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- ========
-
- SHIVERS Walkthrough
-
- Written by Sharon Fernandez (s_fernandez@spu.edu)
- Last modified on 12/20/95
-
- Many thanks to those that helped me finish the game:
-
- Doug (phod@rio.atlantic.net)
- Jeremy (jkempken@indiana.edu)
- Ken (raven@mindspring.com)
-
-
- This cannot be an exact walkthrough because the pots and lids are not
- always in the same place for each new game. Even the 10 pairs of pots
- and
- lids that you must match might be randomly chosen from the 13 pairs.
- So,
- the best I can do is guide you to some places, and help you avoid
- other
- places until you're ready to capture the Ixupi!
-
-
-
-
- Table of Contents:
-
- General Strategies
- Doing the Walkthrough in the book
- Exploring the rest of the museum
- Puzzle hints and solutions
- Ixupi hiding places
- Pot and lid pairs and their locations
- Flashback items and their location
- Trivia questions
-
-
- ========================================================================
-
-
- GENERAL STRATEGIES
-
- The book warns that you can only have one item in your inventory at
- any
- time. When you match a pot and talisman, then they become a single
- item.
- Take careful note of where every pot and talisman is found or placed.
- If
- you exchange a newly found item for one you were carrying or if you
- move
- things from a far away location to some place closer, your notes will
- save
- you a lot of wandering around.
-
- You can usually tell if the Ixupi are nearby for they make a unique
- noise.
- If you turn away quickly, you will be safe.
-
- Point system in general:
- Solved puzzle 6750 pts
- Clues 350 pts
- Reading plaques 250 pts
- Inventory item 2500 pts
- Loss of life essence -1500 pts
- Recorded message for each room 300 pts
- If you see any objects laying around, examine them. They are not
- essential to the game but are worth points. I have played the game
- twice
- and come up with a high score of 485,500 points.
-
- Use the tip of your mouse pointer, not the lower fat part -- it took
- me
- awhile to realize this, so I'm just passing it along.
-
- ----------------------------------------------------------------------
-
- DOING THE WALKTHROUGH IN THE BOOK
-
- Watch the opening movie of your friends locking you inside the museum
- grounds. This is your first flashback item. Now would be an
- excellent
- time to set the "text on" option. Start reading the walkthrough in
- your
- book, page 34.
-
- OUTSIDE THE MUSEUM
- Turn left and see the dragon gargolye. The chain's handle will open
- it
- and inside you find a letter. Read it. As the letter falls to the
- ground, observe the number inside the dragon's mouth.
-
- Turn around and walk up the museum stairs until you will reach a
- locked
- door. The squawk box on the right side will play a recording that the
-
- museum is not open. Make note of the markings at the top of the door
- and
- its color. As you head back down, find another set of markings and a
- different color to the right of the purple vase.
-
- You must then find another way in, so follow the path toward the
- gazebo.
- Find a third set of markings and its color behind the tall object. Go
-
- just beyond the arch then look back to see the fourth set of markings
- on
- the triangular stone. Turn back toward the arch. Find the markings
- on
- the bench. By the time you reach the gazebo you should have 5
- markings
- and colors. Walk to the very end of the path to see the submerged
- steps.
-
- Enter the gazebo and open the metal box and solve its puzzle. The
- answers
- are on page 35 at the bottom. If you don't have the book then you
- won't
- get very far in this game because I'm not repeating those answers!
-
- Exit the gazebo and cross on the raised steps. As you approach the
- Stonehenge replica, find the last marking on the perimeter wall. Look
-
- down. Now use the markings and colors you've seen to solve this
- puzzle.
- The answers are on page 36. Descend the spiral staircase. Open the
- door
- and find the light switch along the left side. Continue traveling
- downward (either passageway gets you to the underground lake). Open
- the
- stone door.
-
- UNDERGROUND LAKE
- Find the corpse on your left. Take the book and read it. This now
- appears as flashback item 9.
