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- This is a modification of the original text I downloaded from Interplay's
- BBS. The credit really belongs to some guy named Christopher, who is men-
- tioned at the end with some copyright information. All I did was to include
- those maps, correct a few grammatical and spelling errors, add the Moria
- Walk through, which was desparately in need, and to suggest the possible
- remedy to a few of the game's bugs. Also, if you haven't already read about
- Tolkien's Middle Earth, you may want to consider looking at his works. They
- really are brilliant. If you enjoyed those so much, may I suggest another
- great author? Robert Jordan, who has thus far created a marvelous epic
- entitled The Wheel of Time, consisting of over six volumes and 5,000 pages.
-
-
- LORD OF THE RINGS VOLUME 1
-
- INTRODUCTION
-
- LORD OF THE RINGS VOLUME 1 is the first game in a planned trilogy from
- Interplay. For those of you familiar with the J. R. R. Tolkien books, the Lord
- of the Rings was compromised of three different volumes: "The Lord of the
- Rings," "The Two Towers," and "The Return of the King." The plot of the series
- is for poor Frodo Baggins to destroy the Ring that his Uncle Bilbo won from
- the vile creature Gollum in "The Hobbit." During the lengthy introduction to
- the game, we find out that Bilbo's ring is the One Ring that can rule Middle
- Earth. Its power can be destructive; therefore, Gandalf has asked you to
- destroy it since he may be overcome with its power. The game introduction
- explains everything that has gone on in the past; however, it does not give a
- good explanation of what your quest is.
-
- Your quest in LORD OF THE RINGS VOLUME 1 (hereinafter called LOTR), is to
- transport the Ring to Dol Guldur and destroy the Witch King, who is an evil
- creation of the wizard Sauron. Once you have done this, the game is over, and
- it will be picked up in Volume 2. LOTR is a huge game, with many plot twists
- and side quests to accomplish. Above all, you must hurry to Rivendell for the
- Council of Elrond because the Black Riders are on your tail!
-
- As I said, there are many subquests to accomplish in LOTR before you can
- finish the game. I am sure that I did not find or complete all the quests that
- are available in LOTR, so you may find something that is not mentioned in this
- walkthru. If you get stuck, post a message, and someone will help you out!
-
- I will take you through the route I found, which covers a lot of ground, and
- hits most of the quests. LOTR is a very nonlinear game; you can be almost at
- the end of the game, and still go back to the beginning of the game to get or
- do something you may have missed! Also, I don't think there is any one object
- that is necessary to complete LOTR, except for, perhaps, the Golden Wheel and
- Durin's Axe. So, don't worry if you don't have an item that I mention: you
- should be fine without it!
-
- One last thing before I start. LOTR version 1.0 is extremely buggy! Make sure
- you look at your README.DOC file to check which version you have. As of this
- writing, the latest version is 1.3. If you have anything less, call Interplay
- to exchange your disks. There are enough bugs in the earlier versions to make
- the game unplayable, including the infamous "Bree Wall" bug that will destroy
- your characters one by one for no reason. This was fixed in version 1.1;
- still, get the latest version if you can. From what I've heard, Interplay has
- been very good about exchanging disks.
-
- THE SHIRE
-
- When you start LOTR, you are at your home at Bag End which has just been sold
- to your relative Lobelia Sackville-Baggins, so it is time for you to move out.
- Your loyal friends Sam Gamgee and Pippen Took are by your side. RECRUIT both
- of them, and go into Bag End. Find the chest located at the eastern end in one
- of the southern rooms. Use the PICKLOCK skill to get some silver pennies. Us-
- ing the map located in the center of the manual, leave Bag End and head west
- along the path.
-
- Stop in any hole to TALK to your neighbors. In LOTR, most questions are one
- or two words, and when the characters talk back to you, try to pick up on the
- keywords they say. You can usually pick up keywords since most are capital-
- ized. So if the character says, "I think I saw some Wolves today," try asking
- about "Wolves" next. Follow the path until it turns south, and meet your
- lovely relative Lobelia. She doesn't have much to say, so just TRADE her the
- key to Bag End, and be on your way. Talk to Gaffer Gamgee who will be standing
- outside his hole. He will mention something about some missing kids. Hm,
- sounds like a quest!
