting o Changing the pause beep sound o Writing with a Mouse o Changing gesture assignments o Overriding system settings ═══ Customizing Gesture Feedback ═══ Whenever the system recognizes a gesture, it displays a picture of the gesture it recognized. The Feedback page allows you to adjust the amount of time that the system displays this picture. This lets you know if the gesture you drew was recognized correctly. o To adjust the amount of time a gesture is displayed, move the slider arm. o To test the new setting, draw a gesture in the test area. For a detailed explanation of each field, double-tap on one of the following: o Gesture recognition display time o Draw a gesture here o Undo o Default ═══ Gesture Recognition Display Time ═══ Move the slider arm to adjust the amount of time that the system displays a picture of a recognized gesture. This feature lets you check that the gesture you think you drew is the gesture that the system recognized. ═══ Draw a Gesture Here ═══ Use this field to test the new setting by drawing a gesture in the area. The system will display the recognized gesture in the time specified in the Gesture recognition display time field. ═══ Customizing Gesture Timeouts ═══ The Timeout page allows you to customize the time intervals associated with drawing gestures. o When drawing a gesture or writing a character, the system needs a way to determine that you are done. When you remove your pen from the proximity zone, it is assumed that your writing is complete. If you finish writing, but do not lift your pen out of the zone, the system waits for a set amount of time before it begins to recognize the gesture or characters. To adjust the time the system waits before attempting to recognize a gesture, move the top slider arm. To test the new setting, draw the Delete gesture. After drawing the gesture, lift the pen from the screen, but stay within the proximity zone. Note how long it takes to recognize the gesture. o While drawing a gesture, you might decide you do not want to finish it. If this happens, stop drawing, but do not lift the pen off the screen. After a set amount of time that your pen has remained motionless, the gesture is cancelled. To adjust the time the system waits before cancelling a gesture, move the bottom slider arm. To test the setting, draw a gesture and pause before finishing the gesture. For a detailed explanation of each field, double-tap on one of the following: o Writing completion time o Draw this gesture o Gesture cancel time o Draw a gesture and pause o Undo o Default ═══ Writing Completion Time ═══ Move this slider arm to adjust the amount of time that the system waits to determine you are done drawing a gesture or writing a character. If you complete writing, but do not lift your pen out of the proximity zone, Pen for OS/2 will wait for a set amount of time (Writing completion time) for you to continue drawing. If you do not continue, Pen for OS/2 assumes you are done and begins to recognize the gesture or characters. Try the new setting by drawing the Delete gesture. ═══ Draw This Gesture ═══ Try the new setting by drawing the Delete gesture in the test area. After drawing the gesture, lift the pen from the screen, but stay within the proximity zone (near the screen). Note how long it takes to recognize the gesture. Adjust the Writing Completion time settings as required. ═══ Gesture Cancel Time ═══ Move this slider arm to adjust the maximum amount of time that your pen can remain motionless while in contact with the screen before the system cancels a gesture. When drawing a gesture, you might decide you do not want to finish it. If this happens, stop drawing, but do not lift the pen off the screen. Pen for OS/2 waits for a set amount of time (the Gesture cancel time), and if your pen remains motionless, the system cancels the gesture. Try the new setting by drawing a gesture and pausing in the test area. ═══ Draw a Gesture and Pause ═══ In the test area, try the new setting by drawing a gesture and pausing. Do not lift your pen from the screen before finishing the gesture. The system will cancel the gesture. Adjust the Gesture cancel time setting to change the amount of time before the gesture is cancelled. ═══ Customizing Handwriting Pad ═══ The Handwriting page in the Customization object enables you to specify handwriting preferences. You can select from three types of Handwriting Pads to appear. The boxed pad is the default; however, you might prefer a lined pad, or a pad with no lines. Boxed If you select Boxed, the height and width of the boxes used in the pad are indicated in the Example field. To change the box size and font used, select a font point size from the Point size of fonted text field. Lined If you select Lined, you can adjust the height of the lined pad only. No lines If you select No lines, you cannot adjust the size of the pad. For a detailed explanation of each field, double-tap on one of the following: o Default handwriting pad o Point size of fonted text o Undo o Default ═══ Default Handwriting Pad ═══ Select one of these radio buttons to indicate the default style of Handwriting Pad you want displayed whenever you draw the H+tap gesture or select the Handwriting Pad button on the Pen Tool Bar. ═══ Point size of fonted text ═══ Select a font point size to change the box size and the font size used in the Handwriting Pad. The Example field shows the new sizes. To test the new pad size, print characters in the boxes. ═══ Training Handwriting ═══ The Training page enables you to increase the ability of the system to recognize your personal handwriting. The system comes with one default handwriting style, which contains a set of characters that cannot be changed or deleted. You can create your own personalized style and use it rather than the default style. Once additional handwriting styles are created, you can switch among them. You can have any number of handwriting styles in your computer, but only one can be active at one time. For a detailed explanation of each field, double-tap on one of the following: o Handwriting styles o Backup o Restore o Create another o Current style o Train o Delete o Undo o Default ═══ Backup ═══ If you use several computers, you might want to use the handwriting style file you trained on one computer on another computer. To do this, select your style file from the Available styles list, and then select Backup A window is displayed where you indicate the file name and location where you want the file saved. Once saved, the file can be ported to another computer and used by selecting the Restore push button and indicating the name and location of the file. ═══ Restore ═══ Once you have copied the style file that was saved on one computer to another computer, you can select this button to display a window where you indicate the name and location of the file you want to use. ═══ Handwriting Styles ═══ The list contains the list of the personalized handwriting styles currently stored in the system. To train, delete, or copy a style, select the style from the list, and then select the appropriate button. To switch among the available handwriting styles, tap on the name of the style from the Current style list. ═══ Create Another ═══ The Create another push button is used to copy the IBM Default style. A window is displayed that prompts you to enter a new name for the style. Once you have entered the name, a training session is started. A session takes about 30 minutes to complete; however, you can exit the session and continue it where you left off. When you are finished with the training session, the new handwriting style becomes the active style. You should notice improved handwriting recognition. ═══ Current Style ═══ The name indicated in this field is the handwriting style that the system is currently using for handwriting recognition. To switch among the available handwriting styles, tap on the arrow, and then tap on the name of the style you want to use. ═══ Delete ═══ The Delete push button erases the selected handwriting style and its associated data. To delete a handwriting style: 1. Tap on the name of the handwriting style you want to erase from the