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- ***********************************
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- KING'S QUEST V:
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- ABSENCE MAKES THE HEART GO YONDER
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- ***********************************
-
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- MAP of SERENIA:
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-
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- Witch's
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-
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- forest
- -------------------------------------------------
- ] Gypsies ] Weeping ] Warning ] Crispin's ]
- D ]
- ] tree ] sign ] cottage ]
- ]
- ]
- ]
- ]
- ]
- e -------------------------------------------------
- s ] Ants ] Gnomes ] Crossing ] Snake ]
- ]
- ]
- ]
- ]
- ]
- e ]
- ]
- ]
- ]
- ]
- r -------------------------------------------------------------
- ] Bees ] The Inn ] Bakehouse ] Town ] Town ]
- t ]
- ]
- ]
- ] entrance ]
- ]
- ]
- ]
- ]
- ]
- ]
- ]
- -------------------------------------------------------------
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-
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- MAP of Desert:
-
-
- -------
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-
- ] T ]
- ------------------------------------------------------------------
- ] ] ] ] TO ] ] ] ] ] ] ] ] G
- ------------------------------------------------------------------
- ] ] ] ] ] ] ] ] ] ] ] ] A
- ------------------------------------------------------------------
- ] ] ] ] ] ] ] O1 ] ] ] ] ] B
- ------------------------------------------------------------------
- ] ] O3 ] ] ] S ] ] ] ] ] ] Sc
- -------------------------------------------------------------
- ] ] ] ] ] ] ] ] ] ] ] Sc
- -------------------------------------------------------------
- ] ] ] ] ] O2 ] ] ] ] ] ] Sc
- -------------------------------------------------------------
- ] Ba ] ] ] ] ] ] ] W ] ] ] Sc
- -------------------------------------------------------------
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- A = Ants
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- O1 = Oasis 1
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- S = Skeleton
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- B = Bees
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- O2 = Oasis 2
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- Sc = Scorpion
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- Ba = Bandits
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- O3 = Oasis 3
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- T = Temple
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- G = Gypsies
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- W = Well
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- TO = Temple Oasis
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-
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- Map of Ocean:
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- -------------------------------------------------------------
- ] Water- ]
- ]
- ]
- ]
- ]
- ]
- ] fall ]
- ]
- ]
- ]
- ]
- ]
- -------------------------------------------------------------
- ] Beach ]
- ]
- ]
- ] Island ]
- ]
- ]
- ]
- ]
- ]
- ]
- ]
- ]
- -------------------------------------------------------------
- ] Ship- ]
- ]
- ]
- ]
- ]
- ]
- ] wreck ]
- ]
- ]
- ]
- ]
- ]
- -------------------------------------------------------------
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- POINTS of INTEREST:
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- * Your game will occasionally be interrupted by the "Copy Protection Squad".
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- Use the codes in your documentation to continue.
- * Be sure to save your game often. Inside Mordack's castle; Mordack, the Cat
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- and the beast are triggered by a random number. If they catch you,
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- restore your game and try again.
- * This walkthrough tells you what you necessarily have to do. You will maybe
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- have more fun by looking at lots of additional objects and talking to
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- everyone you meet on your quest.
- * Words written in CAPITALS are items you get or use from your inventory.