-
- Get on the boat. Go to the rear (turn left), look down, move the
- anchor
- pin down. Move to front of boat, look down, and move its anchor pin
- up.
- Now you can turn the crank several times to reach the other side.
-
- During the crossing, the water spirit will appear and take some life
- essence. You cannot avoid this. When you've reached the other shore,
-
- notice a pot straight ahead. Get off the boat and head right to find
- that
- pot. When you examine it Professor Windlenot's ghost will appear and
- warn
- you. This becomes flashback item 4. Examine the markings on the pot
- for
- later identification.
-
- Walk down the tunnel and find the elevator. Match the design on the
- doors
- with the nearby box (diagonal pattern). Enter the elevator and travel
- up
- to the museum office.
-
- MUSEUM OFFICE
- Explore the office thoroughly, but avoid the fireplace. Items you
- should
- find: the map on the wall, a newspaper in the coat pocket, a letter on
- the
- floor, the elevator behind the tapestry, a door into a workshop, a
- message
- on the tape recorder on the desk, and a letter in the desk. The
- scrapbook
- on the desk will become flashback item 6. Be sure you find the bull
- talisman is in the lower right drawer.
-
- LIBRARY
- The library is the next room to explore. Take the door to the left of
- the
- fireplace. Walk a little forward and turn left. The door you see is
- to
- the library. Enter and concentrate your search to the right of the
- candelabra, but beware the wax Ixupi might be there. You should find
- a
- total of 4 books in this bookcase, flashback items 8, 10, 11, and 12.
- If
- you are having trouble, start with the only book that is leaning --
- this
- is the "Black Book". Now the next one is two to the right and
- orangish
- in color. Then the whitish one another four books from the last one.
- The
- last one is one shelf lower and is purple in color. Further
- exploration
- should quickly reveal another passage, but leave that for later. Find
- the
- ladder in front of another bookcase and check it out later. Leave the
-
- library through its front door, stay to the right of the display case
- in
- the center of the room, and enter the double doors between the two
- pillars. If you reached the stairs, you've gone to far.
-
- STRANGE BEASTS
- Enter the Strange Beasts room, head toward the far left corner and
- find
- another double door (green with a serpentine pattern). Enter the
- Amazing
- Plants room and turn left, forward, then left again. You will find
- the
- talisman to match the pot you found in the office. If you have the
- pot,
- then the talisman will magically join to it, otherwise take the
- talisman
- and go back to the office and join the two items. You have now
- reached
- page 44 and can capture your first Ixupi (if it's still in the
- fireplace
- ashes).
-
-
- ----------------------------------------------------------------------
-
-
- EXPLORING THE REST OF THE MUSEUM
-
- Probably the most useful item to locate are the blueprints mentioned
- on
- page 61. They are in the Mysteries of the Deep room. If you are in
- the
- office, head back to the Strange Beasts room, otherwise leave the
- Amazing
- Plants room, head left around the eagle nest.
-
- MYSTERIES OF THE DEEP
- Find another set of double doors in the Strange Beasts room. Go
- through
- the doors, take note of the map on the floor, and examine the
- Poseidon/Neptune display. Here is the Globe puzzle. Solve it and you
-
- will have an inventory item and a very useful set of museum blueprints
- as
- flashback item 14. Go a little further and find the Sirens/Organ
- puzzle
- at the far end, right corner. Solve this one and a door opens at the
- Colossus of Rhodes exhibit, just to the right of the organ.
-
- Enter the new passage and find the Movable Wall puzzle. No clue for
- this
- one yet, so we'll return later. As you come back out of the passage,
- notice the splotch of yellow straight ahead. We'll check it out in a
- minute. Watch for the sand/earth Ixupi who sometimes occupies the
- building display on your left. If you go back toward the globe, then
- just
- a bit beyond, turn right, forward, right again, and go along the wall.
- At
- the far end are some yellow crystals which the Ixupi might be
- occupying.