-
- When the path intersects with a path to the east, go east and find Anson
- Goodbody in the house. He wants his dog back. Head back west until you hit a
- row of bushes. Walk a little north, use the CHARISMA skill, and the dog will
- follow you. Take him back to Anson, where he will offer you a shovel for the
- dog. GET the shovel. Head south to the Mill. There are three humans guarding
- the entrance. Wait until night falls, and use the SNEAK skill. Find the device
- and push some buttons. The thing explodes into smithereens. I don't what good
- this does, but doesn't it just make you feel warm all over that you brought a
- halt to the industrial revolution in Middle Earth?
-
- Next stop is the Hobbiton Inn. Talking to the bartender reveals nothing new,
- so talk to Daisy. Her sister Taffy and Taffy's friend Freddi are missing, and
- she wants you to find them. Sounds good, but you need some weapons before you
- head for the East Woods ruins. Go to Great Roads Goods, and buy 3 torches and
- 3 rations from Jolly. TRADE a torch and a ration to Sam and Pippen, and EQUIP
- each character with a torch -- makes a good weapon.
-
- RESCUING TAFFY AND FREDDI
-
- Head off to the East Woods Ruins. Try not to go there at night since there
- may be more wolves to handle. If you hear a howl, you might want to head back
- south quick: you aren't ready for a wolf yet. Before you get to the Ruins you
- will hit a stone wall. Walk along the wall until you find a hole. Use the
- CLIMB skill and walk into the hole. Head north until you see Freddi in a
- spider web to the east. Walk towards the web, and before you hit it, a spider
- will appear. After killing the spider, Freddi will join you. Get the star key,
- the axe, and use the READ skill to read the scroll. Walk south and take the
- west path. When you hit the chasm, use the JUMP skill to get across. When you
- get to the door, USE the star key, and find the ghost king inside. Again, USE
- the star key, answer "Y" to the question, and get the Ruby and the Silver
- Pennies.
-
- Exit this cave, by JUMPing the chasm; you will automatically exit by walking
- south. You will find Taffy to the north of the Ruins; she will join you im-
- mediately. You will probably have to fight a wolf to leave the ruins, but
- you should be able to defeat it. Walk to the Grange in town, and go to the
- barn. Farmer Grubb will thank you for rescuing Freddi, and he will give you a
- horse in return. The horse is a so-so fighter, but he is great for carrying a
- lot of equipment. In fact, you will probably keep this horse with you for the
- majority of your journey. Go back to Jolly, and CHOOSE Taffy. Have her buy a
- torch and as many rations as she can carry. When she is full, TRADE all to the
- horse, and have her buy more rations. When she is full again, divvy the
- rations between you three. USE a ration to increase your stamina if it was
- lowered by the spider or a wolf. Go back to Daisy and DISMISS Taffy.
-
- GREEN HILL COUNTRY
-
- Exit the Inn and follow the path to the Green Hill Country. On your map you
- will see two shaded areas in the Green Hill Country. First stop is the eastern
- area. Search the area a bit until you find a hole. Walk into the hole and go
- south to a spider's web. There will be a bird caught in the web. Before you
- can free the bird you will have to defeat a spider. Once the spider is dead,
- the bird tells you about some elves, and then it flies away. Exit the pit by
- using the CLIMB skill, and head due west.
-
- You will meet up with a human named Hawkeye. Allow him to join your party
- and keep going west. You will soon be confronted by an orc, but with Hawkeye
- in your group, the orc presents no major challenge. After you defeat the orc,
- Hawkeye will take you to his cave. Once there, Hawkeye hears some Black Riders
- coming, and stays to fight them. Take his sword and bow, and go northwest. You
- will find a locked chest. Use the PICKLOCK skill to open it and take the
- rations, pennies, bladepart, and signet ring. Exit this cave by going east.