-
-
-
- COMPLETE WALKTHROUGH:
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- Location:
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- Action:
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-
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- Points:
- ================================================================================
- SERENIA:
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- Crispin's cottage
- Walk 2 south and into the town
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- 0
- Town
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- Talk to man with wagon
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- Enter and leave the Tailor's shop
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- Take SILVER COIN
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- 2
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- "Take" barrel
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- Take FISH
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- 4
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- Walk 2 west and enter the Bakehouse
- Inside Bakehouse
- Use the SILVER COIN to buy a PIE
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- 6
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- Leave the Bakehouse and walk 2 west
- Bees
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- Throw the FISH to the bear
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- 10
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- Take HONEYCOMB from hole in the tree
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- 12
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- Take STICK
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- 14
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- Walk 1 north
- Ants
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- Throw the STICK to the dog
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- 18
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- Walk 5 west and 1 south
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- DESERT:
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- Oasis 1
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- "Take" water
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- 20
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- Walk 2 north and 3 west
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- 23
- Temple oasis
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- Hide behind large rock
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- (Wait for the bandits)
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- 25
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- "Take" water
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- Walk 1 east and 3 south
- Skeleton
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- Take OLD SHOE
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- 27
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- Walk 2 south
- Oasis 2
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- "Take" water
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- Walk 1 south and 4 west
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- 30
- Bandits
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- "Take" jar
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- Enter the small tent
- Inside tent
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- Take STAFF
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- 32
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- (Be careful not to waken the bandit)
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- Leave the tent, walk 1 east and 3 north
- Oasis 3
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- "Take" water
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- Walk 2 east and 4 north
- Temple
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- Knock on the door with the STAFF
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- 34
- Inside temple
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- Take BRASS BOTTLE
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- 36
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- Take GOLD COIN
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- 38
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- (Be quick!)
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- Leave the temple and walk 1 south
- Temple oasis
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- "Take" water
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- Walk 8 east
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- SERENIA:
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- Gypsies
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- Give GOLD COIN to the man
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- 41
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- (Movie time - you'll get an AMULET)
- 43
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- Walk 1 east
- Weeping tree
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- Talk to tree
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- Walk 1 east and 1 north
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- 45
- Forest path
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- Wear AMULET
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- Walk 1 west, 1 east and 1 north
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- (Note you can't leave the forrest
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-
-
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- where you arrived)
- Witch's house
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- Talk to witch
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- Give BRASS BOTTLE to the witch
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- 49
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- Enter the house
- Inside witch's house
- "Take" trunk
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- Take SPINNING WHEEL
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- 51
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- "Take" drawer
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- Take POUCH
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- 53
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- Open POUCH
- (You discover 3 EMERALDS)
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- Take KEY from the lamp
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- 55
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- Leave the house and walk 1 east
- Tree with small door
- Use the KEY on the door
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- 58
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- Take HEART
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- 60
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- Walk 2 west
- Forest with "eyes"
- Put HONEY(COMB) on the ground
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- 64
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- (You'll get a lump of BEESWAX)
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- Give EMERALD to the "eyes"
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- 66
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- Give EMERALD to the "eyes"
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- 68
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- Give EMERALD to the "eyes"
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- 70
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- Walk 2 west
- Elves' cavern
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- (Movie time -
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- you'll get a PAIR OF SHOES)
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- 74
- Warning sign
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- Walk 1 west
- Weeping tree
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- Give HEART to the tree
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- 78
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- Take HARP
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- 80
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- Walk 1 west
- Gypsies
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- Take TAMBOURINE
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- 82
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- Walk 1 east and 1 south
- Gnomes
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- Give SPINNING WHEEL to the gnome
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- 86
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- (You'll get a MARIONETTE)
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- Walk 1 south
