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- Space Quest VI
- 1. After you're beamed down, wait for human-like robot come close to
- you and then click the hand icon on him.
- 2. Examine the bike chained to the lightpost.
- 3. Take the id card. Walk around and look for a picture machine in a
- different area.
- 4. Take the buckazoid from you're pocket and click use it on the
- machine.
- 5. Take the picture from your pocket.
- 6. Without have left your pocket, click the pictures on the id card.
- 7. Find the arcade.
- 8. Speak with the big guy leaning on the arcade game until he
- challenge's you to a game of Stooge Fighter 3. Say yes to his
- challenge.
- 9. Once you lose, speak with him again and accept his challenge for a
- rematch.
- 10. After you lose, exit the arcade. Head to Orion's Belt bar.
- 11. Head past the bar and continue going to the right.
- 12. Head into the little elevator pad to proceed to the second floor.
- 13. Display your ID card to the people in the booth. Get the hoses
- they were sniffing from the tank. Go into your pocket and select
- 'hand' from the window's bottom and click it on the hoses.
- 14. Exit the inventory window and click the hand icon on the tank
- where the nitro the hoses were connected.
- 15. Click on the open-ended pipe in the corner of the room which is
- not visible should the robo-waiter be cleaning the middle table. Find
- the pipe/conduit near the ground.
- 16. Try to steal some money from the robo-waiter as she is wiping
- tables. Exit the bar and roam the streets a bit.
- 17. Speak with the guy in the trench coat and make a deal with him.
- Return to the bar.
- 18. Head right all the way until you see a locked door.
- 19. Continue clicking the 'walk-to' icon on it until you break the
- down the door.
- 20. Enter.
- 21. Take the metal bar from the ground and exit.
- 22. Display your ID card to the bartender.
- 23. Ask for a special.
- 24. Head behind the bar and open the refrigerator.
- 25. Take the ice tray. Try all the conduits that have valves on them.
- 26. When you find the one that doesn't squirt water at you, click the
- hand icon directly under the valve.
- 27. Choose your hookie hose from your inventory.
- 28. Click it on the conduit to the left of the bar table.
- 29. Of the two open conduits, take the one that is on the left.
- 30. Wait for the bartender to finish your drink.
- 31. Click the hand-icon on the hookie hose.
- 32. Quickly click the end of the hookie hose to the end of the
- conduit you broke off. Head back upstairs and click the hand icon on
- the tank of nitro you moved.
- 33. Quickly head downstairs to the basement.
- 34. Hit the frozen endodroid with the bar from the ground.
- 35. Sweep up his remains with the dust-pan.
- 36. Place the endodroid cubes in the ice cube tray.
- 37. Place the ice cube tray in the refrigerator and close the door.
- 38. Take it out again.
- 39. Leave the bar and go to endodroid hunter leaning against a
- light-post.
- 40. Speak with him to get 50 buckazoids. Roam around and locate for a
- fat drunk.
- 41. Speak with him.
- 42. Trade him, Elmo, a bottle of high priced liquor for a cheat sheet
- for Stooge Fighter 3.
- 43. Head to the liquor store.
- 44. Continuously click the hand icon on ET until Roger pulls his
- finger.
- 45. Speak with the guy behind the counter.
- 46. Click your buckazoids on him.
- 47. Head back to Elmo.
- 48. Give him the liquor.
- 49. Look at it in your inventory window and note the button
- combination.
- 50. Return to the arcade and speak with the guy you played Stooge
- Fighter with.
- 51. Take his challenge.
- 52. Prior to picking your stooge, enter the code on the cheat-sheet
- by clicking on the buttons on the arcade machine and another new
- button will emerge.
- 53. Choose a stooge and use the new weapon as much as you can.
- 54. Head to the Inn which has a prostitute by it. Enter and wait for
- the Blob-guy to finish renting his room.
- 55. Give the manager your money.
- 56. Press the elevator button. Look at your key to learn your room
- number.
- 57. Use your key on your door to attempt to enter your room.
- 58. Once the kidnappers have taken you to their room, attempt to take
- the key for the room from the nail.
- 59. Once the kidnapper is busy again, take the nail the key was
- hanging on.
- 60. Pick the lock on the handcuffs using the nail.
