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-
- THE TROLL SHAWS
-
- Head east on the Great Road until you come to the Last Bridge. If you talked
- to some of the folk in Bree, you learned that there is a passage under the
- bridge into the Troll Shaws caves. If you'd like, you can use this passage,
- but I didn't; instead, I explored the Troll Shaws before going underground. If
- you take this passage, you will still end up in the same place that I will be
- talking about later, so don't worry.
-
- Cross the bridge, pick up the beryl on the bridge, and walk on the Great Road
- until you get to a smaller path going north. Take this path, and walk until
- you see some ruins to the east. Go to the center of the ruins and USE the
- shovel. You have found the Troll Slayer, which is a great weapon. EQUIP
- Aragorn with it. From the ruins, walk north until you see three troll statues.
- From there walk west, crossing one stone wall, until you get to a second stone
- wall. Walk a little north along this wall until you see an opening into it.
- USE your prybar to get into this small cave. Use the PERCEPTION skill to get a
- hint for later in the game. Exit this cave, walk west, bypassing some ruins,
- until you get to a larger stone wall. Walk west along this wall until you get
- to another opening in the rock. Use the CLIMB skill to enter the main caves.
-
- The main caves under the Troll Shaws are where you meet a few trolls, and get
- two words of power. When you first enter, you will need to walk a bit along
- the cave path until you are attacked by two trolls. Kill the trolls, and walk
- west to the pool. Walk around the pool to the north, and enter a small cave
- where you will get the !BEREN word of power. To the east of the pool, enter
- this cave, where again, you will be given the !LUTHIEN word of power. The
- paths leading south from the pool lead to the passage under the Last Bridge,
- but I wouldn't take that path out since you'll probably meet up with some
- Black Riders. Instead, backtrack out of this cave, and go east to the small
- path to get back to the Great Road.
-
- Continue your trek eastward. You will soon meet up with Glorfindel who will
- give Frodo his horse to escape the Black Riders. Once Frodo is across the
- ford, use either the !ELBERETH or !LUTHIEN word of power to get rid of the
- Black Riders once and for all. You will notice that their cloaks are along the
- river banks, but ignore them for now; you will come back to get them.
- Glorfindel has joined your party: let's go to Rivendell!
-
- RIVENDELL
-
- Enter this large house (castle) and find Elrond who is in the conference
- room. He tells you to go get Gandalf so the Great Council can begin. Exit
- Rivendell, and immediately go east until you hit the Misty Mountains. Go a
- little north and Gandalf will be hanging out by a rock (God knows what he is
- doing there). He will disappear (must be nice to be a wizard). Go back to
- Elrond, and the Great Council will begin.
-
- A lot will be said during the Great Council, most of it refers to paragraphs
- in the manual. Finally, you are asked if you want to destroy the Ring. Answer
- "Yes," of course! Elrond will then say he needs proof that the Black Riders
- are gone. It's time to go back to the river to get the cloaks.
-
- But first, exit Rivendell, and immediately go west until you run into the
- blacksmith's hut. Go in, TRADE him the bladepart and the Broken Wing, and he
- will reforge the sword, Anduril. EQUIP Aragorn with it. TRADE the Trollslayer
- to Glorfindel, and EQUIP him with it. Go back to Rivendell, go south across
- the bridge and then west along the river until you see Legolas. RECRUIT him,
- and go back to the main river where you crossed the ford.
-
- Frodo should be in the lead of your group. Use his PERCEPTION skill and walk
- south along the river. It is important that you walk on the river bank and
- not the path next to the river! You will never find the cloaks if you do. You
- will find 4 cloaks on the east side of the river. One is protected by a band
- of wargs, but with your powerful party, they are no match. Go back to the
- ford, cross it, and walk south on the west bank of the river until you find
- the other 4 cloaks. Go back to Elrond, and he will give you the !MELLON word
- of power, and some sort of potion to keep you warm. GET the potion and some
- athelas. DISCARD all 8 cloaks; you don't need them anymore.