Handwriting styles list. 2. Tap on Delete. ═══ Train ═══ The Train push button starts a training session for the handwriting style. Using a training session, you can teach the system how to better recognize your personal handwriting style. A session takes about 30 minutes to complete; however, you can exit the session and continue it where you left off. When you are finished, you will notice improved handwriting recognition. ═══ Create a New Handwriting Style ═══ Type a name for the new style (for example, Steve), and then tap on Ok. Once you have entered the name, a training session is started for that handwriting style. A session takes about 30 minutes to complete; however, you can exit the session and continue it where you left off. Training the system takes some time, but you will notice improved handwriting recognition. ═══ Backup Handwriting Style ═══ To backup a handwriting style so that it can be reused on another computer: 1. Indicate the file name and location (drive and directory) where you want to copy the selected style file. 2. Tap on Backup. For a detailed explanation of each field, double-tap on one of the following: o Backup o Cancel ═══ Restore Handwriting Style ═══ To restore a handwriting style created on one computer so that it can be reused on another computer: 1. Indicate the file name and location (drive and directory) where the handwriting style you want to use is located. 2. Tap on Restore. For a detailed explanation of each field, double-tap on one of the following: o Restore o Cancel ═══ Backup Push Button ═══ Select this button to copy the selected handwriting style to the file name and location indicated in this window. ═══ Restore Push Button ═══ Select this button to use the file indicated in this window. ═══ Restore Style Warning ═══ The file you are attempting to restore has the same name as a file that already exists. You can change the name of the file or you can overwrite the existing file. To change the name of the file, type a new name in the entry field. To overwrite the existing file, select the Replace existing style radio button. ═══ Training a Handwriting Style ═══ The Handwriting window includes characters with a box under each character. You teach the system your writing style by writing the characters in the boxes. 1. Print the character appearing above each box in the box below it. Make sure letters with descenders (for example, j) extend below the bottom of the box. For best results, write the characters using consistent sizes and shapes. If you make an error, you can erase the word containing the error using the Scratch-Out gesture. Do not write over characters. To erase all the characters on the page, tap on Clear. 2. When you have completed writing the characters, tap on More for additional pages of characters or Ok to have the system evaluate your strokes. Continue providing samples of your writing in each of the pages that appear. (The bar on the top of the page indicates the progress of the training session.) When no more training is required, a message is displayed indicating that the training is completed. If you notice that the system is having trouble recognizing a particular character (for example, in the Handwriting Pad), tap on the Character push button and a window containing a Pop-Up Keyboard appears. Select the character you want to train. Text is displayed, allowing you to practice that particular character. For a detailed explanation of each field, double-tap on one of the following: o Accuracy o Ok o Clear o Character ═══ Accuracy ═══ As you print characters, the Accuracy bar indicates how much of the training text you have completed. Continue providing samples of your writing until a high accuracy level is achieved. When no more training is required, a message is displayed indicating that the training is completed. ═══ Ok ═══ The Ok push button sends your writing samples to the Handwriting Trainer. Continue writing characters on each new page, and then pressing Ok until a message appears indicating that training is completed. ═══ Clear ═══ The Clear push button erases all the characters in the boxes, allowing you to restart the page at any time. To clear a word, you can use the Scratch-Out gesture. Do not write over characters. ═══ Character ═══ The Character push button is used if the system is having trouble recognizing a particular character (for example, in the Handwriting Pad). You can tap on the Character push button and a window containing a Pop-Up Keyboard appears. Select the character you want to train. Text is displayed allowing you to practice that particular character. ═══ Options ═══ Use the choices in this menu to train a character, to display the current training status for all successfully trained characters, and to exit the trainer. ═══ Train a Character ═══ Use this menu choice to display a window where you can select a character, and train the system to recognize how you write the character. ═══ Display Status ═══ Use this menu choice to display a window that shows the current training status for the successfully trained characters for the set. You can use this window to delete any of the trained characters. ═══ Exit ═══ Use this menu choice to exit the training session and return to the Training page in the Settings notebook. ═══ Display Status ═══ The characters you trained are listed on the left side of the window. If there was a conflict with a character you trained, the system character that was overridden appears on the right side of the window. If you decide you want to delete a set of trained characters, select the set, and then tap on Delete. ═══ Handwriting Trainer ═══ The Handwriting Trainer enables you to select a character and train the system to recognize it in your personal handwriting style. Use the choices in the Options menu to train a character, to display the current training status for all successfully trained characters, and to exit the trainer. Tap on Options; then tap on a menu choice. ═══ Customizing Gesture Assignments ═══ The Gesture page lets you customize sessionwide (PM, OS/2 window, WIN-OS/2 window, DOS window), systemwide, and folder gesture assignments. Gesture assignments are the actions assigned to specific gestures. 1. Tap on category in the Gesture assignments defaults list. When you select a category, the default assignments for that category are displayed. Scroll the list of gestures to view the entire list. 2. Tap on the gesture you want to select. 3. Tap on Edit to change the action assigned to the selected gesture. After you have changed the gesture assignments, you might want these assignments to be the same on all the computers in your company. You can back up the gestures that have assignments on your computer, and then restore them on your other computers. For a detailed explanation of each field, double-tap on one of the following: o Gesture assignment defaults o Gesture o Edit o Backup o Restore ═══ Gesture Assignment Defaults ═══ Select a category of gesture assignments from this field to view the default actions assigned to the gestures that apply to the specific categories. The categories include sessionwide gesture assignments, systemwide gesture assignments, and folder gesture assignments. ═══ Gesture ═══ The Gesture field lists the current gesture assignments and their descriptions. Select one from the list; then select Edit to change the assignment. Scroll the list to view the entire list. ═══ Edit ═══ The Edit push button displays a window that allows you to edit the gesture assignment for the selected gesture, or you also can edit another gesture of your choice. ═══ Backup ═══ Use the Backup push button to display a window where you can copy the gestures that have assignments for this category to a file. By default, the file is saved to the directory where Pen for OS/2 was installed. The default file names are: PM.ASG Presentation Manager session OS2.ASG OS/2 window WINOS2.ASG WIN-OS/2 window DOS.ASG DOS window FOLDER.ASG Folder objects PENOS2.ASG Systemwide You can accept the default names or you can assign your own. ═══ Restore ═══ Use the Restore push button to display a window where you can restore the computer to the