-
- Go back to the path you used to get into the Green Hill Country and follow it
- back out. You will hear some Black Riders coming, but an elf shows up to save
- you. He takes you back to a clearing, and says he will answer your questions.
- TALK to him and ask him about Elbereth. He will give a word of power,
- !ELBERETH. Leave the elf, and head towards Farmer Maggot's (great name) farm.
-
- FARMER MAGGOT, MERRY AND ATHELWYN, BRANDY HALL
-
- When you are at the farm, go into the house, and Farmer Maggot will ask you
- to fetch the healer for his son. Since you are such a nice hobbit, agree to do
- so. Backtrack on the path you took to get to the farm, and once you have
- crossed the bridge, immediately go west. There is a house a bit to the north
- where the healer lives. Approach the healer and he will follow you. Go back
- to Maggot's and go into the bedroom where the healer will leave and cure the
- kid. In appreciation, Maggot will give you two mushrooms. Take them both.
-
- Exit the house, and go to the Buckland Ferry. There you will find Merry
- Brandybuck. RECRUIT Merry, and cross the river in the ferry. Go to Cotton's
- Farm and meet with Rose in the house. She will be glad to see Sam, and she
- will offer you a Token. Have Sam take it. Head to the Bucklebury Tavern where
- you find a lady named Athelwyn standing in the corner. TALK to her a bit, and
- RECRUIT her. TRADE her some rations and the sword (make sure you have her
- EQUIP the sword). Next stop is Brandy Hall.
-
- Standing at the door of Brandy Hall is Esmerelda, but she won't let you pass
- because there is a ghost in the library. Use the SNEAK skill to get past her,
- and go downstairs. TALK to Fatty, who is all excited about the ghost. Find
- Saradoc standing next to his bed and TALK to him; ask about the ghost and the
- key. He will mention that he lost both his pipe and the key. Using the
- PERCEPTION skill, you will find a pipe and some pipeweed under his bed. Get
- both items and go west to the bathroom, and, again, use PERCEPTION to find the
- gate key in the bathtub. Get the key, go to the southern rooms to find some
- more silver pennies, and head back upstairs.
-
- The ghost is hanging out in the library, and he wants a pipe. TRADE him the
- pipe, and he will disappear. Using the READ skill to read the books in the
- library, you pick up on a lot of useful information, most importantly, the
- path through the Old Forest. Leave Brandy Hall, and head east to the Hedge
- Gate. USE the gate key to open the Gate and leave the Shire.
-
- THE OLD FOREST
-
- After leaving the Shire, you will see a short cartoon depicting what is going
- on in the Shire. Those Black Riders sure sound like some evil dudes! You have
- escaped them for the time being, but now you have to get through the Old
- Forest which is quite large. Remember that you read about the path through
- the forest in one of the books in Brandy Hall. It said to find the ruins at
- the northwest corner of the forest, to proceed south and east, then follow
- the southern path which winds, but you are also to avoid the eastern paths. In
- essence, this is the true path out of the forest, but I didn't think it was
- since I went east a lot. After about 20 minutes of wandering, I thought I was
- totally lost, but suddenly I was out.
-
- When I thought about the directions that the book gave again, I found that
- they were, in fact, correct. What the book tells you to do is to go south from
- the ruins, go east for awhile, then when you find the first path south, take
- it. If you have a choice between paths, always take the south or west path.
- If you have no choice, then just keep following the path. The reason I was
- confused is that I went east and north a lot, when the book said not to go in
- those directions, but I had no choice: the path just wound that way. If you
- follow the directions, you should get out of the forest in about 10 minutes.
- When you get to a large hill, you are out of the forest; save your game here!