-
- There are a few more things to do in Rivendell before you leave. North of the
- conference room is Hawkeye's betrothed. Answer "Yes" to her question, and she
- will tell you to put a ring on his tomb. Exit this room and go upstairs. Go
- north, and TRADE Arwen the beryl that you found on Last Bridge. She will give
- you her token in return. Go back downstairs and find Erestor in his room. Ask
- him about "Moria" to get some information. You can also GET some skills,
- although I found none of them useful. Elrond's son will also offer you some
- skills.
-
- Go downstairs, now, and head west. When you get to the tombs, USE the signet
- ring you got from Hawkeye. His spirit is now at rest. (If you don't do this,
- you will meet Hawkeye's ghost in Moria.) Go back east until you get to a wine
- rack. Use the PERCEPTION skill and GET the wine bottle to reveal a passage
- north. Gimli will be standing here. I heavily recommend recruiting Gimli -- he
- is invaluable in Moria. My party was full at this point, however, so I
- DISMISSed my pony (after TRADEing his equipment to my other characters) and
- RECRUITed Gimli. You will also find Gloin in this cavern. Talk to him and he
- will tell you very useful information about Moria.
-
- Go back upstairs, head east, and GET any equipment you need from the Elf
- standing there. Make sure your party has one torch and one rope. You should
- have enough in your inventory to give everyone a sword, bow, axe, or dagger,
- as well as some sort of armor. Go back towards the entrance to Rivendell, go
- east, and you will find Bilbo sitting in one of the south bedrooms. Answer
- "Yes" to his question about the Ring, and he will leave Sting and some mithril
- mail for you. I equipped Frodo with Sting, and gave the mithril mail to Gimli
- (who I also put in the lead of my party).
-
- Exit Rivendell, now, and take the south path. You will come to a crossroads
- where the south path goes to Moria, and the east path goes across Redhorn
- Pass. Unfortunately, Redhorn Pass is blocked by a snowdrift at the summit (as
- you will find if you try to cross it), so the only other way across the Misty
- Mountains is to go through Moria. The south path will eventually end at the
- entrance to Moria. Gandalf tries to open the door but fails. Take over the
- situation, and use the !MELLON word of power to open the gate. When you do so,
- however, you will be attacked by two Tentacles. After the Tentacles are dead,
- walk north a bit to enter Moria.
-
- MORIA
-
- Begin by going first to the seventh deep, and getting the three. Return by
- the star key entrance. Then go to the forth level, kill the evil presence
- (it may reduce the number of orcs attacking), then to level six, and use the
- pick in the burial chamber. Once in Dunrin's level, leave and return to the
- third deep, and from there go to the fourth deep and rescue Rad. Proceed to
- the fith deep, get the mail, and rescue Rad again. Go now to the sixth deep,
- go to the furnace and get "Durin", then rescue Rad again, and then give the
- eagle its wings. Now go to the fifth level, take care of oin and the black
- key. If necessary at any time in the game to replenish lost life, don't
- hesitate to go to level six's healing pools. Go to the seventh level and
- read the book three times, and quickly leave to the west. Now go to the first
- level, take care of the Balrog, now go to Lorien. (If you want to return to
- level 4 to gain access to Buri's cairn, you have to do it after defeating the
- the Balrog, but there is no real use unless for mapping purposes.)
-
- You have persevered through about half of this game so far. Now, comes the
- most enjoyable part of the game (in my opinion): Moria. Once you enter, the
- entrance caves in behind you leaving you no other way out but to go through
- the caverns and caves. The major quest to complete in Moria is to find Durin's
- Axe which is buried somewhere within the mines. With this axe, your passage
- to Dol Guldur will be assured.
-
- It is going to be a bit difficult for me to explain Moria in detail since
- you must make maps for every level in Moria, and I can't explain exactly where
- the stairs are, where the treasure is, etc. What I will do is to first give a
- basic outline of Moria, followed by a level-by-level description, which will
- help you to find the important pieces of treasure, and to help you find your
- way out.
