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- Stonekeep - Playing Hints and Walkthrough
-
-
-
- This document is for the Interplay RPG game Stonekeep. It covers
- game bugs and patches, how-to's, hints, strategies, special locations,
- some item locations, level hints, spoilers, edibles, rings, and comments.
-
-
- Table of Contents
-
- 1. Introduction, notes, other resources
- 2. Notes, updates, game problems, bugs
- 2.1 Updates
- 2.2 Problems encountered personally
- 2.3 Other hardware problems I heard about
- 2.4 Game bugs
- 3. Using the magic, runes list
- 4. General gameplay hints and strategies
- 5. Advanced strategies, levels list
- 6. Hints for each level / area
- 7. Spoilers, items, special locations for each level / area
- 8. List of Gods (orbs)
- 9. List of comestibles (edibles) & rings
- 10. Comments & gripes
- 11. Credits for help/hints from the newsgroup
-
- v1.1 February 29, 1996
- James Meloy jmmeloy@islandnet.com
-
-
- ------------------------------------------------------------------------
- Section 1. Introduction, notes, other resources
-
-
- INTRODUCTION
-
- As stated above, this is all about the Interplay RPG Stonekeep.
- It is completely 'unofficial', is most likely incomplete, and
- undoubtedly contains errors (and typos!). Send all comments
- and corrections about it to me, as the people at Interplay
- should be spending their time creating their next *great* game.
-
- If you find this document helpful, please drop me a line and let me
- know about it. This is my second attempt at writing a comprehensive
- help file for a game. I received only a few (4 or 5) responses from
- the first one, so if I get the same level of response from this one,
- I won't bother with any others.
-
- Kudos to those responding to queries in COMP.SYS.IBM.PC.GAMES.RPG
- Without their help, I would have been stuck in the faerie realm
- looking for that @#^$!@# daisy chain forever! Someone was also kind
- enough to post the solution for getting into that secret room in the
- starting tower, and someone else posted the (very) helpful <F8>.
- Special thanks also to Chris Taylor (GRUPS Chris, formerly Stonekeep
- Chris) for his many and varied responses in the newsgroup, and to
- Lonewolf for filling in many of the missing details.
-
- This is v1.1 of the hints file. It is the final(?) version, unless
- someone comes up with some major error(s) in it, or finds some
- solutions to the bugs encountered in the game.
-
- You may post this document UNALTERED to any BBS, FTP site, or
- WWW site you think appropriate. Distribution for profit is
- definitely uncool. The only exception to this is if the file
- is included as part of a general file resource. I will be uploading
- to COMP.SYS.IBM.PC.GAMES.RPG. If you want it posted elsewhere, be
- my guest (I'm limited to 1 hour access time per day, so my online
- usage is REALLY tight). If anyone wishes to make this document
- available on their website (UNALTERED), no problem.
-
-
- NOTES AND OTHER RESOURCES
-
- Interplay's CD release version is v1.05 (I think). They have
- put out two updates - v1.1 and v1.2. These are to correct some
- serious bugs. Get the v1.2 update patch and install it *before*
- you play, if possible.
-
- I enjoyed the game (despite the bugs) and hope the sequel (there
- is going to be one, isn't there?) comes out in less than 5 years.
- Personally, my favorite (and most hated) level was the faerie realm.
- Karzak's comments, interspersed with performances by the faerie players,
- made for some good belly laughs. It also helped that each faerie had
- a distinct personality.
-
- I have seen a number of other help documents for Stonekeep available
- on the WWW. These all have various plusses and minuses, but all are
- serious attempts to provide help with a complex game.
-
- - Stonekeep demo and screen shots
- Available from http://www.interplay.com/
- - Dave's semi-official walkthrough, by David Melanson
- This is a complete walk-through for the game, from start to
- end.
- Available from http://www.interplay.com/
- - Barry Brook's Stonekeep combat FAQ v2.0
- He covers weapon and armor stats, skills, general fighting
- strategies, the monsters and how to kill them, and the NPC's
- and their fighting skills.
- Available from http://www.interplay.com/
- - Doug Swarin's Stonekeep Faq v0.35
- This is a work in progress.