-
- MAIN ENTRY HALL
- Leave the Mysteries of the Deep Room, go back to the Main Entry Hall
- and
- explore some more. You should find the staircase going to the second
- floor, a stone water fountain with a hidden spigot (careful - Ixupi
- maybe), the doors behind the desk which match the locked doors on the
- outside of the museum, two panels (one to the right of the desk and
- one to
- the left of the fountain) and a door that will lead into the Theatre.
-
- Look in the desk drawer for the museum brochure, flashback item 7.
- You'll
- need this to find and set the skeleton dials throughout the museum.
- Also
- find an inventory item in one of the bird masks between the library
- and
- the office.
-
- THEATRE
- To get into the Theatre, solve the Door Puzzle. Go around the right
- side
- of the theatre and climb the stage. You will find a note on the
- podium
- and an inventory item just behind the curtain. Retrace some of your
- steps
- and go up the left side of the stage. Travel the hallway, noting the
- Door
- Puzzle at one corner and a secret passage at another corner. Enter
- the
- projection room and solve its puzzle. You now have flashback item 13
- and
- your clue to the Movable Wall puzzle.
-
- MAZE
- Leave the theatre and re-enter the Strange Beasts room. Go to the
- right of
- the giant eagle next, set the skull dial (blue), then enter Mysteries
- of
- the Deep room, and head toward the Subterranean World. Solve the
- Movable
- Wall puzzle. You will then travel down a couple halls and enter a
- room
- with three doorways. Traverse the Maze.
-
- SUBTERRANEAN WORLD
- Read the plaque, set the skull dial (yellow). Look across the oily
- area
- (careful, don't venture too close if an Ixupi is there) and note an
- inventory item on the other side. Travel back through the maze, go to
- the
- Main Entry Hall, then the office.
-
- WORKSHOP
- Find the workshop. Head down the left side and find the Drawer
- Puzzle.
- The clue is in this room so go ahead and solve it now and find another
-
- inventory item. Continue around the table, but don't approach too
- close
- to the wooden object shaped in a humanoid form. It might contain the
- wood
- Ixupi.
-
- BEDROOM AND STUDY
- Leave the workshop and let's see where the elevator behind the office
- tapestry takes us. Arrive on the fourth floor and look for a
- flashback
- item 17 - the Professor's Diary/Journal. Also take note of the clock
- beside the bed and the different faces for different times. In
- particular
- notice the one with the open jaws and its corresponding time.
-
- LIBRARY AND SECRET PASSAGE
- Come back down the elevator to the office and go to the library. Find
- the
- ladder and go up, turn right and see a statue. Turn back to the left
- and
- find the book which will open the statue and reveal an inventory item.
-
- Click on the thickest book you see to get the statue to turn and
- reveal
- its hidden contents. Down the ladder, left, roward twice, right turn
- and
- into the secret passage.
-
- Turn left and find some lipstick on the floor, left, left again, and
- see
- another elevator. Open the elevator at least once in the game because
- it
- contains a clue to a puzzle. This elevator travels between the three
- main
- floors. Go back into the secret passage and find some more items on
- the
- floor. If you turn right at the junction, you'll dead end. Remember
- the
- secret doorway near the projection room? This is the other side and
- is a
- one-way door.
-
- MECHANICAL ROOM AND GENERATOR ROOM
- Turn left and around a few corners (finding a purse with flashback
- item
- 15) and down until you reach the Mechanical Room and Generator.
- Probably
- nothing here until later in the game, but explore anyway. Find the
- "Danger High Voltage" box. There is a breaker panel to the left, and
- just below it a section of the wall that looks different. Back up to
- the
- main floor, go in the theatre, left side, and hallway.
-
- CLOCK TOWER
- Solve the door puzzle in the theatre side hall and climb up the tower
- stairs. You should find Beth's ghost here and another pot and head.
- Examine is markings so you can identify the Ixupi. Play the juke box
- pieces and leave it set on the Anansi Spider Song. This will save you
-
- some wandering. Work the video monitor, being careful to note what
- you
- see with the Witch Doctor camera. These two clues help solve puzzles
-
- elsewhere. Observe the faces on the clock and the time on the video
- monitor camera. Solve the Clock Puzzle and find an inventory item at
- the
- top of the tower. Back down, through the theatre, and into the Main
- Entry
- Hall.
