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How To FTP Shareware Doom
^^^^^^^^^^^^^^^^^^^^^^^^^
9th Edition 29/Nov/94
^^^^^^^^^^^^^^^^^^^^^
Please read ALL of this file before attempting to get the game, to make
sure you understand what to do.
One easy way to get Shareware Doom is from an ftp site.
Many sites have the shareware version, which is the whole of episode 1 from
the registered version (the full game has a further two episodes but you
will NOT be able to find this on ftp sites for obvious reasons! :D). Sites
will usually also have the patch file to update the shareware v1.1 to
shareware v1.2 and also a patch to upgrade v1.2 to v1.666).
Before I describe how to ftp the game, here is a list of ftp sites to
choose from:
The main Doom site. Has LOADS of Doom stuff. New levels, editors, sounds,
music, graphics, PWADs (new levels), text files, you name it! Note that most
these add-ons cannot be used with Shareware Doom.
ftp.orst.edu:/pub/doom
Others (various 'mirrors' of the above site):
ftp.iglou.com [192.107.41.3] /doom Kentucky
ftp.uni-erlangen.de (Germany, Europe)
Old ocf mirror directory is in /pub/pc/msdos/games/ID/ocf
/pub/pc/msdos/games/ID/doom-stuff is now a mirror of infant2
ftp.luth.se (Sweden, Europe)
Look in pub/doom (very fast transfer rates if you're
close. I've had 100K/sec here in UK
from this site. Averages about 25K/sec).
ftp.cdrom.com [192.216.222.5] /pub/doom California
nctuccca.edu.tw [140.111.1.10] /PC/games/DOOM Taiwan
ftp.sun.ac.za [146.232.212.21] /pub/msdos/doom South Africa
(updated weekly?)
ftp.demon.co.uk:/pub/ibmpc/games/id for the 1.666 patch files.
Here are instructions for getting the shareware game, version 1.666...
Step 1: Ftp to an appropriate site.
As an example, I did this (I'm using Unix, incidentally. PC users might
use an ftp program from Windows or something like that, I don't know):
ftp ftp.luth.se
At the prompt for your name, enter 'ftp' (minus the quotes). If 'ftp' gives
an error, enter 'anonymous' instead.
As a password, enter your full email address; i.e. you'd enter:
<name>@<address>
e.g. I entered:
mapleson@cee.hw.ac.uk
Actually, I could have abbreviated this to just:
mapleson@
since most ftp sites 'fill in' the rest automatically.
Type the password carefully as it won't be echoed to the screen.
Step 2: Goto the appropriate directory.
On this particular site, enter:
cd pub/doom/id
followed by:
dir
(on some sites you might have to enter 'ls -l' though this is not common.
I'd include the -l to see how big the files are)
Amongst other files, you'll see the following on this site:
-r--r--r-- 1 31 20 165 Sep 6 03:01 dm1666.txt
-r--r--r-- 1 31 20 770394 Sep 6 02:23 dm1666rp.zip
-r--r--r-- 1 31 20 650746 Sep 6 03:00 dm1666sp.zip
-r--r--r-- 1 31 20 2442984 Sep 6 02:59 dm1666sw.zip
-r--r--r-- 1 31 20 450819 Feb 18 1994 dm1_2rpt.zip
-r--r--r-- 1 31 20 388592 Feb 18 1994 dm1_2spt.zip
-r--r--r-- 1 31 20 1452872 Feb 18 1994 doom1_2a.zip
-r--r--r-- 1 31 20 802709 Feb 18 1994 doom1_2b.zip
The file doom1666sw.zip is the shareware version in zip (compressed) form.
The file dm1666.txt is a text description of the game (I think! I haven't
checked this since v1.2; the old version just has a short game description.
The Doom FAQ v5.8 has a much better description of the game).
Further, in the above file list, the file dm1666sp.zip is a patch file
that will update shareware v1.2 to shareware v1.666. You can get this
instead if it's more convenient. Most sites will have most, or all, of the
files shown above.
Step 3: Use binary mode.