-
- TOM BOMBADIL AND THE WITHYWINDE
-
- From the hill, go east until you hit a river. Follow the river bank north,
- and soon you will come to a bridge that leads to Tom Bombadil's house. If you
- want to, head west from the bridge and wander in the forest a bit until you
- come across a large tree. This tree turns out to be Old Man Willow, and he is
- not friendly. He will capture a few of your party members. Answer "N" to the
- question about fighting the willow, instead use the PERCEPTION skill to find
- an opening into the willow. Answer "Y" to the question about entering, and
- inside the willow you will find the rest of your party. You will also see
- something shining near the middle of the tree. Going there, you will find some
- pennies, a bow, and Smith's Ring. In this order, get the pennies and the bow.
- When you pick up Smith's Ring, the tree will start to flood. Use the PERCEP-
- TION skill to find an opening in the tree. Use the CLIMB skill to get out. Go
- back to the bridge and cross it to get to Tom Bombadil's house.
-
- Alongside the house is Tom's garden; use PERCEPTION to get some useful items.
- Inside the house you will find Tom. He asks you to let him handle the Ring.
- Let him do so, and you will get another word of power, !BOMBADIL, which will
- come in handy later. I couldn't get anything out of Tom by talking to him, so
- head upstairs to Tom's wife, Goldberry.
-
- She tells you that she needs some lilies, and she offers you a Gold Token to
- find some for her. Take the token, go to the room directly south of
- Goldberry's, and sleep. While sleeping, you will regain full stamina, and you
- will have a dream during which you will learn the !ANGMAR word of power.
-
- Leave Tom's house, and to the southeast; you will find a small pool. Use the
- PERCEPTION skill, and you will find that all the lilies are dead. Proceed
- south until you hit the river, then go east. At the mouth of the river, you
- will find a cave. In the cave walk along the north part of the small pool, and
- you will find a Spider Sword. EQUIP one of your party with it, for it's a good
- weapon.
-
- This a small cave, and there is only one path through it. Take the path, and
- you will see an ice wall. Cast Athelwyn's Countermagic spell, go to the
- southern part of the cave, and use PERCEPTION. Get the ice staff. Exit this
- small cave, and go a bit more south to find the Withywinde sitting on her
- throne. Ask her for lilies, and she will ask you to show her a token. USE the
- Gold Token Goldberry gave you, but the Withywinde needs the springstone to
- break some magic spell. She tells you to find the Ruddy Oak and give him an
- acorn.
-
- Exit this cave, and walk above the wall where you will find an oak tree. Be
- PERCEPTIVE, and get the red acorn. Go back to the small pool where the dead
- lilies were, and go west. You will see the Ruddy Oak standing amongst some
- trees. TALK to him, and ask about the springstone. He says you can have it.
- TRADE him the red acorn, and he will join your party. If you didn't do this
- and tried to get the springstone, Ruddy Oak would have attacked you, and he is
- a formidable opponent. Go directly south to the top of a hill, USE the shovel,
- and get the springstone. Go back to the Withywinde (Ruddy Oak will leave your
- party along the way) and TRADE her the springstone. Get the lilies and take
- them back to Goldberry. She thanks you and says you are now better prepared
- for your journey. (On the CD version, I couldn't get the red acorn, but I
- could on the Disk. What I did try however, was to go ahead and play my game
- on the CD up until I came to this spot. Before coming to the tree, I saved
- my game on the first slot then exited to DOS. I copied the saved game files,
- DATA1.BIN and SAVEMAP1.BIN, located in the LORD\GAME\ directory, to disk ver-
- sion's directory. I then resumed my game on the disk until I obtained the red
- acorn, saved my game on the first slot, exited to DOS, copied DATA1.BIN and
- SAVEMAP1.BIN from the disk version's directory back to the LORD\GAME\ direc-
- tory of the CD, and finally resumed the original game. It may sound like a
- real bother, but what the Hell, you may as well try to play all of a game if
- you pay for all of the game. This may also work on that problem in the cave
- with the Ice Wand, which I never could find a purpose for. If you do manage
- to find it's purpose, I really would like to know. Leave some mail on ID
- GAMES' BBS for me. This technique will also work on that error that arises
- in Bree when looking for that crazy Hobbit's treasure. I also couldn't find
- a use for it either).