settings it had when you last backed up the gestures that had assignments. The default directory is the directory in which Pen for OS/2 was installed. The default file names are: PM.ASG Presentation Manager session OS2.ASG OS/2 window WINOS2.ASG WIN-OS/2 window DOS.ASG DOS window FOLDER.ASG Folder objects PENOS2.ASG Systemwide ═══ Backup ═══ Once you have changed the gesture assignments, you can back up those gestures that have assignments on your computer, and then restore them on your other computers. For the default file names are: PM.ASG Presentation Manager session OS2.ASG OS/2 window WINOS2.ASG WIN-OS/2 window DOS.ASG DOS window FOLDER.ASG Folder objects PENOS2.ASG Systemwide By default, the file is saved to the directory where Pen for OS/2 was installed. You can accept the default file name and directory, or you can assign your own. ═══ Restore ═══ Using this window, you can access and use saved gesture assignments. For example, you might want to use the gesture assignments file that you created on one computer, and then use them on your other computers. For the Customization object, the default file names are: PM.ASG Presentation Manager session OS2.ASG OS/2 window WINOS2.ASG WIN-OS/2 window DOS.ASG DOS window FOLDER.ASG Folder objects PENOS2.ASG Systemwide The default directory is the directory in which Pen for OS/2 was installed. ═══ Edit ═══ Use the Edit page to change the command assigned to the selected gesture. You can change the gesture assignment by modifying the current command or by selecting a new command. For example, you might want to modify the SEND KEYSTROKES command by changing its parameters. 1. Tap on the down arrow in the Command list to display the available commands. Double-tap on the word Command for a complete list of the commands and parameters. 2. Select a command, or modify the current command by changing the parameters in the Parameters field. 3. The Parameters field is optional for some commands. If the command requires parameters, enter them in the Parameters field. 4. The Description field, although optional, is important because it provides a description of the customized command. A check mark in the check box next to Activate window indicates that you want the window receiving the gesture to be made the active window before performing the assigned command. 5. Tap on Ok to save the changes. If, after changing a gesture assignment, you decide you do not want the change, select one of the Default push buttons. For a detailed explanation of each field, double-tap on one of the following: o Gesture o Session type o Activate window o Command o Parameters o Description o Ok o Cancel o Default ═══ Default ═══ The Selected push button changes only the selected gesture to its original assignment. The All push button changes all modified gestures assignments to those assignments that were active when the system was installed. Note: For program objects, the default assignments are those assignments currently defined in the Customization object. ═══ Gesture ═══ The Gesture field contains a list of gestures that you can assign to a command in the Command field. Select a gesture, and then assign a command to it. You also can assign an executable file to be invoked with a gesture, by typing the file name (without the extension) in the Command field (for example, GESPAD for GESPAD.EXE). When you draw the assigned gesture, the program is started. Gestures A+Tap through Z+Tap (with the exception of H+Tap, K+Tap, T+Tap, and W+Tap) have no assignments. You can assign your own actions to these gestures. ═══ Activate Window ═══ A check mark in this check box indicates that you want the window receiving the gesture made the active window before performing the assigned command. ═══ Command ═══ If you tap on the down arrow in the Command field, the list of commands you can assign to the selected gesture appear. Some of the commands (for example, SEND KEYSTROKES) have parameters, which are entered in the Parameters field. Double-click on the command name below for information about each command. SEND KEYSTROKES Play back a series of keystrokes to the active window as specified in the Parameters field. CLOSE WINDOW Close a window. SHOW GESTURE ASSIGNMENTS Display the Gesture page in the Settings notebook of the program object associated with the window where the gesture is drawn. Note: If there is no program object associated with the window, the Gesture page of the Customization object is displayed. When this gesture is drawn on the desktop, the gesture assignments in the Customization object are displayed. MAXIMIZE WINDOW Maximize the window where the gesture is drawn. MAXIMIZE OR RESTORE Restore the window where the gesture is drawn if it is minimized; maximize the window if it is restored. MINIMIZE WINDOW Minimize or hide the window (depending on the operating system settings) where the gesture is drawn. MINIMIZE OR RESTORE Restore the window where the gesture is drawn if it is maximized; minimize or hide the window if it is restored. NO ASSIGNMENT No action occurs with this assignment. If you assign this command to a gesture in a program object, the gesture will not default to the sessionwide gesture assignment set in the Customization object. OPEN Open the object where the gesture is drawn to its default view. SELECT MENU BAR CHOICE Display the pop-up menu of the object under the gesture. Optionally, select an item from the pop-up menu. SELECT POPUP MENU CHOICE Display the pop-up menu of the object under the gesture. Optionally, select an item from the pop-up menu. SELECT SYSTEM MENU CHOICE Display the system menu of the window where the gesture is drawn. Optionally, select an item from the system menu. SHOW WINDOW LIST Display the Window List. You also can assign an executable file to be invoked with a gesture by typing the file name (without the extension) in the Command field (for example, GESPAD for GESPAD.EXE). When you draw the assigned gesture, the program is started. Gestures A+Tap through Z+Tap (with the exception of H+Tap, K+Tap, T+Tap, and W+Tap) have no assignments. You can assign your own actions to these gestures. ═══ SEND KEYSTROKES ═══ The SEND KEYSTROKES command plays back keystrokes to the active window. (Commands other than SEND KEYSTROKES perform their assigned actions where the gesture is drawn.) If you want keystrokes sent to the window where the gesture is drawn, you must check the Activate window check box in the Edit window. Related Information: o Sending Printable Characters o Sending Nonprintable Characters o Sending Multiple Keystroke Sequences o Sending Numeric Keypad Characters o Sending Mouse Button Clicks o Sending Augmented Mouse Button Clicks o Delaying Keystrokes o Combining Keystrokes ═══ Sending Printable Characters ═══ If you want to send printable characters to the active window, type the characters in the Parameters field. For example, to send the characters DIR to an OS/2 window, type the following in the Parameters field: DIR ═══ Sending Nonprintable Characters ═══ If you want to send nonprintable characters to the active window, type the characters in the Parameters field using the syntax shown. [ESC] [F1] [F2] [F3] [F4] [F5] [F6] [F7] [F8] [F9] [F10] [F11] [F12] [BACKSPC] [TAB] [NEWLINE] [SPACE] [BREAK] [PAGEUP2] [HOME2] [PAGEDOWN2] [UP2] [RIGHT2] [DOWN2] [LEFT2] [END2] [DELETE2] [INSERT2] [PRNTSCRN] All nonprintable keys begin with a left bracket ([) and end with a right bracket (]). The text between can be mixed case. You cannot have leading spaces between the left bracket and the nonprintable character (for example, [ TAB]). If you type invalid characters between the brackets, the characters and the brackets are considered part of a character string. They are sent to the active window as printable characters. If you want to use a nonprintable key as an ASCII text string, you must put a double bracket on the left side of the string. For example, if you want to send the text string [ENTER] to the active window, type [[ENTER] in the Parameters field. ═══ Sending Multiple Keystroke Sequences ═══ The SEND KEYSTROKES command also enables you to perform multiple keystroke sequences using augment keys: