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-
- Jurassic Park Hints
- by
- Joe Bert Renfro III K.D., E.R.
- (Killer of Dinosaurs, Eater of Ribs)
-
- If you've recently purchased a Packar Bell P.C., you probably received the
- disks to this diabolical game in the mail. And if you've ever wondered to
- yourself, "What were all those teachers in Southern California doing with
- their time during the tandem Winter and Earthquake Breaks?"... well, this
- is your answer. If you appreciate my utter waste of time, please upload as
- much cash as you can PKZip to CompuServe # 71564,2426. (In lieu of "dinero",
- send me some E-mail, with or without comments on this document. I'm utterly
- bored.)
-
- Jurassic Park Passwords
-
- Triceratops Paddock......C37EF8D1
- Stegasaur Paddock........4D9458D1
- Gallimimus Paddock.......15AC78D1
- Pteradon Dome............13AE78D1
- Brachiosaur Paddock......72AF98D1
- Visitor's Center 3-D.....FDC478D1
- Maintenance Shed 3-D.....9DC498D1 (New! No Hints)
-
- Hints and Clues
-
- T. Rex Paddock
-
- This is where the game begins, but Rex has flown the coop.If you pick up the
- bullets you find when the game begins,press "I" for Inventory to switch back
- to the cattle prod. It works better for the dragonflies you're about to en-
- counter. After you figure out how to get out of the pit, make your way
- counter- clockwise to the first computer terminal. Select Paddock Systems,
- and open the bunker. Make your way to the bunker, picking up Tim along the
- way. Try to ignore the spitters. When you find the bunker, grab the tool
- kit and head to the center-north of the screen.
- There you'll find another pit, but this one has a first aid kit and a grated
- drain pipe. Grab the first aid if you need it, then head into the pipe.
- Tim will wait for you outside.
-
- Lex is in here. Head due north. At the first left, turn west (left) and grab
- the I.D. in the dead end. Go back east, and turn left (north) at the passage
- you came in on. Proceed north to the next left (a "T" intersection) and turn
- left again (west). Travel west past the first right (north) turn to the point
- where the passage "L's" to the right (north). You should find a crate here.
- Lex has broken her leg.You have to push the crate into the water, and "swim"
- it to her. Head back the way you just came, pushing the crate ahead of
- yourself. Turn left at the north turn you bypassed a moment ago.(If you come
- to the "T" intersection, you've gone too far.) Now make your way in a clock-
- wise direction (sort of). With a minor detour or two, you'll find Lex in the
- north-east section of the screen. She gets on the crate, and you "swim" her
- out, continuing in a clockwise direction.(There are two first aid kits along
- the way. I suggest you walk through a few times to learn the maze before you
- try to actually rescue Lex.) When you have the I.D. and Lex, and you are at
- the screen where you came in, head south out of the pipe. Tim will join you
- again.
-
- With both kids in tow, make your way north-east, to the gate. If you have
- both kids and the I.D., the gate will open up, and then you'll transition to
- the Triceratops Paddock.
-
- page 1
-
-
-
-
-
-
- The Sewer T. Rex Paddock
-
- Keys to the Sewer
- + First Aid (there are two of these)
- i Identification (gets you through the fence gate
- ¥ Lex
- ▄ Crate (to float Lex out on)
- c compies
-
- ¥
- ╩╬╝ ╬╬╬╬╬╝
- ╩╬╝ ╩╬║ ╗ ═╬╬╬╬╝
- ╗ ═╬╬║ ╗ ╗ ╩╬╬╬╬╜ ╤
- +╬╬╦╬╜ ╚┼╔╬║ ╙ ╩╬╬╬║
- ╩╬╬╜ ╬╬║ ╗ ╩╬╬╬╬║ ╔╬╝ ╙
- ╙ ╗ ═╬╜ ╗ ═╬╬╝ ═╬╬╬╜
- ▄╗ ╗ ╔╬╬╬╜ ╩╬╬║ ╗ ╔╬╬
- ╔╬╬╦╬╬╠╬╬ +╬╝ ╩╬║ ═╬╬╜
- i╬╬╬╬║ ╔╬╜ ╔╬╬║ ╩╬╬╬
- ╗ ╙ ═╬╬╠╬╦╬╝
- ═╬╬╬╬╦╬╬╬╬╬╬╬╜ c╤ ╤
- ╗
- Entrance
- Tim
-
- This is a schematic representation of the sewer.I think it's pretty accurate.
