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Note: infant2 no longer has any Doom files. The Doom archive has
temporarily moved to ftp.orst.edu until a more permanent home can be found.
The directory on this temporary site is still pub/doom.
Q: How do I make a PWAD (new level) file?
To create new levels for Doom, you need a Doom level editor. There are
several different editors, each with varying styles of user interface, etc.
Some are DOS based editors, others are Windows based.
ID has requested that people do not write editors that can modify the
Shareware version of Doom. Also, it is almost universal practice that level
designers using the editors always put something in their level, such as a
texture, monster or weapon, which is not in the Shareware WAD file. This
ensures that such levels cannot be played on Shareware Doom. Hence, in
general, 99.9% of new levels will only work with the registered version of
Doom. People who make the 0.1% are dorks. :) Also, people are beginning to
recommend that new levels are set to be in Episode 2 or 3, as this will
help prevent its use with Shareware Doom. I understand that add-on levels
won't work by default with Shareware Doom v1.666.
Probably the most popular editors at the moment are:
Deu DOS based Freeware.
DOOMED Windows based Shareware. Registration asked for.
DoomCAD Windows based. Shareware, but is completely uncrippled.
DMAPED DOS based. No idea.
I'm not sure about the others, but the latest version of Deu is 5.21.
There _are_ other editors besides these, btw. This is by no means a
complete list. I must confess I'm a little out of date on the plethora of
editors now available. :)
Some editors are harder to use than others, some have more facilities than
others, and so on. I recommend just trying them all out to see which one
you find easiest to use. There's no point asking which one is best: if you
use one partciular editor for long you will become very proficient at using
it. Just try them out. Some people use more than one editor in order to 'get
the best of both worlds', as it were. To each his/her own.
Ftp sites to obtain the editors from:
ftp.orst.edu:/pub/gaming/doom
ftp.luth.se:/pub/doom (Europe. A nice fast Swedish site)
ftp.uni-erlangen.de (Europe)
/pub/pc/msdos/games/ID/doom-stuff
Read some past posts on rec.games.computer.doom.editing and you will see
much discussion about these editors, mostly the first three in that list.
Also, please post non-trivial editing-related questions to
rec.games.computer.doom.editing and not rec.games.computer.doom.help.
All the editors come with help documents on how to get going, some more so
than others. Deu now has quite a lot of help stuff written for it. DOOMED's
help is in the form of an on-line help system. I have several help tutorials
for using DEU for beginners.
It is absolutely VITAL that you read help texts thoroughly, and also if you
encounter problems and/or editing difficulties, before you post questions to
r.g.c.d.editing or r.g.c.d.help about them; many common questions are
answered on r.g.c.d.editing by such knowledgable editing experts as Tom Neff
(look out for his posts. They have a plethora of useful info on DEU and
editing in general. In fact, Tom Neff has now produced an editing FAQ and
I have this available as a help file too).
Bye! :)
Ian.
The Doom Help Service (DHS).
email address: mapleson@cee.hw.ac.uk
WWW addresses:
Home page: http://www.cee.hw.ac.uk/~mapleson
DHS: http://www.cee.hw.ac.uk/~mapleson/doom/doom.html
Ian C. R. Mapleson BSc,
Department of Computer Science and Electrical Engineering,
Heriot Watt University,
Riccarton Campus,
Edinburgh,
Scotland,
United Kingdom.