- The Inn
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- "Take" haystack
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- 88
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- (The Ants will help you -
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- you'll get a GOLDEN NEEDLE)
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- Walk 1 east and almost across the screen
- Bakehouse
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- Throw the OLD SHOE at the cat
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- 92
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- Walk 1 east and into the town
- Town
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- Enter the Tailor's shop
- Tailor's shop
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- Use the GOLDEN NEEDLE to buy the CLOAK
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- 96
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- Leave the shop and enter the Toy shop
- Toy shop
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- Use the MARIONETTE to buy the SLED
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- 100
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- Leave the shop and enter the Shoe shop
- Shoe shop
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- Give PAIR OF SHOES to the man
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- 104
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- (You'll get a HAMMER)
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- Leave the shop, walk 3 west and enter the Inn
- Inside the Inn
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- Talk to men
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- (Movie time)
- Inn's cellar
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- (The rat will help you)
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- Take ROPE
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- 106
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- Use the HAMMER on the door
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- 110
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- Leave the cellar
- Inn's kitchen
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- "Take" the cupboard
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- Take LEG OF LAMB
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- 112
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- Leave the kitchen through the left door
- The Inn
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- Walk 1 north and 2 east
- Snake
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- Play the TAMBOURINE
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- 115
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- Walk 1 east
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- MOUNTAINS:
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- Snowy path
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- Wear CLOAK
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- 119
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- Walk northeast on the path
- Frozen waterfall
- Throw the ROPE to the rock overhang
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- "Take" (climb) the rope
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- 124
- Upper trail
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- Eat (half) the LEG OF LAMB
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- 128
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- Rock outcroppings:
- (1) (3) (5)
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- (2) (4) (6) (E)
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- "Take" (jump) on rock outcroppings
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- no. 1 - 3 - 5 - 6 - E
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- 130
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- Walk over the log and 1 east
- Slope
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- Use the SLED
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- 135
- Crevasse
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- Walk 1 east
- Outside ice castle
- Give LEG OF LAMB to the eagle
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- 138
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- Enter the castle
- Icebella
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- Play the HARP
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- 144
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- (Movie time)
- Dangerous path
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- Walk northeast on the path
- Outside cave
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- Throw the PIE at the yeti
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- 148
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- Enter the cave
- Crystal cave
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- Use the HAMMER on the beautiful CRYSTAL
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- 152
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- Walk 1 south and 2 west
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- (Movie time)
- Dangerous path
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- Walk 1 south
- Twisty path
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- Walk (and climb) towards the pool of water 154
- Roc's nest
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- Take LOCKET
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- 156
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- OCEAN:
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- Beach
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- Take IRON BAR
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- 158
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- Walk 1 north
- Waterfall
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- Put BEESWAX in the boat
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- 163
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- "Take" boat
- Ocean
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- Sail 3 east and 1 south
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- 166
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- (Movie time)
- Narrow ledges
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- Play the HARP
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- 170
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- Take FISHHOOK
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- 172
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- Walk 1 west
- Sandy path
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- Take Cedrik
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- 175
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- Walk 1 west
- Island beach
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- Take SHELL
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- "Take" boat
- Ocean
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- Sail 4 west
- Shipwreck house
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- "Take" bell
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- Give SHELL to the man
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- 181
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- (Movie time)
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- 184
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- MORDACK'S ISLAND:
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- Rocky beach
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- Take FISH
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- 186
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- Walk 1 north
- Serpent statues
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- Use the CRYSTAL on the statues
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- 191
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- Walk 1 north
- Mordack's castle
- Walk down the stairs and left on the trail
- platform
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- Use the IRON BAR on the grate
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- 195
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- "Take" (climb down) the open grate
- Labyrinth
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- ╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓
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- ╓╓╓╓╓╓╓╓╓ B ╓╓╓╓╓ D ╓╓╓╓╓╓╓╓╓ B ╓
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- ╓╓╓╓╓╓╓╓╓---╓╓╓╓╓---╓╓╓╓╓╓╓╓╓---╓ B - Beast corners
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- ╓╓╓╓╓ ] ╓╓╓╓╓ ] ] ] ╓ C - Cell
