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- WALKTHRU FOR SOUTHERN HEMISPHERE OF RELENTLESS.
- (walkthru for Northern Hemisphere is RELENT.WLK)
- This walkthru starts off very explicit for the new players. In general,
- talk to every friendly you see and check every planter, black trash can,
- and barrel for money & hearts. Use the magic ball from a distance to
- kill enemies, Discreet mode lobs the ball. Use the F1, F2, F3, F4 keys
- to change modes since this is faster. Some terms used in this walkthru
- are:
- TALK means select Normal mode (F1 key), and use the Action key
- (Spacebar).
- RUN means select Athletic mode (F2 key), and HOLD DOWN the
- up arrow key.
- JUMP means select Athletic mode, and hit Spacebar once.
- HIDE means select Discreet mode (F4 key).
- KILL means select Aggressive mode (F3 key), and HOLD DOWN
- Spacebar.
- KILL can also mean to throw the magic ball from a safe distance.
-
- Get all the money you can. At one point in the game you will need
- $200 to buy a boat.
- Tip: You can re-enter any scene such as your house and collect all the
- hearts, magic, and money stored in the plants, and cupboards again. If
- you enter and leave your house 3 times, you can collect all the goodies
- all 3 times! Applies everywhere else in the game!
-
- Select Aggressive mode, wait for guard to arrive. Turn facing guard,
- hit Spacebar several times to kill him. Take money. If you missed the
- elevator, walk onto it when it re-appears.
-
- Ride elevator till it stops. Select Aggressive mode (F3) and kill guard
- on left. Then kill the scientist at right, get key. Walk down stairs, walk
- West to locked gate and through gate.
-
- Select Athletic mode (F2), Run straight ahead to red alarm switch.
- Select Aggressive mode (F3), face guard, and kill him when he
- approaches.
-
- Tip: Hit the <Enter> key anytime to center the screen. Sometimes you
- cannot see an enemy cuz he is outside the screen, hitting <Enter> key
- may help.
-
- Walk East into the room on the right. Stand in front the first 2 lockers
- and use the Action key (Spacebar) in Normal mode (F1). Get your I.D.
- Card & Holomap. The Holomap tells you where to go next indicated
- by a red arrow. Walk behind changing screen to change to white nurse's
- uniform. Stand facing each of the 3 lockers and use the Spacebar in
- Normal mode. Ignore the nurse in next room.
-
- Walk West to room having stairway. Check all the barrels for hearts
- and money. Do NOT go near the White Grobo. Proceed up the
- stairway and to the right.
-
- Select Aggressive mode, quickly kill guard next to red alarm button
- before he trips alarm. Kill the scientist next, get key, walk East through
- locked door.
-
- Once outside, select Normal mode (F1), walk up stairs towards
- guardhouse. After his warning, walk behind the guardhouse to the trash
- pile. Hit Spacebar to talk to Rabbibunny, select Discreet mode (F4), hit
- Spacebar again, this starts animation sequence.
-
-
- Select Normal mode (F1), use Action key (Spacebar) to check trash,
- then talk to Green Grobo. Read posters on wall and write down the
- clues. There will be many other dialogue clues from other characters
- throughout the game, so write them all down!
-
- Walk East, enter house door, use Action key (Spacebar) in Normal
- mode to talk to Rabbibunny. Get money from chest. Also stand in front
- of bed-stand to get a heart, exit house.
-
- Walk South to next scene. Walk onto square sewer grating at bottom
- right of screen, hit Spacebar once in Normal mode to drop down into
- sewer. Talk to Rabbibunny found there. Then keep walking left and
- along wall at bottom to the end. Take clover box, you now have an
- empty box to hold one extra life. Drop down into sewer, climb up
- ladder on other side in Normal mode. Take all mushrooms and check
- all barrels.
-
- Carefully walk West to very edge, hit F2 key, then hit Spacebar once.
- Hopefully you just jumped onto the other side, otherwise walk to
- ladder, try again. Walk onto sewer grating, hit Spacebar once in
- Normal mode to return to surface.
