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- '''OpenGL extension SUN.mesh_array
-
- Overview (from the spec)
-
-
- This extension defines a new mesh primitive.
- The primitive can only be used with vertex arrays and cannot be used in
- immediate mode. The application must arrange the vertices in row major format.
- For example if a quad mesh is 4 vertices wide the, vertices in the first
- row are the first 4 vertices and vertices in the second row are vertices 5
- through 8.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/SUN/mesh_array.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_SUN_mesh_array'
- GL_QUAD_MESH_SUN = constant.Constant( 'GL_QUAD_MESH_SUN', 0x8614 )
- GL_TRIANGLE_MESH_SUN = constant.Constant( 'GL_TRIANGLE_MESH_SUN', 0x8615 )
- glDrawMeshArraysSUN = platform.createExtensionFunction(
- 'glDrawMeshArraysSUN', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLint, constants.GLsizei, constants.GLsizei,),
- doc = 'glDrawMeshArraysSUN( GLenum(mode), GLint(first), GLsizei(count), GLsizei(width) ) -> None',
- argNames = ('mode', 'first', 'count', 'width',),
- )
-
-
- def glInitMeshArraySUN():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-