Shift, Ctrl, Alt, and Altgraf. [SHIFT] [CTRL] [ALT] [ALTGRAF] Type them in the Parameters field as follows: [augment-key[nonprintable-key]] For example: [CTRL[ESC]] = Ctrl+Esc [augment-key printable-key] For example: [SHIFT abc] = ABC [augment-key[nonprintable-key]printable-key] For example: [SHIFT[ESC]a] = Shift+Esc,A You cannot have more than one space between the augment key and the printable key. If more than one space exists, the additional spaces are sent as printable characters to the active window. The SEND KEYSTROKES command supports only one augment key at one time; therefore, you cannot enter the following: [CTRL[ALT[DELETE]]] Spaces are not allowed between the nonprintable key statements. The SEND KEYSTROKES command enables you to set one of the following toggle keys: Caps Lock or Num Lock, before sending other keystrokes. [CAPS] [NUMLOCK] Type them in the Parameters field as follows: [toggle-key[nonprintable-key]] For example: [NUMLOCK[HOME]] = 7 [toggle-key printable-key] For example: [CAPS abc] = ABC Note: The SEND KEYSTROKES command will reset the toggle key at the completion of the command. You cannot use this command to set the keyboard state to Caps Lock or Num Lock; therefore, you cannot enter the following: [CAPS] or [NUMLOCK] Note: You cannot have more than one space between the augment key and the printable key. If more than one space exists, the additional spaces are sent as printable characters to the active window. Spaces are not allowed between the nonprintable key statements. ═══ Sending Numeric Keypad Characters ═══ To send the characters on the numeric keypad, type the characters in the Parameters field. [NUMLOCK] [SLASH] [ASTERISK] [MINUS] [PAGEUP] [PLUS] [RIGHT] [PAGEDOWN] [ENTER] [DELETE] [DOWN] [INSERT] [END] [KEYPAD5] [LEFT] [UP] [HOME] To send the characters 0 through 9 and the decimal point, use the syntax for toggle keys. For example, [NUMLOCK[INSERT]] = 0 [NUMLOCK[END]] = 1 [NUMLOCK[END][DOWN][PAGEDOWN]] = 123 ═══ Sending Mouse Button Clicks ═══ The SEND KEYSTROKES command also can emulate mouse button click actions. To get the effect of clicking a mouse button (1, 2, or 3) at the location where the gesture is drawn, type the following: [BUTTON1] = click mouse button 1 [BUTTON2] = click mouse button 2 [BUTTON3] = click mouse button 3 For example, to select an object and then open it to its default view, type the following: [BUTTON1][ENTER] Note: Each button action must have its own set of brackets. ═══ Sending Augmented Mouse Button Clicks ═══ You also can modify mouse button click actions using an augment key. Type the following: [augment-key[BUTTONX]] For example: [SHIFT[BUTTON1]] = Shift+click button 1 X = 1, 2, or 3 Note: Do not insert spaces between the brackets and BUTTONX. ═══ Delaying Keystrokes ═══ The SEND KEYSTROKES command sends mouse button clicks and keystrokes to a program considerably faster than a person can send them using a mouse or a keyboard. Programs that run in an OS/2 window session will not receive the keystrokes following a mouse button click operation unless there is a delay in the command between sending the mouse button click and the keystrokes that follow. This situation also can occur when keystrokes that cause the program to open and close windows are sent to a program. It might be necessary to insert a delay between the keystroke that causes the window to open and the keystroke that is intended for the opened window. To add a delay, add the DELAY parameter with an amount of time indicated in the parameter string: [DELAY X] where X is 1 to 50 1 will delay for 1/10 of a second 50 will delay for 5 seconds As an example, you could assign the Circle gesture to the following string, and then use this gesture to view mail in a mailbox program. [BUTTON1][DELAY 2][F11] This string performs a click of mouse button 1 (at the location where the gesture is drawn), delays the system for 2/10 of a second, and then sends the command associated with the F11 keystroke. ═══ Combining Keystrokes ═══ You can combine any of the previously described keystrokes using the SEND KEYSTROKES command. For example, if you want to assign the Circle gesture to add the text PENOS2 to the name of the object where the gesture is drawn, type the following in the Parameters field: [ALT[BUTTON1]]PENOS2]SPACE[ ═══ OPEN ═══ Parameters: None Enter this command name in the Command field. Note: This command works for Presentation Manager programs only. ═══ SELECT MENU BAR CHOICE ═══ Parameters: Type the name of the menu bar choice and then the pull-down menu choice. Use a comma to separate each choice. For example, if you want to select Save from the File pull-down menu, type the following: Command SELECT MENU BAR CHOICE Parameters File, Save If the menu choice text contains a comma or backslash (\), use a backslash (\) before the comma or backslash to indicate that the character following the backslash is part of the menu choice name. If you want to select the Options, choices choice from the Services pull-down menu, type the following: Command SELECT MENU BAR CHOICE Parameters Services, Options\, choices Note: This command works for Presentation Manager programs only. ═══ SELECT POPUP MENU CHOICE ═══ Same parameters as SELECT MENU BAR CHOICE. Note: This command works for Presentation Manager programs only. ═══ SELECT SYSTEM MENU CHOICE ═══ Same parameters as SELECT MENU BAR CHOICE. Note: This command works for Presentation Manager programs only. ═══ SHOW GESTURE ASSIGNMENTS ═══ Parameters: None Enter this command name in the Command field. ═══ NO ASSIGNMENT ═══ Parameters: None Enter this command name in the Command field. ═══ MINIMIZE or RESTORE ═══ Parameters: None Note: This command is not supported in a WIN-OS/2 session. Enter this command name in the Command field. ═══ MAXIMIZE or RESTORE ═══ Parameters: None Enter this command name in the Command field. Note: This command is not supported in a WIN-OS/2 session. Manager programs only. ═══ CLOSE WINDOW ═══ Parameters: None Enter this command name in the Command field. Note: This command works for Presentation Manager programs only. ═══ MINIMIZE WINDOW ═══ Parameters: None Enter this command name in the Command field. Note: This command is not supported in a WIN-OS/2 session. ═══ MAXIMIZE WINDOW ═══ Parameters: None Enter this command name in the Command field. Note: This command is not supported in a WIN-OS/2 session. ═══ SHOW WINDOW LIST ═══ Parameters: None Enter this command name in the Command field. ═══ Session Type ═══ The Session Type field indicates the name of the session (PM, OS/2 window, WIN-OS/2 window, and DOS window) that use the gesture assignments. This field is for information only. You cannot change this field. For program objects, this information is helpful because it indicates which sessionwide gesture assignments are inherited if you do not customize a gesture assignment in the program object. ═══ Parameters ═══ Use this field to enter optional command parameters for the command selected in the Commands field. Double-tap on the word Command for a complete list of the commands and parameters. ═══ Description ═══ The Description field contains a brief description of the command. If you prefer a different description, type it in the field. Although this field is optional, it is important to provide a description of the command. ═══ Changing Gesture Assignments ═══ You can view the gesture assignments for a program by drawing the Check Mark+Tap gesture on the active program window or tapping on the Gesture Assignments push button on the Pen Tool Bar. From the Gestures page, you can view the current gesture assignments, or customize the gesture assignments. If you want to override the system defaults set in the Customization object, do so using the Overrides page. o Customizing Gesture Assignments o Customizing Program-Specific Gesture Assignments o Overriding system settings ═══ Customizing Program Gesture Assignments ═══ Use the Gesture page of a program object to customize the gesture assignments for this program object. The gestures are displayed in a list. Scroll the list of gestures to view the entire list. To change a gesture assignment: 1. Tap on a gesture in