-
- Head left and follow paved road down to right stairway. Hit F2 key
- once and holding down the up-arrow key RUN down the right stairway
- avoiding the guard, at the bottom make a U turn to your left and
- continue running down the right side of town on the paved road.
- Continue running SouthWest down the right side of town. When the
- paved road ends, walk right onto the grass, talk to Rabbibunny, then go
- around the house. You will see your girlfriend dressed in Pink in that
- scene.
-
- Talk to her for an animation sequence. Immediately after the dialogue
- ends, hit <Esc> key, select QUIT GAME, select Option Menu, select
- Saved Games Management, select Copy Saved Game, highlight & hit
- <Enter> key on name of your current saved game to copy, type in
- MEET WITH GIRLFRIEND hit <Enter> key, then select Return to
- Previous, and Return to Previous again. Select Continue Saved Game,
- highlight your current saved game NOT the one named MEET WITH
- GIRLFRIEND, and continue your previous saved game.
-
- You should be back in your house talking with your girlfriend.
- Immediately after she stops talking, select Athletic mode (F2), quickly
- run around the girlfriend, run down the stairs and straight through the
- doorway, stop, and run to the right side corner to hide. HIDE by
- selecting Discreet mode and holding down the Spacebar to crouch
- down. The objective is to hide behind a wall, in a corner, from the 2
- Grobos. If this does not work, COPY the saved game named MEET
- WITH GIRLFRIEND to a new name such as IN MY HOUSE and
- continue again using that name. If you were to continue using MEET
- WITH GIRLFRIEND then you will lose that saved game when you are
- captured again.
-
- After escaping the 2 Grobos, explore your entire house. There are
- hearts everywhere in the plants and cupboards. Make sure you get
- your magic Tunic & magic Ball from the cupboard behind the drawing
- table. Also, in the kitchen, check that plant by the doorway for a key to
- the cellar. In the cellar use the Spacebar in Normal mode in front of the
- barrels to reveal a secret passage. You CANNOT do anything in the
- secret room, but you know how to find it now.
-
- Exit your house by walking into the fireplace. My inventory <Shift>
- key is: Holomap, magic ball, magic Tunic, I.D. Card, and clovers.
- Hitting <Ctrl> key shows me: full health, 2 clovers (2 extra lives), and
- 1 empty clover box for one more life when I find one. You can hit the
- <Shift> key, select the green clover and hit <Enter> to give yourself
- instant full health & full magic at any time. Such as when just before
- fighting something.
-
- Once outside, drop down to next level East but not off cliff. Slowly
- walk East, observe yellow Rabibunny clone, lob magic ball to kill clone
- as it patrols South side of house. Continue walking down East. At
- bottom, run past Grobo guarding your house. Run backup along the
- right side of town towards the tavern. Talk to everyone there. Go
- upstairs, turn right at top of stairway walk to Green Grobo, talk to him,
- walk to top of stairway and wait for waiter, talk to waiter, then return
- to Green Grobo, he will now tell you about another island. When
- exiting the tavern check the plants and nearby black trash can.
-
- Walk to left side of town, then North West, exiting scene. In the next
- scene walk NW to the second doorway and enter. Quickly hit F2 and
- run straight all the way to back wall, turn around. Ignore the
- Pharmasist, throw magic ball at Grobo who appears. After killing
- Grobo, then kill Pharmacist. Look for bottle of red syrup and take it
- (Spacebar in Normal mode). Check cash register and candy machine for
- money. Exit Pharmacy.
-
- Again walk SouthWest along left side of town till you see the guard at
- guardhouse. Lob magic ball and kill him for more money. Then walk
- NW thru corridor.
-
- At next scene, walk halfway up steps, throw magic ball to kill Grobo,
- get key, continue walking NW through gate. Turn right, check all
- barrels. Talk to sailor, enter building, arrange the boxes on the X's.
-
- Push first crate just forward enough to squeeze around it to the right,
- walk NE, then NW, push center crate NW against doorway, walk SW,
- push bottom crate NW just enough to squeeze around to the right.