- Available from http://www.spice.co.uk/~richard/stonekeep/index.html
- - Magic Costs & Endgame Spoilers by David Melanson
- Available from http://www.spice.co.uk/~richard/stonekeep/index.html
- - Jochen Walder's Lists
- He has created a set of lists for everything significant in the
- game. There is a separate list for keys, orbs, runecasters,
- spell scrolls, NPC's, etc etc. Each list gives the level and
- x,y coordinates of the object, and for a few objects he gives some
- info on how to get or use the object.
- (I had this E-Mailed to me, so I don't know where it would be
- available on the net)
- - Spoiler's Center
- This site contains a massive collection of spoilers, FAQ files,
- cheats and hints for lots of different games.
- At http://www.et.ee/spoiler/
-
-
- Interplay also has an FTP site, ftp.interplay.com, where several of the
- documents mentioned above may be found.
-
- If others exist (and they probably do) I have not yet seen them.
- These documents were available as of the creation date of this document.
-
- Since Barry has done up such a nice FAQ covering all the weapons,
- armor, and NPC's (Thanks Barry!) I'll leave them out of this one.
- Saves my time & energy for more gameplaying!
-
-
- ------------------------------------------------------------------------
- Section 2. Updates, game problems, bugs
-
- There are a number of known bugs in the game, some of which are
- *very* serious, serious enough to keep you from being able to complete
- the game. Others can be annoying, bothersome, or downright silly.
-
- Note: If you have a lot of trouble with crashing in the game, then
- you most likely have either memory problems or driver conflicts. I
- have spoken with people who have run this game on everything from
- a 386-sx/25 to a P133, with all kinds of hardware, operating systems,
- and drivers. Anyone I helped that had multiple crashes had 1 of 5
- problems (including me).
- 1-Running on a version before v1.2
- 2-Insufficient conventional memory
- 3-Running in Win95 (various reasons)
- 4-Incompatable drivers/memory managers
- 5-Badly fragmented hard drive
- Most people can run the game from DOS with no modifications. If you
- are using Win95, the 'best' solution is to try and run the game using
- the 'reboot into dos then run' option. See below for further help.
-
- Note: I have heard of some "unique" problems people have run into
- after modifying their save-games with the Universal Game Editor (UGE).
- I will not be covering any of these problems here, since if you use this
- on your game, you should know what you are doing, and should know to
- expect some possible side effects.
-
-
- 2.1 *** UPDATES
-
- There is a v1.2 update that has been released by Interplay. It
- is supposed to clean up most of the known bugs and problems with the
- game. The update is available on Interplay's website and several other
- websites and FTP sites, and quite probably at most of the major
- BBS's and services.
-
-
- 2.2 *** PROBLEMS ENCOUNTERED PERSONALLY
-
- I played the game as much as possible from the HD, using a 486/66,
- dos 6.20, SB Pro II, running HIMEM, EMM386, Ontrack's Disk Manager,
- and the SB Pro's FM music drivers. I did run into the (in)famous
- Wahooka bug and some crashes in the early levels. I didn't find
- out about the update patch until I was 4 or 5 levels in. The game
- crashed on me when I was in the lower keep level, usually after
- a good length of playing, when I tried to go through one of the
- illusionary walls.
-
- After installing the patch, I only had two problems late in the game.
- - One time, when saving the game, I got a 'sector not found' error and
- ended up crashing out of the game - turned out my HD was quite
- fragmented. After defragging, I never had the problem again.
- - The second problem was in the evil dwarf's lair. When the dwarf
- was speaking to me, the speech halted and I got an error 'unable to
- read file'. I had to abort the game at that point. Going in there
- with the speech turned off bypassed the problem. I haven't contacted
- Interplay about the problem yet, so I don't know if it is a common
- problem or if I got a 'bum' CD (I suspect the CD).
-
- After leaving the game, sometimes stuff in memory would be scrambled.
- If I needed to run windows afterwards, I would have to reboot, or windows
- would crash/hang/give errors.
-
- NOTE: Afri is not mentioned in the book THERA'S AWAKENING (at least
- not in the one I have). I'm not certain if this was a book-bug, or
- if this god was left out to confuse us poor mortals.
