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- PUZZLE HINTS AND SOLUTIONS
-
- It was difficult deciding what order to put these in, so I settled on
- the
- order they appear in your book. A few are missing, but that is on
- purpose
- because they were covered in another section (eg 'Doing the
- Walkthrough in
- the Book').
-
-
- GLOBE PUZZLE (Mysteries of the Deep Room)
-
- Hint:
- The map on the floor should remind you of a map seen elsewhere.
-
- Solution:
- There was a map in the office with a particular longitude and
- latitude circled. Try seventy-five west and twenty north.
-
-
-
-
- PROJECTION ROOM
-
- Hint:
- Notice the film is not wound on the reel. Try taking up the
- slack.
-
- Solution:
- Click on the top reel 5 times. The red light then turns green.
- Click on the green light.
-
-
-
- DRAWER PUZZLE (Workshop)
-
- Hint:
- The clue is in the same room as the puzzle.
-
- Hint:
- Which drawers do you have open? Try an different tactic.
-
- Solution:
- Use the numbers on the basilisk drawing (on the workbench) to
- know which drawers to leave shut, and open all the rest.
-
-
-
- SIREN/ORGAN PUZZLE Mysteries of the Deep Room)
-
- The timing (note duration) is not part of the puzzle, just the right
- tones in the correct order.
-
- Hint:
- If you turn "Text On", then this puzzle becomes easier.
- You'll see a pattern of:
-
- -----------------------------------------
- | | | | | | | X | | | |
- ---------------------------------------
- | | X | | | X | | | | | |
- |---------------------------------------
- | | | X | | | X | | | | |
- |---------------------------------------
- | | | | | | | | X | | |
- |---------------------------------------
- | | | | | | | | | | |
- |---------------------------------------
- | | | | | | | | | X | |
- |---------------------------------------
- | X | | | X | | | | | | X |
- |----------------------------------------
-
- I've added vertical bars to give it more a row and column appearance.
- Musical notation is written with two things in mind. The order to
- play the notes is written from left to right, just as we read from
- left to right. The pitch or tone of each note is designated by a
- lower or higher marking, in this case, 'X' marks the pitch.
-
- Solution:
- Take the above diagram and add across the top the note order
- number, and down the side a shell letter to represent the pitch:
-
- Note # 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
- ----------------------------------------------
- Shell G | | | | | | | X | | | |
- |---------------------------------------
- F | | X | | | X | | | | | |
- |---------------------------------------
- E | | | X | | | X | | | | |
- |---------------------------------------
- D | | | | | | | | X | | |
- |---------------------------------------
- C | | | | | | | | | | |
- |---------------------------------------
- B | | | | | | | | | X | |
- |---------------------------------------
- A | X | | | X | | | | | | X |
- |---------------------------------------
-
- Using a row-column designation, the first note is represented by the
- 'X' in cell A-1, the second note is in cell F-2, the third is E-3,
- etc. So, to duplicate the first note, click on the left-most clam
- shell because it is note 'A'. The second note is then shell letter
- 'F'. The third is shell 'E'. You should be able to do the rest.
-
-
-
-
- MOVABLE WALL (in Maze)
-
- Hint:
- The clue to this puzzle is found in the theatre. Have you
- explored the projection room? What goes on in a projection
- room? Movies!
-
- Solution:
- Sketch the door and its pictures in outline form, then watch the
- theatre movie and see Professor Windlenot open the same door.
- Note which areas he pushes in, and the two that he pushes a
- second time.
-
-
- DOOR PUZZLE (Hallway outside Theater)
-
- Hint:
- You should have seen a name and a crude sketch of the pattern on
- the door (circle divided in quarters) elsewhere in the museum.
-
- Hint 2:
- Find the main elevator that runs between the first, second, and
- three floors. Look at one of the walls and you should see a
- note written in what appears to be red lipstick. Read the name
- and put it in the same position on the door.