- Then walk NE pushing center crate to corner of room. Walk back SW
- and push bottom crate only 1 step SW, walk around to back of crate,
- push it SE against SE wall, lining it up with walkway, then push it NE
- all the way to corner. Walk to third crate top-right of screen, push it
- just a bit SE.
-
- Walk back to NW side of first crate, push it SE only 1 step, now walk
- completely around stone block not the crate to SW side of crate, push
- it NE against wall. Walk just to right, push crate NW down walkway to
- stone block, walk around and push crate NE against far wall. Walk to
- right and push both crates NW to final positions. Talk to the sailor
- outside and he will give you a ferry ticket. Later he will sell you ferry
- tickets for 5 Kashes.
-
- Walk East up the dock, give ticket to boat Captain, then walk onto
- boat. Inventory currently has bottle of red syrup added to previous
- items.
-
- Boat takes you to Principal Island. Check all barrels for money. Walk
- East down dock, turn right, select Athletic mode, then just run past
- Green Guard and Yellow Rabbibunny clone. Run and zig-zag if
- possible.
-
- In next scene run all the way West and exit the West side of screen to
- Town. Walk slowly right and kill the Yellow Rabbibunny clone with
- magic ball. Just keep throwing and hitting him. Killing him proves your
- are a friend, then all the other friendlys will talk to you.
-
- Walk near where you entered scene, enter house there, talk to
- Rabbibunny lady, search her house and watch her TV. Exit holuse,
- walk West.
-
- Talk to Rabbibunny at corner. He will show you the way around town.
- Follow him. At friend's house use <Spacebar> in Normal mode in front
- of sink, then do same in front of secret passage. You will re-appear in
- store, talk to Grobo, exit store, go to the locked gate on your right, he
- will follow and give you the key. Avoid the White Grobos. Walk
- through gate, then to the left, enter the shop displaying a green gas can
- above the door, buy gas for 30 Kashes and a meca-penquin. Exit store,
- walk NW to tavern, enter tavern, talk to all 3 characters there. Note
- how they complain about the water and a new location appears on you
- Holomap. Exit Tavern.
-
- Now talk to the lone Rabbibunny lady. follow behind her, stop in front
- the statue, wait till the White Grobo leaves, then go left up the stairs, at
- the top of stairs go right, then up the stairway, use Action key in
- Normal mode on the square grating. Talk to round guy, you now have
- Port-Belooga on your Holomap and a friend there who will help laters.
- Get money from chest, walk downstairs, check for stuffs, exit room.
-
- Use Discreet mode after Green Grobo leaves area to get to Rabbibunny
- lady again, have her distract the White Grobo again then quickly walk
- to the brown wooden bench and hit F4 to hide from Green Grobo.
- When White Grobo leaves, follow him to leave area. Then go down
- SE stairway, walk SW to corner where lone Rabbibunny is standing,
- continue walking SW to next scene.
-
- Walk SW, enter house, talk to lady. Note what she says about clover
- box on island. Get all the money in her house and check plant outside
- too.
-
- Walk West along paved road. Kill the guard, take motorcycle to water-
- tower. Walk up the stairways, use Action key in Normal mode on
- square door. Drop down passage. Take the mushrooms, check the
- barrels, read the sign, then pour the red syrup in water. You're done,
- BUT, climb completely out of room, then drop back down into it
- repeatedly to get more money from the mushrooms! Take motorcycle
- back, RUN past guard, enter the lady's house again to get more money.
-
- Inventory: added empty syrup bottle, meca-penquin, and 8 gas. I left
- the water-tower with 133 Kashes, 3 clovers, and full health.
-
- Exit scene and RUN NE completely through next scene. Then
- continue running NE, staying on the paved road, make a sharp right
- past the 2 guards in the bunker. Continue running right, past the other
- 2 guards, stop at sign.
-
- Walk NE, check the flowers and trash cans. You should now be at the
- top-right of screen at the top-right corner of Principal Island. The
- stairway leads to the Library, enter Library.
-
- Inside the Library, ignore the Librarian he's a snitch. There are 4
- characters to talk to: Green Grobo - tells of Hamalayi Mountains &
- Rebels, puts them on Holomap.
- Round Yellow Guy - tells of pulling middle & right levers to solve
- puzzles.