-
-
- 2.3 *** Other hardware problems I heard about
-
- Win95 memory problems. Since I don't use Win95, I can't verify the
- following solution. Stonekeep comes with a PIF file of its own,
- created by Interplay. To use it with Win95, you need to modify it
- slightly. On the command line, change the executable from 'SK.BAT'
- to 'SK.BAT WIN95'. This is supposed to prevent the 'insufficient
- memory' problem.
- Addendum: This does solve the memory problem in *some* circumstances.
- You may still need to modify your config/autoexec to make more base
- memory/upper memory available. (You thought those problems went away
- with Win95? Tee Hee Hee). Also, I heard that stonekeep simply
- will not work with *some* computers using Win95. With these, you
- can only run Stonekeep with a boot disk or by using the 'reboot into
- dos and run' option.
- One further problem that you may have is a lack of disk space.
- Win95 (and Windows) use a large swapfile on the hard drive to move
- stuff out of and into memory as needed, and you need to take this
- into account when checking your available disk space (from Dos).
-
- Memory problems running in Dos. Stonekeep is a complex set of programs
- that need lots of clean memory. Try running with as few TSR's and
- drivers as you can get away with. Load as much stuff into upper/
- extended memory as you can to give it lots of conventional memory.
- I ran the game with very few problems with 613k conv & 6504k extended
- memory (according to mem), with lots of drivers in upper and extended
- memory, including smartdrv with a 512k read-only buffer.
-
- Using a GUS sound card. One note I read on the newsgroup said that
- the GUS soundcard was not supported for MIDI music (something to
- do with Interplay's driver for this card being buggy?). Apparently
- the game can be run with full sound effects and speech, but without
- music. I'm not sure if Interplay has a solution for this yet, so
- if you are using one of these, try contacting their tech support for
- assistance.
-
-
- 2.4 *** BUGS
-
- Most of the bugs listed here are ones that I have heard of, since I
- personally ran into only a few problems.
-
- 2.4.a - Bypassing the Faerie Realm
- 2.4.b - The Wahooka bugs
- 2.4.c - Giving Dombur the last weapon piece
- 2.4.d - Enigma and getting into the Faerie Realm
- 2.4.e - The 3-door trap in the pits
- 2.4.f - The disappearing Coldfire
- 2.4.g - The one-way door to the Castle of Shadows
- 2.4.h - 99 charge / quantity maximum (or the silver runestaff)
- 2.4.i - Queen Iaenni's conversations are not captioned
- 2.4.j - Runecasters not functioning properly
- 2.4.k - Game crashing in Ice Realm trying to walk by the sharga
-
- 2.4.a - One complaint that I hear of on the newsgroup over and over again
- from people 'bashing' the game is that there is nothing in the game
- to tell you that you missed the faerie realm and a very important
- item in there. This is FALSE! The first hint (Hint? More like an
- order!) is in the Upper Feeding Grounds.
- "Tell Gorda Karn that those strange glowing things are back. They
- stay in the area to the east of the Dragon, and flee whenever our
- guards approach. I think they're faeries. Something faerielike
- might open the Gate to their Realm, they would make good slaves..."
- The second 'hint' is in the Ice Caverns, in a note to the Ice Queen.
- "Khull Khuum wants you to invade the faerie realm. The Terrible
- Troll has informed him that an orb has been collected and is
- waiting for him there."
- In standard RPG terms, these are like someone hitting you in the head
- with a baseball bat to get your attention. It doesn't get any plainer.
- The valid complaing in this case is that Interplay had a problem
- testing the game properly, since the second hint is given AFTER you
- defeat the Ice Queen, and in v1.0 and v1.1 of the game, if you
- collected Enigma into the party (from the ice realm), you couldn't get
- into the Faerie Realm (see Enigma & the Faerie Realm bug below).
-
- 2.4.b - Wahooka bugs.
- 1. Where Wahooka first appears, and asks for something of value,
- you (sometimes) can't get him to re-appear. I'm not sure if
- this was properly fixed in v1.2, but I have heard that if he
- talks to you but doesn't appear, pressing 'Y' will help.
- 2. Going down to the lower level, then back up to where you are supposed
- to meet him for the second time, the game sometimes "hangs, crashes,
- aborts, or other weird things". This is also supposed to be fixed
- in v1.2.
