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1979-12-31
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»CL9:»SML:--------------------------------------
»BIG:»CL8:Rokdazone has left the building!
»CL9:»SML:--------------------------------------
»CL4: by Alvin/Nah-Kolor
»CL9:Rokdazone.»CL7: The name of a legend.
Associated with excellence and
objectivity. He is no stranger to us.
Rather, this man is what one really
could call a veteran in the Scene,
beginning as early as 1988. Through
the years, he has been a great
influence in the Scene and being a
writer, his oppinions has always been
ones to consider.
Through my early years in the Scene,
Rokdazone was always someone people
respected and I pondered many times
who this guy really was. His name
flashed by in articles here and
magazines there, always clearly
raising his voice. Even though I did
not know him, his name always seemed
to be mentioned with respect.
It was thus a priviledge for me to be
able to work under Rokdazone for a few
issues of Generation, until he decided
to put things on ice for a while.
During this short time, I learned a
lot as a writer and it was a time I
really appreciated. It was also
something of a surprise when I was
told that he no longer had time for
the Scene and Generation. However, he
was gracious enough to grant me an
interview with him, which, if you read
it, will tell you more about him and
his decision to take a break from the
Scene.
»CL1:ALV:»CL0: Let us begin with the normal
introduction. Who are you,
really?
»CL3:RDZ:»CL2: Uh? Physiologically a heap of
water, carbon and some minour
molecules. Socially I am Henning
Brau, 26 years, student of
mediapsychology in Berlin /
Germany. Pathologically I am just
a little bit deranged.
»CL1:ALV:»CL0: Deranged or not, you are
certainly one of the most
well-known writers in the Scene
and one could for a moment think
you have been writing since
birth. Is this realy the case
though? How did your Scenecareer
really begin (and with what did
it begin) and what was so
attracting about the Scene. Or,
in other words, why did you
decide to join the Scene?
»CL3:RDZ:»CL2: My first contact to the "scene"
was on C64 when I saw that
somebody I knew managed to have a
scroller, some music, a logo and
a rasterbar on the screen. I was
envious and wanted the same. Then
I used to watch demos together
with a friend and we worked on
smaller projects on C64 who all
failed. Then I got my Amiga and
started to collect demos. Started
swapping, started tracking,
started painting and finally
started writing in 1991 with an
interview with Pink Panther of
Supplex.
»CL1:ALV:»CL0: You have obviously been around
for quite a while then. Can you
tell us more about your career in
the Scene, like what groups and
projects have you beein involved
in and what have you been doing
in the Scene except writing?
iting?
»CL3:RDZ:»CL2: The list is quite long and I am
not sure if I get them all into
my mind. I started with Kraze in
late 1980s, then followed Amaze
in 1990, Gloom in 1991, Oxyron
for a very short time in 1991,
Stolen Data-Team 1992, Desert in
1992, T.M.G. in 1993, Speedy in
1993, Destiny in 1993, Associate
of Arts in 1994, Infect in 1994,
Artwork in 1995 and finally
Endzeit in 1998. Most of the
time, I have been doublemember.
In 1989 to 1992 I have been
better known as musician before
meeting Macno at The Party'92 who
convinced me to become a writer.
»CL1:ALV:»CL0: As you have been around for so
long, you have obviously seen
quite a lot of change during your
years in the Scene. What do you
think of the current situation of
the Amiga Scene?
»CL3:RDZ:»CL2: Devastating. Nothing new since
The Party'97 and releases get
rarer and not better. Dunno, but
this looks like the party is over
somehow.
»CL1:ALV:»CL0: You are a writer, and a good one
as well. What do you think is the
most important aspect of writing
articles for a diskmag?
»CL3:RDZ:»CL2: Attempting to be a "real"
journalist. Which means that one
tries to think of interesting
topics, investigates and to write
them down in a neutral style with
selected words and hopefully
correct language. Well, that says
a lot about what I think about
the most aticlewriters in the
scene, doesn't it?
»CL1:ALV:»CL0: Every writer has a certain style
and way of composing their
articles. When you write
articles, how do you usually
write? Do you plan your articles
and do research about the topic?
»CL3:RDZ:»CL2: Usually, I just wait for a topic.
Sometimes, Damion comes up with
info or I look on IRC to find
out, what people actually
discuss. I also tend to simply
contact to me unknown people and
look what they have to tell me.
Then I have the idea and try to
find my own position about it and
express it. Although it might be
unfassionable to admit it: Yes, I
always tried to manipulate people
by letting my articles sound
objective by forcing my opinion
through the lines. I guess that
was why Macno found my works so
entertaining and why Fishwave
found them so critical. Usually I
try to find some quotations
aswell to light up the whole.
»CL1:ALV:»CL0: Generation seems to be seen as
"proper" diskmag, where articles
were written in >proper English
with a pretty high level and not
with a lot of slang. Currently
the level of writing of diskmags
is being dicussed in various
diskmags. Some think it should be
lower while others obviously do
not? What is your oppinion on
this controversy?
»CL3:RDZ:»CL2: I don't see a problem there.
Usually think that proper English
is highly essential for reaching
as many readers as possible, but
if someone has something relevant
to express and if he can't come
up with the right words, then
there is no need to ban him. I
always used the formular "Touched
by RokDaZone" to show that I
helped somebody with his words
without changing the content (as
far as it was possible). Mostly,
people enjoyed my help.