- Sitting Rabbibunny - tells of statues without pedestals hiding
- something.
- Walking Rabbibunny - talk to him, then follow, he unlocks room.
- Read book, this puts White Leaf Desert on Holomap.
-
- For laters, one needs 200 Kashes to buy a boat. Killing the Librarian
- and robbing the cash register is the fastest way to get money. Just kill
- the Librarian then exit the Library, re-enter and kill him again. Try
- Aggressive mode, if he trips the alarm, position yourself so the desk &
- lamp are between you and the green guard. You can then lob magic ball
- over and kill guard easily. I left the Library with 251 Kashes.
-
- Walk SW, exit to next scene. Hit F2, run SW, stop near green guard in
- trench, kill him with magic ball. Jump into trench, run back NE to end
- of trench. Hit F1, talk to prisoner. He tells you to see his brother on
- Proxima Island and gives a password.
-
- Hit F2, run back through trench, kill yellow Rabbibunny clone and
- green guard at machine gun, climb out using ladder, try to run left, then
- left again away from fort. You cannot enter fort at this time.
-
- Keep running left, back to the paved road on the right side of fort, and
- back the way you first entered scene. Exit scene at top of screen back
- on road leading to Library. You have now done everything needed on
- Principal Island.
-
- Now to leave Principal Island for Port-Belooga. Head for the top-
- leftmost corner of Principal Isle, this is the scene having those 2 green
- guards in the covered bunker. From the paved road near Library, note
- the sleeping guard. Wait until the other guard goes over and wakes him
- up, that's your chance to run NW on paved road. Exit and continue
- running past 2 guards in bunker while making a sharp left turn. Do not
- leave this scene. Near the bottom of paved road, walk onto the grass
- heading NW and stop between the 2 wooden posts. Watch for that
- yellow Rabbibunny clone, jump over sandbags, run straight NE along
- right side of statue, and along right side of 3 outhouses, to opening in
- wall. Walk into enclosure and take green cart to Port-Belooga.
-
- On Port-Belooga, talk to the small round guy (will sell a boat laters),
- then walk up the dock and talk to fisherman. He'll take you to White
- Leaf Desert.
-
- At White Leaf Desert,
- Jump across stones to the right, then South. Generally, position
- yourself at the edge of the stone you're jumping from and aim for the
- center of stone you're jumping to. Note the pattern of the bullets and
- stand between them. Hit <Enter> to center screen.
-
- Run to right of machine gun, along left side of tents, kill guard for key
- to enclosure having the 3 wagons. Enter enclosure, walk straight SE,
- talk to man in desert, then jump into round ventilation shaft. Face SE,
- run to edge, jump to nearest column. Jump columns to right, then jump
- over spikes, get money in vase, ignore bouncing ball, go down stairway
- and up other side. Don't touch levers, yet! Walk around to the left.
- Continue walking, down steps and up the other side. Drop down inner
- enclosure, walk around right and flip lever, note moving elevator. At
- top of stairs, run straight to barrel, then run just into corridor on left. In
- Athletic mode still, edge forward, when you hear log rolling down, run
- backwards and around SW corner.
-
- Walk back into corridor and flip both white levers. Run around barrel
- and through opened gate. Stand just to left of the row of spikes. Run
- diagonally to end of stones immediately after blue poles start left.
- Stand at end of stones, hit F1 and walk against wall. Hit F2 and
- generally run SW to corner when yellow ball sequence pauses. Ignore
- barrels and vases here. Up the stairs is the statue. Push it East, then
- drop it down, push it SW, then NW around fence onto elevator plate.
- Jump over wall, flip white lever.
-
- Then walk back up stairway, walk around to the right. Then jump on
- top of right wall of stairway. Walk SE along top, a bit NE, then jump
- across to top of SE wall. Walk NE along top and jump to NE wall.
- Drop down and flip other white lever. Walk up to moved statue, push it
- SE onto second elevator plate. Try to position statue on SW corner of
- plate, then lob magic ball at skeletons. Discreet mode kills nearest
- skeleton. Normal mode kills far skeleton. Walk down flip lever. Walk
- to statue, walk behind statue onto elevator plate. Push statue and onto
- pedestal and retreat quickly avoiding yellow balls. Exit through opened
- door to second half of Bu.
