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Text File  |  1998-07-21  |  5KB  |  90 lines

  1. #------------------------------------------------------------------------------
  2. # include generic camera controls
  3. exec( "_defCamera.cs" );
  4.  
  5.  
  6. #------------------------------------------------------------------------------
  7. newActionMap( Herc );
  8. bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
  9. bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
  10. bindAction( joystick, xpov, TO, IDACTION_LOOK_X, center );
  11. bindAction( joystick, ypov, TO, IDACTION_LOOK_Y, center );
  12. bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1.0 );
  13. bindAction( joystick, break,button0, TO, IDACTION_FIRE, 0.0 );
  14. bindAction( joystick, make, button1, TO, IDACTION_TARGET_SELECTED );
  15. bindAction( joystick, make, button2, TO, IDACTION_WEAPON_MODE_SELECT );
  16. bindAction( joystick, make, button3, TO, IDACTION_SHIELD_TRACK );
  17. bindAction( joystick, make, button4, TO, IDACTION_WEAPON_ADJ, -1.0 );
  18. bindAction( joystick, make, button5, TO, IDACTION_WEAPON_ADJ, "+1.0" );
  19. bindAction( joystick, make, button6, TO, IDACTION_SHIELD_FOCUS_ADJ, "+1.0" );
  20. bindAction( joystick, break, button6, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.0 );
  21. bindAction( joystick, make, button7, TO, IDACTION_SHIELD_FOCUS_ADJ, -1.0 );
  22. bindAction( joystick, break, button7, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.0 );
  23.  
  24. bindAction( keyboard, make, 1, TO, IDACTION_WEAPON_SELECT, 0.0 );
  25. bindAction( keyboard, make, 2, TO, IDACTION_WEAPON_SELECT, 1.0 );
  26. bindAction( keyboard, make, 3, TO, IDACTION_WEAPON_SELECT, 2.0 );
  27. bindAction( keyboard, make, 4, TO, IDACTION_WEAPON_SELECT, 3.0 );
  28. bindAction( keyboard, make, 7, TO, IDACTION_WEAPON_SELECT, 7.0 );
  29. bindAction( keyboard, make, w, TO, IDACTION_WEAPON_ADJ, "+1.0" );
  30. bindAction( keyboard, make, alt, w, TO, IDACTION_WEAPON_ADJ, -1.0 );
  31. bindAction( keyboard, make, l, TO, IDACTION_WEAPON_MODE_SELECT );
  32.  
  33. bindAction( mouse0, xaxis, TO, IDACTION_LOOK_X, scale, 0.6 );
  34. bindAction( mouse0, yaxis, TO, IDACTION_LOOK_Y, scale, 0.6 );
  35. bindAction( mouse0, make, button0, TO, IDACTION_FIRE, 1.0 );
  36. bindAction( mouse0, break, button0, TO, IDACTION_FIRE, 0.0 );
  37. bindAction( mouse0, make, button1, TO, IDACTION_TARGET_SELECTED );
  38.  
  39. bindAction( keyboard, make, up, TO, IDACTION_SPEED, "+1.0" );
  40. bindAction( keyboard, break, up, TO, IDACTION_SPEED, 0.0 );
  41. bindAction( keyboard, make, down, TO, IDACTION_SPEED, -1.0 );
  42. bindAction( keyboard, break, down, TO, IDACTION_SPEED, 0.0 );
  43. bindAction( keyboard, make, left, TO, IDACTION_YAW, "+1.0" );
  44. bindAction( keyboard, break, left, TO, IDACTION_YAW, 0.0 );
  45. bindAction( keyboard, make, right, TO, IDACTION_YAW, -1.0 );
  46. bindAction( keyboard, break, right, TO, IDACTION_YAW, 0.0 );
  47. bindAction( keyboard, make, c, TO, IDACTION_CAMOUFLAGE );
  48. bindAction( keyboard, make, p, TO, IDACTION_REACTOR );
  49. bindAction( keyboard, make, s, TO, IDACTION_CROUCH, 1.0 );
  50. bindAction( keyboard, break, s, TO, IDACTION_CROUCH, 0.0 );
  51.  
  52. bindAction( keyboard, make, space, TO, IDACTION_FIRE, 1.0 );
  53. bindAction( keyboard, break, space, TO, IDACTION_FIRE, 0.0 );
  54.                
  55. bindAction( keyboard, make, o, TO, IDACTION_USE_PROJECTILE_CAM );
  56. bindAction( keyboard, make, numpad0, TO, IDACTION_SHIELD, 0.0 );
  57. bindAction( keyboard, make, t, TO, IDACTION_SHIELD_TRACK );
  58.  
  59. bindAction( keyboard, make, delete, TO, IDACTION_SHIELD_ROTATION_ADJ, 0.125 );
  60. bindAction( keyboard, make, next, TO, IDACTION_SHIELD_ROTATION_ADJ, -0.125 );
  61.  
  62. bindAction( keyboard, make, numpad8, TO, IDACTION_SPEED, "+1.0" );
  63. bindAction( keyboard, break, numpad8, TO, IDACTION_SPEED, 0.0 );
  64. bindAction( keyboard, make, numpad7, TO, IDACTION_SHIELD_ROTATION_ADJ, "+0.125" );
  65. bindAction( keyboard, make, numpad9, TO, IDACTION_SHIELD_ROTATION_ADJ, -0.125 );
  66. bindAction( keyboard, make, numpad4, TO, IDACTION_YAW, "+1.0" );
  67. bindAction( keyboard, break, numpad4, TO, IDACTION_YAW, 0.0 );
  68. bindAction( keyboard, make, numpad2, TO, IDACTION_SPEED, -1.0 );
  69. bindAction( keyboard, break, numpad2, TO, IDACTION_SPEED, 0.0 );
  70. bindAction( keyboard, make, numpad6, TO, IDACTION_YAW, -1.0 );
  71. bindAction( keyboard, break, numpad6, TO, IDACTION_YAW, 0.0 );
  72. bindAction( keyboard, make, numpad0, TO, IDACTION_SHIELD );
  73. bindAction( keyboard, make, numpad1, TO, IDACTION_SHIELD_FOCUS_ADJ, -0.125 );
  74. bindAction( keyboard, make, numpad3, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.125 );
  75. bindAction( keyboard, make, numpad5, TO, IDACTION_STOP );
  76. bindAction( keyboard, make, "numpad-", TO, IDACTION_SPEED, -1.0 );
  77. bindAction( keyboard, break,"numpad-", TO, IDACTION_SPEED, 0.0 );
  78. bindAction( keyboard, make, "numpad+", TO, IDACTION_SPEED, 1.0 );
  79.  
  80. bindAction( keyboard, make, n, TO, IDACTION_TARGET_ADJ_ENEMY, "+1.0" );
  81. bindAction( keyboard, make, y, TO, IDACTION_TARGET_ADJ_ENEMY, -1.0 );
  82. bindAction( keyboard, make, quote, TO, IDACTION_TARGET_CLOSEST_ENEMY );
  83. bindAction( keyboard, make, enter, TO, IDACTION_TARGET_SELECTED );
  84.  
  85. bindAction( keyboard, make, shift, r, TO, IDACTION_SENSOR_RANGE_TOGGLE );
  86. bindAction( keyboard, make, r, TO, IDACTION_SENSOR_MODE_TOGGLE );
  87. bindAction( keyboard, make, alt, r, TO, IDACTION_SENSOR_RANGE_SET, 1.0 );
  88. bindAction( keyboard, break, alt, r, TO, IDACTION_SENSOR_RANGE_SET, 0.0 );
  89.