- 3. Wahooka doesn't appear in the sewers. If you never walk on the
- square necessary to make him appear (??? can it be done???) he will
- never show. Sometimes if you have been 'bugged' in an upper level,
- he won't appear either. This is a minor annoyance, since all he
- does is give you a key to a chest with some good stuff in it. The
- chest contains nothing needed to finish the game.
-
- 2.4.c - Giving the 3rd piece of the secret weapon to Dombur. Dombur
- moves fairly quickly, is impatient, and is very absent-minded.
- When he finishes talking to you, take the 3rd piece and move it
- around his hand until you get the 'hand' icon, then click the mouse
- button. You may not get this 'hand' icon until the second or 3rd
- conversation. It worked straight-off for me (with v1.2 patch).
-
- 2.4.d - Enigma and the Faerie Realm. If you (like many others) bypassed
- the Faerie Realm and continued on through the ice caverns, getting
- Enigma to join the party, you could not return and enter the Faerie
- Realm later. Either you could not get the wall to open, or an
- invisible wall would prevent you from getting to the end of the
- passage (and through the teleporter). The v1.1 patch was *supposed*
- to fix this problem, but didn't. The v1.2 patch definitely did.
-
- 2.4.e - The three-door trap in The Pits. I call this the Monty Hall problem.
- (Anybody else remember Lets Make A Deal?) In the pits, there are
- three doors opening off of one intersection (N, E, S). Behind one
- of the doors is a key. If you pick up three objects (picking up
- one object three times is the same thing) behind the doors, all
- three doors lock. Putting the objects down doesn't help. Once
- the doors are locked, there is no way to open them again. If you
- don't have the key from behind door #2, there is no way to ever get
- the key needed to finish this level. You have to go back to a previous
- save game. If there is a way of 'resetting' these doors, Interplay
- has made it very difficult to figure out.
-
- 2.4.f - The disappearing Coldfire problem. The Coldfire cannot exist on
- any level other than the ice level (it melts). If you need to return
- to a prevous level (for recharging/healing), put the coldfire back
- in the fire pit before leaving the ice level. It'll be there when
- you return. If you drop it anywhere else, it disappears.
- PS-I heard the Ice Queen CAN be killed without the coldfire, but
- it is very difficult. See spoilers for one method.
-
- 2.4.g - The one-way door to the Castle of Shadows.
- Several people have complained of a non-existent problem here. If
- you head into the Castle of Shadows without all the orbs from
- the prior levels, you're hooped because you can't get back. The
- truth is, there are three (3) different ways of getting back to the
- prior levels. The first two involve the magic mirrors in the castle,
- and the third way is to set a teleport circle somewhere before you
- enter the castle.
-
- 2.4.h - The 99 charge silver runestaff. This staff actually DOES contain
- the 120 charges as advertised. The game inventory system seems to
- be limited to displaying a maximum of 99 of anything. I picked up
- more than 99 rocks, skulls, arrows, and sharga swords, and all showed
- a total of 99.
-
- 2.4.i - Queen Iaenni's conversations are not captioned. This can be very
- annoying if you don't (or can't) have speech enabled, or can't hear
- her speech (for whatever reason). None of her speech is *critical*
- to finishing the game, but it does help.
-
- 2.4.j - Runecasters don't always function properly. On some levels, when
- you use a runecaster, you can use it only once, and from then on
- it doesn't function properly. If you leave that level and return,
- things reset and the runecasters function properly again. I'm not
- sure what the cause/cure for this is, as I've seen very few posts
- about this problem.
-
- 2.4.k - Ice realms - Game crashes when trying to get past the first sharga.
- I'm not sure what's the cause of this problem. I never encountered
- it, but by that time I was running on v1.2. It also seems to be
- a rare problem. The two people I heard of having the problem
- killed that sharga, removing the cause of the bug, and didn't seem
- to run into any repercussions. This may only be a problem with v1.0
- or v1.1, since I had no trouble with this running v1.2.
-
-
- ------------------------------------------------------------------------
- Section 3. Using the magic, runes list
-
- Casting spells from the runestaffs requires several steps.
-
- 1. Placing a rune on the staff.
- - Put the staff in your right hand (remember, it's a mirror!).
- - Bring up the journal, and flip to the runes section, going to the
- page containing the rune you want.
- - Right-click on the rune. This should bring the staff up on the
- right side of the book.
- - Right-click onto the slot on the staff where you want the rune to
- be. This will overwrite any existing runes/meta-runes.