-
- THE BARROW DOWNS
-
- After Tom's house we want to get the city of Bree, but the only way to do
- that is to go through the Barrow Downs first. The Barrow Downs is a nasty
- place full of Barrow Wights (humans who thirst for blood) and, perhaps worst
- of all, fog. Fog will fall at any time and leave you without knowing where
- you are going. It will lift after a period of time. In the Barrow Downs you
- will find Burial Pits and Circles of Stone. There are a lot of items to be
- found in the Barrow Downs, but none are required to finish the game. So, if
- you don't feel up to fighting, just head northwest as fast as you can.
-
- If you are feeling adventuresome, walk into any of the Burial Pits. In most
- of the pits, you will find a single tomb that contains a dead body, and the
- treasure that was buried with that body. But before you can get to the trea-
- sure, you will in all likelihood have to fight a Barrow Wight. These creatures
- are not too hard to kill, but they will take your stamina down in good sized
- chunks when they hit you. If you manage to defeat the Wight, you will have
- access to the treasure. GET all you want. Go into as many pits as you like (I
- think there are about 5 or 6). If you come across a pit with a sealed en-
- trance, you won't be able to get in, so just bypass it.
-
- Also found in the Barrow Downs are Circles of Stone. In each of these, USE
- your shovel at the grassy area in the center of the circle. You may or may not
- find some loot. While wandering in the Downs, you may come across a pit into
- which you'll tumble. Once you are down, the game will say you are doomed if
- you don't do something quick. Time to use your !BOMBADIL word of power. He'll
- arrive and take care of the situation. Find the stairs in this pit which lead
- to a locked chest. Use the PICKLOCK skill, and inside you will find 4 Barrow
- Daggers and some silver pennies. EQUIP anyone who is carrying a dagger or a
- torch with a Barrow Dagger. Leave your pony equipped with a torch so you will
- be able to see inside the pits. That is about all there is to the Downs; on
- to Sharkey's Shipping.
-
- SHARKEY'S SHIPPING
-
- The first building you will find once you are out of the Barrow Downs, is a
- barracks building with three sleeping humans in it. Turn on your SNEAK skill,
- and go the table located by the entrance. READ the document and write down
- the message. Leave the barracks and head due north to Sharkey's Shipping. Here
- you will find a bartender who doesn't have much to say. Walk to the stairs
- leading to the basement. The bartender will tell you to stop, but ignore him,
- and walk on down.
-
- The first thing you will encounter in the basement is a locked chest.
- PICKLOCK it, and get the loot. From here, you have one of three ways to go.
- Take the north path, and then go east to find a sleeping Uruk. Approach the
- table that the Uruk is sleeping next to from the right side. If you wake the
- Uruk, you will have to fight him. Once next to the table, be PERCEPTIVE to
- find a rusty key. Go back to the chest, and this time take the south path. You
- will encounter three humans who want the password. TALK to one of them and
- tell them "nan curunir."
-
- Once past, go to the southeast to find a prisoner in jail. USE the rusty key
- to get him out, and he will join you party. Head due west, and you will find
- some stairs going down. In this small sub-basement you will find the nasty
- Uruk Grimrod. But wait! Your loyal friend Athelwyn is a traitor! She goes to
- Grimrod's side and demands you hand over the Ring. Answer "N," and you will
- have to fight both of them. After they are taken care of, open the locked
- chest using PICKLOCK, and read the note inside. Backtrack out of this area and
- head back to the treasure chest.
-
- This time back, however, the humans aren't so friendly, and you will have to
- kill all three of them. After they are dead, take the last path from the
- chest which leads further downstairs. Again, you will have to fight three more
- humans; when they are dead explore a little to the east to find Athelwyn's
- room and an evil book to the south. You can read the book three times to get
- some clues to some of the secrets you will find in Moria. If you try and read
- it a fourth time, you will be overcome by evil and attack your traveling com-
- panions.