-
- Solution:
- The name of Windlenot's son, Geoffrey, needs to be spelled out
- in the three o'clock position on the door, and don't worry about
- the letters at the twelve, six, and nine o'clock positions.
-
-
- DOOR PUZZLE (Tomb and Curses room)
-
- Hint:
- This is fairly straight forward. Move the pieces until you have
- a connection between the top and the bottom.
-
-
- SARCOPHAGUS/OBELISKS PUZZLE
-
- Hint 1:
- Read the plaque next to the Sphinx and follow up on its hint.
- Touch the Sphinx between the legs and later touch the lips for
- a second message.
-
- Hint 2:
- Find the only Pharoah and queen mentioned in one of your books.
-
- Solution:
- Page 6-7 of the Egyptian Hieroglyphics book. Use the Pharaoah's
- picture on the left obelisk, and the queen's on the right one.
-
-
- CHINESE CHECKER PUZZLE (Base of Animal Sarcophagus in Funeral Rites
- Room)
-
- Strategy:
- You need the last ball to end up in the center square. To get
- there it must have jumped over another ball. There was really
- no place it could come from so it has to be in its place at the
- start of the game. You can take any of the balls that are "two
- away" from the center position and use that as your "last" ball.
- Now, let's think about the other moves. If we can get a series
- of free-occupied-free-occupied (etc) spots, then the "next to
- last" ball can do a lot of jumping over other balls and make
- them disappear. Its final resting place needs to be between the
- "last" ball and the center spot. If my picture isn't too crude,
- then the middle section of the puzzle would look something like:
-
- . O .
- O . O
- . . O O
- O . O
- . O .
-
- If you take the 'O' in row three, column 3 and make it jump
- clockwise (or counter-clockwise) around the other balls, it ends
- up where it started and is in prime position for the last ball
- to jump it and land in the center.
-
- I actually worked the puzzle until I arrived at the above
- diagram, but I didn't record all the moves so I cannot tell you
- how to get there. But, there are other possible solutions.
-
- A solution:
- My method of identifying each ball to move will be based on a
- row-column reference. If you look at the playing board, there
- are 7 rows and 7 columns. Not every row-column combination is
- possible, such as 1-1 or even 7-7. Thus, the center position
- (our desired ending position) is designated 4-4. As for the
- direction to jump, I'll simply use L=left, R=right, D=down, and
- U=up.
-
- Begin: 6-4 U, 5-2 R, 4-4 D, 7-3 U, 5-6 L, 5-4 L, 5-1 R, 7-5 L,
- 4-3 D, 7-3 U, 3-5 D, 6-5 U. You should now have something that
- looks like:
-
- O O O
- O O O
- O O O O . O O
- O O . . O O O
- . . O . . . O
- . O .
- . . .
-
- Next set of moves: 3-7 L, 5-7 U, 3-4 R, 3-7 L, 3-5 D, 1-5 D, 2-3
- D, 3-1 R, 4-3 U, 1-3 D. Now it look like:
-
- . O .
- . O .
- . . O . O . .
- O O . . . O .
- . . O . O . .
- . O .
- . . .
-
- Try it on your own, otherwise finish with: 1-4 D, 4-1 R, 4-3 D,
- 6-3 R, 6-5 U, 4-5 U, 3-3 R, 2-5 D, 4-6 L.
-
-
-
- WITCH DOCTOR DRUM (Shaman Room)
-
- To work this puzzle, take the mallet/stick from the doctor and
- click on each of the 5 drums.
-
- Hint 1:
- Clue location is in the clock tower. Something there will allow
- you to find the RAM, TA, BO, BA, and TA letters near the witch
- doctor.
-
- Hint 2:
- Select the monitor that watches the shaman room and use the
- joystick to move the camera around until you see something
- useful (be sure to move the stick in all directions).