-
- Select Athletic mode, run down along top walkway, down stairs and
- stop at the bottom corner of edge. Jump to bottom row of tiles to
- escape log. Sometimes if you are too close to inner edge of tiles the log
- still gets you. Keep trying, if you fall to lower level, quit game and
- restart, lower level is dead end!
-
- Walk along edge, jump to other side, run East, flip white lever. Walk
- East avoiding dark colored tiles and openings. Lob ball to kill skeleton.
- Run past blue pole, keeping on right side. Inch close to stairway, run
- up stairs after 4th ball. White levers on post should be in down
- position. Walk around right and through gate.
-
- Walk up left stairway, walk along top of wall to switch (lever) post.
- Lob magic ball at switch in Discreet mode. Jump onto elevator plate,
- use <Spacebar> in Normal mode to flip switch again. Jump to opposite
- wall, walk to second switch pole, F4, lob magic ball, get on plate,
- <Spacebar> again. Walk off plate, walk SW till end of wall, jump
- across to top of bottom wall, walk East. Walk to NE around corner,
- flip switch. Walk down stairs, drop down.
-
- Quickly walk South to avoid rock. Ignore blue magic bottle and
- passageway. Walk only along bottom of room, head SE to 3 switch
- poles. Flip only the middle and right switches! Then walk only West
- away from switch poles. Approach first elevator plate from left side
- only. Jump on and up other 2 plates to upper level. Push statue onto
- topmost plate, then push down to other 2 plates. At bottom, push
- statue onto pedestal to open door.
-
- Walk down corridor, stop just before corridor opens into room. Lob
- magic ball into room to kill both skeletons. Get Bu book and read wall.
- Then exit South. Talk to man in desert, and talk to horse.
-
- Exit desert, head back to the boat the same way you came. Take boat
- back to Principal Island (actually Port-Belooga), so you can buy the
- guy's boat. At Port-Belooga, talk to that small round guy, follow him,
- and he will sell you a yellow catamaran. Take it to Proxima Island.
-
- Inventory: Holomap, Tunic, magic ball, Book of Bu, I.D. Card, meca-
- penquin, empty bottle, 7 (voyages) gas. 84 Kashes and no clovers.
-
- On Proxima, keep checking all trash cans, barrels, and planters. Walk
- right, down paved road, buy Hair Dryer from salesman in grey suit.
- Walk back to boat dock. Walk West to next scene. Walk NW into
- Inventor's house and exchange Hair Dryer for Proto-pack. Exit
- Inventor's house.
-
- Walk NE, and attempt to enter chained house. A Grobo will appear,
- run away around him up the stairs. He will patrol house, so just lob
- magic ball down and kill him. Enter house, talk to Rabbibunny, give
- password, get Red Card.
-
- Exit scene back to boat dock. Enter gate near dock, buy more gas in
- store. Then walk NW and enter second house. Grobo will give you
- Digital Keypad for use in Teleportation Center so make mental note of
- this. :-)
-
- Return to boat dock, walk East, down the paved walkway. Walk North
- to door on left and use Red Card to open. Enter Museum, locate
- square grating, use <Spacebar> in Normal mode to setup grating for
- laters. Walk down through sewer, climb up other side, exit sewer on
- other grating. In building, first kill guard in white, then talk to Green
- Grobo. Flip Red Alarm Lever to evacuate Museum. Return to Museum
- through the sewer gratings you just set up. In darkened Museum, put
- on Proto-Pack, <Shift>, select Proto-pack, hit <Enter>, hold down up
- arrow key and head East towards door. Do not stop to put your feet
- down, cuz the floor is alarmed. North of doorway, stop on pedestal,
- take Pirate Flag, hit <Ctrl>, hit <Spacebar>, put on Proto-Pack again.
- Fly East then up stairs. Work your way West avoiding the robots. Find
- the treasure chest, get Golden Key. Exit Museum same way.