the Gesture list. 2. Tap on Edit to change the command assigned to the gesture. If the Gesture page appears with an "Undetermined" session type and no gesture in the Gesture list, the information in the Path and file name field on the Program page is not filled in. After you add the path information, the Gesture page is available. Pen for OS/2 does not support using gestures in full-screen sessions. OS/2 and WIN-OS/2 program objects with full-screen session types include a Gesture page; however, the Gesture list is empty. To update the Gesture list, change to a window session type using the Session page. DOS program objects with full-screen session types have gestures in the list because these programs can be run in a DOS window session. When this occurs, gestures are supported. If the push buttons on the Gesture page appear dimmed and there are no gestures in the Gesture list, verify that the Gestures assignments enabled check box on the Overrides page is checked. When it is checked, the Gesture page is available. For a detailed explanation of each field, double-tap on one of the following: o Session type o Gesture o Edit o Backup o Restore ═══ Session Type ═══ The Session type field indicates the name of the current session (PM, OS/2 window, WIN-OS/2 window, and DOS window). This field is for information only. You cannot change this field. This information is helpful because it indicates which sessionwide gesture assignments are inherited if you do not customize a gesture assignment in the program object. If the Gesture page appears with an "Undetermined" session type and no gesture in the Gesture list, the information in the Path and file name field on the Program page is not filled in. After you add the path information, the Gesture page is available. Pen for OS/2 does not support using gestures in full-screen sessions. OS/2 and WIN-OS/2 program objects with full-screen session types include a Gesture page; however, the Gesture list is empty. To update the Gesture list, change to a window session type using the Session page. DOS program objects with full-screen session types have gestures in the list because these programs can be run in a DOS window session. When this occurs, gestures are supported. ═══ Gesture ═══ The Gesture field lists the current gestures and their descriptions. (Depending on your program, there might be predefined gesture assignments listed in addition to the default assignments.) The gray text color indicates that the gesture assignment is a sessionwide assignment. Black text color indicates that the assignment is a program-specific gesture assignment. Select a gesture from the list; then select Edit to change the assignment. If and there are no gestures in the Gesture list, verify that the Gestures assignments enabled check box on the Overrides page is checked. When it is checked, the Gesture page is available. ═══ Edit ═══ The Edit push button displays a window that allows you to edit the program-specific assignments. ═══ Backup ═══ Use the Backup push button to display a window where you can back up the gestures that have assignments for the particular program. The default file name is PROGRAM NAME.ASG. The default location is the working directory specified on the Program page in the settings notebook. If the directory is not indicated on that page, the file will reside in the path specified in the Path and file name field on the Program page. If neither field is filled in, the file will reside in the root directory. ═══ Restore ═══ Use the Restore push button to display a window where you restore the changed gesture assignments. The default location is the working directory specified on the Program page in the settings notebook. If the directory is not indicated on that page, the file will reside in the path specified in the Path and file name field on the Program page. If neither field is filled in, the file will reside in the root directory. ═══ Backup ═══ Once you have changed the gesture assignments, for program object settings, you can back up the gestures that have assignments for the particular program. The default file name is PROGRAM NAME.ASG. The default location is the working directory specified on the Program page in the settings notebook. If the directory is not indicated on that page, the file will reside in the path specified in the Path and file name field on the Program page. If neither field is filled in, the file will reside in the root directory. ═══ Restore ═══ Using this window, you can access and use saved gesture assignments. For example, you might want to use the gesture assignments file that you created for another program. For program objects, the default location is the working directory specified on the Program page in the settings notebook. If the directory is not indicated on that page, the file will reside in the path specified in the Path and file name field on the Program page. If neither field is filled in, the file will reside in the root directory. If you prefer, you can change the location by editing this field. ═══ Overriding Settings - Page 1 ═══ Use the Overrides page to override the systemwide settings for this program. Tap on an override check box to switch the selection state. For a detailed explanation of each override, double-tap on one of the following: o Pause time enabled o Restrict writing to o Gesture assignments enabled o Hide pointer o Undo o Default Note: If the Overrides page appears grayed out (unavailable), the information in the Path and file name on the Program page of the notebook is incorrect. Or, the session selected in the Session page is not supported by Pen for OS/2. After you supply the information or correct the session type, the Overrides page is available. ═══ Pen Time Enabled ═══ The Pause time enabled overrides are: Using the pen A check mark in this check box indicates that the system will use the Pause time before select setting from the Pen object. If you override this setting, you will not be able to draw gestures with a pen in this program. Using your finger A check mark in this check box indicates that the system will use the Pause time before select setting from the Touch object. If you override this setting, you will not be able to draw gestures with your finger in this program. Using the mouse A check mark in this check box indicates that the system will use the Pause time before select setting from the Mouse object. If you override this setting, you will not be able to draw gestures with a mouse in this program. ═══ Restrict Writing To ═══ This field is used to select gesture mode or text mode for the program. By default, neither mode is preselected, which means the system determines the most appropriate writing mode within the program. If you want to restrict your writing to either mode, select the appropriate check box. If both Gesture and Text modes are checked, the program is in mixed mode. ═══ Gesture Assignments Enabled ═══ A check mark in this check box indicates that the current gesture assignments for this program object are used. If you remove the check mark, the system will not issue the gesture assignment for the particular gesture. This override has the same effect as reassigning every gesture for this program to the command NO ASSIGNMENT. ═══ Hide Pointer ═══ This setting is disabled by default. A check mark in this check box indicates that the desktop pointer is removed from view when you lift your pen off the screen. ═══ Overrides - Page 2 ═══ Adjust these drawing settings to override the system defaults. For a detailed explanation of each override, double-tap on one of the following: o High frequency points o Drawing complexity ═══ High Frequency Points ═══ A check mark in this check box indicates that the active program receives the amount of drawing points resulting from pen movements that are indicated in the Drawing complexity setting. This setting improves the drawing quality in many drawing programs; however, it can slow the response time. ═══ Drawing Complexity ═══ If High frequency points is enabled, this slider arm allows you to adjust the amount of drawing points the program receives as a result of pen movements. This setting