- If you find any errors, let me know so I can update it. Just remember, after
- you get the crate, travel in a basically clockwise direction to get her. I
- usually go munched when I traveled in the counter-clockwise direction.
-
-
-
-
- Triceratops Paddock C37EF8D1
-
- What happened to the kids? Don't ask me. You find them again on the other
- side of the Stegasaur Paddock. For now, galavant about collecting fruit.
- You need them to drug an enormous triceratops adult in the north-west. This
- takes some time, but be thorough. If you're more than one flower short,
- you'll probably get squished. Once you've collected the fruit and found the
- big triceratops, just charge past it to the south. You'll drop the goodies,
- and the dino will dally long enough for you to duck out of the way to
- the east.
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- page 2
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- This is a VERY rough diagram of the Triceratops Paddock.
-
-
- Key
- *** Fence
- === Road
- Tri First Big Triceratops (use the fruit)
- Tr12 Second Big Triceratops (dodge in front of it)
- ┘┘┘┘ Bock wall Tri2 knocks down
- B Bunker
- i Identification Card (to get into the bunker)
- + First Aid (3 all together in this paddock)
- a Ammunition
- █┼└
- ┴┼┌ Outhouse
-
-
- *********************************************************************
- * ▄▄ ▄▄ ▄▄ + a ▄▄▄▄▄▄▄▄▄▄▄ ▄▄ *
- * ▄▄ ▄▄Tri▄▄▄▄▄▄ ▄▄▄ ▒▓│▄▄Tri2▄▄ *
- * ▄▄ ▒▓│▄▄ ▄▄ *
- * ▄▄ ▄▄ ▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄ *
- * ▄▄ ▄▄┘┘┘┘▄▄ █┼┼┼└ *
- * ▄▄▄▄▄▄▄▄▄▄▄ ▄▄ ▄▄ ┤ B ┤ *
- * ▄▄▄▄ * ▄▄ ▄▄ ┴┌ ┴┌ *
- * ********************************* + ▄▄ ▄▄ *▄▄▄▄
- * ▄▄*****▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄*▄▄▄▄▄▄▓▓▄▄▄▄▄▄ ▄▄▄ ▄ ▄
- * *▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▌▌▌▌▌▌▌▌▌▌▌▌ ▄▄▄▄▄*i *▄ ▄
- * *▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄ α α ▄▄ ▄********************▄ ▄▄▄▄▄
- * *▄▄▄▄▄▄▄▄▄▄ ▌▌▌▌▌▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄ ▌ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- * *▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄ ▌ ===================
- ││││││││││││▓▄▄▄▄▄▄▄ █┼└ ▄▄▄ ▄▄▄▄▄▄▄▄ ===============▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄
- ▓▓▓▓▓▓▓▓▓▓▓▒▄▄▄▄▄▄▄ ┴┼┌ ▄▄ ▄▄▄▄ ▌▌ ▄ =====▄▄▄▄▄▄▄ ▄▄▄▄▄ ▄▄▄▄a ▄▄ ▄▄▄▄▄▄▄▄
- ▒▒▒▒▒▒▒▒▒▒▒▄▄▄▄▄▄ ================= ▄▄▄ ▄▄+ ▄ ▄▄▄▄▄ ▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄
- ==========Jeep======== ▄▄▄▄▄▄ ▄▄ ▄ ▄▄ ▄▄▄▄ ▄▄▄ ▄▄ ▄▄▄▄ ▌▌▌ ▌ α ▄▄▄▄▄▄▄▄▄
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌▌▌▌▄▌▌▌▌▄▄▄▄ ▄▄▄ ▄▄▄ ▄▄ ▄▄α α ▄▄▄α ▌▌▄▄▄
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌ ▄ ▄▄▄ ▌▌▌▄▄▄▄▄▄
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ a
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
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- page 3
-
- You're not through yet. One more big dino guards another passage to the far
- right of the screen. But this time you don't have any fruit. Climb the
- rock wall at the eastern end of the screen. Kill of the spitters on the wall,
- using your bullets and your cattle prod. (Bullets won't hit one persistent
- spitter to the south of you who is a little bit higher, but you CAN zap has
- noogies with the tazer!) Now, gaze in awe at the dino to the east. Imagine
- if you will the carnage that will ensue if you are not careful. How is your
- DNA level? Do you feel strong? If not, hop back down to the west, find one
- of the two first aid kits in this section (DON'T try to sneak out past the
- first big dino. There are no more fruits with which to distract it!) One of
- the kits is real close to you. Fix yourself up, surmount the wall one last
- time, then cast your frail body in an Errol Flynn manner headlong into harms
- way. The big triceratops will try to squish you. Dodge back and forth in
- front of it, causing it to knock down the rock barricade to the south. As soon
- it falls, run like the dickens straight south, and jump into the nitch. If
- you have enough DNA remaining, jump down, travel west evading the spitters,
- grab the I.D., then make your way east, turning north into the bunker.
