:AIGreys69 if port_count > 0 human = 0 turn > AIpeepwait segmentdecks > 0 (peepstat race grey allset resident roger) < (health_charts_count * 1.5) then place_peep grey resident skill 1 dedication 5 loyalty 5 addenergy (0-500) set AIpeepwait (turn + 1440) end :AISirens69 if port_count > 0 human = 0 turn > AIpeepwait segmentdecks > 0 (peepstat race siren allset resident roger) < (love_chair_count) then place_peep siren resident skill 1 dedication 5 loyalty 5 addenergy (0-500) set AIpeepwait (turn + 1440) end :AIHogs69 if port_count > 0 human = 0 turn > AIpeepwait segmentdecks > 0 (peepstat race salt_hog allset resident roger) < ((recycler_count + workshop_count) * 2) then place_peep salt_hog resident skill 1 dedication 5 loyalty 5 addenergy (0-500) set AIpeepwait (turn + 1440) end :AITargs69 if port_count > 0 human = 0 turn > AIpeepwait segmentdecks > 0 (peepstat race targ allset resident roger) < (satcom_count * 2) then place_peep targ resident skill 1 dedication 5 loyalty 5 addenergy (0-500) set AIpeepwait (turn + 1440) end :AIKarmas69 if port_count > 0 human = 0 turn > AIpeepwait (peepstat race karmarama allset resident roger) < (segmentdecks / 3) then place_peep karmarama resident skill 1 dedication 5 loyalty 5 addenergy (0-500) set AIpeepwait (turn + 1440) end :AIZedems69 if port_count > 0 human = 0 turn > AIpeepwait (peepstat race zedem_monk allset resident roger) < (segmentdecks / 3) then place_peep zedem_monk resident skill 1 dedication 5 loyalty 5 addenergy (0-500) set AIpeepwait (turn + 1440) end :AIScuzzers69 if port_count > 0 human = 0 turn > AIpeepwait scutter_count < (segmentdecks * 2) then place_peep scutter addenergy (0-500) set AIpeepwait (turn + 1440) end :AIPoliceScuzzers69 if port_count > 0 turn > AIpeepwait human = 0 police_scutter_count < segmentdecks then addenergy (0-1000) place_peep police_scutter set AIpeepwait (turn + 1440) end