- 61. With the handcuffs off, pull the poster of the Elvis
- impersonator.
- 62. Pull it until it falls off the wall.
- 63. Take it.
- 64. Place it on the floor behind your kidnapper.
- 65. Click the hand on it.
- 66. When Roger finishes dancing, click the hand icon on the connector
- plug on the back of your kidnapper's head.
- 67. Examine the Compact Discs on the table until Roger takes one.
- 68. Use the CD on the computer.
- 69. Put it in and push the power button to shut off the computer.
- 70. Take the moddie from the humidifier, and take your datacorder off
- the table.
- 71. Use the hand on the datacorder in your inventory.
- 72. Press the open button.
- 73. Pull everything out of it and place all of it to the right of
- the datacorder. To re-program the datacorder, note that each chip is
- on a plate from which it can be removed.
- 74. Also note that each chip and plate are hooked into a sensor array
- which is assigned an IRK.
- 75. Note that each plate has two letters on it and each chip three
- letter.
- 76. Reprogram it as follows:
- Array Plate Chip IRK
- ----- ----- ---- ---
- A RF Spn 9
- B TT Den 7
- C PS Fer 1
- D FC Rep 5
- E SE Dim 3
- 77. Should you have done it correctly, you'll see the datacorder say
- 'Homing Beacon' on the display when it is turned on. Take the keycard
- from the kidnapper and use it on the lock near the door. Use the hand
- icon on the boxes on the ground until Roger finds a moddie.
- 78. Don't give this moddie to Nigel.
- 79. Go to the inventory and use the hand icon on the moddie labeled
- 'Churlish'.
- 80. Place the 'Churlish' label on the moddie labeled 'Burlesque'.
- 81. Give the newly named moddie to Nigel.
- 82. Once Nigel completes his dance, take his belt. Get the dampening
- field remote from it and press the button on it.
- 83. Go outside.
- 84. Attempt to use your homing beacon and if it doesn't work, try
- again later.
- 85. Once you get control, go into your inventory and take the
- personal groomer from the belt.
- 86. Attempt to place the groomer on the scanning pad which looks like
- a black pad with red cross-hairs on it; it is on the left top of the
- counter.
- 87. Speak with Jebba who stops you from using the scanner.
- 88. Attempt to place the groomer on the scanning pad.
- 89. Once you get a close-up of the scanner, try to place the groomer
- on the scanning pad.
- 90. Press the 'scan' button.
- 91. Once it's done, press the 'imprint datacard' button and get the
- card the scanner creates.
- 92. Use the datacard on the counsel on the left wall near the
- intra-ship teleporter pad.
- 93. Note down the name you see.
- 94. Head to Roger's quarters by choosing intra-ship transport and
- select 'more' and then 'Roger's quarters.' When you arrive, use the
- hand on the counsel again and read your messages.
- 95. Head to the transporter room to be beamed down to
- 'Delta-Burksalon.' In the elevator, use on the buttons with the hand
- icon and choose, 'Quarters.'
- 96. Once the old woman asks you to clean, use the mop.
- 97. When she asks you to fix something, go flush the astro-head
- toilet.
- 98. When she tells you to get her medicine, open the bathroom mirror.
- 99. Quickly look at the side of her bed in the middle near the
- ground.
- 100. Take the piston and use it on the door. On the ship and after
- the funeral, head back to Roger's quarters. Look at the message.
- 101. Head to the bridge and speak with the captain.
- 102. Examine the com-post counsel.
- 103. Choose the database, then 'entity database,' then 'known races.'
- 104. Look up 'Vulgars'. Note the holo-program number, which is
- 5551212. Head to the holocabana. Examine the counsel on the wall.
- 105. Press the 'on' button, enter the program number from the
- database and press the enter button.
- 106. Head to 8-rear using the intraship transporter.
- 107. Speak with the guy sitting alone until he gives you both his arm
- and his eye.
- 108. Head to sickbay. Use the hand icon on the far right of the
- counter in the middle of the screen, half way down.
- 109. Head to the shuttle-bay entrance. Use the hand icon on the small
- guy.
- 110. In the Brig, wait for the guy with the large nose to teleport in
- and give you food.
- 111. Take all the food from the tray.
- 112. Create a replica of Roger from the food from the bottom up.