-
- Stegasaur Paddock 4D9458D1
-
- This is the first 3-D section of the game, but there are no raptors here!
- Head down the elevator, learn the maze, and find your way back out to the 2-D
- game section. This is where the trouble begins.
-
- You need lots of blocks to get everywhere in this section. Basically, make
- your way to the back of the paddock, crossing one concrete suspension bridge,
- using the white cube-shaped stones to get you up, AND DOWN, the cliffs. (Push
- the stone off cliffs, landing on it to get down.) You'll end up finding the
- kids in the north-west, near a second concrete bridge.
-
- Gallimimus Paddock 15AC78D1
-
- If you're not careful, this is where you get eaten by T. Rex. Turn the sound
- way up the first time for the full effect. You can climb down into the canyon
- to the north, drop the kids off in the bunker, and then figure out how to get
- them out, if you want. Or you can let them tag along, find your way into the
- canyon to the south, and play through anyway. It doesn't matter. Or you can
- drop em off in the bunker, and leave them there. THAT doesn't matter! Once
- you get into the spitter paddock to the far west, they reappear again!
-
- You have to make your way into the valley to the south. There is an easy
- way to get there, but the T. Rex is always waiting. You'll want to see your
- untimely death at least once, so here's how to do it: Get in the north can-
- yon. Travel west past the bunker dropping off the kids. Continue west through
- the oncoming stampede. At the west end you discover you are in a box canyon.
- Grab the first aid, then head up the steps to the south and jump into the next
- canyon. It doesn't matter what you do, now. You'll get munched. But it's fun
- to watch.
-
- Make your way west along the finger-like ridge. You'll see some bullets, which
- you should make your way down to grab, and an oil drum. Zap the red bees with
- the cattle prod, and push the oil drum off the cliff to the south.Get in the
- north canyon. Travel west past the bunker dropping off the kids. Continue west
- through the oncoming stampede. At the west end you discover you are in a box
- canyon. Grab the first aid, then head up the steps to the south and jump into
- the next canyon. The following T. Rex evasion tactic comes from Janet Deacon
- CIS# 72114,1552, a third degree black belt in Dino-kata:
-
- "As for getting by the T-Rex, I pick up the flares (I think you might be
- able to use regular ammo), turn around to face him (east) and keep firing
- until I kill a gallimimus right in front of him." Apparently, Rex is diverted
- by the hot flesh, (what man wouldn't be?) You can go west (left) and end up
- in the dilophosaur paddock, the kids magically at your side. But you
- page 4
-
-
- shouldn't. Run to the right (east) Push the oil drum, which you knocked off
- the cliff a few moments ago into the trench. It will break open, and you'll
- be able to use it to climb out as you continue east (to the right). Turn
- around, face west, and fire your flare into the oil to set it ablaze,
- insulating you from T. Rex (insulated by fire!) You'll see the I.D. on a
- cliff to the north. Snake your way around and up, snag it, continue clockwise
- to ta third valley to the south, let the kids out of the tunnel, then continue
- west to the dilophosaur paddock.