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- ╓╓╓╓╓---╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓---╓╓╓╓╓ D - Door
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- ╓ ] ╓╓╓╓╓ ╓╓╓╓╓╓╓╓╓ ╓╓╓╓╓ S - Start (Grate)
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- ╓---╓╓╓╓╓╓╓╓╓---╓╓╓╓╓╓╓╓╓---╓╓╓╓╓
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- ╓ ╓╓╓╓╓ ] ╓╓╓╓╓ ] ] ╓
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- ╓---╓╓╓╓╓---╓╓╓╓╓╓╓╓╓---╓╓╓╓╓╓╓╓╓
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- ╓ ] ] S ╓╓╓╓╓ ] ╓╓╓╓╓╓╓╓╓
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- ╓╓╓╓╓╓╓╓╓---╓╓╓╓╓---╓╓╓╓╓╓╓╓╓╓╓╓╓
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-
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- ╓╓╓╓╓╓╓╓╓ ] ] ╓╓╓╓╓ ] ╓ C
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- ╓╓╓╓╓╓╓╓╓---╓╓╓╓╓---╓╓╓╓╓---╓╓╓╓╓
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- ╓ B ╓╓╓╓╓ ╓╓╓╓╓ ] ] ╓╓╓╓╓
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- ╓---╓╓╓╓╓---╓╓╓╓╓---╓╓╓╓╓---╓╓╓╓╓
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- ╓ ] ] ] ] ╓╓╓╓╓ ] B ╓
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- ╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓╓
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- (Follow the map to a place marked "B" -
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- remember to turn the map when Graham
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- changes direction)
- Beast corner
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- Give TAMBOURINE to the beast
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- 198
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- Take HAIRPIN
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- 200
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- (Follow the map to the place
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- marked "D")
- Labyrinth door
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- Use the HAIRPIN on the door
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- 204
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- "Take" door
- Pantry
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- "Take" cupboard
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- Take BAG OF PEAS
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- 206
- Kitchen
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- Talk to girl
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- Give LOCKET to the girl
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- 210
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- Talk to girl
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- Walk 2 east
- Dining hall
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- (Save game)
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- Walk 1 south
- South end of the hall
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- (If the cat is there, restore game
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-
-
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- and try again)
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-
-
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- (Wait for the beast and let it
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-
-
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- catch you)
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-
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- 212
- Cell
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- Look into mousehole
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- Use the FISHHOOK to get the CHEESE
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- 216
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- (Wait for Cassima)
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- Walk (climb) through the hole
- Labyrinth
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- (Follow Cassima through the labyrinth)
- Labyrinth door
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- "Take" door
- Pantry
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- Walk 1 north and 2 east
- Dining hall
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- (Save game)
-
-
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- Walk 1 south
- South end of the hall
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- (If the cat is there, restore game
-
-
-
-
- and try again)
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-
-
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- (Wait for the beast)
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- Throw PEAS at the beast
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- 219
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-
-
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- (You'll get an EMPTY SACK)
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- Walk 1 west and 1 east
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-
-
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- (If the cat is not there, keep walking
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-
-
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- through the door until it appears)
- South end... / Foyer
- Throw the FISH to the cat
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-
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- Put the cat in the EMPTY BAG
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- 221
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-
-
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- (If necessary walk 1 west to the Foyer)
- Foyer
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- Walk 1 north (upstairs), 1 west and 1 south
- Library
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- "Take" (read) tome on the desk
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-
- 224
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-
-
-
- (Wait until Mordack goes to bed)
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-
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- Walk 1 north
- Mordack's bedroom
- Take MORDACK'S WAND
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-
- 227
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-
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- Walk 2 east
- Laboratory
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- Walk upstairs and towards the machine on
-
-
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- the right
- Machine
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- Place MORDACK'S WAND on the machine
-
- 231
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-
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- Place CRISPIN'S WAND on the machine
- 235
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-
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- Throw the CHEESE in the machine
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-
- 240
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-
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- Take CRISPIN'S WAND back
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-
- 244
- Laboratory
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- (Movie time)
-
-
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- Use CRISPIN'S WAND on Mordack (Flying lizard)
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- Select TIGER SPELL (No. 4)
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- 248
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-
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- Use CRISPIN'S WAND on Mordack (Dragon)
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- Select BUNNY SPELL (No. 2)
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- 252
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- Use CRISPIN'S WAND on Mordack (Cobra)
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- Select MONGOOSE SPELL (No. 1)
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- 256
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-
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- Use CRISPIN'S WAND on Mordack (Fire)
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- Select RAIN SPELL (No. 3)
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-
- 260
-
-
-
-
- (Movie time)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ===
- ------> THE END <------
-
- *******************************************************************************
- Harald Eide-Fredriksen
-
-
- <si8_he06088@debet.nhh.no>
-
- Norwegian School of
-
-
- "Eki-eki-eki-ftaanng-zooo..."
- Business Administration
-
-
- (Lucky bastard!)
- *******************************************************************************