-
- Solution:
- If you've been to the clock tower and selected the right camera,
- then you will have seen the ramta boba taramba words scrawled on
- the bed canopy. Play these on the drums and the secret door
- will open, leading you into another room.
-
-
- DOOR PUZZLE (Room of the Gods)
-
- Hint:
- Look in Beth's Address book for something.
-
- Solution:
- Find the picture of the "Red Door" and match it in this
- puzzle.
-
-
- MUSIC BOX PUZZLE (Myths room)
-
- Hint:
- Did you find the juke box in the clock tower and set it to
- selection B2? Did you leave it there?
-
-
- PICTURE PUZZLE (second floor secret passage)
-
- Hint:
- It's a picture of a sword-wielding man on one horse. Two other
- horses make up the rest of the picture.
-
-
- PINBALL MACHINE PUZZLE (in Puzzle Room)
-
- Solution:
- Give each square a number, 1 thru 9, left to right. I will not
- tell you which lever to activate, but simply aim the ball at the
- empty slot.
-
- First set of 10 moves: 2-3-6-9-8-7-4-1-2-5
- next set: 4-1-2-3-6-9-8-5-4-7
- next: 8-5-6-9-8-5-4-7-8-5
- last: 6-9-8-5-6-9-8-5
-
-
- FORTUNE TELLER - 1st Riddle
-
- To work the machine, pick up the penny and drop it in the slot. You
- will get a card with the first of four clues. Be sure to write down
- the very first clue, because it doesn't seem to get repeated. But in
- case you don't, here it is:
- Earth must be aligned with Love and War.
- Then from below you'll discover more.
-
- Hint 1:
- Love and War? Where have you seen them mentioned before?
-
- Hint 2:
- Have you been to the Planetarium and seen the model of the sun
- and its circling planets?
-
- Solution:
- From the Mythology of the Stars book you know that Venus is Love
- and Mercury is War. These two planets are nearest the sun with
- Earth in 3rd position. Go to the Planetarium and face the solar
- system model. Notice the three arms/levers that hold the first
- three planets. First drag Mercury to the left, then drag Venus
- a little to the right so that both align with Earth. You will
- then find riddle number 2.
-
-
- RIDDLE 2
-
- Midst the storm, the Norse God executes his thunderous
- deed. Near him a message, its content you must heed.
-
- Hint 1:
- Do you think a Norse God might be found in the Gods and Killing
- Items room?
-
- Hint 2:
- Find Thor riding his horse-drawn chariot, lifting his hammer,
- and look nearby for a hidden message.
-
- Solution:
- Next to Thor, turn the pillar and find riddle number 3.
-
-
- RIDDLE 3
-
- In hieroglyphs of Egypt ancient, a secret is concealed.
- Contemplate page 17, the solution is revealed.
-
- Hint 1:
- The Egyptian Hieroglyphics book was missing page 17, so now we
- need to find it before finishing the game. Having found this
- clue, your wanderings in the museum will turn up something new.
-
- Hint 2:
- On your previous visits to the Mechanical Room, did you notice
- the High Voltage panel, and a breaker panel and what appeared to
- be another secret door just below it? You might find the panel
- open this time.
-
- Solution:
- The middle switch of the breaker panel needs to be flipped.
- Flip a second time and the section of wall below crumbles away.
- You will find a corpse and the missing page 17 with its
- completed message - riddle number 4.
-
-
- RIDDLE 4
-
- A Noble punishment
- It still causes dread.
- This be your choice,
- Relinquish your head.
-
- Hint 1:
- 'A Noble punishment' can also read 'punishment for the
- nobility'. Where might you have read about this?
-
- Hint 2:
- What display reminds you of relinquishing or losing your head?
-
- Solution:
- Find the guillotine display and touch the lever to the right of
- the blade. After it drops, you see two symbols, one being an
- eye. If you remembering seeing these two symbols elsewhere,
- visit that place again.
-
-
-
- DOOR PUZZLE (in Main Hall to Theater)
-
- Hint:
- Have you checked one of your books for the same symbols?