-
- If you were able to find Gloin in Rivendell, he told you what you will find
- on some levels of Moria. This information will help you to find out exactly on
- which level you are. There are a total of 13 levels in Moria. When you start,
- you are on the first Level, which is also first Deep, and there are 6 Levels
- above you, and 6 Deeps below you. There are two ways to go up or down in
- Moria: you can take stairs, or you will come to the end of a passage and be
- transported up or down. Unfortunately, you have no way to tell whether you are
- going up or down, but this is where Gimli will help you.
-
- If you come to the end of a passage, Gimli may say "I feel we are ascending,"
- or "I feel we are descending." Take his word for it; you have either just gone
- up or down a level. And except for one case, you have either gone up or down
- only one level. This is in contrast to the stairs in Moria, which may lead
- several levels up or down. I don't recommend taking the stairs right off: you
- may find yourself getting very lost very quick. Rather, explore the levels,
- avoiding the stairs for the time being. Once you have got the hang of Moria,
- take the stairs to get up or down quickly.
-
- Mapping is essential in Moria, but luckily, it really isn't too hard! The
- hardest level to map is the 1st Level/1st Deep and 6th Deep since they are the
- largest. Some of the levels in Moria are rather small and very easy to map.
- Also, Moria is rather logical in layout, and since you have an aboveground
- view, it makes it that much simpler to map. Since you have already had some
- practice in mapping, I don't think you will have any problems.
-
- One last bit of advice before we start, if you missed Gimli in Rivendell, I
- strongly recommend restoring a saved game (if you have one), and getting him.
- Without his help and advice in Moria, you may find yourself spending twice the
- amount of time there. That said, let's get started!
-
- FIRST LEVEL/FIRST DEEP
-
- There is not much to be found on this level. I felt like it was really just a
- test of your mapping abilities. There are multiple stairs up and down, along
- with several other passages that will lead to other levels. The most important
- thing about this level is that it contains the exit from Moria. If you have
- no interest in Moria, you can exit quickly, and get on with the game, although
- I don't know how far you would get without Durin's Axe. WARNING: If you choose
- to find the Axe, don't read the "Exiting Moria" paragraph until you are ready
- to exit Moria: it may spoil a bit of the game for you.
-
- SECOND LEVEL
-
- This relatively small level holds nothing of interest. On it you will find
- the Mining Hall and several orcs to kill. During certain sections of the
- game, you will be told that you hear orc drums. You might as well get geared
- up for a fight now, because if you keep traveling in the same direction, you
- will more than likely run into orcs. With your party, however, you will have
- no problem in killing any orcs that you come across.
-
- THIRD LEVEL
-
- I found nothing of use on this level. The corridors twist and turn making
- mapping a bit more difficult, but other than that, there is nothing that I
- found.
-
- FOURTH LEVEL
-
- On this level you will find three ghost statues who are blocking a corridor
- that leads out of the chamber of Gabilgathol. TALK to them, and they want the
- subject of Balin's note. Answer "khazad-dum." They will then tell you what you
- need to get Durin's Axe: a Lady's Token, the Golden Wheel, a golden chisel,
- anvil, and hammer, and a sign of the dwarven fathers. You have the token and
- the wheel, you just got the word of power !SIGN OF SEVEN, and you will find
- the other three in Moria. They also tell you some directions to follow from
- Buri's tomb.
-
- Pass the ghosts, and when you find a set of tombs, use PERCEPTION to see if
- you are at the right set. Follow the directions now (west, south, east, south,
- east, north, west), and USE Durin's Pick at the end of the corridor. You will
- be told that with the sign of seven, Durin's Axe can be regained. Exit this
- side passage, and go north from the ghosts to exit this level. Note: You will
- be transported to the 6th Level from here, not the 5th. The only way to Level
- 5 is from Level 6.
-
- FIFTH LEVEL
-
- This is a simple level to map. Basically, it is a large hall surrounded by a
- belt of passages, all of which lead into the hall. On the west side of the
- hall you will find two things of note. First is Oin and Ori. They want you to
- free them. Use the !KHAZAD word of power that the bird on 4 Deep gave to you.
- They will tell you two helpful hints: "Use Durin's Pick to break the seal in
- the Hall of the First Fathers," and "Durin's Bane hates the Golden Wheel."
