home *** CD-ROM | disk | FTP | other *** search
- SOLUTIONS TO LEGEND OF KYRANDIA:
- -------------------------------
- By Stephen Elfenbein.
-
-
- Some general notes.
- 1) It is always wise to click on someone or something until the response
- is the same each time, thus ensuring that you haven't missed some
- meaningful dialogue or a needed hints.
- 2) You should SAVE before doing anything or using anything which might be
- irreversable. For example, SAVE before placing gems on a plate,
- crossing a lava flow, or drinking a potion. Thus, you can experiment
- freely, find the correct solution, LOAD the saved game, and do it
- right without using anything more than neccesary.
- 3) After SAVEing at a critical point, it is often worthwhile to do
- something obviously wrong, just to see what happens. For example, even
- if you know what to do at the Lava Bridge in the Dark Caverns, you
- should SAVE and do it wrong... it's hilarious!
- 4) Click on anything that looks like an object, things in shadow or that
- blend in to the background might just be useful items.
-
- What follows is NOT a hintbook, there are no gentle suggestions.This is a
- straight,point by point breakdown of the solution of The Legend of Kyrandia.
- The game is basically linear.That is, you must solve each puzzle in sequence
- before the next is presented.There are some parallel or simultaneous puzzles,
- but for the most part, the game goes step by step. Also, there are some
- puzzles that cannot be 'solved' until other conditions are met.For example,
- Hermann will not fix the bridge till you have done everything you need to in
- the first areas.If you've been given a quest which seems unsolveable, or you
- are banging your head against a particular area of the game (finding the
- Quill,Fixing the Pantheon of Moonlight, or crossing the lake to the castle),
- it is often a good idea to SAVE a scratch game and then run around to old
- areas, or seemingly unrelated areas of the game throwing things in holes,
- using spells,magic items or amulet powers and generally flailing around. You
- CAN get lucky and stumble into the solution.
-
- A good rule of thumb is;if you find yourself saying "I've done everything
- but ..." ... do it.It might just solve the puzzle. Some puzzles are quite
- ingenious and have clever solutions with hints throughout the game. Others
- are just 'try every combination till you hit it' type obstacles.
-
- If you find an area you just can't solve, start reading the below
- step-by-step instructions at the beginning,reading till you get to the part
- you are stuck at. If you see something you didn't do, or something is
- described that didn't happen to you,back up to that area and work from there.
- Try not to read any further ahead than you need, as this is akin to turning
- to the last page of a mystery. It takes all the fun out of solving it
- yourself, and you'll feel cheated.
-
- Please note that I've given only the absolutely neccesary steps. There are
- many actions which can be performed which I don't go into,many of which can
- be amusing,helpful,or even costly. Feel free to experiment. Who knows, maybe
- I missed something... I'm only human!
-
- I hope these instructions and maps will help you finish The Legend of
- Kyrandia without diminishing any of the enjoyment found within. This is
- definately one of the best games I've played on my PC in the past few years,
- if not one of the best ever.
-
- Good luck, and enjoy!
-
-
- NOTATION:
-
- Things that appear as Proper Nouns are being referred to using the
- _GAME'S_ wording.If you think you have something close, or are in the right
- area,but thing's aren't going right, check to see if the Names involved are
- really the same.Area Names are taken from the description line at the bottom
- of the window. Item Names are derived from handling the items.
-
- If you are told to move in a direction _without_ Capital Letters, that
- means in a general way.E.g.: "Go south to the cave and give Hermann.." means
- you should head in a generally southerly direction till you find a cave with
- Hermann in it. Directions given in CAPITALS are explicit directions. "Chase
- Merith by going EAST, EAST,EAST.." means follow those directions precisely,
- moving one screen east for each "EAST" given.
-
- If you are to go to a location by name, the map reference for tha location
- is also given. For example, "Go east to Pool of Sorrow (1G)" means to head
- east to find the Pool which is on the map for Stage 1, at location G.
-
- TAKE <item> means to click on the <item> and place it in your inventory.
- DROP <item> means click on the <item> in your inventory, and the put it
- anywhere on the screen.
- GIVE <item> means DROP the <item> on a specific person on the screen.
- PLACE <item> means DROP the <item> in a specific location on the screen.
