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- Return to Zork
-
- 1. At the mountain pass, pick up the rock and throw it at the
- vulture.
- 2. Zoom in on the sign and dig the plant up with knife, being sure
- it's alive.
- 3. At the lighthouse, speak to the man and ask about the road to the
- south.
- 4. Outside the lighthouse, cut the vines with the knife and tie them
- to the boards.
- 5. Head down stream.
- 6. At the entrance to the town, go to the mayor's office and read
- about everything.
- 7. Head past ol boos to the truck.
- 8. At the truck, take the key and move the chock.
- 9. Head to the store.
- 10. At the general store, unlock the store and take the batteries.
- 11. Place them in the orb.
- 12. Open the cash register and take the Dizzy World Tickets and the
- money.
- 13. At the broken building, take the box and the crank.
- 14. Get the mice and place them in the box.
- 15. At the school, use the crank on the bell and go talk to Ol'
- Peepers.
- 16. Head to West Sandbar.
- 17. Give the kid under the bridge the tickets to Dizzy World.
- 18. At Boos Miller, pour the whiskey out and then toast and drink.
- 19. Do this three times.
- 20. Ask for his keys.
- 21. Toast one more time.
- 22. Take the silver flask and go downstairs.
- 23. Use the keys on the door and then exit to the right.
- 24. At the Joker statue, take the book.
- 25. At the trailer home, go into the bathroom.
- 26. Head into the bedroom and take the mirror.
- 27. In the kitchen get the soap and fill the sink and then use the
- soap on the running water.
- 28. Place the rock from the kid in the soapy water .
- 29. Fill the flask with water.
- 30. Take the thermos and leave.
- 31. At the shed behind the trailer, use the crank clockwise on the
- shed.
- 32. Take some carrots for the cow and head to Pugney's place.
- 33. At Pugney's, speak with him.
- 34. Apologize.
- 35. Take the bra box.
- 36. Head to the cow.
- 37. Get the hay and drop it.
- 38. Light a match and then light the hay.
- 39. Use your hands on the fire and then use the thermos on the cow to
- milk it.
- 40. Drink all of the milk.
- 41. Should you have a dead bonding plant, kill it (eat it or burn
- it).
- 42. At Moodock's, play survivor.
- 43. Speak with him.
- 44. At the Blacksmith, give him the sword do what he says.
- 45. Show the wrong sword he gave back to you and then threaten him.
- 46. Ask about the book, but only pay 2 zorkmids.
- 47. At the incinerator, pull lever 2 and throw the bra box in then
- throw lever two and then lever 1.
- 48. Use the water from the flask on the wire and then take it.
- 49. At the store, pick the lock with the wire and shake the cereal
- box twice.
- 50. Get the rats after throwing out the mice.
- 51. At the ruins, take the tiles and then turn around and get the
- frame.
- 52. Place the tiles in the frame and arrange it into "Water unseen at
- falls mix with bat droppings yields potion for"
- 53. The solution is: L=click on the tile left of the space, R=right,
- A=above, B=Below:
- LARALBBRAALLBRBLALBRAALBRRALBRBR
- 54. At the hotel, give the lady money and head upstairs.
- 55. Place the illuminite by the bed stand and turn the lights off .
- 56. Take the rocks and leave.
- 57. Before entering the whispering woods, head back to the cow.
- 58. Feed it and then milk it.
- 59. Drink once and save the rest, and give to someone that is blind.
- 60. Release the bats at the entrance of the forest.
- 61. Take some guano.
- 62. Show the Ferryman the coin.
- 63. At Canooke's place, use the sword on the door and pry the magnet
- go in and get the bottle and then hold the scroll.
- 64. Read it on the duck and then ask Canooke thoroughly about
- everything but the boat & scroll.
- 65. Show him the boat.
- 66. Feed the duck the scroll and leave with the egg.
- 67. At the boat, enter it and raise the mast.
- 68. Look at the numbers.
- 69. Enter in the cabin and take the rag.