- 113. Begin with the feet and legs.
- 114. Place the 'ears' on the shishka-bobs.
- 115. Place the legs on the ribs.
- 116. Place everything on the bread.
- 117. Place the new everything on the 'potatos.'
- 118. Place this on the melon.
- 119. Place the 'spagetti' on top.
- 120. Wait for the elephant guy to go and return.
- 121. Once he returns, wait until he begins examining the other cell.
- 122. Quickly place your replica on the bed and get in the hover tray.
- Head back to the shuttle-bay entrance.
- 123. Fill the donut with morphin.
- 124. Place it on the pile near the large guy with the others.
- 125. Once the big guy is out, perform the Vulgar neck pinch on the
- small guy.
- 126. Press the right button and use the android arm to push the left.
- Press the button on the keychain to ID your ship.
- 127. Go into your ship. Sit on the seat on the left.
- 128. Read the recall notice.
- 129. Sit down.
- 130. Press power.
- 131. Press the ICD button.
- 132. Set fuel #1 to Lanthanum by pressing the red button on the same
- line until it says this.
- 133. Set fuel #2 to Sulfer and fuel #3 to Silver and the catalyst to
- Neon.
- 134. Confirmation is 'Lasagna.'
- 135. Press the little button initiating the launch in front of Roger.
- 136. Once you have stalled, press the flashing button.
- 137. Open the glove box under the middle display.
- 138. Take everything inside.
- 139. Stand up and use the datacorder on Roger. Open it.
- 140. Take the dylithuim Crystal form it.
- 141. Place glue on the crystal in your inventory.
- 142. Open the panel on the left wall of the shuttle storing the main
- crystal.
- 143. Place glue on the crystal and place the little crystal into the
- big crystal.
- 144. Shut the panel. Open the panel nearest to Manuel's seat.
- 145. Take both the EVA suit and the helmet.
- 146. Use the suit and helmet on Roger.
- 147. Head into space the same way that you got into the shuttle and
- remember to pull the Trunk and Hood levers in the cockpit before you
- go out. This should have been mentioned earlier.
- 148. Take the sign and jumper cables from the trunk.
- 149. Place the sign on the tail fin. After Roger gives the woman one
- end of the jumper cables, look at it in your inventory.
- 150. Hook up the + and - ends of your end of jumper cable.
- 151. Take the fish from the engine intake.
- 152. Return to the ship. Sit down and press the launch button again.
- At Delta-Burksalon V, stand up and walk out the door into the tower.
- 153. Head to 'Lab A'.
- 154. Head to the shelf by the computer and click on the box saying
- 'Hi-tek stuff.'
- 155. Take the moddie from it.
- 156. Return to the elevator and head back to your ship. Sit down and
- ensure that the power is on. Press the PTS button.
- 157. Press the small red light button that lights up.
- 158. Take the picture.
- 159. Press the button again.
- 160. Take the picture. Go into your inventory and peal the negatives
- from the pictures.
- 161. Place one negative and one picture on the monitor with a blue
- background and small white lines across it in that order.
- 162. Press the initiation button.
- 163. Choose the planet which is not Delta-Burksalon V. Speak to
- Manuel after you arrive and have him beam you down.
- 164. Head to the store named 'Implants and stuff.'
- 165. Speak with the owner.
- 166. Use the eye icon on the neon sign of the brain with the letters
- 'b d' under it; it is to the left of the owner. Use the moddie on
- him. Return to beam down site and press the button on the signaler
- given to you by Manuel. Sit down, ensure that the power is on, and
- head back to Delta-Burksalon V.
- 167. Return to 'Lab A.'
- 168. Sit at the computer.
- 169. Ensure that it is turned on.
- 170. Choose 'cyber-space' and plug your jack into the connector
- socket. Use the long way around the broken bridge, following the
- road.
- 171. At the construction site, take the screw driver from the ground
- and the plank from the I-beams.
- 172. Enter the building. Get a number and speak with the 'Sis Inny.'
- 173. Open the number display and nip it using the screw driver. Close
- it and go speak with the 'Sis Inny' once more.
- 174. In the file area, head to the aisle marked 'J-R.'
- 175. Go to the right until you reach the 'R.'
- 176. Take Nigel Rancid's file by opening other drawers to create
- steps to it.