- - If you want to add a meta-rune to a regular rune, flip to the
- meta-runes page, right-click on the meta rune, then right-click on
- top of the rune you wish to 'meta'. Meta runes can be combined
- onto regular runes (except for 2x and 3x runes).
- - Repeat as often as desired.
- - Left-click somewhere off the book and staff to return to regular
- playing mode.
-
- 2. Getting ready to cast a spell.
- - Place the staff in your right or left hand.
- - Click the mouse button corresponding to the hand holding the staff.
- This should bring up the staff on the right (or left?) side of the
- screen.
-
- 3. Casting a spell into the playing screen (on monsters, etc)
- - Get ready to cast a spell.
- - Click on the rune you wish to cast.
- - Place the cursor on the target of the spell (or the direction it is
- to go).
- - Press the mouse button corresponding to the hand holding the staff.
-
- 4. Casting a spell on yourself or on an NPC in your party.
- - Make sure the character status bar is visible in the top-right
- corner of the screen. If it's not, click on the mirror in the top-
- right corner to make it visible.
- - Get ready to cast a spell.
- - Click on the rune you wish to use.
- - Click on the compass heading in the center of the status bar to
- reveal characters. Staff will move to the center of the screen.
- - Click on the character you wish to cast a spell on.
- - Repeat as desired.
- - Click somewhere off the character display and runestaff to return
- to regular play.
-
- NOTE: Recharging of staffs is done automatically when you step onto
- a manna circle (green circle on floor). All staffs are recharged,
- whether in hand or in inventory. Standing on the circle doesn't do it,
- you have to step onto it.
-
-
- RUNES LIST
-
- This is a list of the runes I found, where they were, and what they
- do. Many runes were found more than once.
-
-
- RUNE NAME TYPE LEVEL FOUND DESCRIPTION
- ---------- ------ ------------ -------------------------------------
- Shrink Reg. Lower keep Shrinks target
- Firebolt Reg. Lower keep Shoots fireball at target
- Power-2 Meta Lower keep Doubles the power (& cost) of
- another rune
- Heal Reg. Lower keep Minor healing spell
- Shrink Reg. Sewers Shrinks target
- Read Reg. Mines1 Gives target ability to read *some*
- unreadable text
- Heal Reg. Mines1 Minor healing spell
- Silence Reg. Mines1 Silences target
- L. Aerial Reg. Mines1 Lesser Aerial Magic (aka feather fall)
- Take no damage from falling in pits
- Firebolt Reg. Mines1 Shoots fireball at target
- Potency Meta Mines2 Lowers magic resistance of target
- L. Aerial Reg. Temple1 Lesser Aerial Magic (aka feather fall)
- Strength Reg. Temple2 Strengthens character
- Spoilspell Reg. Temple2 Cancels magical effects or provides
- protection vs magic
- Flame Reg. Temple2 Casts a magical flame on the square
- in front of the caster
- Shield Reg. Temple2 Target protected against ranged attacks
- Energybolt Reg. Temple2 Shoots magical energy bolts that
- weaken or stun opponents
- Translocate Reg. Lower FG Sets a teleport target circle
- Scare Reg. Lower FG Scares target. Target may flee
- Armor Reg. Upper FG Creates an (imperfect) magical armor
- barrier around the target
- Winds Reg. Upper FG Casts a magical whirlwind
- Shrink Reg. Upper FG Shrinks target
- Strong Heal Reg. Upper FG Improved heal - also cures poison, etc
- Ball Meta Upper FG Gives a regular rune an area effect
- Duration Meta Upper FG Makes the effect of some runes last
- longer
- Murphy Reg. Faerie realm Very murphy rune - casts slow
- Invisibility Reg Faerie realm Casts invisibility on party
- Duck Reg. Faerie realm Duck rune. It goes Quack.