allows you to improve the drawing quality in many drawing programs; however, it can slow the response time. The minimum value is 40 points-per-second. The maximum value is 200 points-per-second. ═══ Writing with a Mouse ═══ If you want to use a mouse rather than a pen to write with, you must enable a setting in the Mouse object. Otherwise, the mouse movements will leave ink on the screen instead of performing the anticipated mouse operation. Once the setting is enabled, you can draw characters and gestures by pressing mouse button 1, moving the mouse to draw the character or gesture, and then releasing the mouse button. To enable the mouse for writing, place a check mark in the Pause time enabled check box. o To adjust the amount of time that the mouse pointer must remain motionless with mouse button 1 pressed before the system switches to mouse mode, move the slider arm. o To test the new setting, pause momentarily on the text in the test area. Wait for a beep, and then select the text. For a detailed explanation of each field, double-tap on one of the following: o Pause time before select o Test o Undo o Default ═══ Pause Time before Select ═══ Move this slider arm to adjust the amount of time that your mouse must pause (touch and remain motionless with mouse button 1 pressed) before you can select text or select a range of objects without the system attempting to recognize the stroke as a gesture. Try the new settings by pausing momentarily on the text in the test area. Wait for a beep, and then select the text to test the pause time setting. ═══ Test ═══ Use your mouse to try the pause settings. Try the new settings by pausing momentarily on the text in the Test area. Wait for a beep, and then select the text to test the pause time setting. If you are not satisfied with the pause time, adjust the Pause time before select setting. ═══ Customizing the Pause Beep Sound ═══ The Pause Beep page in the Sound object allows you customize the beep that sounds (pause beep) when the input mode is changed. Move the slider arm to adjust the tone of the beep heard when you pause with your pen. By default, the beep will sound. To disable the beep, remove the check mark next to the Pause beep check box. Test the settings in the Test area by touch down and pausing until the beep sounds. For a detailed explanation of each field, double-tap on one of the following: o Beep tone after pause o Pause beep o Test here o Undo o Default ═══ Beep Tone after Pause ═══ Move the slider arm to adjust the tone of the beep heard when you pause with your pen. Test the setting in the Test here area. Pause time is set using the Timing page of the Pen, Touch, and Mouse objects. ═══ Pause Beep ═══ Tap on the Pause beep check box to disable the beep that sounds when you pause with your pen. A check mark in this box indicates that a beep will sound. Test the setting in the Test here area. ═══ Test Here ═══ Test the settings by touching down and pausing momentarily in this area until the beep sounds. Adjust the tone of the beep using the Beep tone after pause slider arm. ═══ 9. Telepen ═══ Using Telepen, you and another person using a network, modem, or serial cable connection can communicate with handwritten notes and graphics. Both parties can view what is written in the Telepen window. Either person can annotate the content, insert text, and draw graphics that both can see. You can capture a partial screen of the desktop or one of your programs. Telepen includes a menu bar that allows you to create, copy, and send images. It also has a set of drawing tools in a tool bar, and a drawing attributes bar, which includes a color and line-width selection. Related information: o Using the tool bar o Using the attributes bar o Setting up communications o Connecting to another Telepen user o Creating Telepen images ═══ Setting Up Communications ═══ You can use Telepen to communicate over the network, via a serial cable connecting two computers, or over phone lines with a modem. (Modem communication has a slower response time.) Telepen (version 1.1) can communicate with a computer running the same version of Telepen or Telepen/DOS, but cannot communicate to a computer running a previous version of Telepen (version 1.0), unless network (NETBIOS) communication is selected. If you and another user are communicating between computers via a serial cable connection, both parties must set their systems to use the same baud rate. (Baud rate is a number representing the speed at which information travels over a communication line.) For modem communication, Telepen supports connections between two Hayes-compatible modems. Both modems should use the same, highest possible connection speed to communicate. Use the Local information choice in the Connections menu to indicate your system setup. Before you can communicate with other users, you must set up their connection information in your dialing directory. Tap on the Directory button, or tap on the Directory choice in the Connections menu to customize this information. Related Information: o Connecting to another Telepen user o Creating Telepen images ═══ Connecting to Another Telepen User ═══ Before you can communicate with another Telepen user, you must have your system in listen mode. To place the system in listen mode: 1. Tap on Connection. 2. Tap on Listen for partner; then select the connection type being used by the person you want to communicate with. Your system is now set up to listen for other Telepen users to connect to your system. To link to a system that is in listen mode: 1. Tap on the Directory button, or tap on Connection; then Directory. 2. Tap on the name of the user you want to call. 3. Tap on Connect. When your systems are connected, anything either of you draws or loads in the drawing area is seen on the other's screen. You both can annotate an existing drawing, erase all or a portion of the screen, and then start again. 4. When you have finished, tap on Connection; then Disconnect to remove the link. ═══ Creating Telepen Images ═══ When your systems are connected, you can communicate with text, freehand images, bit maps, JOT images, and screen captures. Drawing an Image To clear the drawing area and draw an image: 1. Tap on File; then New. (The screen background is the color selected from the attribute bar.) 2. Draw an image in the drawing area. If you are drawing the image, you can select a drawing tool from the tool bar and drawing attributes (such as color and stroke thickness) from the attribute bar. If you want to save the image to a bit map, do the following: 1. Tap on File; then Save drawing area. A window appears. 2. Type the file name in the Save filename field. 3. Tap on the directory in the Directory list where you want to save the file. 4. Tap on Ok. Using a Bit Map or JOT file If you want to use an existing drawing, do the following: 1. Tap on the Open drawing button, or tap on File; then Open drawing to display a list of directories that include bit map files. 2. Tap on a directory from the Directory list. 3. Type the name of the bit map file you want to open in the Open filename list, or select one from the File list. 4. Tap on Ok. Note: Remember, if you change the content of the drawing area (for example, by loading a bit map), you replace the current information in your partner's screen as well. Taking a Screen Capture To capture a portion of a selected PM window to the Telepen drawing area: 1. Tap on the Screen capture, or tap on Edit; then Screen capture. The Telepen window is minimized. A window appears. 2. Arrange the windows on the screen in a way that the portion you want to capture is in full view. 3. Tap on Capture. 4. Circle the image area to be captured with your pen. When you lift your pen from the surface, the ink circle is replaced with a marking rectangle. 5. Adjust the marking rectangle with your pen as needed. 6. Tap on Send to send the marked image to the Telepen drawing area. Telepen is restored to its original size and position. 