-
- Solution:
- Look in your Egyptian Hieroglyphics book, page 16. Be careful
- to leave blanks where the picture indicates.
-
-
- ALCHEMY MACHINE (Storage room)
-
- Hint:
- Start with the center position.
-
- Solution:
- Using B=blue, P=Pink, Y=Yellow, and G=Green, and starting at the
- top color and going clockwise, find the piece BYGPPGYB. Pretty
- straight forward from here, but for the rest of the pieces: Top-
- most piece is GBYGPYPB, next two are PYGBGYPB, then BGPPBYYG.
- Left side of center piece is GYPBYGBP, right side is BGYPBGYP.
- Next two are BGGPPYYB, then PGYBGYBP and the bottom one is
- YYPGBBGP.
-
-
- DOOR PUZZLE (in Puzzle Room)
-
- I'm sorry I don't have a hint, or even a specific strategy, but
- if you want to send me one, I will consider it. Thanks!
-
-
- SUMERIAN LYRE PUZZLE
-
- Hint:
- Just play follow the leader through a series of notes. The tune
- changes each time you play this puzzle, so there is no specific
- solution.
-
-
- PICTOGRAPH PUZZLE (Planetarium room)
-
- Hint:
- Use one of your books to find similar pictures.
-
- Solution:
- Try the "In Search of the Unexplained" book, pages 18-19.
-
-
-
- CLOCK PUZZLE (in Tower Stairs)
-
- Hint:
- Work the chains and use the video monitor station to see what
- time the clock has been set to.
-
- Solution:
- The first chain moves the clock foward five hours, the second
- reverses the first. The third chain moves the clock ahead 35
- minutes, the fourth reverses the third. The professor's notes
- speak predominately of two times, 5:30 and 3:15. Set the clock
- to 5:30.
-
-
- GALLOWS HANG (Man's Inhumanity to Man Room)
-
- Hint 1:
- The near-by plaque tells you what number to enter on the three
- dials.
-
- Hint 2:
- Read the plaque again and concentrate on the middle sentence,
- then the last one.
-
- Solution:
- Convert the given length of the rope into a different unit of
- measure, namely inches, and set the three dials accordingly.
- Touch the lever to open the trap door. Now, you should find a
- talisman at the foot of the gallows.
-
-
- EXTRAS:
- TRAVERSING THE MAZE
-
- You probably don't need to map it. Page 73 of the book that comes
- with the game suggests staying along a perimeter wall. To get from
- the room with three doorways to the Subterranean room, start with the
- door on the right (not the center and not the left one) and hug the
- right wall. There will be one dead end, but keep hugging right and
- you'll make it. Coming out, of course stay left. Don't forget the
- dead end -- just keep turning left.
-
- There are two fairly short routes:
- 1) take center doorway, down hall, turn right at tee, through
- the next corner, take next right, go right then left through two
- corners, take the next right, then the next left. Follow passage and
- you reach the Subterranean room. Reverse all this coming back out.
-
- 2) take the right doorway, down hall, turn left at tee, through the
- next corner, take the next left, go left then right through two
- corners, take the next left, then the next right. Follow passage and
- you reach the Subterranean room. Reverse all this coming back out.
-
-
- ROOM BEYOND PUZZLE ROOM (with trap door in floor)
-
- Hint:
- Work through the four clues that start with the fortune teller.
- After the fourth clue, return to this room.
-
- Solution:
- The stone (with its two symbols) should no longer appear
- recessed in the wall. Press on it and get ready for a wild
- ride!
-
-
- --------------------------------------------------------------------------
-
- IXUPI HIDING PLACES
-
- This is not a complete list, but if you find other places, let me know
- and
- I'll include them.
-
- Wax - candles in library, snake in Myths and Legens room, humanoid in
- Shaman room.
-
- Thunder and Lighting - light display in Planetarium, electric chair
- in Man's Inhumanity to Man, generator room.
