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OS/2 Shareware BBS: 10 Tools
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10-Tools.zip
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ddkx86v5.zip
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DDKX86
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SRC
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DEV
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SCREENDD
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MAKEFILE
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Text File
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1995-04-14
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6KB
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170 lines
#******************************************************************************
# Makefile for the screendd directory
#
# SCCSID = @(#)makefile 6.2 91/06/02
#
# IBM/Microsoft Confidential
#
# Copyright (c) IBM Corporation 1987, 1989
# Copyright (c) Microsoft Corporation 1987, 1989
#
# All Rights Reserved
#
# 09/10/94 @V2.2TSU00 96178 Add module versioning-ID to base v executables
#
#******************************************************************************
#******************************************************************************
# Dot directive definition area (usually just suffixes)
#******************************************************************************
.SUFFIXES:
.SUFFIXES: .asm .def .exe .lnk .lst .obj .ob2
#******************************************************************************
# Environment Setup for the component(s).
#******************************************************************************
#
# Conditional Setup Area and User Defines Macros
#
#
# Compiler Location w/ includes, libs and tools
#
H=..\..\..\h
INC=..\..\..\inc
LIB=..\..\..\lib
TOOLSPATH=..\..\..\tools
AINC= -I. -I$(INC) -I..\..\..\src\dos\dosinc
#
# Since the compiler/linker and other tools use environment
# variables ( INCLUDE, LIB, etc ) in order to get the location of files,
# the following line will check the environment for the LIFE of the
# makefile and will be specific to this set of instructions. All MAKEFILES
# are requested to use this format to insure that they are using the correct
# level of files and tools.
#
!if [set INCLUDE=$(H);$(INC)] || [set LIB=$(LIB)] || [set PATH=$(TOOLSPATH)]
!endif
#
#
# Compiler/tools Macros
#
CC= cl
ASM= masm
LINK= link
#
# Compiler and Linker Options
#
AFLAGS= -Mx -t -Z
LFLAGS= /noe /map /noi /nod
#******************************************************************************
# Set up Macros that will contain all the different dependencies for the
# executables and dlls etc. that are generated.
#******************************************************************************
#******************************************************************************
# Setup the inference rules for compiling and assembling source code to
# object code.
#******************************************************************************
.asm.obj:
$(ASM) $(AFLAGS) $(AINC) $*.asm,$@;
.asm.ob2:
$(ASM) $(AFLAGS) $(AINC) -DFAMILY2 $*.asm,$@;
.asm.lst:
$(ASM) -l -n $(AFLAGS) $(AINC) $*.asm;
#******************************************************************************
# Target Information
#******************************************************************************
#
# This is a very important step. The following small amount of code MUST
# NOT be removed from the program. The following directive will do
# dependency checking every time this component is built UNLESS the
# following is performed:
# A specific tag is used -- ie. all
#
# This allows the developer as well as the B & I group to perform incremental
# build with a degree of accuracy that has not been used before.
# There are some instances where certain types of INCLUDE files must be
# created first. This type of format will allow the developer to require
# that file to be created first. In order to achive that, all that has to
# be done is to make the DEPEND.MAK tag have your required target. Below is
# an example:
#
# depend.mak: { your file(s) } dephold
#
# Please DON'T remove the following line
#
!include "$(H)\version.mak" #@V2.2TSU00
#******************************************************************************
# Should be the default tag for all general processing
#******************************************************************************
all: screen01.sys screen02.sys
list: screen01.lst screen02.lst
#******************************************************************************
# Specific Description Block Information
#******************************************************************************
# This section would only be for specific direction as to how to create
# unique elements that are necessary to the build process. This could
# be compiling or assembling, creation of DEF files and other unique
# files.
# If all compiler and assembly rules are the same, use an inference rule to
# perform the compilation.
#
screen01.sys: screen01.obj svgarout.obj svgabank.obj svgaid.obj\
screen01.lnk screen01.def
$(LINK) $(LFLAGS) @screen01.lnk;
mapsym screen01
screen02.sys: screen02.obj svgarout.ob2 svgabank.obj svgaid.obj\
screen02.lnk screen02.def
$(LINK) $(LFLAGS) @screen02.lnk;
mapsym screen02
screen01.lnk: makefile
@ECHO screen01.obj svgabank.obj svgarout.obj svgaid.obj > $@
@ECHO screen01.sys >> $@
@ECHO screen01.map $(LFLAGS) ,, >> $@
@ECHO screen01.def >> $@
screen01.def: makefile
@ECHO LIBRARY DRIVER > $@
@ECHO PROTMODE >> $@
@ECHO DESCRIPTION '$(FILEVER) Video Physical Driver'>>$@ ;@V2.2TSU00
@ECHO IMPORTS >> $@
@ECHO DOSIODELAYCNT=DOSCALLS.427 >> $@
screen02.lnk: makefile
@ECHO screen02.obj svgabank.obj svgarout.ob2 svgaid.obj > $@
@ECHO screen02.sys >> $@
@ECHO screen02.map $(LFLAGS) ,, >> $@
@ECHO screen02.def >> $@
screen02.def: makefile
@ECHO LIBRARY DRIVER > $@
@ECHO PROTMODE >> $@
@ECHO DESCRIPTION '$(FILEVER) Video Physical Driver'>>$@ ;@V2.2TSU00
@ECHO IMPORTS >> $@
@ECHO DOSIODELAYCNT=DOSCALLS.427 >> $@
#******************************************************************************