-
- Leave this room and take the north path. This leads into a small cave. You
- need to get to the northwest part; you will know you are there when you see
- three exhausted Uruks. When you are near the rubble, USE the shovel. An evil
- spirit will be let loose, but it disappears. GET the Golden Wheel. We are done
- here at Sharkey's Shipping, so backtrack out, and head due north from the
- building until you get to the Great Road. Proceed west a bit until you get to
- watch another short cartoon. You have finished this section of the game. So,
- it's on to Bree!
-
- BREE
-
- Follow the Great Road west and you will cross a bridge that leads into the
- city of Bree. There are many things to accomplish in Bree, and it will be
- difficult for me to tell you exactly where the houses or holes are, so I will
- give the general area that they are in; you may have to enter a few to find
- the specific one to which I am referring.
-
- Anyway, walk west until you hit a crossroad, and take the north route. Stop
- into the first building you see to the east, and buy a prybar from Oakwright.
- Get back on the path, go north, and it will eventually wind to the east, and
- end at a house. Find the entrance to this house, and enter. This turns out to
- be Nob Appledor's house. He thanks you for getting him home and offers you
- something in return. GET Durin's Pick.
-
- Exit Nob's house and go south. The path passes many houses: you can stop into
- any of them and talk to the owners. Some will be angry that you entered their
- house, but others will give you some useful information if you ask about
- "NEWS." This path ends at an east-west path, but keep walking south, and you
- will see a library to the west.
-
- Enter the library and go the northern part. Talk to the librarian a bit, then
- enter each cubicle, and use the READ skill. In one of the cubicles you will
- read a passage about Weathertop. This holds some useful information. Does the
- referral to the Witch-king of Angmar ring a bell? Exit the library, go west,
- and enter the next building you see.
-
- There is a healer inside who will heal your wounds. Walk in and out of his
- bedroom a few times until your whole party is back to maximum stamina. Exit
- this house, again walking west until you hit a path going south. This path
- will diagonal off to the west. The first shoppe you get to is Willa Bloome's
- Charme Shoppe. She has some interesting things for sale. I bought the
- spiritcharme, although I don't think it did me much good. Buy it if you want
- to and exit this shoppe. There is one more shoppe to the west, but there isn't
- much to buy there that you don't already have.
-
- From the Charme Shoppe, head directly north, and you will run into the
- Prancing Pony Tavern. Go into the bar room, and talk to Strider who is sitting
- in the northwest corner. He will tell you to meet him later in the parlor.
- Walk to the middle of the room, and Pippen will begin to tell some stories.
- Answer "No" to the question, and Strider and another character will leave.
- Leave the bar, and go to the parlor to meet Strider. Get all the hot food you
- can, and RECRUIT Strider (now known as Aragorn, his real name). He is a great
- fighter (I put him in the lead of my party).
-
- Exit the Prancing Pony, walk south until you hit the path, and go west. When
- the path turns north, you will see the blacksmith to the east. Enter the shop,
- and buy chain mail and a shield for everyone except the pony. If you are
- running out of space to carry things, get rid of things like torches, (keep
- one equipped on your pony), the gate key, ale, the rusty key, and other things
- you don't need. EQUIP everyone with the chain mail, give Aragorn's cloth mail
- to the pony. One size fits all, I guess.
-
- The blacksmith was the last person I visited in Bree; however, there are
- other quests to solve in Bree that I didn't do. You can talk to Rayf Brogan
- and try to get some information out of him (I couldn't); there is an item
- called the Torc of Maladin to be found somewhere; and there is a hobbit (I
- can't remember his name) who will join your party if you PICKLOCK the door to
- his hole. If you want to do these things, go for it; otherwise, exit Bree us-
- ing the east entrance.
-
- ARCHET AND STADDLE
-
- After leaving Bree, you will come to a crossroad. The path north leads to
- Archet, the path south to Staddle, and the Forsaken Inn is located at the
- crossroads.
-
- I found nothing of use in Archet, except for a healer who will heal your
- wounds if you ask him "HEAL." There is also an Inn, but again, I found nothing
- of use there.