- North of Oin and Ori, you will find Drisnak, and he wants a ring. If you have
- Smith's Ring, give it to him; otherwise, you will have to kill him. No big
- loss. Go to the fireplace, use PERCEPTION, and you will find a black key. When
- you get it, everyone in the party will be affected by a poison cloud. Time to
- visit the healing pools on level 6.
-
- SIXTH LEVEL
-
- This is an interesting level with many things to find and do. There are three
- healing pools here. You can walk through one them as many times as needed
- until you party is completely healed. Also found on this level is the Hall of
- the First Fathers. Before entering the hall, turn on your PERCEPTION skill.
- Walk around the hall a bit until Gimli tells you that Durin's tool will show
- the way. USE Durin's Pick to find a secret cave. On the west side you will be
- confronted by the spirit that you let loose when you got the Golden Wheel.
- Four trolls will then attack you, and after they are dead, you are told that
- Durin's curse has been lifted. I suppose that if you didn't do this, you would
- find more trouble when you went to get Durin's Axe, I am not sure. Anyway,
- exit by going back the way you came, and you will be back on the 4th level. Go
- back to 6, this time going west of the Hall, and then head south and east to
- find the stairs to the 5th Level.
-
- SEVENTH LEVEL
-
- This is the smallest level in Moria and there is only one way out. Follow the
- passage until you get to the book. Use the READ skill to read it. After a few
- READs, you will be attacked by two orcs. Kill them, and then quickly exit
- east: any hesitation will result in your death. The stairs here will lead to
- the 3rd Level.
-
- TWO DEEP
-
- The Deep levels are where you will get to the good stuff in Moria. On 2 Deep,
- you will find an altar that will lead you back to the 4th Level if you decide
- to clean it. Otherwise, find a small pit blocking the passage, and use the
- JUMP skill to get across. In the far northeast part of this cave you will
- find Kiri. If you can, RECRUIT him; in you can't, just leave him. South of
- Kiri, you will come across two Snagas -- really wimpy orcs. Kill them and
- go west. Here you can kill two Uruks to get Smith's Ring back if you gave it
- to Drisnak.
-
- THREE DEEP
-
- When you descend to this level, Gimli will say that you are getting into some
- heavy orc territory. He is correct (as usual) because you will soon run into
- two of them. When they are dead, find the stone troll that is guarding a
- passage. Kill the troll and head to the tombs. Use PERCEPTION and you will
- notice that a stone slab can be moved. USE the prybar to reveal a passage
- down. If you have a rope, USE it now; otherwise, use the CLIMB skill to get
- down. Without a rope it is very difficult to get back up since you need to
- move in very small increments at the end of the passage; keep trying the
- CLIMB skill until you can get out.
-
- Now that you are down, just where are you? This level (which I will call
- Durin's Level) leads to Durin's Axe, the main goal of Moria. If you have the
- gold anvil, chisel, and hammer, continue. If you don't, exit back up out of
- Durin's Level because you will need these three items. Durin's Level is
- explained near the end of this section.
-
- FOUR DEEP
-
- This is a fairly large level and you will be fighting many foes, so be sure
- your stamina is up. To the north of this level is a pool with two bridges
- leading from the mainland to a small island. Cross either one of them, and
- find the stairs up. You will have to kill an Olog-Hai before you can continue.
- After the Olog-Hai is dead, go to the southeast corner, and use the PERCEPTION
- skill. You will see a small passage leading up. USE the prybar, and then CLIMB
- up. Go north a bit and you will have to defeat yet another Olog-Hai. After it
- is dead, the bird will give you the !KHAZAD word of power which is used to
- free Oin and Ori on Level 5. Exit back out, and cross either bridge again.
- This time across, however, you will have to fight 3 sets of 2 tentacles each,
- and they are not easy. The exit down is found in the southern region of this
- level.