- 70. Open the safe using the numbers and get the two things inside.
- 71. Clean the plate with the rag.
- 72. Exit, but with the mirror in hand.
- 73. Use it on Canooke.
- 74. To go back, ring twice and then reverse your course.
- 75. At the Forest of the Spirits, enter and go to the right and take
- the next right.
- 76. Use the sword on the money tree and take the money.
- 77. Leave and get some more milk and return to the woods.
- 78. Go to your left and then to the right this time.
- 79. Give the bowman some milk and then take the bow and arrows and
- thermos.
- 80. Head N,N,W.
- 81. Light a match and then talk to the fairy.
- 82. Take the dust.
- 83. At the trailer home, take the meat.
- 84. Once the meat is rotten, put some dust on the meat.
- 85. Throw it.
- 86. Take a talon from the fallen bird.
- 87. In the woods, locate the boar, the spider, and the talking tree.
- 88. Strike the boar with the real Sword.
- 89. Show the spider the necklace from the Troll King.
- 90. Speak with talking tree.
- 91. Head to the boat house in town by turning around and going left
- while at the head of town.
- 92. Ask Ben about a woman.
- 93. Ask about the knot and then pay for the boat.
- 94. Place the rats in the motor and off you go.
- 95. Give the witch the letter and get the stick.
- 96. Return later and ask about the whispering woods or the cow.
- 97. You must get back through the bogs, checking with the stick for
- good pads of land.
- 98. At the Cliffs, take the rope and tie it to the tree.
- 99. Go down and having asked the witch, the teacher and then Rebecca,
- the mayor, and Canooke about the book, play their recordings.
- 100. Place the rope into the inventory.
- 101. Head to a place where the vultures will come if you whistle.
- 102. With the magnet in hand, use the whistle and then use the magnet
- on the vulture.
- 103. Now you can go anywhere on the maps by just using the map in
- inventory.
- 104. Return to the lighthouse and give the illuminite to the
- lighthouse keeper.
- 105. Show him the disc.
- 106. Go upstairs in the lighthouse and tie the rope using Ben's knot
- then put the talon on the other end and throw it.
- 107. Go across the bridge, and then come back to the light house.
- 108. Take the rope, and use the map to get across from now on.
- 109. Take the shield outside the temple and enter.
- 110. Speak with the lady a while and then ask about the sword.
- 111. Give the sword to her.
- 112. Exit and go to the right outside in the courtyard.
- 113. Listen to Larry and Moe and take the helmet
- 114. Put on the helmet and enter the mines.
- 115. The order should be in the mine: L,R,S,R,L,R,S,R,L,L,R,S.
- 116. Check on the muses in the mayor's office.
- 117. The order is: (From L to R)
- staff,talon,milk,nothing,helmet,shield,orb.
- 118. The box also goes under the man with the helmet.
- 119. Put the disc in the trencher. Press either button.
- 120. Take all the items and leave.
- 121. At the Drain Pipe/Troll Caves, Place the helmet on and go in
- with sword in hand.
- 122. Attack the trolls, swinging first left, then up, then down on
- each respective troll.
- 123. Head in to the king's chamber and threaten him by clicking the
- threaten icon until you get the necklace.
- 124. Head to the Spider in the Woods and show the spider the necklace
- and then cut the web with the sword.
- 125. At Flood Control Dam 3, fill the potion with water from the
- falls and add guano to the potion.
- 126. Look in the picture album.
- 127. At the pass, throw the forged disc.
- 128. At the castle gates, shoot the bow.
- 129. At the entrance, drink the potion and play the recording of the
- dog.
- 130. At the bridge, throw all items at the bridge before you may
- cross.
- 131. The solution to the game is:
- --------------------
- | 1 | 18 | 15 | 10 |
- ----+----+----+-----
- | 14 | 11 | 4 | 7 |
- ----+----+----+-----
- | 5 | 2 | 9 | 12 |
- ----+----+----+-----
- | CA | 13 | 6 | 3 |
- --------------------
-