- TALK <character> means click on the <character>.
-
- For the first part of the game, you should TAKE any and all gemstones you
- come across in your travels. You should wander the maps (when possible)
- looking for items. There are many placed items that vary from game to
- game. Gems are one of these. I can not tell you where to find specific gems,
- just that there are 11 which will (or MAY) be needed for the "Birthstone
- Quest": Diamond, Peridot, Garnet,Ruby, Sapphire, Amethyst, Aquamarine, Opal,
- Pearl, Topaz, Onyx.
-
- All the Maps are included at the end of the solutions.
-
- All that said, on to the solutions:
-
- Having gone through the introductory sequence, you are standing in
- Brandon's Home.
-
- First Stage: The Amulet Quest/Crossing the Bridge
-
- TAKE: Grandfathers Saw, Garnet, Note.
- GO: east to the Pool of Sorrow (1G).
- TAKE: (Catch) Teardrop.
- GO: south to Cave (1J).
- GIVE: Grandfather's Saw to Hermann.
- GO: northeast to the Forest Altar (1H).
- TAKE: Lavender Rose.
- GO: west (past Brandon's Home) to the Temple of Kyrandia (1F).
- GIVE: Note to Brynn.
- GIVE: Lavender Rose to Brynn.
- TAKE: Silver Rose.
- GO: southeast to the Willow (1D).
- PLACE: Teardrop in Dent in Willow.
- GO: (Chasing Merith) EAST, EAST, EAST, EAST, NORTH
- TAKE: Marble.
- GO: east to Forest Altar (1H).
- PLACE: Marble in top of Altar.
- PLACE: Silver Rose on Altar.
-
- Thus, you have gained the Amulet of Kyrandia. This is NOT the Kyragem. This
- is referred to from now on as"the Amulet".Solving certain puzzles will cause
- one of the 4 gems in the Amulet to light up a color. When you are told to
- "USE <color> Gem", simply click on the <color> Gem in the Amulet display.
-
- GO: south to the Cave (1J).
- (If you have completed the Amulet Quest, Hermann will be here, having
- finished repairing the bridge. You may now cross into the next stage.)
-
-
- Second Stage: The Timbermist Woods
-
- GO: WEST to Darm's Abode (2B).
- TALK to Darm.
- GO: southwest to Marble Altar (2D).
- DROP: Gems (do NOT put gems on plate yet.)
- (NOTE: It's a good idea to DROP any gems you may find
- at the Altar giving you more inventory slots for other
- items. You will to have all 11 gems here at a later point.)
- GO: WEST, WEST to Oak Grove (2E).
- TAKE: Acorn
- GO: east to Bird's Nest (2G).
- TAKE: Walnut.
- GO: Around Timbermist woods looking for a pinecone. It may
- appear in a random area.
- TAKE: Pinecone.
- GO: to Deadwood Glade (2K).
- PLACE: All three nuts (Pinecone, Walnut, Acorn) in Dark Hole.
- GO: north to Bird's Nest (2G)
- USE: Yellow Amulet Gem.
- TAKE: Feather.
- GO: to Darm's Abode (2B).
- GIVE: Darm the Feather.
- TAKE: Magic Scroll.
-
- Thus, you have completed the first quest in the Second Stage, the "Quill
- Quest". You should have the first Amulet Gem lit Yellow. You should be
- carrying a Magic Scroll and any Gems you have found and not left at the
- Marble Altar.
-
- Darm will now set you on a second quest, the "Birthstone Quest". His clue is
- not very helpful. He is NOT making a reference to the birthstone for the
- first summer month, but rather to an arbitrary Sunstone which you may have
- encountered, but woud not have been able to take yet. The clue is also
- misleading in that it implies that you should be placing the Gems on the
- Plate in order of season. Not so. The order you place the Gems (after the
- initial Sunstone) is random and changes each game.
-
- GO: southeast to Bubbling Spring (2J)
- TAKE: Sunstone (found IN the stream leading off the
- bottom of the picture).
- GO: around the Timbermist Woods and the Land Around randon's Home (First
- Stage) looking for Gems. There are 11 (listed above). They were not
- available until Darm set you on the quest. They are distributed randomly
- around both Stages. You can find multiple Rubies at the Ruby Tree (2F).