»CL1:ALV:»CL0: There are people around that are
quite nostalgic, always talking
about the good old days. You've
been around quite a while after
all, so what do you think of the
good old days? Were they better?
»CL3:RDZ:»CL2: Depends of what times we talk
here. I had MY best times in 1992
to 1994 and a revival in 1996 to
1997, but nowadays I don't see
much for me to do anymore. All
the people I started with (except
for Damion) are gone and so are
my best friends in the scene. It
is not that I look down on other
sceners who have joined later
then I did in 1988. I only miss
the old guys and I don't share
the same heros with the others.
For instance: At The Party'96,
they played Crusaders "Space
Deliria" on the big screen.
Damion and me were celebrating
this event as that demo was one
of the best of all times - when
compared to standards of that
times. Skyphos/Artwork was with
us and he joined the scene in
1994 or so. He had no ideas about
Crusaders and all he saw were
some pathetic linevectors and bad
gfx. What I try to say is with
all these words: There were no
good old times of the scene. But
for every scener, there once has
been one and when he reaches the
point where he can devide the
good old times from what he has
now, then it might be time for
him to leave.
»CL1:ALV:»CL0: As a writer, you have obviously
spent a lot of time reading and
writing articles. Compared to,
say 3-5 years ago, what do you
think about the magscene these
days and what do you think of the
active writers around and the
overall quality of the articles
written?
»CL3:RDZ:»CL2: In 1993 and 1994, we had the best
magscene with a lot of big and
talented names. The editors under
the pangalactic Macno formed its
own art and had a right to define
itself as standalone. We battled
ourselves in contests for the
best plot, language and poetry.
Nowadays that's just past. Few
could ever express a decent plot,
most of them don't know what
neutrality even means. The poets
and wozards have left the scene.
Nowadays swappers who don't have
anything to swap left become
editors and that's exactly how
they write.
»CL1:ALV:»CL0: Which are your favorite mags,
present and past? Why?
»CL3:RDZ:»CL2: Alltime favourite: Abnormalia for
the highest quality in language
and ideas ever. Even the worst
issue was way better than any
other mag. I enjoyed Stolen Data
as it started my writing carreer
and of course Generation as it is
"my" baby. Issue 25 of Generation
can certainly be remembered as
one of the best mags of all
times. Call me arrogant.
»CL1:ALV:»CL0: The word is out that you, a
legend, is leaving the Scene.
What is the reason for this? Is
this thus the end of all your
activities or could you see
yourself return in a few years?
»CL3:RDZ:»CL2: I guess I explained it already
before. I had my times and
everything I needed and wanted. I
have reached the number one on
all charts and so had Generation.
But after Gen25b the quality
dropped as my motivation started
its free fall and so I don't
wonder at all that Fishy with CN.
is on top nowadays. My live has
turned into different directions
and I have found a new "scene"
for me. I don't see a return now,
but we have agreed that
Generation is not dead but put on
ice for at least a year. Maybe
we'll return, maybe we won't.
Can't say now.
»CL1:ALV:»CL0: Will you follow the developments
of the Scene at all, like demos,
parties, mags etc?
»CL3:RDZ:»CL2: I have been to the Symposium'99
and although it was funny, I
found out that I lost contact to
the scene and I felt no
empowerment to return. Then I
read some mags and found that the
topics were of such an
outstanding banality that I felt
no urge to answer at all. Demos?
Dunno. After what I have seen at
the Symp, I can't say that there
really is a need to download
them.
»CL1:ALV:»CL0: Have you ever thought of joining
the PC Scene? Why or why not?
»CL3:RDZ:»CL2: I have considered it, but I have
no interest in that scene as my
roots are on the Amiga (+C64).
What would I change if I turn
toward that scene for myself? I
even know less people there than
in the Amiga scene. No reason for
a change, although I work on PC
all the time.
»CL1:ALV:»CL0: What is the thing you have
appreciated the most in the
Scene? Is there such a thing?
»CL3:RDZ:»CL2: The friendship that I found with
Macno, Parsec, DeeJay Jones,
Damion, Hydra, Shayera and the
others. And of course the
empowerment (egostimulation) that
I received. I think it was a
great think to see that one is
able to compete and reach goals.
To cooperate and train
organising. The chance to try and
fail without real sanctions.
»CL1:ALV:»CL0: Also, what is it that you will
remember from your time in the
Scene?
»CL3:RDZ:»CL2: Never will I forget those moments
when I first was greeted in
Scoopex- and Andromeda-demos or
when my music was played at The
Party'92 or when The Gate won the
Symp'96.
»CL1:ALV:»CL0: Those that has kept their eyes
open must have noticed that you
have started your own company.
Can you tell us more about this
company?
»CL3:RDZ:»CL2: In a few words: We offer
inetservices in the sense of
communicationsystems,
webmarketing and the obligatory
webdesign. Then again we promote
and distribute music via the inet
(.mp3) by offering tracks to
recordlabels and make them sign
"our" artists.
»CL1:ALV:»CL0: I'm sure most Sceners would want
to wish you good luck with your
future and your company? Do you
have any last words that you
would like to say, greets or
something, just go ahead.
»CL3:RDZ:»CL2: Ah, regards to all the guys I
know and knew in the scene. Don't
be angry if i don't answer your
mails anymore, I am plainly outta
here. See ya...
»CL7:With that, we thank Rokdazone for his
time and wish him a lot of luck with
his company and his future.