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- K i n g s Q u e s t 2
-
- The full solution to...
-
- As king of Daventry you are loved by your people and have the
- best of all kingdoms. But something is missing in your life. You
- walk to your magic mirror and in it you see a beautiful maiden.
- Her name is Valanice, and you know she is to be you queen. But
- Valanice is very sad, for she was locked in a tower by the evil
- witch Hagatha, and you know you must save her. So you lay down
- your crown and set off for the kingdom of Kolyma, where you must
- unlock (literally) the clues to rescue the beautiful Valanice.
- Before you start: Never use object until told, or else you may
- have ruined your chance to score 185 possible points, or it may
- cost you your life.
- And be careful, don't walk into evil Hagatha, and watch out
- for dwarves and evil enchanters. But don't worry, at one point in
- the game, a fairy will come down and sprinkle fairy dust on you,
- which protect's you from Hagatha and the others.
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- King's Quest II
- Start
-
- To begin your adventure, move King Graham east for two
- boards.Here you will see Grandma's house, and a mailbox. Open the
- mailbox, and inside the mailbox is a basket of goodies. Get the
- goodies, and move west. Move south, and wait for a few seconds....
- Little Red Riding Hood should appear on the screen looking sad.
- Move over to Red, and type: give girl goodies. In return Little
- Red Riding Hood will give you a bouquet of flowers. Now move to
- the north, then west, and south for three screens. If Red does not
- appear move north and then south, waiting a few seconds on each
- board for Red to come.
- You will come upon a scene with a log against a tree. The log
- has nothing to do with it, but if you look south of the log you
- will see a clamshell (you may have to look hard, because the shell
- blends in with the ground). Walk over to the shell, pick it up,
- and underneath the shell there is a bracelet. Pick up the
- bracelet, and move Graham to the east. Here you will come upon a
- scene with a large tree, and resting against it is a stake, get
- the stake and then move Graham back to the west. Move south, and
- south again. You will see a trident on the ground, pick it up and
- move east, and then south.
- Here you are going to see a cave, leave the board as quickly
- as you can by going past the cave and going east. On the next
- board go north and you will see two dead logs. Move between the
- log's, and type: get necklace. Then move to the east, and then
- south.Lo and behold! There's a door in a tree? Anyway, just open
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- K i n g s Q u e s t 2
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- the door, and walk in. In this room is a ladder. Go down the
- ladder but be very careful (there was many a time when I fell
- off). When you reach the bottom, go east. You are in a small room,
- with a fireplace. If there is a dwarf in here with you, leave the
- room, go up the ladder (be careful) and go back down again. The
- dwarf should have left by now. And now just move in front of the
- fireplace (don't worry about being burnt), and type: get soup.
- Then move in front of the chest and type: open chest. Inside are
- some earrings, get the earrings. Now you may leave. Once outside,
- go east, north, and you will see a tree with a hole in it. Move to
- the north side of the tree and type: get mallet (which is in the
- hole). If a dwarf steals you treasure, return to his home and you
- will find it in his chest.
- Now move Graham south, and then south again and here you will
- see a church. Move to the east, and you will see the door of the
- church. Go in the door, move to the altar, and type: pray. Once
- Graham gets up, the monk praying there will get up and ask your
- name. Type: Graham or King Graham. the monk will give you a cross.
- Wear the cross, and then leave the church. Move south, and move to
- the pile of rocks. Type:look in opening. In the opening is a
- brooch. Get the brooch and move back up to the north. Maneuver
- Graham around the church, and go to the far left of the board (try
- not to go off the screen), and then go north.
- Here is a bridge, cross it (don't fall into the chasm). Move
- Graham to the east, and then north. What is this? A door is in the
- middle of nowhere, oh well! Move to the door, and type: read
- inscription. Then move back, cross the bridge again, and move
- south, and then west for five screens....
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- King's Quest II
- Part I
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- Here you are back at the starting board (I hope). Move south
- for two boards and you will see a mermaid sitting on a rock. Swim
- to the mermaid and give her the flowers. She will then summon a
- seahorse. Get on the seahorse, and it will lead you to King
- Neptune (ruler of the ocean). Give the king the trident, and a
- giant clam will open, revealing a gold key. Move over to the clam
- and get the key. Then move the seahorse east to the next
- scene.From there the seahorse will guide you back up to the water.
- Swim back to shore, and then move south for 3 more scenes, and
- then east. Move south and enter the cave. Type: take cloth out of
- bottle. Then move over to the cage and cover it with the cloth.
