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BOOT2.TXT
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1998-12-03
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480 lines
###################################################
#
# CC3 BootCamp 3
#
# 1.0.0.2 11/23/1998
# Michael J. Lyons
# Content provided by Scott Johnson
#
###################################################
# Deployment
#
# This section positions the units in the correct
# place. In this map, we have three russion units
# and one german unit. The russian unit we're going
# to use is unit index 1.
#
###################################################
[DEPLOY]
*1 0 2161 6
*1 1 527 6
*1 2 2031 6
*0 0 1100 6
*0 1 607 6
*0 2 743 6
*0 3 1891 6
*0 4 2182 6
*0 5 1036 6
#
#
#
###################################################
# Intro
#
# This section marks the introductory dialog
#
###################################################
[INTRO]
* 24 12
*Boot Camp 3 Commanders and Tactics
*Before you begin Boot Camp 3, you need to make sure the Team
*Info bars show Command. Press Esc to return to the Boot
*Camp screen. Click the Options button, click the Team
*Info bars list box, and then click Show Command. Make sure
*the Display Team Data and Display Soldier Monitor are
*turned off, and then click OK.
*
*
#################################################
#
# Lesson 1
#
#################################################
[BEGIN LESSON]
?Action
*FIRE 0 5 17 7
?Steps
!TEAM_HIDE 1 0 -1 -1
!TEAM_HIDE 1 1 -1 -1
!TEAM_HIDE 1 2 -1 -1
!CENTER 28 14 -1 -1
!ARROW_TEAM 0 5 0 5
!ARROW 1 1 17 7
!POPUP 0 12 -1 -1
##############################################################
#Page 1
##############################################################
*Commanders are an integral part of Close Combat III. The
*presence of a commander will improve the performance of the
*teams within the command radius. Often the presence of a
*commander can be the difference between victory and defeat.
*In this boot camp session you'll launch an assault using
*a commander.
*
*
!POPUP 1 12 -1 -1
##############################################################
#Page 2
##############################################################
*You'll notice a colored bar displayed near each team. This is
*the team indicator, and you can choose to have it indicate
*ammunition supply, morale, suppression, or command effect
*(use the Options dialog box). In this session, it should
*show the command effect.
*
*
!POPUP 0 12 -1 -1
##############################################################
#Page 3
##############################################################
*Note the teams near the commander have green indicators.
*If these teams were outside the command radius, their
*indicators would be black.
*
*
!POPUP 1 12 -1 -1
##############################################################
#Page 4
##############################################################
*Before we go any farther, issue a Fire order to your mortar.
*Have them target Strong Point 1 as indicated.
*
*
?Success
!POPUP 0 12 -1 -1
##############################################################
#Page 5
##############################################################
*Your infantry force will use a frontal assault to capture
*Strong Point 1. The assault is broken down into several
*steps. When playing the game, you may find that using both
*group select and waypoints can make launching an assault
*easier.
*
*
?Error
!POPUP 0 12 -1 -1
*Boot Camp won't work if you don't obey your orders. You
*MUST obey orders or the session stops and we display this
*message box. Click on "Click to Continue" to return to the
*session. If you don't remember what order you're issuing,
*press CTRL+H to repeat the instructions and then OBEY
*THE ORDERS!
*
*
?WDI4U
[END LESSON]
#################################################
#
# Lesson 2
#
#################################################
[BEGIN LESSON]
?Action
*FIRE 0 1 18 7
?Steps
!TEAM_HIDE 1 0 -1 -1
!TEAM_HIDE 1 1 -1 -1
!TEAM_HIDE 1 2 -1 -1
!CENTER_TEAM 0 1 -1 -1
!ARROW_TEAM 0 1 0 1
!ARROW 1 1 18 7
!POPUP 1 12 -1 -1
##############################################################
#Page 6
##############################################################
*You completed the first step in making this attack when you
*issued the Fire order to your mortar. Even though the
*mortar fire may not penetrate the roof of the building, it
*will suppress the enemy.
*
*
!POPUP 0 12 -1 -1
##############################################################
#Page 7
##############################################################
*Your next step is to further suppress the enemy. Order the
*light machine gun infantry to fire at Strong Point 1.
*
*
?Success
!POPUP 1 12 -1 -1
##############################################################
#Page 8
##############################################################
*This suppression fire will make the enemy troops defending
*the victory location keep their heads down.