7. Position and size the image in the drawing area with your pen as desired, and then double-tap to place the image in its current location. ═══ Using the Tool Bar ═══ The tool bar displays short-cut buttons for dialing another user, loading bit maps, and displaying help. It also includes buttons for you to use when drawing. Double-tap on each push button on the following tool bar for a brief description of its function. ═══ Using the Attribute Bar ═══ The attribute bar allows you to select drawing attributes, such as drawing color and line width. You can select a single, or double-line width, which is used to determine the thickness of a line. To select a line width, tap on the desired line width button from the bar. You also can select the foreground and background colors of the ink you want to use when drawing. The current color selections are displayed in the indicator boxes directly above the foreground and background selector buttons (F and B) To change the color, tap on the foreground or background selector button, and then tap on the color you want. ═══ File ═══ Use the choices on the File menu to create a new image, to open an existing one, or to save an image. ═══ New ═══ Use New to clear the drawing area to the current background color. ═══ Open Drawing ═══ Use Open drawing to display the bit map or JOT file you select in the drawing area. ═══ Save Drawing Area ═══ Use Save drawing area to store the bit map you are editing. After you save the bit map, it remains in the window so you can continue editing. ═══ Edit ═══ Use the choices on the Edit menu to mark, copy, erase, or paste selected areas of an image. ═══ Mark ═══ Use Mark to enter marking mode, which enables you to mark an image area with your pen. To mark an area: 1. Draw a circle around the area to be marked. 2. When the marking rectangle is displayed, adjust the size with your pen as needed. 3. Tap on Edit, and then tap on Cut to remove the marked area, or Copy to copy the marked area to the clipboard. Related information: Paste Copy Cut Screen capture ═══ Cut ═══ Use Cut to cut the marked area (if one exists) to the system clipboard. The marked area is replaced with the current background color. ═══ Copy ═══ Use Copy to duplicate a marked area in an image (if one exists) or to duplicate the entire drawing area to the clipboard. Related information: Paste Mark ═══ Paste ═══ Use Paste to move the contents of the clipboard into a marked area (if one exists). If no marked area exists, the contents are pasted starting in the top-left corner of the drawing area. Related information: Copy Mark ═══ Screen Capture ═══ Use Screen capture to capture a portion of a selected PM window to the Telepen drawing area. To capture a screen, do the following: 1. Tap on Screen capture. The Telepen window is minimized, and a capture button is placed on the desktop. 2. Make sure the window to be captured is in full view, and then tap the capture button. A window is displayed with the following push buttons: Capture, Send, and Cancel. Tap on the Capture push button. 3. Circle the image area to be captured with your pen. When you lift your pen from the surface, the ink circle is replaced with a marking rectangle. 4. Size the marking rectangle with your pen as desired. 5. Tap on the Send push button to send the marked image to the Telepen drawing area. Telepen is restored to its original size and position. 6. Position and size the image in the drawing area with your pen as desired, and then double-tap to place the image in its current location. ═══ Connection ═══ Use the choices on the Connection menu to connect to or disconnect from another Telepen user. ═══ Listen for Partner ═══ Use the choices in this menu o to place Telepen in listening mode, which allows another user to establish a Telepen session with your system, o to automatically start listening for connections upon system startup, o to switch between connection modes, or o to stop listening for connections. ═══ None ═══ If None is selected, Telepen stops listening for connections and the communications port or modem available for another use. ═══ NETBIOS ═══ If NETBIOS is selected and another NETBIOS user attempts to establish a Telepen session with you, the session is started. ═══ Direct (Null Modem) ═══ If Direct (null modem) is selected and another user attempts to establish a Telepen session with you via a serial cable, the session is started. ═══ Modem ═══ If Modem is selected and another user attempts to establish a Telepen session with you via a modem, the session is started. ═══ Auto-Listen ═══ If Auto-listen is selected, whenever Telepen is started, the program automatically starts in listening mode awaiting a connection. The last mode selected (NETBIOS, modem, or direct) is used. ═══ Directory ═══ Use Directory to display the Telepen Dialing Directory window. The dialing directory lists the Telepen users you can communicate with and their connection information. ═══ Local Information ═══ Use Local information to indicate your directory information. Include your network user identification, known as a nickname. A nickname is reqired. This field is case-sensitive; therefore, type the uppercase and lowercase letters (or mix of both) exactly as you want your nickname (for example, Craig versus CRAIG). In addition, indicate the type or types of communications set up your computer has. For example, your computer might use a token ring, modem, or serial cable connected to another computer to communicate. ═══ Disconnect ═══ Use Disconnect to remove the current communications link with another user. ═══ Send Draw Area ═══ Use Send draw area to send the contents of the current drawing area to another user. ═══ Beep Partner ═══ Use Beep partner to notify another person that you want to communicate using Telepen. ═══ Telepen General Help ═══ Using Telepen, you and another person using a network, modem, or serial cable connection can communicate with handwritten notes and graphics. Both parties can view what is written in the Telepen window. Either person can annotate the content, insert text, and draw graphics that both can see. You can capture a partial screen of the desktop or one of your programs. Telepen includes a menu bar that allows you to create, copy, and send images. It also has a set of drawing tools in a tool bar, and a drawing attributes bar, which includes a color and line-width selection. Related information: o Using the tool bar o Using the attributes bar o Setting up communications o Connecting to another Telepen user o Creating Telepen images ═══ Load a Drawing into Draw Area ═══ 1. Tap on a directory from the Directory list. 2. Type the name of the bit map file you want to open in the Open filename list, or select one from the File list. 3. Tap on OK. ═══ Telepen Dialing Directory ═══ The dialing directory lists the Telepen users you can communicate with and their connection information. To connect to a user, (assuming their system is in listen mode), tap on the user's name, and then tap on Connect. To create a new entry, tap on New. Following is a detailed explanation of each button: Connect Send a connect request to another user. New Add a new directory entry. The maximum number of records allowed in the Telepen dialing directory is 50. Edit Update connection information for another user; such as their nickname, name, connection type, or phone number. The phone number field is blank if the user does not use modem communications. Delete Remove a user from the dialing directory list. Quit Close the Telepen Dialing Directory window. ═══ Edit Dialing Directory ═══ This window displays the current directory information for the selected user. Make any changes to the information, and then tap on Save to update the information. For a detailed explanation of each field, double-tap on one of the following: o Name and nickname o Phone number o Connection type o Save o Cancel ═══ Name and Nickname ═══ The name fields identify the user in the dialing directory. The Nickname field indicates the user's network user identification. A nickname is required for NETBIOS communication. This field is case-sensitive; therefore, type the uppercase and lowercase letters (or mix of both) exactly as you want your nickname (for example, Craig versus CRAIG). ═══ Phone Number ═══ This field indicates the phone number of the modem connected to the