Before you can get the file(s), you have to switch to binary mode, otherwise
any files you get will be useless. So enter this:
bin
Or, if that gives an error (very unlikely), enter this:
image
You'll get a message saying 'Switched to type: binary', or something
similar ('Switched to type I, binary.', is a common message).
4. Next, enter this:
hash
This will make '#' symbols appear during the ftp process, enabling
you to see how the transfer is getting on. Each '#' represents a
certian number of bytes transfered. It varies from 1024 to 8000
upwards. Incidentally, if you can use the ncftp program, that program
actually tells you what percentage of the transfer has been completed
so far, which is more informative than # symbols. I, however, can only
use ordinary ftp. Users of Mosaic or Netscape (or any other World Wide Web
browser) will find such programs also give a good indication of how the ftp
transfer is going.
It isn't necessary to enter hash for the ftp to work, but I always do
because I find the feedback useful.
Now enter this to get the big Doom file:
get dm1666sw.zip
followed (after a possibly hefty wait!) by:
quit
to exit ftp.
Actually, a safer way to exit ftp is to enter 'close' before entering
'quit', but (so far) leaving out the 'close' has caused me no problems.
Of course, you might find you can't get onto a site because too many
other people are on it. If this happens, use a different site or try
later on.
Also, you can keep an eye on how the ftp is going by repeatedly listing the
file that's getting created as you wait (assuming you can do more than one
thing at once, using some kind of windowing system. I use XWindows on a Sun
Sparc 10, so this is easy). Comparing this to how big the file will
eventually be gives you some idea of how long it's going to take. If it's
gonna take *hours*, kill the process off (if you can! Easy on Unix) and try
a different site. Try to use a site that's closest to you and don't forget
that the early hours of the morning (say, 3am to 8am, local time of the
site) will be the best time to transfer stuff.
How long the file(s) takes to transfer will vary greatly from site to site,
from 30 to 40 seconds to as much as an hour.
The example site I used here is usually pretty fast (peaks at 100K/sec
where I am in Edinburgh); however, in this case, I downloaded the file in
mid evening so it took just under 14 minutes (the fastest I've had from this
site for this file is 37 seconds). Unfortunately, modem users are going to
get MUCH slower rates. If you're in the UK, download at cheap rate times! :D
But most of all, always try and use a site that's closest to you; that is,
if a mirror of ftp.orst.edu is closer to you then use that, not the
ftp.orst.edu site.
The file you get is a 'zip' file which means it has been compressed. You
need an unzipping program to extract the original file(s).
UNIX users should have a system command called 'unzip', so enter:
unzip dm1666sw.zip
PC users need something like PKUNZIP v2.04g, in which case you'd enter:
pkunzip dm1666sw.zip
A few words on unzipping files: make sure, if you're using PKUNZIP, that you
have version 2.04g just to be on the safe side. If you do not have this, I
can send it to you if you have a uudecoding program, or you can ftp PKUNZIP.
Where to get uuencode and pkunzip by ftp:
uuencode: from oak.oakland.edu in the directory /pub/msdos/decode
the file name is uuexe525.zip
(this is a zip file. To unzip it, you'll need something like
pkunzip, which is available from the same site...)
pkunzip: Version 2.04g is available from oak.oakland.edu in the directory
/pub/msdos/zip and the file name is pkz204g.exe (this is a self-
extracting archive. Run the program and the various pk utilities
will be extracted for you automatically).
I got the following from unzipping the file (it took about 10 seconds, so no
worries about hanging around for ages. At least not on a Sun 10 :)
Inflating: doom1666.2
Inflating: deice.exe
Inflating: doom1666.dat
Inflating: install.bat
Inflating: doom1666.1
Inflating: file_id.diz
Inflating: sysop.doc
Inflating: vendor.doc
Thus, entering 'ls' (I'm using Unix; pc users use dir of course) gave:
deice.exe
doom1666.1
doom1666.dat
install.bat
vendor.doc
dm1666sw.zip
doom1666.2
file_id.diz
sysop.doc
You can now delete the dm1666sw.zip file if you want.