-
- TOMBS AND CURSES
- Now, lets explore the second floor. If you use the stairs from the
- Main
- Entry Hall, notice the chandelier at the top. Careful, another place
- for
- the crystal Ixupi. Through the double doors and enter the Tombs and
- Curses room. Turn right and enter the room where the Ixupi vessels
- were
- once kept. Leave this room, turn right and set the skull dial
- (green).
- Do an about-face and notice the secret panel in the wall. We are
- going to
- explore some other parts of the second floor and return to this room
- later. Turn the leaves just above the door and go through.
-
- FORTUNE TELLER ROOM
- You are in the corrider. Dead end to the right, so turn left, go
- around
- the corner, continue down hallway and take the first left. Around
- another
- corner and take the next left. The wood Ixupi is sometimes near the
- discarded lumber. Find the Picture puzzle in the far corner. Solving
- it
- gains you access into the Fortune Teller's room. Here you find
- Merrick's
- ghost, flashback item 3. Get your fortune with the coin, and
- carefully
- note the *first* thing it says. This is your first of four riddles.
- Leave the room and head back out into the hallway. At the junction,
- turn
- left, go around a corner, head up some stairs, and take the next
- right,
- and more stairs.
-
- STORAGE ROOM
- You have now arrived on the 3rd floor without the help of an elevator.
- Go
- down this new passage until you find some more lumber and an A-frame
- on
- the wall. Another secret doorway. Enter the Storage room. Turn
- left,
- open one crate, and arrive at a door that leads into the Planetarium.
-
- PLANETARIUM
- The thunder and lightning Ixupi is sometimes in one of the displays,
- so
- watch out. Find the solar system model and solve your first riddle.
- Read
- the second riddle. Work your way around to the right and find the
- Pictograph Tiles puzzle. Solve this and find another inventory item.
- If
- you continue around to the left, you'll see another door. This goes
- into
- the tower and descends to the second level. We'll get there by
- another
- means. Leave the Planetarium through the same door we came in, open
- two
- more crates in the Storage room, and at the far end, find one last
- crate
- with the Alchemy Machine puzzle. Solve it and find an inventory item.
-
- About face and through the new door.
-
- MANS INHUMANITY TO MAN
- Go through the spiked doorway and find a skeleton in a raised cage.
- For
- fun, click the pitcher, the glass, then the skeleton's hand. You
- should
- hear "I feel your pain". Explore the other torture items in the area,
-
- and eventually end up at the gallows. Solve this puzzle and find an
- inventory item. Down the gallow steps and head straight, passing the
- electric chair (lightning Ixupi is sometimes there so don't throw the
- switch) and entering another room. At its end is the Door puzzle.
- Solve
- it and you gain access into another room. Find another puzzle between
- the
- two pictures. Solve this Pinball Machine puzzle and you gain access
- into
- a passage with a 6-skull dial and an inventory item. This door will
- open
- when you have turned all the other skull dials in the museum to their
- proper color.
-
- SECRET PASSAGE 2ND FLOOR
- Backtrack to the storage room and out the secret entrance. If you
- turn
- right, you'll go down the hall a few turns and find an elevator. Take
- it
- to the second floor, turn right down the hall. Take the next left and
-
- find only dead ends, retrace back to the junction and turn right,
- round a
- few corners, ignore the two right turns, and go *almost* to the end.
- If
- you are at the end, back up just a little and find the passage into
- the
- Tombs and Curses room.
-
- TOMBS AND CURSES
- Turn left and go part way toward the tomb markers. When you can turn
- right and go around the corner, find the Sphinx. Read the plaque,
- poke
- around the sphinx (between the legs), then touch the lips. Do an
- about-
- ace and see the sarcophagus and obelisks, and solve this puzzle.
