home *** CD-ROM | disk | FTP | other *** search
- Sam & Max Hit The Road
-
- *** One ***
-
- 1. Take the light bulb from the cupboard, and the cash from the
- mousehole.
- 2. Leave the office, and talk to the cat on the pavement outside.
- 3. Use Max on him to obtain the orders.
- 4. Proceed to Snuckeys - one of them has a paper cup outside. Take
- this.
- 5. Inside, walk around until Max needs to go to the bathroom.
- 6. Take the pecan candy (left hand row, top shelf) and speak with the
- attendant.
- 7. Ask him to sell you the pecan candy.
- 8. Inquire about the bathroom - Max will take the key and leave.
- 9. Finish the conversation quickly, and go outside.
- 10. Talk to Max before he re-enters the diner.
- 11. Get the key from him.
-
- *** Two ***
-
- 1. Use the orders on the fire-eater.
- 2. After speaking to the Kushmans, take the fur and the bottled
- severed hand in the hall of oddities.
- 3. Leave by the rear door.
- 4. In the Wak-a-Rat stall, take the fishbowl lens. Play Wak-a-Rat,
- take the prize (a torch) and combine it with the light-bulb.
- 5. Ask the Cone of Tragedy operator if you can ride the Cone.
- 6. After doing so, check your inventory.
- 7. Ask the operator about your lost items and he will issue you with
- a claim ticket.
- 8. Go to the Lost and Found tent. On leaving, examine the new item
- you have been given (the World of Fish magnet).
- 9. Ride the Tunnel of Love.
- 10. Use the torch on the walls.
- 11. When you approach the fusebox in the wall, use Max on it.
- 12. In the tableau, inspect the king's beard, and go through the
- secret door.
- 13. Speak with Doug, give him the pecan candy.
- 14. Operate the Tunnel reset switch in the left hand wall.
- 15. Leave Doug's den.
- 16. Use the crowbar on the trailer door.
- 17. Inside, take the costume from the hope chest and inspect the
- score card on the inside of the wardrobe door.
- 18. Go towards Snuckey's, and ask the attendant to open the jar
- containing the severed hand.
-
- *** Three ***
-
- 1. Use the cablecar to reach the top of the Ball.
- 2. Use the pillar in the center of the area to operate the elevator.
- 3. After you are in the diner, talk to the tool-bender and ask the
- spanners.
- 4. Take the wires and use them on the binoculars.
- 5. Use the fishbowl lens on the binoculars.
- 6. Proceed to the World of Fish.
- 7. Take the bucket of fish in front of the Bait stall.
- 8. Use the spanner on the bolt holding up the plastic fish in the
- river.
- 9. Get into the fish (use the mouth) and then use Max on it.
- 10. Put Max on the dangling end of the twine.
- 11. Drive to Gator Golf.
- 12. Take the golf-ball retriever in the bin by the souvenir stall.
- 13. Go down to the course.
- 14. After tangling with Bumpus, rescue Max by replacing the golf
- balls with the bucket of fish, and hitting
- 15. the fish so that the alligators form a straight line across the
- middle of the range.
- 16. Use the glass door, then use the loose plank.
- 17. Take the Sno Globe from the cavity within.
- 18. Use the severed hand on the golf-ball retriever.
- 19. Use the fish magnet on the new item.
- 20. Go to the Ball of Twine museum, and use this 'reacher with
- magnet' on the exposed part of the Ball.
- 21. Pick up the Mood Ring you find.
-
- *** Four ***
-
- 1. Drive to the Mystery Vortex.
- 2. Go inside and use the mirror.
- 3. Turn the red (left-hand) magnet on, then walk across to the right,
- past the blue magnet, and operate the yellow magnet.
- 4. Go back to the surface.
- 5. Proceed through the large orange door to the right of the room.
- 6. Speak with Shuv-Oohl and give him the Mood Ring.
- 7. Leave the room, go through the curtained entrance and take the fur
- from the floor of the Yeti attraction.
- 8. Return to the Ball of Twine (diner) and use the binoculars.
- 9. Stop the visor spinning when the rock between the two attractions
- mentioned by Shuv-Oohl appears.
- 10. Keep tracking around until Frog rock appears.
- 11. Dive over to Frog Rock.
- 12. Use the three pieces of Bigfoot hair and the bottle of Mole Man
- Powder on the rock.
-
- *** Five ***
-
- 1. In the garden, use some money on the wishing well to the left of
- the screen.
- 2. Go into the building, and walk to the stage on the left.
- 3. Walk to the far right-hand room, the bedroom, after the
- performance.
- 4. Get the pillow from the truck-bed, and use the elongated hand on
- the large blue book on the shelf to remove it.
- 5. Once the book has been read, locate the cleaning android and
- operate it.
- 6. Place all the wires into their holes such that the map is totally
- green.
- 7. Go to the room Lee-Harvey has just left (close to the bedroom
- entrance) and use the VR machine.
- 8. Take the sword, and use it on the center of the dragon.
- 9. If you kill it, take the heart.
- 10. Proceed to the security field and use the key on the machine
- beside the door.
- 11. Go to the room immediately to the right, and take the portrait of
- John Muir.
- 12. Leave Bumpusville and head over to Jungle Fever.
-
- *** Six ***
-
- 1. Speak to Evelyn Morrison (behind the counter) and read the
- brochures she gives you.
- 2. Talk to the bigfoot bouncer and give him the rasp from the
- Snuckey's bathroom key.
- 3. Drive over to the Celebrity Vegetable thing.
- 4. Get a Conroy Bumpus eggplant from the box on the right, speak with
- the attendant and give her the picture of John Muir.
- 5. Go to the Dinosaur Park.
- 6. Examine the two talking dinosaurs.
- 7. Use Max on the mammoth.
- 8. Operate the tyrannosaurus voice and wait until the jaw is open,
- then do something else to stop its motion, like using the eye icon.
- 9. Use the twine on the jaw, then use Max on the twine.
- 10. Go to the Tar Pit, and beyond, to the Bungee entrance.
- 11. Go up in the elevator, and use the Snuckey's cup on the elongated
- hand.
- 12. Use the Bungee equipment twice, and bounce down toward the Tar
- Pit.
- 13. Get some tar with the elongated cup.
- 14. Leave the attraction.
- 15. Go back to the Celebrity Vegetable garden, and get the John Muir
- vegetable from the attendant.
- 16. In Bumpusville, go to the bedroom and use the Bumpus eggplant on
- the toupee.
- 17. Use the tar and then the mammoth hair and the toupee on the
- stiltwalker's costume.
- 18. Return to Jungle Fever.
-
- *** Seven ***
-
- 1. Use the fake Sasquatch costume you have just created in the lobby.
- 2. Inside, grab the wine bottle.
- 3. Continue to the kitchens (behind the stage, left of the screen in
- the background) and get the ice pick from the freezer window.
- 4. Use the rear door.
- 5. To escape from Bumpus' clutches, remove the Bigfoot.
- 6. Get Max to slam the door on them.
- 7. When Bigfoot Chief has told you the story of the totems, go back
- to the Ball of Twine diner.
- 8. Take the tool-bender to twist the ice-pick for you, and use it on
- the wine bottle.
- 9. Go back to the Mystery Vortex and use the Mini-Vortex.
- 10. Inside, use the Sno Globe.
- 11. Go back to the Totems.
- 12. Go to the right past Bruno, and then towards the rear of the
- scene to arrive in the Hot Tub area.
- 13. Use the Sno Globe, the dinosaur tooth, the John Muir gourd and
- the pillow with hair tonic on the tub.
-