- When you take one (or more), a Snake will bite you. After taking nay
- rubies you want and BEFORE leaving the area, USE the Yellow Amulet Gem.
- Once you have all 11 (either in your possession or DROPped at the Marble
- Altar), NOT counting the Sunstone, continue on...
-
- GO: to the Marble Altar (2D).
- PLACE: the Sunstone on the Plate.
- SAVE THE GAME HERE.
- You now have to begin a process of elimination. PLACE each
- Gem on the plate, until one dissapears in colored light,
- rather than in flames. This is the 'second birthstone'.
- LOAD your SAVEd game, PLACE the Second Birthstone on the
- plate, SAVE the game again, and repeat the process to find
- the Third, and Fourth Birthstones.
- TAKE: the Flute, any one Red Gem (Ruby, Garnet), any one Blue Gem
- Sapphire, Opal, Aquamarine), and the Topaz. If you have used
- these gems to get the Flute, you will have to travel around
- to re-find them.
-
- Thus, you have completed the Birthstone Quest. You should now have in your
- posession: 1 Red, 1 Blue and 1 Yellow gem; the Magic Scroll; the Flute.
-
- GO: to Darm's Abode (2B).
- TALK: to Darm.
- GO: to Bubbling Spring (2J).
- TAKE: Tulip.
- GO: southeast to Serpent's Grotto.
- GO: Into the Cave Mouth.
- When Malcom throws the knife at you, all you can do is throw it back.
- To do so, CLICK on the knife. Malcom will Freeze the entrance up.
- USE: the Flute (CLICK it on Brandon).
- DROP: the Flute.
- GO into the Cave Mouth.
-
- Thus, you have completed the Second Stage. You must have: 1 Tulip; 1 Red, 1
- Blue, and 1 Yellow Gem; the Magic Scroll to complete the rest of the game.
-
-
- Third Stage: The Shadowlands (AKA The Dark Caves)
-
- The Dark Caves are easily the most frustrating area of the game. Carefull
- mapping is the key to getting through this Stage with your sanity intact.
- There are some general rules that you should follow in the caves. First:
- Fireberries will last for four rooms, they dim each time you carry them into
- another room. So you can pick a berry, go into a room, go into another room,
- go into a third room, each dimming the berry. When you go into the foruth
- room, the berries will go out. Unless there is a lightsource in the room
- (Fireberry Bush, or it's not a Dark Cave), you will die. Second, Berries do
- not burn out unless they are moved from room to room. A Berry DROPped in a
- room will always be there. It will provide a safe, lit room as long as you
- don't move the berry to another room. If you want to map the caves yourself,
- you should use the following method:
-
- 1) Pick three Berries.
- 2) Move to a new room.
- 3) DROP a Berry in the room. You can drop berries in almost all of the
- rooms so that you never have to carry them again, but this is very time
- consuming and unneccesary as well.
- 4) When you are about to move to the fourth room (you will have no berries,
- since it would burn out anyway, you don't need to carry a fourth), SAVE
- the game. If you walk into a Dark Cave and die, LOAD the game and try
- another path. Make notes of the rooms you have NOT successfully entered.
- Just because you can;t get there now, dowsn;t mean you never will. In
- fact, ALL rooms are accessable, eventually.
-
- Unless you are very lucky, you will probably have to die dozens of times
- while trying to map the caves. It is not worth the effort. Just use the Map
- provided here.The included map has the most efficient route marked on it. If
- you follow this path, you will find all neccesary items, encounter all
- neccesary rooms/characters,and be able to get through the caves with a
- minimum of Fireberry toting.
-
- Having entered the caves, you are now standing at a Natural Mineral Sring.
-
- GO: east to the Treacherous Crossing (3A).
- DROP: ALL items. You will need alot of open inventory slots in the
- caves.
- GO: EAST.
- TAKE: 3 berries.
- GO: NORTH.
- DROP: 1 berry.
- GO: EAST.
- DROP: 1 berry.
- GO: SOUTH.
- DROP: 1 berry.
- GO: SOUTH.
- TAKE: 3 berries.
-
- Using the above GO/DROP pattern, follow the path as directed:
-
- GO: EAST, NORTH.
- TAKE: Heavy Rock.
