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- '''OpenGL extension ARB.depth_texture
-
- Overview (from the spec)
-
- This is a clarification of the GL_SGIX_depth_texture extension. The
- original overview follows:
-
- This extension defines a new depth texture format. An important
- application of depth texture images is shadow casting, but separating
- this from the shadow extension allows for the potential use of depth
- textures in other applications such as image-based rendering or
- displacement mapping. This extension does not define new depth-texture
- environment functions, such as filtering or applying the depth values
- computed from a texture but leaves this to other extensions, such as
- the shadow extension.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/ARB/depth_texture.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_ARB_depth_texture'
- GL_DEPTH_COMPONENT16_ARB = constant.Constant( 'GL_DEPTH_COMPONENT16_ARB', 0x81A5 )
- GL_DEPTH_COMPONENT24_ARB = constant.Constant( 'GL_DEPTH_COMPONENT24_ARB', 0x81A6 )
- GL_DEPTH_COMPONENT32_ARB = constant.Constant( 'GL_DEPTH_COMPONENT32_ARB', 0x81A7 )
- GL_TEXTURE_DEPTH_SIZE_ARB = constant.Constant( 'GL_TEXTURE_DEPTH_SIZE_ARB', 0x884A )
- GL_DEPTH_TEXTURE_MODE_ARB = constant.Constant( 'GL_DEPTH_TEXTURE_MODE_ARB', 0x884B )
-
-
- def glInitDepthTextureARB():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-