-
- FIVE DEEP
-
- This is one of the smaller levels in Moria, and it holds two things of in-
- terest. First, you will notice a set of several staircases leading down. Don't
- take them. You will have to fight two trolls to get to a set of tombs. When
- you get to the tombs, you can use the prybar to release yet another troll. It
- seems like it was just a false passage to help decrease your stamina. Second
- thing on this level, if you enter one of the side rooms, you will be attacked
- by two Uruks. Kill them, and GET the magic mail and the axe. Walk the center
- of the room to the hole and use PERCEPTION to find some mithril mail.
-
- SIX DEEP
-
- After descending to 6 Deep, you will immediately enter a large hall. In the
- center of the northern part of the hall is a gold throne, but when you ap-
- proach, you will be attacked by some trolls and orcs. After killing them, I
- found nothing to gain from the throne, so I suggest hugging the south wall of
- the hall, and avoiding it altogether. Along the south wall you will notice two
- small rooms. In the western room you can get back up to level 1 by walking
- into the west wall. But you can only get back down if you have the star key!
- The exit from this hall is to the west, cross the bridge, JUMP the chasm, and
- from here you can north or south.
-
- On the north passage you will find a pit. Get close to the pit, and use the
- CLIMB skill to get down to 7 Deep.
-
- After a bit of walking, the south passage will lead to a large cavern. Take
- the first north passage from the passage you are on, and keep heading north
- until you are attacked by six Uruks. Kill them, and go west to the Dragon's
- Chamber. Here you will be notified that you will be toast if you don't leave
- now. Ignore the comments, and keep walking west until you are told that you
- have found something. GET the White Wings. Next thing to do is find the large
- pool in this cavern. When you are told that you see a bird in the middle of
- the pool, USE the White Wings, and then TRADE the White Wings to the eagle. He
- will give you the !THORONDOR word of power. If you head west from the main
- passage, you will cross a bridge where you will see a vision of the Witch
- King, whom you'll meet later in the game. Also in this cavern is an exit to
- Lorien if you have Galadriel's Key, which you don't. You may want to keep this
- in mind to use this entrance to reenter Moria later.
-
- SEVEN DEEP
-
- You will be in a small cave when you first enter 7 Deep which contains vast
- amounts of mithril. USE the shovel to get some if you want, but I found no use
- for it. For a laugh, save your game here, and keep digging for mithril. In
- this cave is a pit where you find out that Durin's Bane was let loose. Walk
- into the pit, and use the PERCEPTION skill to find a crawlspace. Use the CLIMB
- skill to get the second section of 7 Deep.
-
- After climbing, follow the only passage you can to the east, JUMP the two
- lava pits, and you will find a large hall to the north. On the north wall you
- will find another throne, but this one is guarded by a Balrog! You have no
- chance if you fight him, so USE the Golden Wheel to get rid of him for now. Go
- to the throne, and use PERCEPTION to find a locked chest. Use the PICKLOCK
- skill, and GET the lady's token, the golden anvil, chisel, and hammer. Just a
- note here: I found that after I got these four items, I still didn't have
- them, so I had to go through the whole process again. I don't know if this is
- a bug or not; just make sure you have the four items before you leave. Going
- back for them is a real drag.
-
- DURIN'S LEVEL
-
- Now that you have the necessary items to regain Durin's Axe, go back to the
- third level tombs, and climb back down to Durin's Level. Go up the stairs, and
- you will see three doors. I found this area to be confusing, so I recommend
- not trying to map it; rather just walk until you get somewhere, and don't take
- any stairs. Take the left door, and head north until you find a pit. Walk into
- the pit, and use PERCEPTION to find a hole in the ceiling. CLIMB up and
- you will be in a small room.
-
- Walk due north. USE Durin's pick when you are told to use a tool, and a dwarf
- will appear asking you two questions. TALK to him, and tell him "seven" first,
- then "mahal" to answer his questions. You will be told you can pass, walk
- north to yet another small room, and walk straight into the north wall. You
- will be transported to the area where Durin's Axe is kept. Basically, this is
- a central area, looped by a passage. Walk along the outside passage, TRADEing
- to each of the ghosts you meet the item that it wants. When you have
- doled out the three golden items, walk to the center and use the !SIGN OF
- SEVEN word of power. Something will fall to the floor: pick it up, and you
- have regained Durin's Axe!
