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- #ifndef K3DSDK_SHADER_RI_H
- #define K3DSDK_SHADER_RI_H
-
- // K-3D
- // Copyright (c) 1995-2008, Timothy M. Shead
- //
- // Contact: tshead@k-3d.com
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public
- // License as published by the Free Software Foundation; either
- // version 2 of the License, or (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // General Public License for more details.
- //
- // You should have received a copy of the GNU General Public
- // License along with this program; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- /** \file
- \author Tim Shead (tshead@k-3d.com)
- */
-
- #include "node.h"
- #include "node_change_signal.h"
- #include "sl.h"
- #include "types_ri.h"
- #include "user_property_changed_signal.h"
-
- namespace k3d
- {
-
- namespace ri
- {
-
- class render_state;
-
- /////////////////////////////////////////////////////////////////////////////
- // shader
-
- /// Abstract base class that provides most of the boilerplate for a RenderMan shader instance
- class shader :
- public node,
- public node_change_signal<shader>
- {
- typedef node base;
-
- public:
- void load(xml::element& Element, const ipersistent::load_context& Context);
-
- protected:
- shader(iplugin_factory& Factory, idocument& Document, const sl::shader::type_t ShaderType);
- virtual ~shader();
-
- const path shader_path();
- const std::string shader_name();
- parameter_list shader_arguments(const render_state& State);
-
- private:
- void on_shader_changed(iunknown*);
- void delete_arguments();
- void load_metafile();
- void create_arguments();
-
- const sl::shader::type_t m_shader_type;
- k3d_data(filesystem::path, immutable_name, explicit_change_signal, with_undo, local_storage, no_constraint, path_property, path_serialization) m_shader_path;
- k3d_data(sl::shader, no_name, no_signal, with_undo, local_storage, no_constraint, no_property, no_serialization) m_shader;
-
- sigc::connection m_shader_connection;
-
- user_property_changed_signal m_user_property_changed_signal;
- };
-
- } // namespace ri
-
- } // namespace k3d
-
- #endif // !K3DSDK_SHADER_RI_H
-
-