*
*
?Error
!POPUP 1 12 -1 -1
*Boot Camp won't work if you don't obey your orders. You
*MUST obey orders or the session stops and we display this
*message box. Click on "Click to Continue" to return to the
*session. If you don't remember what order you're issuing,
*press CTRL+H to repeat the instructions and then OBEY
*THE ORDERS!
*
*
?WDI4U
[END LESSON]
#################################################
#
# Lesson 3
#
#################################################
[BEGIN LESSON]
?Action
*MOVE_FAST 0 2 17 7
?Steps
!TEAM_HIDE 1 0 -1 -1
!TEAM_HIDE 1 1 -1 -1
!TEAM_HIDE 1 2 -1 -1
!CENTER_TEAM 0 2 -1 -1
!ARROW_TEAM 0 2 0 2
!ARROW 1 1 17 7
!POPUP 0 12 -1 -1
##############################################################
#Page 11
##############################################################
*The next step in your frontal assault is to send your
*infantry forward. Issue a Move Fast order to the submachine
*gun infantry; place the destination dot on Strong Point 1 as
*indicated.
*
*
?Success
!POPUP 1 12 -1 -1
##############################################################
#Page 12
##############################################################
*Submachine gun infantry can fire as they advance, making
*these teams ideal for leading attacks.
*
*
?Error
!POPUP 1 12 -1 -1
*Boot Camp won't work if you don't obey your orders. You
*MUST obey orders or the session stops and we display this
*message box. Click on "Click to Continue" to return to the
*session. If you don't remember what order you're issuing,
*press CTRL+H to repeat the instructions and then OBEY
*THE ORDERS!
*
*
?WDI4U
[END LESSON]
#################################################
#
# Lesson 4
#
#################################################
[BEGIN LESSON]
?Action
*MOVE_FAST 0 1 17 7
?Steps
!TEAM_HIDE 1 0 -1 -1
!TEAM_HIDE 1 1 -1 -1
!TEAM_HIDE 1 2 -1 -1
!CENTER_TEAM 0 1 -1 -1
!ARROW_TEAM 0 5 0 1
!ARROW 1 1 17 7
!POPUP 0 12 -1 -1
##############################################################
#Page 13
##############################################################
*Your final step is to add weight to your assault. Order the
*LMG infantry to Move Fast and place the destination dot as
*indicated.
*
*
?Success
!POPUP 1 12 -1 -1
##############################################################
#Page 14
##############################################################
*When you're playing a game, you can use group select to start
*your infantry teams forward simultaneously. Presenting
*multiple targets creates fire control problems for the enemy.
*
*
?Error
!POPUP 1 12 -1 -1
*Boot Camp won't work if you don't obey your orders. You
*MUST obey orders or the session stops and we display this
*message box. Click on "Click to Continue" to return to the
*session. If you don't remember what order you're issuing,
*press CTRL+H to repeat the instructions and then OBEY
*THE ORDERS!
*
*
?WDI4U
[END LESSON]
#################################################
#
# Lesson 5
#
#################################################
[BEGIN LESSON]
?Action
*MOVE_FAST 0 0 21 21
?Steps
!TEAM_HIDE 1 0 -1 -1
!TEAM_HIDE 1 1 -1 -1
!TEAM_HIDE 1 2 -1 -1
!CENTER_TEAM 0 0 -1 -1
!ARROW_TEAM 0 5 0 0
!ARROW 1 1 21 21
!POPUP 0 12 -1 -1
##############################################################
#Page 15
##############################################################
*Your attack succeeded in part because the enemy forces in
*this boot camp are very weak. You'll probably want more
*suppression fire and more attacking troops when playing
*a game.
*
*
!POPUP 1 12 -1 -1
##############################################################
#Page 16
##############################################################
*The attack you launched is called a frontal assault; you
*attacked straight at the enemy. You used support teams to
*blind and suppress the enemy. While this is the most direct
*way to attack the enemy, it is also the most costly for the
*attacker. Use frontal assaults when you have superior numbers
*and firepower, or the enemy's troops are inferior.
*
*
!POPUP 0 12 -1 -1
##############################################################
#Page 17
##############################################################
*Now issue a Move Fast order to the group leader and place
*the destination dot to the south as indicated.
