home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Demon Gate Mega Collection
/
DemonGateMegaCollection.bin
/
text
/
tbb.txt
< prev
next >
Wrap
Text File
|
1995-07-21
|
5KB
|
104 lines
================================================================
Title : The Basement (first of a series)
Filename : TBB_1.WAD
Author : Michael Gorsich
Email Address : HawkPilot on AOL
Description : This is the basement of a large power plant
recently taken over. Several Space Marines have
already failed to retake. It is crucial that this
plant not remain in enemy hands. It is reported
that there are spiders in the basement...
The layout of this plant is NOT 'steering'. By
that I mean that the layout does not force you down
any particular path. There are suggestions (in the
form of dead marines) that you take a different
route - it's up to you to head the warnings left
by your late comrades who thought to charge right
in, pistol flashing. The building is logically
laid out and as realistic as DOOM2 allows.
Again - this WAD is very free-form. Attention to
detail and realism are the watch-words here. Explore.
If you are one of those who go charging into every
room - you WILL die. This level can kill-you-quick.
Try to put yourself in your guys shoes - would YOU
really sprint into the middle of an enemy filled room???
Fools rush in, etc... 'nuff said.
Husband your resources. There is plenty of ammo to
complete the level - if you don't waste it. Make
those shots count, Marine!
There are no real puzzles to figure out to complete
the level. If something seems impossible for you to
accomplish, either there is probably another way to
get the same results or else you don't HAVE to go that
way to complete the level.
All weapons, including the backpack, are available,
except the BFG.
This is a large WAD designed primarily for single
player and coop play by *cooperative* coop players.
Due to the size, a 50 MHz 486 is recommended.
Skill levels: Skill levels are incorporated with
Hurt Me Plenty roughly equivalent to Ultra-Violence
in the original game. Ultra-Violence is meant to be
a real challenge, even to the best doomers. Even I
die occasionally on UV.
================================================================
* Play Information *
Version : Doom2 1.7
Episode and Level # : Map 01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes - secondary consideration, but's works well
Difficulty Settings : Yes - extensive, HMP & UV jacked up one notch each
New Sounds : Yes - check out the Rocket Launcher and Plasma
New Graphics : Some new textures
New Music : Yes. Beats me what the title is, though. It
just goes great with the level...
Demos Replaced : None
* Construction *
Base : New level from scratch
Construction time : I pretend it was less than 200 hours.
Editor(s) used : DCK 2.2 <---- the BEST editor there is
RMB 2.1
SoundBlaster WaveStudio
DEUTEX <---- puttin' it all together
Corel Draw (for textures)
Known Bugs : None - playtested Single, Coop, & Deathmatch
on 486-80 & 486-50 connected via serial cable.
Credit, playtesters : The Meyer's - Jake, Jacob, and Trevor
Dave Frailing
Simon Gorsich (my 9 year old, wait till you see his
wads! Yikes!)
Mark Stanley (yes, the Freefall cartoonist)
Mike Higgs
... and others
Additional Credit : To my wife, Sue. For all the patience inspite of
not knowing exactly what I was doing.
To id Software for. Uh... I know there
was something....
* Copyright / Permissions *
Authors may NOT use this level as a basis for other WADs because this is the
first of a continuing series. Authors MAY use other resources other than
the level (such as the textures).
Distribution of this WAD is highly encouraged, provided you include
this text file. You may distribute this WAD in any electronic format.
I'm proud of this wad...upload it and give it to your friends.
Enjoy...
* Where to get this WAD *
America Online