-
- Of more interest is the town of Staddle. The first house you will come to is
- that of Ann Lilypool. She is glad to see you, and if you ask her about
- Luthien, she will give you the word of power, !LUTHIEN, and tell you it will
- be of use when you are under Weathertop. Also in this town is the Curio Shop,
- where you need to buy a Green Skull (believe me, you will need it). The shop-
- keeper also has a gold ring for sale, but it sounds like just a piece of
- jewelry to me. That's about it for Staddle; next stop is the Forsaken Inn.
-
- THE FORSAKEN INN
-
- The owner of the Forsaken Inn is a dwarf named Orin. He has a few interesting
- things to say about Moria if you ask him the right keywords. Go to the south-
- west bedroom and walk to the foot of the bed. There is a set of secret stairs
- that lead to the cellar.
-
- The cellar will be the first true test of your mapping abilities. It is not
- too large, but it will give you a good idea of what you are going to see in
- Moria. You are on your own when it comes to mapping the cellar and the mines
- of Moria, but once you get the hang of it, it really isn't that bad. The way
- that I am going to help you when you are here or in Moria is to tell you
- about the key places within the cellar or the mines, and when or if you get
- there, you can refer to the walkthru for help as to what to do.
-
- In the cellar, you will find many dead ends, two cairns (burial places), one
- set of stairs leading down to a room, and some spiders to kill. The first
- thing to find is the stairs. They lead to a small room where a ghost is
- standing next to a table with 3 green skulls on it, and a place for a fourth.
- USE the green skull you bought in the Curio Shop, and the ghost will tell you
- some directions to follow from Buri's cairn.
-
- Next, find Buri's cairn which is located in the southern area of the cellar.
- You will know when you have found it because the game will tell you. Follow
- the directions given to you by the ghost, which are: west, south, east, south,
- east, north, and west. You will hit a dead end. USE your shovel, and pick up
- Galadriel's Token. That's it for the cellar: exit and leave the Forsaken Inn.
-
- WEATHERTOP
-
- After the Inn, head back to the Great Road, and when it diagonals off to the
- northwest, go due north through some grasslands and some swampy area. You
- will run across a stone wall, and after that, some ruins. At the north end of
- the ruins, you will be referred to a paragraph in the manual, saying that
- Gandalf was here. Use the PERCEPTION skill to find some holes leading down.
- Use the CLIMB skill, and go to the south wall where you will all be given the
- !LUTHIEN word of power again, and a hint about where to use it. Use the rope
- to get out of this cave.
-
- When you exit this cave, if it is nighttime, you may be confronted with two
- or more Black Riders. If you do, you're dead meat (unless you are lucky). You
- can't flee the Black Riders (you have to fight them) and they are the toughest
- foes you will come across in the game. I suggest you save your game while you
- are in the cave, just in case. If you don't get attacked or you manage to kill
- the Black Riders, proceed north until you hit a small stream. Follow the
- stream to its source at the east, and use the CLIMB skill here to get to the
- caves under Weathertop.
-
- Follow the underground stream a bit until you get to a bridge guarded by two
- trolls. Trolls take a lot of hits to kill, but they are slow and you should
- get at least two hits on them for every hit they can get on you. After the
- trolls are defeated, enter the cave. This is also a good place to tune your
- mapping skills for Moria. There is only one item of use that I found in the
- cave. Go south in the cave, until you get to a pool where the stream comes
- from. Go south around the pool.
-
- You will enter a cave and will be attacked by 6 orcs. Kill the orcs, and take
- the east path until you hit another larger cave. Go on the north path which
- winds its way back to the other side of the stream. Cross a bridge, and you
- will come to a raft. Use the BOAT skill to cross the pond, and at the end of
- the cavern use the CLIMB skill. At the web, you will be attacked by five
- spiders. Kill the spiders, use the PICKLOCK skill on the chest, and get the
- Broken Wing. This is all I could find in this cave. Backtrack out of the cave,
- and head south to get back to the Great Road.
-
-