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- Rex Nebular
-
- 1. Head into the living quarters.
- 2. Take the binoculars off the poster.
- 3. Open the refrigerator and take the rotten hamburger.
- 4. Walk into the engine area.
- 5. Take the timing module off the table and take the rebreather off
- the floor.
- 6. Head into living quarters and climb the ladder, leaving the 'Pig.
- 7. Swim east.
- 8. Locate a dead fish lying around on one of these screens, and take
- it.
- 9. Head south then east.
- 10. Place the hamburger in the dead fish.
- 11. Throw the fish at the hole to the lower right of the cave.
- 12. Head into the cave.
- 13. Head into the next cave.
- 14. Head east.
- 15. Head north.
- 16. Take the big leaves.
- 17. Walk east.
- 18. Take the bamboo stick.
- 19. Head west twice.
- 20. Enter the headhunter's pad and take the poison darts.
- 21. Exit the hut and head west.
- 22. Go past the tree and let yourself get mugged.
- 23. Get up and head east three times (back to bamboo place).
- 24. Place the darts in the bamboo stick.
- 25. Wait until the runt pokes his head up, then the darts at him.
- 26. Take the binoculars and head back to the screen where he jumped
- you.
- 27. Head west.
- 28. Speak to the native.
- 29. When she tests you about being a real man, give a typically
- inappropriate answer.
- 30. Get up and take a twinkifruit from the sack on the wall.
- 31. Exit the village and go to the screen with the pit (where the
- leaves were).
- 32. Place the leaves on the pit.
- 33. Place the twinkifruit on the leaves.
- 34. After the guy gets stuck, head north.
- 35. Head north again.
- 36. Take both bones lying on the ground.
- 37. Climb the ladder and use the binoculars to look north.
- 38. Remember the numbers she types on the keypad.
- 39. Head north and get in the booth.
- 40. Type in those numbers and hit the smiley.
- 41. Go along with everything until you're in the cell.
- 42. Speak with the alien next door.
- 43. Go along with things until you're on the gurney.
- 44. When they all leave to investigate the explosion, take the
- scalpel that's next to you on the tray.
- 45. When she comes back and questions you, cooperate.
- 46. When you're back in the cell, speak to your buddy again.
- 47. Pry the grate open on the back wall using the scalpel.
- 48. Go inside.
- 49. Go the cell furthest to the left (the security station).
- 50. Push the grate open and look closely at the computers.
- 51. Push the red button twice.
- 52. Head east twice.
- 53. Take the security card from the alien mess.
- 54. Head east until you're in the lab again.
- 55. Take the tape player (tape, actually) from the corpse.
- 56. Head west until you come to an intersection.
- 57. Head west again and jump in the gender bender machine.
- 58. Head east, then north twice.
- 59. Take the tape player.
- 60. Take the severed arm from the floor.
- 61. Place the arm on the handprint ID thing on the far wall.
- 62. Get all your stuff from the cabinet.
- 63. Head north.
- 64. Take the credit chip from next to the body.
- 65. Return to the intersection and head south.
- 66. Enter the ladies' club and walk to the barstool and sit.
- 67. When Helga isn't looking, swipe the repair list out of her back
- pocket.
- 68. Talk to the bartender.
- 69. Purchase the bottle of vodka from the bartender.
- 70. Exit the bar and head south.
- 71. Place the security card in the card slot and enter the armory.
- 72. Take the targeting module from the box.
- 73. Exit the armory and head east.
- 74. Use the card to get into the storage room.
- 75. Take the charge cases out of the box.
- 76. Exit storage and head into the room with the blast under the
- door.
- 77. Take the vials of petrox, lecithin, and formaldahyde that are on
- the desks.
- 78. Place the tape in the tape player and listen to it.
- 79. Mix the ingredients just like she did, using the vodka for
- alcohol.
- 80. Place the explosive formula in the charge cases.
- 81. Exit.
- 82. Head to the teleporter booth next to the armory.
- 83. Check the repair list.
- 84. Use the number belonging to the booth on the planet's surface.
- (It should be listed next to the code used to get to the prison
- complex).
- 85. Head to the hut where the native girl was and head north.
- 86. Speak with the other girl.