*
*
?Success
!POPUP 1 12 -1 -1
##############################################################
#Page 18
##############################################################
*Moving the commander will move the command radius so it
*encompasses your next objective
*
*
?Error
!POPUP 1 12 -1 -1
*Boot Camp won't work if you don't obey your orders. You
*MUST obey orders or the session stops and we display this
*message box. Click on "Click to Continue" to return to the
*session. If you don't remember what order you're issuing,
*press CTRL+H to repeat the instructions and then OBEY
*THE ORDERS!
*
*
?WDI4U
[END LESSON]
#################################################
#
# Lesson 7
#
#################################################
[BEGIN LESSON]
?Action
*MOVE_FAST 0 4 16 28
?Steps
!TEAM_HIDE 1 0 -1 -1
!TEAM_HIDE 1 1 -1 -1
!TEAM_HIDE 1 2 -1 -1
!CENTER_TEAM 0 4 -1 -1
!ARROW_TEAM 0 4 0 4
!ARROW 1 1 16 28
!POPUP 0 12 -1 -1
##############################################################
#Page 21
##############################################################
*You can now make a demonstration attack - an attack that
*draws the enemy's attention away from the real attack. Use
*low-grade troops to make such assaults, because actual
*success is secondary. Order the partisan rifle team to Move
*Fast toward Strong Point 2 as indicated.
*
*
?Success
!POPUP 1 12 -1 -1
##############################################################
#Page 22
##############################################################
*The enemy soldiers guarding Strong Point 2 should open fire
*on the advancing partisan rifle team. This will draw their
*attention away from your flank attack.
*
*
?Error
!POPUP 1 12 -1 -1
*Boot Camp won't work if you don't obey your orders. You
*MUST obey orders or the session stops and we display this
*message box. Click on "Click to Continue" to return to the
*session. If you don't remember what order you're issuing,
*press CTRL+H to repeat the instructions and then OBEY
*THE ORDERS!
*
*
?WDI4U
[END LESSON]
#################################################
#
# Lesson 8
#
#################################################
[BEGIN LESSON]
?Action
*MOVE_FAST 0 3 16 28
?Steps
!TEAM_HIDE 1 0 -1 -1
!TEAM_HIDE 1 1 -1 -1
!TEAM_HIDE 1 2 -1 -1
!CENTER_TEAM 0 3 -1 -1
!ARROW_TEAM 0 5 0 3
!ARROW 1 1 16 28
!POPUP 0 12 -1 -1
##############################################################
#Page 23
##############################################################
*Now issue a Move Fast order to the submachine gun infantry
*team and place the destination dot as indicated.
*
*
?Success
!POPUP 1 12 -1 -1
##############################################################
#Page 24
##############################################################
*Because the enemy was occupied fighting off the partisan
*rifle team's attack, your submachine gun team was able to
*successfully attack Strong Point 2.
*
*
!POPUP 0 12 -1 -1
##############################################################
#Page 27
##############################################################
*Congratulations on completing your first flank attack. The
*demonstration attack held the enemy's attention while your
*other team descended on their flank. Teams that are flanked
*often break and run, if they're not destroyed first.
*
*
!POPUP 1 12 -1 -1
##############################################################
#Page 28
##############################################################
*Now you've seen the two basic types of attack: frontal and
*flank. You've used suppression fire to make the enemy keep
*their heads down, smoke to obscure your movements, and a
*demonstration attack to draw their attention. All of these
*rely on firepower and movement to succeed.
*
*
!POPUP 0 12 -1 -1
##############################################################
#Page 29
##############################################################
*Now you've seen you can capture a victory location with
*firepower and movement. Different situations will require
*different tactics. The more open the terrain, the more you
*may be forced to rely on firepower and movement, while
*cramped terrain (buildings and forests) may require more
*guile.
*
*
?Error
!POPUP 1 12 -1 -1
*Boot Camp won't work if you don't obey your orders. You
*MUST obey orders or the session stops and we display this
*message box. Click on "Click to Continue" to return to the
*session. If you don't remember what order you're issuing,
*press CTRL+H to repeat the instructions and then OBEY
*THE ORDERS!
*
*
?WDI4U
[END LESSON]
[OUTTRO]
*18 12
##############################################################
#Page 30
##############################################################
*Congratulations.
*You've completed Boot Camp 3. You've learned that commanders
*can improve performance of your troops, and some basic
*tactics as well. Boot Camp 4 teaches you how to use Close
*Combat's monitors to track what's happening on the
*battlefield.
*
*