- GO: NORTH, EAST, NORTH, EAST, EAST to the Pantheon of Moonlight (3D).
- TALK: to the Floaters.
- GO: EAST, SOUTH.
- TAKE: Heavy Rock.
- GO: SOUTH, WEST, SOUTH, SOUTH, SOUTH, EAST to the Cavern of
- Twighlight (3F).
- TAKE: Coin, Heavy Rock.
- GO: EAST, EAST, NORTH, WEST, NORTH, NORTH.
- TAKE: Heavy Rock.
- GO: EAST, EAST, SOUTH, EAST, NORTH to Cavern of Emeralds (3E)
- GO: NORTH, EAST, EAST, NORTH.
- GO: back to the Treacherous Crossing (3A).
- PLACE: All 5 Heavy Rocks on the Balance.
- TAKE: All items previously DROPped here.
- GO: to Serpent's Grotto (2L).
- GO: northwest to the Ancient Well.
- PLACE: Coin in Well.
- TAKE: Moonstone.
- GO: to Pantheon of Moonlight (3D).
- PLACE: Moonstone in Hole in Temple.
- USE: Purple Amulet Gem.
- GO: southeast to the Volcanic River.
- USE: Magic Scroll. (Do NOT DROP it.)
- GO: NORTH.
- TAKE: Iron Key.
- USE: Purple Amulet Gem.
- GO: to Fireberry Bush EAST of Treacheroius Crossing (3A).
- TAKE: 1 Berry.
- GO: to Chasm of Everfall (3B).
- GO: across Chasm to Dark Cave (3C).
- DROP: Fireberry here. If you ever need to return to the caves later
- in the game, having this berry here will keep you from
- dying if you forget that walking into a dark cave kills you.
- (No, I _NEVER_ did THAT! Who, ME? NAH!)
- GO: EAST to ... OUT!
-
- Thus, you have completed the Shadowlands Stage. At this point you should
- have 1 Red, 1 Blue and 1 Yellow Gem, 1 Tulip, the Magic Scroll.
-
-
- Fourth Stage: Fariewood
-
- GO: out of Shadowland to Cavernous Entrance (4A).
- TAKE: Apple.
- GO: EAST, EAST to Dark Woods (4B)
-
- Awaken in Zanthia's Laboratory (4C)
-
- TAKE: Empty Flask.
- GO: west to Fountain (4E).
- GO: east to Flaming Tree (4H).
- USE: Magic Scroll.
- DROP: Magic Scroll.
- TAKE: Crystal Ball.
- GO: to Fountain (4E).
- PLACE: Crystal Ball on Fountain.
- USE: Empty Flask on Fountain Water (thus filling it).
- USE: Flask of Magic Water on Brandon (thus drinking it).
- RE-FILL: Flask with Magic Water.
- GO: to Zanthia's Laboratory (4C).
- GIVE: Filled Flask to Zanthia.
- TAKE: Both Empty Flasks.
- GO: east to Cascading Waterfall (4I).
- TAKE: Blueberry from Bush.
- GO: to Zanthia's Laboratory (4C).
- TAKE: Empty Flask.
- TAKE: Moved Rug.
- USE: Trapdoor to GO to Strange Stump (4J).
- GO: northeast to Tropical Lagoon (4L).
- TAKE: 1 Orchid.
- GO: to Strange Stump (4J).
- USE: Trapdoor to Zanthia's Laboratory (4C).
- TAKE: Empty Flask (you should now have 4 flasks).
-
- In Zanthia's Laboratory:
- PLACE: 1 Red Gem and 1 Orchid in Cauldron.
- FILL: 2 (TWO) Flasks with Red Potion.
- PLACE: 1 Blue Gem and 1 Blueberry in Cauldron.
- FILL: 1 (ONE) Flask with Blue Potion.
- PLACE: 1 Yellow Gem and 1 Tulip in Cauldron.
- FILL: 1 (ONE) Flask with Yellow Potion.
-
- USE: Trapdoor to Strange Stump (4J).
- GO: south to Crystals of Alchemy (4K).
- PLACE: 1 RED POTION in one side of Crystals,
- PLACE: 1 BLUE POTION in other side.
- TAKE: Purple Potion.