- 87. Remove the chicken from the spit.
- 88. Return to the teleporter and use the prison code you used the
- first time.
- 89. Return to the intersection, head west, and make yourself macho
- again.
- 90. Head to one of the teleporter booths, either the one where you
- found the credit chip, or the one next to the armory.
- 91. Look at the repair list.
- 92. Type in the 8th item on the list.
- 93. Should you not see a skeleton on a chair when you appear, you
- used the wrong code.
- 94. Head west and get in the car.
- 95. Activate it and use the buttons to tell it to go to the
- residential area on the upper level.
- 96. Head to Bruce's place.
- 97. Head east.
- 98. Take the compact off the dresser.
- 99. Leave Bruce's and drive to Abdul's body shop.
- 100. Throw the bone over the fence and enter the shop.
- 101. Toss the other bone onto the danger zone on the floor.
- 102. Press the down button on the wall.
- 103. Go to the cabinet on the east wall and take the polycement.
- 104. Take the rearview mirror.
- 105. Exit Abdul's.
- 106. Drive to MachoProse.
- 107. Go in Machoprose and get the penlight.
- 108. Exit the building and enter the lab on the left side of the
- screen.
- 109. Switch the lever on the laser.
- 110. Place the compact in the beam.
- 111. Exit.
- 112. Go to Bruce's again.
- 113. Head inside and place the rearview mirror in the beam.
- 114. Get the key from the safe.
- 115. Exit.
- 116. Drive to the Sandbar Restaurant and enter.
- 117. Take the padlock key out of the cash register.
- 118. Take the fishing pole off the wall.
- 119. Exit.
- 120. Drive to the expressway and use the padlock key to unlock the
- box and lower the winch.
- 121. Drive to Buckluster Video.
- 122. Go down the alley and speak to the hermit.
- 123. Head inside Buckluster using the key from Bruce's.
- 124. Take the phone and return to the hermit.
- 125. Disassemble the phone and the penlight.
- 126. Give him both sets of batteries and wait.
- 127. Take the batteries back to Buckluster and put one pair in the
- phone again.
- 128. Place the phone back on the unit.
- 129. Charge both sets of batteries this way.
- 130. Take them back to the hermit and watch.
- 131. Should he still gripe about the batteries, you didn't charge
- them right.
- 132. Take the fake ID and leave.
- 133. Go to the mall and use the fake ID on the elevator door.
- 134. When you're up, use the binoculars to look at the tall building
- in the distance.
- 135. Dismantle the fishing pole and tie one end to the metal hook on
- the concrete post.
- 136. Go east and take the real ID off the remains.
- 137. Exit.
- 138. Head to the Sandbar again and tie the other end of the fishing
- line to the boat.
- 139. Leave.
- 140. Head to the sea wall and put the timing unit on the charge case.
- 141. Place the timebomb on the shelf under the window.
- 142. Exit.
- 143. Head to the mall and use the elevator.
- 144. Once the city floods, jam the other charge case into the
- chicken.
- 145. Pull on the fishing line and hop in the boat.
- 146. When the sea monster pops up, throw the chickenbomb at him.
- 147. Sail north.
- 148. Take the bottle that's floating there and sail north again.
- 149. Save the game.
- 150. After you get out, fill the bottle with water (try halfway
- first).
- 151. Enter inside and place the bottle on the pedestal.
- 152. Should you die, try a different amount of water in the bottle.
- 153. You should get the vase.
- 154. Go in the teleporter and hit the code that was next to the
- Machopolis code.
- 155. Exit the transporter.
- 156. Look at control panel on north wall.
- 157. Ensure that Pad 2 is on the "Timer" then push the start button.
- 158. Wait for the time to run out and the ship to land again.
- 159. Switch Pad 2 to "Remote" and leave the panel.
- 160. Go east.
- 161. After the coconut falls, take the remote and the shield
- modulator hanging from the wire.
- 162. Go east.
- 163. Get in the ship.
- 164. Look at the service panel on your right.
- 165. Place the shield modulator and the targeting module in the
- slots.
- 166. Place the polycement on the crack in the canopy.
- 167. Activate the remote.
- 168. Pull the throttle on your left.
-