-
- Burning Water (oil) - pit in Strange Animals room, corner of
- Subterranean room.
-
- Sand - Poseidon's temple in Mysteries of the Deep room, sand pile in
- Amazing Plants room.
-
- Ash - fireplace in office, cremation display in Funeral Rites room.
-
- Cloth - red cloth in janitors room, red cloth in Funeral Rites room.
-
- Metal - horse in Strange Animals room. I'm sure there is a second
- place, but I don't know where - maybe the robot in the
- Subterranean room?
-
- Crystal - chandelier in Main Entry hall, Mysteries of the Deep room.
-
- Water - Underground Lake, stone fountain in Main Entry hall.
-
- Dead tree - humanoid object in workshop, spare lumber pile in Myths
- and Legends room, spare lumber near Fortune Teller room.
-
- Jade, stone, and Fire - used by the three ghosts.
-
- --------------------------------------------------------------------------
-
- POT AND LID LOCATIONS
-
- Underground Lake pot and head with professor W's ghost
- Fortune Teller Room pot and head with Merrick's ghost
- Clock Tower pot and head with Beth's ghost
- inside the clock mechanism
- Mysteries of the Deep raised object
- Suberranean World in corner past oil pool
- Library statue on top of one bookcase
- Workshop cabinet below drawer puzzle
- Office desk drawer
- Theatre behind curtain
- Amazing Plants on shelves left of entrance
- across from Sphinx in coffin between obelisks
- Funeral Rites animal sarcophogus drawer
- Planetarium spaceship
- Myths and Legends carved chest held an item (near wax snake)
- Janitors closet under red cloth
- Gallows at bottom of wooden structure
- Puzzle Room in front of 6 skull dial
- Storage Room inside alchemy machine
- Gods and Killing Items inside bull (next to lyre puzzle)
- Music Box with Spider behind curtain
- Main Entry Hall panel next to Stone Fountain
- Bird Masks middle bird, inside human skull
-
-
- -----------------------------------------------------------------------
-
- FLASHBACK ITEMS AND THEIR LOCATION
-
- 1) Intro Movie game's beginning
- 2) Beth's Ghost Clock Tower
- 3) Merrick's Ghost Fortune Teller Room
- 4) Windlenot's Ghost Underground Lake
- 5) Ancient Astrology Myths and Legends room
- 6) Scrapbook museum Office
- 7) Museum Brochure Main Entry Hall
- 8) In Search of the Unexplained Library
- 9) Egyptian Hieroglyphics Underground Lake
- 10) S. American Pict. Library
- 11) Mythology of the Stars Library
- 12) Black Book Library
- 13) Theatre Movie Theatre
- 14) Museum Blueprints Mysteries of the Deep room
- 15) Beth's Address Book passage accessed through library
- 16) Merrick's Notes Funeral Rites room
- 17) Prof Windlenot's Diary 4th floor bedroom
- 18) Finale game's end
-
-
- -------------------------------------------------------------------------
-
- TRIVIA TIME
-
- The missing page 17 in the Egyptian Hieroglyphics book reveals another
-
- page with two pictures. Have you found the lower right picture
- elsewhere
- in the museum?
-
- Near the bird masks on the main floor you found an axe embedded in the
-
- totem pole. Where does the axe normally hang?
-
- In the puzzle room there were two pictures, a rocking chair on the
- left and
- on the right a skull. In between was the pinball puzzle. Do you
- remember
- seeing the skull picture anywhere else in the museum?
-
- Did you see the moving plant in the Amazing Plants room?
-
- Answers:
-
- Theatre, right-hand wall.
-
- Workshop with the other tools.
-
- The fourth floor bedroom and study had a smaller version of the skull
- picture.
-
- There are two plants in vases. The one on the left will move if you
- are
- off to its right, looking back, and waiting about 20 seconds.
-
-
-
-