-
- EXITING MORIA
-
- To exit Moria, you need to find a long bridge on the far east side of the
- first Level. When you've crossed the bridge, Durin's Bane, the dreaded Balrog,
- will appear on the other side. You will be referred to many paragraphs in the
- book about your doom which is what will happen if you don't do the proper
- thing right now. Don't even think of fighting the Balrog -- he will waste you.
- Instead, USE Gandalf's Wizard Staff. You will be treated to a fun sequence in
- which Gandalf destroys the Balrog. Once the Balrog is gone, you will notice
- that Gandalf has also disappeared. I guess he expended himself. You can now
- exit Moria by taking the east passage. At the end of the passage, you will be
- attacked by three Uruks (and you thought you were through), kill them and save
- your game. You have exited Moria, and are now in the forests of Lorien.
-
- LORIEN
-
- After exiting Moria, you will be standing near some ruins. Walk east a bit,
- and suddenly the Ringbearer and another of your party (I lost Sam Gamgee) dis-
- appear! They have been taken prisoner by the Witch King, and spirited to Dol
- Guldur. This sets up your final quest of the game: rescue Frodo and defeat
- the Witch King. But there is a lot to be done before you can do this, and the
- first thing is to meet with Galadriel, the Queen of Lorien.
-
- Head northeast from here until you get to a river. Find the bridge that
- crosses this river and keep going east. You will cross another bridge, and
- this time an elf, Haldir, will ask you for a password. TALK to him, and say
- "Elrond." He will take you to the Golden Wood, the home of Galadriel. Walk
- north from Haldir, and you will see a gate to the east when you hit a row of
- trees. This gate is one of two entrances to Caras Galadon, a city of elves.
-
- Walk through the gate, and go west to cross a bridge. Now, walk north and
- follow this stream around until you are told that Galadriel's home is nearby.
- Walk directly west and you will see a large tree guarded by an elf. This is a
- flet, and this one is Galadriel's home. Walk up the ladder, and you will see
- Galadriel and Celeborn. Galadriel will greet you, and tell you she will help
- you out. She also states that if you find 5 objects for her, she will give you
- something. These items are: the Crown of Elanor, a scabbard, a silver horn, an
- elfstone, and the light of Earendil's star.
-
- When you talk to Galadriel, she won't say much except to meet her at the
- mirror. You can RECRUIT Celeborn, and I recommend doing so. Exit this flet,
- and head south until you get to the stream. Walk south along this stream
- until you see the mirror (which looks like a bird bath, if you ask me).
- Galadriel will appear and she will tell you the fate of Frodo and his com-
- panion. Doesn't sound like he is doing too good. After a lot of information,
- you can pick up Galadriel's key which opens a door back into Moria.
-
- From here, there are many things you can do. You can exit Lorien, and go to
- Dol Guldur; you can walk around the city and talk to various elves for help;
- you can attempt to retrieve the five objects Galadriel spoke of; and/or you
- can back into Moria. The route I chose was to attempt to find the five ob-
- jects. I saw no reason to go back into Moria, but if you missed something
- there, this is a good time to go back. If you don't feel like finding the five
- objects, skip to the last section: "Leaving Lorien."
-
- THE FIVE OBJECTS
-
- The city is really quite large, and the only thing I can tell you in your
- attempt to find the five objects is to just wander around and talk to the
- elves, asking them about "elfstone," "crown," "scabbard," "earendil," and
- "horn" for help. Enter all of the flets you come across: some you can enter,
- and some you can't. In some, you will receive various useful items from the
- elves within. Since you lost two party members, you can try to RECRUIT another
- elf; you should be able to find several who will join your party.
-
- The order in which I found the five objects is: elfstone, horn, scabbard,
- crown, starlight. From where you are standing at the mirror, exit the city by
- the same gate you through which you entered, and walk south until you see
- Haldir again. A bit to the east of Haldir is a large mound known as the "Mound
- of Mourning." Walk around the outside of the mound using PERCEPTION until you
- find the elfstone. From the mound walk west, crossing the bridge on which you
- first met Haldir, until you come to the first bridge you crossed after exiting
- Moria.