- PLACE: 1 RED POTION in one side,
- PLACE: 1 YELLOW POTION in other side.
- TAKE: Orange Potion.
-
- Thus, you have completed the Quest of Zanthia's Potions. You should now be
- carrying 1 Purple Potion, 1 Orange Potion, an Apple, the Iron Key.
-
- GO: north to Strange Stump (4J).
- USE: Trapdoor to Zanthia's Laboratory (4C).
- GO: southwest of Magic Fountain to Dark Forest where the Royal Chalice is
- floating (4F).
- USE: Blue Amulet Gem.
- GO: EAST to Natural Clearing (4G).
- (Make sure you have an Apple with you before proceeding.)
- DRINK: Purple Potion.
-
- Inside Pipsqueak's House,
- DROP: Empty Flask.
- GIVE: Apple to Pipsqueak.
-
-
- GO: out of Pipsqueak's House.
- TAKE: Royal Chalice (behind bush, next to door).
- GO: To Zanthia's Laboratory (4C).
- USE: Trapdoor.
- GO: northeast to Tropical Lagoon.
- TAKE: Orchid.
-
- Thus, you have completed the Fourth stage of the game. You should have in
- your possession: 1 Orange Potion, the Royal Chalice, the Iron Key, and an
- Orchid. Three Amulet Gems should be lit: Yellow, Purple, Blue.
- DO NOT PROCEED WITH OUT THESE ITEMS. Once you cross to the Island, you can
- not return. You will have to LOAD an old game if you cross without these
- items.
-
-
- The Fifth Stage: The Dark Island
-
- At the Tropical Lagoon:
- DRINK: the Orange Potion.
- GO: Ooh and Ahh at the cool graphics!
-
- GO: east from the Dark Island where you land (A) to Misty Grave (5B).
- PLACE: Orchid on Grave.
- GO: EAST, EAST to Castle Gate (5C).
- USE: Red Amulet Gem.
- PLACE: Iron Key in Gate Lock.
- GO: WEST into Castle.
-
- Thus, you have entered the Final Stage of the game.
-
-
- The Sixth (Final) Stage: Inside Castle Kyrandia.
-
- GO: UPSTAIRS to Grand Balcony (6B).
- GO: EAST, NORTH, EAST.
- USE: Yellow Amulet Gem on Hermann.
- GO: EAST to Bedroom (6C).
- TAKE: Mallet on Chimes.
- USE: Chimes in this order: Green, White, Yellow, Purple.
- TAKE: Gold Key from behind Painting.
- GO: south to the Grand Balcony (6B).
- GO: Downstiars to the Castle Entry Hall.
- GO: EAST, NORTH, NORTH, EAST to the Kitchen (6G).
- TAKE: Royal Scepter (found at the right of the screen, the gold
- poker at the table).
- GO: west across Great Hall (6F) to Small Study (6H).
- USE: Books. Pull OUT the books which start with "O", "P", "E", and "N".
- Make sure all other books are pushed IN.
- TAKE: Royal Crown.
- USE: Fireplace (click on face).
- GO: NORTH into the Hidden Passages.
- GO: north to the Dark Passage with glowing green archway.
- USE: Blue Amulet Gem.
- GO: NORTH, WEST.
- USE: Out of place flagstone on floor.
- TAKE: Gold Key from beneath stone.
- GO: to Great Hall (6F).
-
- Thus, you are about to enter the last section of the game. You should have
- ALL the Amulet Gems lit (Yellow, Purple, Blue, Red), and should have the
- Royal Scepter, Crown, and Chalice. You should have two Gold Keys. You will
- not be able to proceed without all these items.
-
- USE: BOTH Gold Keys on the Great Double Door.
- GO: NORTH to the Royal Foyer (6L).
- PLACE: The Royal Vestaments on the Pedestals in order, left to right:
- Scepter, Crown, Chalice.
-
- Thus, you unlock the Kyravault. Malcom now appears to challenge you.
-
- GO: EAST into the Kyravault (6M).
- USE: (Immediately!) the Red Amulet Gem.
- GO: east to stand in front of the mirror at the right of the screen.
-
- Malcom's own rage will now become his undoing. Thus, you have saved Kyrandia
- and Restored the Glory of the Kingdom. Enjoy the lovely closing sequence.
-
-