- Another
- inventory item. Continue working your way left past the sphinx to
- another
- burial tomb (Curse of Anubis), but beware of an Ixupi. Return to the
- main
- area of this room, go up the steps between the tomb markers and solve
- the
- door puzzle to gain access into the next room.
-
- FUNERAL RITES ROOM
- The Funeral Rites room has a skull dial. At the bottom of the stairs,
-
- turn left, forward, left again, and set the dial (blue). Turn right
- and
- enter a burial chamber, being careful to avoid the cloth Ixupi. Leave
- and
- turn left to head toward far end of room. On the left, see the lion,
- and
- find Merrick's notebook - flashback item 16. Continue toward the far
- door. On the right find the animal sarcophagus and its hidden Chinese
-
- Checker puzzle. Solve this and find an inventory item. Beware the
- cremation display might house an Ixupi. Enter the door at this end of
- the
- room.
-
- SHAMAN ROOM
- In the Shaman room you need to beware of the wax Ixupi in one corner.
-
- Find the witch doctor in another corner, and tracks on the floor that
- disappear at a secret panel. Follow the tracks back to their origin
- and
- look up. Here is the camera you used in the clock tower. Solve this
- puzzle to gain access into the next room.
-
- GOD AND KILLING ITEMS ROOM
- You are in the Gods and Killing Items room, and your second riddle
- will be
- answered, and your third will be found. Look for a horse-drawn
- chariot
- and Thor. Spin the nearby stone piece and read its message. Go to
- the
- next room and set the skull dial (red). Find and solve the Sumerian
- Lyre
- puzzle at the room's far end, and find another inventory item. Don't
- forget the set the skull dial (red). Back to the double doors and
- solve
- this door puzzle (panel on left) to gain access into the next room.
-
- MYTHS AND LEGENDS ROOM
- Find two things when you first enter the Myths and Legends room: the
- music
- box puzzle on your right and a duffel bag on the left. Solve the
- puzzle
- and find an inventory item. Search the bag and the book will become
- flashback item 5. Walk toware other end, avoid the wax snake (Ixupi!)
- and
- check out the Maoris carved chest to find another inventory item.
- Leave
- this area and continue on through the next couple rooms carefully.
- More
- spare lumber means Ixupi, maybe. Find another skull dial near the
- were
- wolf and set it (red). Wander until you find stairs to your right.
- These
- lead to the planetarium. First, though, turn left twice and round the
-
- corner to find a door. Enter the janitor's room and you'll usually
- find
- the cloth Ixupi guarding another inventory item.
-
- CAPTURE 9 OF 10 IXUPI
- I believe at this point, you need to capture as many Ixupi as
- possible.
- Don't worry if you come down to just one left to nab. The game seems
- to
- be designed this way. If you make it to the subterranean room, you'll
-
- find a shortcut back to the main floor. Try it.
-
- GENERATOR ROOM
- With one Ixupi to go (and it's probably the Thunder and Lightning
- Ixupi),
- you may now begin the search for the missing page 17. Work you way
- down
- the the generator room and find the breaker panel. If it is not open,
-
- then you haven't done enough of the game. If it is, flip the switch,
- twice, and page 17 will appear. This is your 4th riddle. Be sure to
- read
- the part that was still in the book and complete the riddle. You
- should
- now recall some part of the museum which would answer this riddle.
-
- MANS INHUMANITY TO MAN
- Head upstairs to the third floor and its room with the guillotine.
- Take a
- quick side-trip through the puzzle room, past the 6 skull dial and
- into
- one last room. Notice the trap door in the floor and the inset stone
- on
- the wall with its two symbols. Back to the guillotine. Work the
- display
- and notice the same two symbols on the blade that has dropped. Back
- to
- the room with these same symbols on the wall. This time the stone has
-
- moved forward. Touch it and enjoy the wild ride. At the end of the
- run,
- you find your last inventory item.
-
- GENERATOR ROOM
- Now for the last Ixupi. Find him in the generator room and capture
- him.
- Watch the closing movie as flashback item 18 and go home with your
- friends.
-
-
-