- 177. Note that drawers which can be opened have a small shadow along
- the top and left side of them.
- 178. Take all the files and references.
- 179. Take 'Beleauxs, Rancid, Sharpei, Santiago, and project
- immortality' before you exit.
- 180. Use each file on the printer.
- 181. Once you have printed all five files, exit.
- 182. Return to the bridge and use the plank on it.
- 183. Leave.
- 184. After you leave cyberspace, take the printed files to the right
- of the computer. Show the documents to Dr. Beleauxs, who is purple
- and has a large head.
- 185. In Stellar, wear your EVA suit and bring your helmet.
- 186. Leave the ship.
- 187. Take the blood vessels from the left wing of the ship.
- 188. Take the capillaries from the nose of the ship.
- 189. Leave into the ulcer having the red infected hole in the
- stomach. Go down to the bottom of the stomach, staying away from the
- nanites. Take the feather, staple, M&M, and the celery string.
- 190. Toss the M&M into a nearby pool of stomach acid.
- 191. Toss in the rest one at a time.
- 192. Go into your inventory and use the duct-tape on the blood
- vessels.
- 193. Use the blood vessels on the pump.
- 194. Use the staple on the celery.
- 195. Climb up the side of the stomach, but stay inside.
- 196. Use the grappling hook on the lip hanging down from the top of
- the stomach.
- 197. Climb down and then climb up the celery. Climb past the twinky
- piece.
- 198. Climb up to the pill stuck in the esophagus.
- 199. Pull the pill out.
- 200. Tickle the side of the throat using the feather.
- 201. Climb down to the stomach.
- 202. Climb down to the duodenum, the hole on the stomach's left side.
- 203. Leave to the bottom of the screen.
- 204. Climb into the hole on the right wall.
- 205. Head up the tube into the gall bladder.
- 206. Use the pump on the liquid.
- 207. Exit leaving the pump.
- 208. Take the pieces of gall stone on the floor of the tube.
- 209. Follow the tube to the right.
- 210. Use the alveoli-thing in the tight spot when heading to the
- pancreas.
- 211. Use the mouth icon on it once Roger shoves it in.
- 212. Keep heading right.
- 213. Use your helmet on the pool of pancreatic fluid.
- 214. Return to the stomach and use the stuff in Roger's helmet on the
- pill.
- 215. Take a few of the caplets.
- 216. Return to the duodenum but not with the hole on the right.
- 217. Leave to the bottom of the screen again.
- 218. Continue clicking at the bottom of the screen until you can see
- a tape worm.
- 219. Keep your distance.
- 220. Give the tape worm the caplets.
- 221. Use the hand on the tape worm. When done, leave to the right,
- and follow the tube. Take a piece of the red fingernail.
- 222. Take a piece off of the of the silver and break a piece off the
- paper clip.
- 223. Return and ride the worm once more. Return to your ship and use
- the silver chunk on the flashing light. Enter your ship by clicking
- on the door at a bad angle.
- 224. Inside, sit down and place the CD in your inventory into the
- slot labeled 'Subroutine Programs.'
- 225. Press the initiation button.
- 226. After you reach the brain, wear the EVA suit and exit. Use the
- broken fingernail on the layer of tissue Roger is walking on. Head
- across the brain to the left until you reach a gap. Attempt to go
- across the gap until Roger backs up, runs, and tries to jump it.
- 227. Once Roger is hanging on, continue clicking the walk icon to his
- left. Continue left. Locate the large nanites.
- 228. Attempt to walk deeper into the background.
- 229. Look for it.
- 230. Once Roger is there, toss the pieces of gallstone at a robot.
- 231. Then another piece at the other one.
- 232. Then a last piece at the first robot.
- 233. Press the button on the elevator. Press the 'down' button on
- the elevator but keep stopping it to read the signs that are on the
- brain.
- 234. Locate the cough control section.
- 235. Poke it with the paper clip piece.
- 236. Continue going down.
- 237. In the room with garbage in it, use the hand icon on the gap
- where the light is coming from. Once you have a chance to move, use
- the piece of paper clip on the nerves sparking to the very right of
- the screen.
- 238. After Sharpei's brain picks Roger and you get back control, give
- the fish to Sharpei's brain.
-