-
- This is what I had to do: With or without first dropping off the kids at the
- bunker, make your way west along the finger-like ridge. You'll see some bul-
- lets, which you should make your way down to grab, and an oil drum. Zap the
- red bees with the cattle prod, and push the oil drum off the cliff to the south.
- This next part is tricky, and takes a lot of practice. Walk the character to
- the north-west edge of the cliff you're on (where the drum was,) and make him
- "jump" down. If he just drops off, he'll die, (and so, vicariously, will you.)
- You have to fiddle with the keys to make him do it, but eventually he will.
- Make your way to the barrel, and push it into the canyon to the south. (You are
- now east of the T. Rex, but don't worry. He never shows up again.) Push the
- oil drum into the trench to the east. It will break open, and you'll be able
- to use it to climb out as you continue east (to the right). You'll see the I.D.
- card on a ledge to your north. Continue clockwise around the hill, past the
- door to the tunnel, up the cliff face, and then back again counter-clockwise
- to get the I.D. Use it to open the tunnel door if you dropped the kids off in
- the bunker. Travel west, up either canyon you now have access to (the most
- southerly is the safest. There is first aid hidden in a cave here.) If you
- allowed yourself to be eaten by T. Rex, you probably found the flares. Depend-
- ing upon which route you chose, grab the flares or backtrack to them, then con-
- tinue west (left) to the spitter paddock. Just before you get there, if you
- travel clockwise around the hill, you'll find first aid and ammo in the box
- canyon. But you probably don't need these.
-
- (There is a purpose for the flares. Run back to the trench where you spilled
- the oil, and fire a flare into it. A fire will erupt. This MUST be for dis-
- tracting T.Rex once you have run by him. If this is true, then there's pro-
- ably an easier way to get into the southern canyon than trying to jump off
- that cliff where the oil drum was originally. But I haven't been able to fig-
- ure it out. Perhaps if you wait long enough, T. Rex just runs past you and
- then you dart in and get the flares. I dunno.)
-
- Dilophasaur Paddock #1 (Spitters by the hundreds!)
-
- The scene changes to the Spitter Paddock, but you don't get a password. If you
- meet your third death here, you have to start all over again in the Gallimimus
- Paddock, with that long leap to negotiate again. So be careful. Drop the kids
- off at the Visitors' Center Main Gate a little ways to the west. Then travel
- south and duck under the fence before cross over the bridge,. You need to
- push the block to get out of the ditch. Use the zapper.
-
- There are two ways to get through here. If you turn south just after you get
- under the fence, you can jump in the river, swim across, climb into the raft
- and paddle east, bypassing the rest of this paddock along with the next two.
- If that's what you want to do, skip ahead in this document to the 2nd spitter
- section. We're going to work our way east along the north bank of the river.
- You'll eventually cross the river to the east on an earthen bridge. (There are
- two here. Continue east. DON'T take the one which goes to the right!) Then im-
- mediately cross back on a third bridge to get to the computer terminal. Un-
-
- page 5
-
-
- lock the bunker door, then work your way carefully along the north bank of the
- river until you come to the Pteradon Dome. Travel counter-clockwise around
- the base of the hill. When you see the Pteradon Dome door on the hill
- above you, work your way south, then west to find the open bunker. Take the
- I.D., work your way clockwise to the west side of the hill upon which stands
- the Pteradon Dome, climb up the hill, and use the I.D. to open the door you
- saw a moment ago.
-
- Pteradon Dome #1 13AE78D1
-
- You're going to work your way in a circle clockwise around this level of the
- dome. An I.D. is hidden under some eggs in a dino nest. The location of the
- I.D. varies, so you'll have to search each time. Break the eggs by shooting or
- zapping them. You need the I.D. to exit through the door on the other side.
