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OS/2 Shareware BBS: 10 Tools
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programming.txt
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2002-12-21
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/* WarpMesaGL samples readme.txt */
How to build WarpMesaGL samples ?
--------------------------------------------------------
1. unzip examples
2. ren \TOOLKIT\H\gl \TOOLKIT\H\gl_old
3. run \Samples\makeAll.cmd
4. in case of problems look run single \Samples\makeOne.cmd SampleDirName
How to convert any OpenGL samples to WarpMesaGL samples ?
--------------------------------------------
Example: source file - MesaCVS\samples\line.c
build Warp OpenGL sample:
(a) copy line.c and tkmap.c to selected directory,
copy MAIN.C and basis.h from \Samples\OGL_SAMPLES
to the same directory:
Directory of G:\MESA\OS2_port\Samples\LINE
27.02.00 14:12 <DIR> 0 .
27.02.00 14:12 <DIR> 0 ..
13.02.00 2:33 391 0 basis.h
19.08.99 3:55 4266 0 line.c
13.02.00 2:32 1473 0 MAIN.C
19.08.99 3:55 1212 0 tkmap.c
27.02.00 16:43 77 0 makeitOGL.cmd
27.02.00 16:13 30 0 runit32.cmd
(b)
change in line.c name of main to mainint:
//int main(int argc, char **argv)
int maininit(int argc, char** argv)
(b1)
change includes
#include <GL/gl.h>
#include <GL/glu.h>
to
#include "basis.h"
(b2) delete, if there is
#include "aux.h"
and change all aux* functions to its glut analogs
(c1) to compile with from command line (makeitOGL.cmd):
icc -Ss -Ms line.c MAIN.C -B" /st:1000000 /nop OPENGL.lib GLUT.lib"
(c2)
to compile from VAC++ 3 WorkFrame rename tkmap.c to tkmap.h. and change
in line.c #include "tkmap.c" to #include "tkmap.c"
Deselect "Use Optlink linkage" in compiler options, set stack size to
1000000 and add OPENGL.lib GLUT.lib libraries
(c3) To run line.exe at some videodrivers & videmodes with 32bits per pixel
make runit32.cmd:
SET OGL_BIT_COUNT=32
line.exe
=====================================
build WarpMesaGL sample:
(a1) copy line.c and tkmap.c to selected directory,
(a2) copy MAIN.C,basis.h,GL_TEST.H,GL_TEST.RC,MesaGL.ico from \Samples
(not from \Samples\OGL_SAMPLES !) to the same directory;
(a3) copy MesaGL2.LIB and MesaGLUT.LIB to the same directory, or somewhere
at LIB enviroment path
(a4) copy MESA\OS2_port\GL directory to MESA\OS2_port\Samples\LINE or
adjust path to GL in basis.h
(a5) copy MesaGL2.DLL, MesaGLUT.dll to the same directory if you
have "." in your LIBPATH, or copy somewhere at LIBPATH
You will have something like that:
Directory of G:\EVGEN\MESA\OS2_port\Samples\LINE
19.01.00 11:57 <DIR> 0 gl
27.02.00 16:51 4302 0 line.c
27.02.00 17:00 1407 0 MAIN.C
19.08.99 3:55 1212 0 tkmap.c
27.02.00 16:22 385 0 basis.h
23.01.00 17:41 6375 0 GL_TEST.H
23.01.00 17:42 1011 176 GL_TEST.RC
16.02.99 14:24 3428 0 MesaGL.ico
28.02.00 10:56 34816 0 MesaGL2.LIB
28.02.00 10:58 3584 0 MesaGLUT.LIB
28.02.00 10:56 1023606 61 MesaGL2.DLL
28.02.00 10:58 62464 61 MesaGLUT.dll
17.06.97 1:18 63564 0 DIVE.DLL
27.02.00 16:13 30 0 runit.cmd
27.02.00 16:43 77 0 makeit.cmd
27.02.00 16:43 99 0 makeitMesa.cmd
(b) change in line.c name of main to mainint:
//int main(int argc, char **argv)
int maininit(int argc, char** argv)
(b1)
change includes
#include <GL/gl.h>
#include <GL/glu.h>
to
#include "basis.h"
(b2) delete, if there is
#include "aux.h"
and change all aux* functions to its glut analogs
(c1) to compile with from command line (makeitMesa.cmd):
icc -Ss line.c MAIN.C -B" /st:1000000 /nop MesaGL2.LIB MesaGLUT.LIB"
rc GL_TEST.RC line.exe
(c2)
to compile from VAC++ 3 WorkFrame rename tkmap.c to tkmap.h. and change
in line.c #include "tkmap.c" to #include "tkmap.c"
Set stack size to 200000, application type as "Window" and
add MesaGL2.LIB MesaGLUT.LIB libraries