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00
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AIpeephelp00.txt
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2001-05-10
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2KB
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100 lines
:AIGreys69
if
port_count > 0
human = 0
turn > AIpeepwait
segmentdecks > 0
(peepstat race grey allset resident roger) < (health_charts_count * 1.5)
then
place_peep grey resident skill 1 dedication 5 loyalty 5
addenergy (0-500)
set AIpeepwait (turn + 1440)
end
:AISirens69
if
port_count > 0
human = 0
turn > AIpeepwait
segmentdecks > 0
(peepstat race siren allset resident roger) < (love_chair_count)
then
place_peep siren resident skill 1 dedication 5 loyalty 5
addenergy (0-500)
set AIpeepwait (turn + 1440)
end
:AIHogs69
if
port_count > 0
human = 0
turn > AIpeepwait
segmentdecks > 0
(peepstat race salt_hog allset resident roger) < ((recycler_count + workshop_count) * 2)
then
place_peep salt_hog resident skill 1 dedication 5 loyalty 5
addenergy (0-500)
set AIpeepwait (turn + 1440)
end
:AITargs69
if
port_count > 0
human = 0
turn > AIpeepwait
segmentdecks > 0
(peepstat race targ allset resident roger) < (satcom_count * 2)
then
place_peep targ resident skill 1 dedication 5 loyalty 5
addenergy (0-500)
set AIpeepwait (turn + 1440)
end
:AIKarmas69
if
port_count > 0
human = 0
turn > AIpeepwait
(peepstat race karmarama allset resident roger) < (segmentdecks / 3)
then
place_peep karmarama resident skill 1 dedication 5 loyalty 5
addenergy (0-500)
set AIpeepwait (turn + 1440)
end
:AIZedems69
if
port_count > 0
human = 0
turn > AIpeepwait
(peepstat race zedem_monk allset resident roger) < (segmentdecks / 3)
then
place_peep zedem_monk resident skill 1 dedication 5 loyalty 5
addenergy (0-500)
set AIpeepwait (turn + 1440)
end
:AIScuzzers69
if
port_count > 0
human = 0
turn > AIpeepwait
scutter_count < (segmentdecks * 2)
then
place_peep scutter
addenergy (0-500)
set AIpeepwait (turn + 1440)
end
:AIPoliceScuzzers69
if
port_count > 0
turn > AIpeepwait
human = 0
police_scutter_count < segmentdecks
then
addenergy (0-1000)
place_peep police_scutter
set AIpeepwait (turn + 1440)
end