-
- Exit sewer and building. Try killing that sleeping guard to get 4
- Kashes. Return to boat dock checking all barrels and trash cans along
- the way. You're done for now on Proxima. Take yellow catamaran to
- Citadel Isle to use Golden Key in basement under your house.
-
- At Citadel Island, walk to West end of dock. Jump onto ledge on left
- side of cliff face. Walk around ledge and jump onto beach. Walk into
- cave, up to door on left, use Golden Key, enter room, take Gawley's
- Horn & Sendell's Medallion. Walk to Seal of Sendell on East wall,
- blow horn in front of Seal. Take clover. Read writing on West wall.
- Check everywhere for hearts & magic. Return to boat dock.
-
- Take catamaran back to Proxima Island. Buy hearts at the store if your
- health is low. Walk all the way East, up stairs, head NE first. Always
- run quickly past yellow Rabbibunny clone without bumping into him.
- Take green cart to Marked Stone. Blow Gawley's Horn on Seal of
- Sendell, enter passage, read Stone, get password for Eclipse Stone.
- Return to green cart.
-
- Take cart back to Proxima. Run straight SW past clone up to
- motorcycle. Take motorcycle to Eclipse Stone, read Stone, get Magic
- Flute, get password for Marked Stone. Return to Proxima. Run NE
- back to green cart. At the Marked Stone give the password. Get
- enough health & magic, use <Ctrl> key to check health & magic bars.
-
- You have done everything on Proxima Island. Return to boat dock.
- Take catamaran to White Leaf Desert to blow horn at Seal of Sendell
- there.
-
- Inventory: Holomap, Tunic, Red Card, Proto-Pack, Pirate flag, Golden
- Key, Digital Keypad, magic ball, Book of Bu, Twinsen's I.D. Card,
- meca-penquin, empty bottle, 12 voyages gas, Sendell's Medallion,
- Gawley's Horn, and 3 clovers.
-
- At White Leaf Desert, watch out for guard at outhouse! Kill the guard
- at the gate to get key again. Look for Seal of Sendell behind rocks just
- North after entering desert. Blow Gawley's Horn on Seal, enter
- passage, catch Elf, get Blue Card, exit maze. Return to catamaran.
-
- At yellow catamaran, use Black Pirate Flag, it will appear on rear of
- catamaran.
- Take catamaran to Rebellion Island.
-
- At Rebellion Isle, talk to lone Soldier there. He tells you where & who
- to see. Run SW to end of island, then NW, jump into trench. Talk to
- soldier, offers his buggy. Exit trench by jumping on sandbags & box.
- Walk SW to buggy, take buggy to Rebel Camp.
-
- At Rebel Camp, head NE, talk to small round robot. Says to help
- rescue captured Leader in Hamalayi Fort guarding pass to Northern
- Hemisphere. Return in buggy, walk North along West side of island,
- meet with Soldier. He explains battle plan of mission. Walk onto
- transport.
-
- At landing, run SW avoiding the mines. Kill the 2 guards at bottom left
- of screen. Walk SW in same scene and climb up sandbags & barrels to
- snow ledge along left side. Walk NE along snow ledge and destroy
- Radio Antenna at end. Drop down and kill guard.
-
- Follow Soldier NE into next scene. Run straight through, don't have to
- kill everything cuz not coming back this way !
-
- In scene having parked Blue Tank on left, kill both guards in scene.
- Allow Soldier to take the tank. Soldier will then drive tank rest of the
- way, so get into tank !
-
- At Fort, it is easier to kill first yellow Rabbibunny clone with magic
- ball. Then use meca-penquin on the second guarding door. Observe
- that Rabbibunny clone, and when clear, run in front of door facing East,
- release meca-penquin, (<Shift> key, select meca-penquin, hit <Enter>
- key), then run back down steps. After killing clone, take key, enter
- Fort.
-
- Use a clover for maximum health & magic. Take out 2 guards up the
- stairway first by running up to them and throwing magic ball. Take
- keys, but ignore doors. Walk back and just lob magic ball down from
- stairs to kill scientist and clone. Get the key from locker there. Check
- for hearts. Ignore 2 locked doors on right side.
-
-