- Read Reg. Dwarf halls Gives target ability to read some
- unreadable text
- Power-2 Meta Dwarf halls Doubles the power of a regular rune
- Power-3 Meta Dwarf halls Triples the power of a regular rune
- Ball Meta Dwarf halls Gives a regular rune an area effect
- Duration Meta Dwarf halls Makes the effects of some runes last
- longer
- Potency Meta Dwarf halls Lowers magic resistance of target
- Teleport Reg. Dwarf halls Teleports party to the target circle,
- set by the translocate rune
- Armor Reg. Ice caves Creates magical armor
- Ball Meta Ice caves Gives a regular rune an area effect
- Ice bolts Reg. Ice caves Shoots ice bolts at target
- Warming Reg. Ice caves Thaws target, protection vs cold
- Fire ward Reg. Ice caves Places a fire trap on floor in front
- of the caster
- Scare Reg. The Gate Scares target. Target may flee
- Deep Freeze Reg. The Gate Severely chills opponents (try it on
- fire elementals)
- Stoptrack Reg. The Gate Stops opponent in its tracks
- Spheres Reg. The Pit Shoots spheres at opponents, crushing
- lightly defended creatures
- Read Reg. The Pit Gives target ability to read *some*
- unreadable text
- Quickness Reg. Castle Increases targets rate of attack
-
-
- ------------------------------------------------------------------------
- Section 4. General gameplay hints and strategies
-
-
- The game is a first-person 3D real-time dungeon exploration game.
- Fighting is real-time, using the mouse, but not too fast. There
- are a number of different types of strategies that will work, and
- experienced gamers can somewhat mold the character to suit their
- playing preferences.
-
- To bypass the opening sequences, press the ESC key after each one
- starts.
-
- NPC's play a real and fairly important role, setting minor tasks,
- sharing information, giving items, and sometimes accompanying the
- player. Up to 3 companions at one time can join the quest, but
- the player has little control over who joins or leaves the party.
-
- There are many dirt piles/snowbanks found on most levels. Attacking
- them may reveal useful items, and improves combat skills. There is
- nothing found in any of them that is *critical* to finishing the game,
- but one or two very important items can be found.
-
- When attacking things, the white 'cross-hair' cursor will shrink and
- dim after each blow. When it brightens back to normal, the weapon
- has been 'reset' and you can strike again. This gets faster as you
- improve that specific combat/weapon skill.
-
- To read a scroll, touch it to your character's image in the mirror.
- Bring up inventory (which automatically displays your character and
- the NPCs), then touch the chest of your character with the scroll.
-
- Shargas aren't really the 'bad' guys in this game. You will need to
- kill many of them, but definitely not all. A sharga that is cowering
- in fear (or drunk!) is a harmless one.
-
- There are three 'modes' used in gameplay.
- Regular mode - time passes, monsters move, you can move & fight.
- Journal mode - journal is open, time is suspended.
- Inventory mode - inventory is open, time is suspended, you can
- take/drop items and shuffle inventory.
-
- If you want to get through an NPC's conversation quickly, press the
- space bar to bypass that bit of the speech. You may have to press it
- several times to complete a conversation. Pressing the ENTER key
- pauses the conversation (lets you read what's on the screen).
-
- Press SHIFT-F8 to turn on/off the exact location display. The display
- shows (compass heading, X-coordinate, Y-coordinate, level number).
- I use this a lot when creating the items list and the hints.
- (I don't remember who posted this to the newsgroup, but thanks!)
-
- The map page numbers in the journal are not fixed - they will change
- themselves to match the levels you have been on. Use the level
- descriptions or the <F8> level number for absolute reference.
-
- Afri's orb can be used by placing it on the next map square, in front
- of you, and getting into regular mode (get out of inventory mode).
-
- Your inventory scroll can hold almost anything (except NPC's?) with
- no encumbrance or weight problems (slick solution). You might as
- well grab and hang onto everything you find. Sorting the items into
- categories (like weapons, potions, armor, etc) makes things much
- easier to find when the scroll gets crowded. Keep the most-used items,
- like throwing axes and runestaffs, at the top.
-
- Paying for weapons in the shop. I don't think it's possible to get
- the coins out of the bag, and it's not necessary. You pay for the
- items (one at a time) by placing an item on the table beside the
- dwarf, then handing him the sack of gold. He will give you back your
- change.
-
- Sometimes chairs/tables get in the way (blocking access to secret
- panels, buttons, or objects). Smash them with your weapons to get
- through to what you want.
-
- Green slimes sometimes pick up items lying on the floor. These can
- range from weapons & armor to gems & keys. Kill them all, because
- one *may* be carrying something you really need.
-
-