user's computer. This field is blank if the user does not use modem communications. ═══ Connection Type ═══ Select one of the radio buttons to indicate the method the user uses to transfer data between computers. o NETBIOS (Network Basic Input/Output System) indicates communication across a local area network using a specific application programming interface. o Direct indicates communication via a serial cable connection between two computers. o Modem indicates communicating via a device that transmit data over phone lines. ═══ New Dialing Directory ═══ Update the fields in this window to set up connection information for a specific user in your dialing directory. Include the name, nickname, and connection method the user uses to transfer data between computers. When completed, tap on Save to include the user in your directory. For a detailed explanation of each field, double-tap on one of the following: o Name and nickname o Phone number o Connection type o Save o Cancel ═══ Local Information ═══ The local information fields provide your directory information, as well as your communications setup. Depending on the connection type used by those you communicate with, you might want to set up your system so that you can switch between direct (serial cable) communications and modem communications. 1. If the Name and Nickname fields are empty, type the appropriate information in the fields. Nicknames are case-sensitive; therefore, type the uppercase and lowercase letters (or mix of both) exactly as you want your nickname. 2. If you have two computers connected by a serial cable, describe how the connection is configured in the Direct (null modem) communications fields. If you have a modem, describe how the connection is configured in the Modem communications fields. 3. Tap on the Save push button. For a detailed explanation of each field, double-tap on one of the following: o Direct (null modem) communications o Modem communications o Save o Cancel ═══ Direct (Null Modem) Communications ═══ COM port Select the port (COM1, COM2, or COM3) that indicates where your serial cable is attached to your computer. Baud rate Select the number that represents the speed at which the information should travel to another computer. The receiving computer must be set to use the same baud rate. (The higher the number, the faster communication occurs.) ═══ Modem Communications ═══ COM port Select the port (COM1, COM2, or COM3) that indicates where your modem is attached to your computer. Baud rate Select the number that represents the speed at which information travels over a communication line. The receiving computer must be set to use the same baud rate. (The higher the number, the faster communication occurs.) Speaker on When this field is checked, the modem speaker is turned on prior to placing a call. Pulse dialing If this field is checked, the modem will dial with pulses instead of tones. Serial speed follows modem This field is applicable with an external modem only. If this field is checked, the modem transmits information at the same serial speed it receives information from the phone line. Otherwise, it sends the information at the default serial speed. Hardware handshake If this check box is checked, hardware handshaking is used. This means that data is transmitted using Request-to-Send/Clear-to-Send (RTS/CTS) modem quering, which ensures the receiving modem can receive the data. Initialization string Use this field to add commands to the command string your modem uses during startup. For example, if L3 is in this field, L3 is appended to the end of the default startup command. For information regarding modem commands, refer to the documentation that came with your modem. Phone prefix Use this field to include any digits that should be dialed before dialing the actual phone number. For example, to connect to an outside phone number within a business, you might need to dial a 9 prior to dialing the number. Adding the prefix here, alleviates having to place a 9 in every dialing directory entry. Set default Select this push button to return to the settings to those that were active when you installed the system. ═══ Save Button ═══ Select this button to any changes you make to this window. ═══ Save Draw Area to Bit Map ═══ 1. Type the file name in the Save as filename field. 2. Tap on the directory in which you want to save the file in the Directory list. 3. Tap on the OK push button. ═══ Dialing Directory ═══ Use this push button to display the Telepen Dialing Directory window, where you indicate the person that you want to communicate with using Telepen. ═══ Open Drawing ═══ Use this push button to load a selected drawing into the drawing area. ═══ Screen Capture ═══ Use this push button to invoke the screen capture function. To capture a screen, do the following: 1. Tap on the push button. The Telepen window is minimized. Make sure the window to be captured is in full view. 2. A window is displayed with the following push buttons: Capture Send, and Cancel. Tap on the Capture push button. 3. Circle the image area to be captured with your pen. When you lift your pen from the surface, the ink circle is replaced with a marking rectangle. 4. Size the marking rectangle with your pen as desired. 5. Tap on the Send push button to send the marked image to the Telepen drawing area. Telepen is restored to its original size and position. 6. Position and size the image in the drawing area with your pen as desired, and then double-tap to place the image in its current location. ═══ Help ═══ Use this push button to display a help window. ═══ Ellipse ═══ Use this button to draw an ellipse. If you select this button and then touch your pen on the drawing area, an outline of an ellipse enlarges or contracts as you drag the pen. To draw a solid ellipse, tap on the button before drawing the ellipse. The ellipse is filled using the foreground color of the ink. To draw a hollow ellipse, tap on the button before drawing the ellipse. ═══ Rectangle ═══ Use this button to draw a rectangle. If you select this button and then touch your pen on the drawing area, an outline of a rectangle enlarges or contracts as you drag the pen. To draw a solid rectangle, tap on the button before drawing the rectangle. The rectangle is filled using the foreground color of the ink. To draw a hollow rectangle, tap on the button before drawing the rectangle. ═══ Text ═══ Use this button to type text in the drawing area. The text is drawn using the foreground color of ink and the standard system font. ═══ Sketch ═══ Use this button to draw a sketch in the drawing area using the foreground color of the ink. ═══ Erase ═══ Use this button to erase sections of a bit map in the drawing area using the background color of the ink. ═══ Line ═══ Use this button to draw a straight line using the foreground color of the ink. ═══ Mark ═══ Use this button to enter marking mode, which enables you to mark an image area with your pen. To mark an area: 1. Draw a circle around the area to be marked. 2. When the marking rectangle is displayed, adjust the size with your pen as needed. 3. Tap on Edit, and then tap on Cut to remove the marked area, or Copy to copy the marked area to the clipboard. ═══ Help ═══ Use the choices on the Help menu to: o Display an index of references to the help topics for the program o Get general information about the program o Display a list and description of keys you can use o Find out how to get help for menu bar and menu choices, lists, entry fields, check boxes, radio buttons, push buttons, and spin buttons o Display the copyright information. ═══ Help Index ═══ Use Help index to display an alphabetic list of the help topics in the program. ═══ General Help ═══ Use General help to get general information about the program you are using. ═══ Using Help ═══ Use Using help to find out how to get help for menu bar and menu choices, pushbuttons, entry fields, and lists. You can also find out how to display any additional information that is available, which is indicated by special highlighting. ═══ Product Information ═══ Use Product information to display the ownership information for the program you are using.