- Get the cage and exit the cave. Move back up north and swim across
- the lake (both screens), go east for two scenes, then south, and
- east again (pant pant).
- Now you are back at the bridge, cross it, go east and then
- north. Move over to the door and unlock it. Upon unlocking it you
- see another door, and another inscription. Read the inscription
- and move back south and the west, and cross the bridge again....
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- King's Quest II
- Part II
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- K i n g s Q u e s t 2
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- Now go north for four scenes (that includes swimming across
- the lake) and you will come upon a little shop. Enter the shop,
- and an old lady will ask if she can help you. Give the lady the
- bird and in return she will give you an old oil lamp. Exit the
- shop and then rub the lamp. A genie will appear and he will give
- you a magic carpet. Rub the lamp again, and the genie will then
- give you a sword. Rub the lamp once more and receive a bridle. Fly
- on the magic carpet and it will lead you to the top of a cliff.
- Move east, and on the next screen is a poisonous snake. Throw the
- bridle on the snake and it will turn into a flying horse. Talk to
- the horse and it will give you a magic sugar cube, and then fly
- away. Move east again and you will see a cave. Enter the cave, and
- there on a rock is another key. Move over to the rock and get the
- key. Exit the cave, and fly on the carpet again (which will lead
- you back to the shop).
- Move back south for four screens, and cross the bridge. Go
- east, and then north, and unlock the second door. Upon doing that
- you will reveal a third door and another inscription. Read the
- inscription and cross the bridge again.
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- King's Quest II
- Part III
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- Move south, and then west for three screens. Here you are back
- at Grandma's house. Go into Grandma's house and move to Grandma.
- Give her the soup, and she will tell you to look under the bed.
- Look under the bed, and you will be given a ruby ring and a black
- cloak. Wear the ring and cloak and then exit Grandma's house. Move
- east, and then north for three screens.
- Here you will see a dreary castle on the other side of a
- poisoned moat. And in the moat is a boatman. Eat your sugar cube
- and climb into the boat. When on the other side, move north, and
- right in your way are two ghosts. Move past the ghosts, and open
- the door.
- When in the castle, move west. Here are some winding stairs.
- Move up the stairs carefully (you may want to save your game at
- this point) and at the top is a room. Walk over to the dresser and
- type: open drawer. A drawer will open revealing a candle. Take the
- candle and leave. When you are by the torch that's on the wall,
- light your candle off of it by typing: light candle. Now move down
- to the bottom of the stairs and go east for two screens. Here is a
- table with a slab of ham on it. Move to the south end of the table
- and get the ham. Exit the room through the passage on your right.
- Here are a set of narrow stairs. Move down them with caution, all
- the way to the bottom. Now go through the passage.
- In this room is a coffin. If it is open, leave the room, and
- come back in. (If it's not closed by now, repeat this step). Move
- to the coffin, open it, and quickly type: kill dracula. With the
- mallet you will quickly pound the stake in dracula's heart. After
- he dies, he will leave behind a silver key. Also, in his coffin is
- a pillow. After retrieving the pillow you will see a gold key! The
- last and final key. Exit the room, go up the stairs, and go
- through the passage on the north wall. In here are more dangerous
- stairs. Go up them by constantly keeping against the wall, and
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- K i n g s Q u e s t 2
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- moving diagonally. In here is a chest. Unlock the chest, and then
- open it. In the chest is a tiara. Get the tiara, and leave the
- castle. When across the moat, blow out your candle, move east for
- two boards, & then south for two boards. Cross the bridge, move
- east, north, and then unlock the last door. Here you will enter a
- new world.
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- King's Quest II
- Part IV
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- No time to enjoy the scenery, you have to get your queen. Move
- north, and here you come upon a fishing net. Get the net, move
- over to the water and fish until you catch a large golden fish.
- Get the fish and throw him back into the water. For saving him, he
- offers you a ride across the water (how about saving your game).
- Ride the fish, and you are thrown onto the shore of an island.
- Move east, and here you will see an amulet. Pick up the amulet and
- move south. Right in front of you is a tower. Open the door, and
- walk in. In the tower are some rickety stairs. Walk carefully up
- the stairs, and at the top is a lion guarding the door. Move up to
- the lion (but not to close) and give him the ham. The lion will
- fall asleep, and you can open the door. You've done it. Here is
- your queen Valanice (you my kiss her if you wish). Talk to
- Valanice and tell her your name Then type: home, and the magical
- powers of the amulet will send you home. When you arrive home you
- are at your wedding. You have won again King Graham!
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