If you don't already have the files on your pc, you will need to transfer
them to floppies and get them there. You'll need two high density floppy
disks. Say they're called Disk 1 and Disk 2.
Place the file 'doom1666.2' on Disk 2 (Disk TWO). Place all the remaining
files on Disk 1 (though to actually play the game I doubt you'll need
sysop.doc and vendor.doc. Correct me if I'm wrong).
Insert Disk 1, select drive A, and enter:
install
The game will then install itself.
The two disks take about two and a half minutes to load from the two floppy
disks. After this is finished, you will be asked to re-insert Disk 1 and
press RETURN (by the way, if you can afford the hard drive space, you can
install the game direct from having the files on your hard drive, in a
directory call INSTALL or something, which is MUCH faster! Just copy them
over and enter install from there).
Having pressed RETURN, it will ask you what drive you want to decompress the
game to. Just press the letter that corresponds to the drive you want.
Then, you are asked for the directory to install into (usually in the form
<drive>:\DOOMSW). Again, just press RETURN (unless you want to alter the
directory specification to \games\doomsw or something).
After pressing RETURN, the game will 'DE-ICE' - that is, it will decompress
itself onto the drive. This process only takes 20 seconds on a 486/66, but
it'll probably take somewhat longer (maybe a minute or two) on something
like a 386/40. Depends on your processor and drive type. What I _can_ say is
that about 4 lines of dots appear (you'll know what I mean by that when you
see it). The speed at which the dots are displayed should then give you some
idea as to how long it's going to take to DEICE. Shouldn't take long...
When it's finished, the game will automatically run the Doom setup program:
Select your sound card settings (if wanted/possible), re-configure the
controls if necessary or desired, etc. Then select the 'Save settings and
run Doom' option.
And that's it! Note: make sure that if you reconfigure the mouse or keyboard
controls, you must press F10 to accept the new setup, and _not_ RETURN!
This setup program can be run any time from DOS by entering 'setup' from
your Doom directory, by the way.
Doom runs best on a 'clean' system, i.e. make sure you have nothing
unnecessary running in memory, sych as EMM. If you have DOS 6.2 or higher,
hold down Shift during boot-up. Alternatively, create special autoexec.bat
and config.sys files that have the barest minimum of essentials for playing
Doom (sound card commands, etc).
The biggest improvment you can get in speed in Doom (after selecting low
res mode and/or reducing screen size) is to upgrade from 4 meg to 8 meg of
RAM. If the game is slow, try reducing screen size and use low res mode.
NOTE! Read the README file in the Doom directory! It has LOTS of useful
info and trouble-shooting answers.
Have fun! :)
Ian.
PS. Some of you may try Nightmare mode first. Remember: only the iddt and
idclev cheats work in Nightmare mode, so don't complain when you find you
can't get god mode, max ammo, etc. In case you have NO idea what I'm talking
about, here is a small cheat summary (for full details, ask me for the
cheats file - if I haven't already sent it to you. The cheats work by just
typing them at anytime during normal play):
iddqd - Gode mode.
idkfa - Gets you max ammo, health, colour keys, etc.
idfa - As idkfa, but no keys.
idspispopd - No clipping (walk through walls). The equivalent code in
Doom II is 'idclip'.
idbehold - Power up (followed by one of S, V, I, R, A or L).
idclev - Warp to episode/level (press two digit keys after typing).
idmypos - Display co-ordinates in hexadecimal notation.
idchoppers - Gives you the chainsaw.
iddt - Toggle map detail (can only be used whilst in Map Mode).
)*-------------------------------------------------------------------------
This help brought to you by:
The Doom Help Service (DHS).
email to: mapleson@cee.hw.ac.uk
Co-ordinator of rec.games.computer.doom.help.
WWW addresses:
Home page: http://www.cee.hw.ac.uk/~mapleson/
DHS: http://www.cee.hw.ac.uk/~mapleson/doom/doom.html
Ian C. R. Mapleson BSc,
Department of Computer Science and Electrical Engineering,
Heriot Watt University,
Riccarton,
Edinburgh,
Scotland,
United Kingdom.