-
- From here, you can do two things. If you talked to some of the elves in Caras
- Galadon, you might have learned that the reason that Redhorn Pass is blocked
- is because of an evil spirit, Caradhas. He is holding the bird of spring pri-
- soner, and freeing the bird will free Redhorn Pass. If you want to attempt
- this quest, skip to the next section, "Redhorn Pass and Caradhas," then return
- here; otherwise, continue.
-
- Stay on the east side of the bridge, and go north. You will see many ruins to
- the west. When you can go north no more, and must go east or west, head a
- little bit southwest until you see some ruins. Walk around the ruins using
- PERCEPTION to find the silver horn. Go back northeast, and go east this time.
- You will walk for a while, until suddenly, you are attacked by an orc. You
- have stumbled across their camp, and they're a bit steamed. After the orc is
- dead, an Uruk will attack. After it is dead, you will face an Olog-Hai and
- another Uruk. After this victory, the rest of the camp will run away. From the
- battle scene, walk southeast to a swamp. Walk around the outside of the swamp
- to the east until you see a small clearing to the south. Walk to the clearing,
- and you will find out that it is a sinkhole. Use the CLIMB skill and GET the
- Eagle Eye. I was hoping that by using the eagle eye, I would get an
- aboveground view, but it wasn't so.
-
- Walk south along the river, and the forest to the west will end. When it
- does, head west, getting as close the tree borderline as possible. When you
- see a little brown patch to the south, go to it and use PERCEPTION to find the
- scabbard. Keep walking west, and you will get to the second gate into Caras
- Galadon.
-
- Go back to the mirror, and from it walk west-southwest. In one of the flets
- here you will find a female elf who is in love with Legolas, and because of
- that she gives you a Crown of Elanor (don't ask me why). Go back to mirror
- and wait until night falls. When it does USE, a bottle or wine bottle to cap-
- ture the light of Earendil's star. If you don't have a bottle, I think you
- might be out of luck: I couldn't find any other way to get the light.
-
- You now have the five objects of which Galadriel spoke. Now comes a part that
- got me a bit frustrated. Galadriel told you that when you found the five ob-
- jects, you will get something in return. Well, I tried to TRADE all the ob-
- jects to her, but that did no good. I DISCARDed the objects, but again,
- nothing happened. I also tried to USE the objects, but that didn't help. I
- tried TALKing to Galadriel to see what she would say, but it was the same old
- thing about meeting her at the mirror. I went back to her flet, but was told
- by the guard that I was ready for my final quest. I finally said, "enough." I
- don't know how to get the object Galadriel promised. Perhaps I misread the in-
- formation she gave me; maybe you will have more luck. But I did complete the
- game without it, so who knows what the object might have been?
-
- REDHORN PASS AND CARADHAS
-
- At the first bridge you crossed, go north from it on the west side of the
- river. When the river curves off to the west, go west until you get to the
- Misty Mountains. Walk along the foot of the mountains until you see the
- entrance to Redhorn Pass. Follow the pass until you get to an impassable snow-
- drift. Walk about 3 paces east, and use PERCEPTION. You may have to try it in
- a couple different spots until you see a cave above you. Use the CLIMB skill
- to get into Caradhas's cave.
-
- This is a very small cave. In one of the two rooms of this cave you will see
- a bunch of bones, and you can GET the malach-key. The second room contains a
- ladder and some ice ponds. Don't walk on the ponds since you may fall in and
- lose some stamina. Go up the ladder and you will find Caradhas. Surprisingly,
- he is not happy to see you, and attacks! When you finish off Caradhas, walk
- south to find a bird encased in ice. Have one of your party USE a torch to
- free the bird. He is very grateful, and tells you that Redhorn Pass is free.
- Exit this cave the way you came into it. To tell the truth, I didn't try to go
- west to see if the snowdrift was still there. According to the bird it
- shouldn't be, and you should be able to get back to Rivendell.
-
-