-
- Brachiosaur Paddock #1
-
- There's no password for this level. On your third death, you have to go back
- to the Pteradon Dome. Walk down the stairs, then travel south-east along the
- river bank until you come to a bridge. There are a lot of spitters here, but
- if you just charge past them you can make it unscathed. Cross the bridge to the
- north side of the river, then travel east until you come to the computer ter-
- minal. Unlock the Pteradon Dome door, then jump down toward the fence. Travel
- east to where the dino embryos are strewn about. Collect them all, then grab
- the I.D. next to Dennis' wrecked jeep. Use the I.D. to open the gate, and
- scoot into the open Pteradon Dome door before it closes on you. If you're too
- slow, the door will close and you'll have to climb the hill at the top of the
- screen and negotiate your way through the Brachiosaur Paddock again.
-
- Pteradon Dome #2 (bottom floor)
-
- There is no password for this level, so once again its back to the top floor
- if you eat it three times here. Climb the hill to your west, knock down one
- of the white blocks, and use it to scale the hill at the back (north) of
- the dome. Wend your way counter-clockwise, until you come to the retracted
- drawbridge. Kill the resident spitter, then continue west to the control
- panel. (The lighted panel to the left of the bridge near the waterline IS NOT
- the control panel.) Zap it or shoot it. Sparks will fly, you will hear the
- sound of electric motors, and the bridge has become extended. Run east back
- to the bridge, cross over it heading south, then travel west as far as you can
- go. You'll then snake your way into a box canyon, in the far west of which
- you will discover one of those white boulders. Push it south, climb over the
- hill, then rush west through the tunnel, back into the Spitter Paddock.
-
- Dilophasaur Paddock #2
-
- There's no password for this level, either. Snake your way west as far as you
- can go. This maze is a lot easier than it looks. There are lots of first aid
- kits along the way. You have to pass a hill which is unclimbable, snake your
- way west some more, and you'll finally come to the raft... yes! It's the
- same raft you could have climbed into when you first escaped from old T. Rex
- and dropped the kids off at the Visitors' Center Main Gates!
-
- Jump into the water, climb aboard the raft, and paddle downstream (east),
- paralleling the same route you took to get into the Pteradon Dome the first
- time. (You could just jump into the raft, cross the river, get out of the
- raft, and run back to the Visitors' Center Main Gate where you left the kids.
- But that won't work. The gates won't open unless you ride the raft down-
- stream.) You'll eventually be carried back into the...
-
- page 6
-
-
- Pteradon Dome #3
-
- Wend your way eastward, dodging spitballs and Ichthyosaurs and dagger-like
- rocks. When you see the waterfalls, work your way to the low point on the
- south shore. Land the raft, get out, climb the boulder to your east and get
- the first aid, Climb back down to the other side, assassinate the resident
- spitter, and climb back into the raft which has safely negotiated the rapids
- by itself. Now wend your way carefully again, and if you're lucky you will
- pas into the Brachiosaur Paddock again.
-
- Brachiosaur Paddock #2 72AF98D1
-
- Lucky? Whaddaya mean, lucky? Well, this time you get a password. You'll
- never have to trompmthrough that that guano-covered dino-aviary again!
- Continue west, getting out of the raft at the island with the Computer
- Terminal Unlock the gate, get back in the raft, work your way to the low spot
- on the north shore, get out of the raft, travel east to the bridge, and cross
- to the south side of the river. This whole area should be pretty familiar,
- but this is the last tiome you have to negotiate it. Travel west. When you
- get to the hill, turn south, and go through the open gate.
-
- Dilophasaur Paddock #3
-
- This is your third trip through this paddock, each time without a password.
- Travel west along the ridge, jumping down to the north at the first hint of
- danger (It's covered with spitters!) Continue to work your way west, until you
- pass the hill with the computer terminal. Work your way counter-clockwise
- around it, shove the block you find over to it's base, then climb up to the
- terminal. Zap the spitter, unlock the gate, climb down, run the gauntlet
- to the west, then pass through the open gate. Three more spitters lie ahead.
- You'll pass the ditch you climbed throuh to get into the Dilophasaur Paddock
- the first time. Cross over that bridge, and the Main Gates will be wide open
- with the kids waiting for you. (You don't actually have the recquisite I.D.
- I think Dennis' I.D. was the one next to the jeep where you found the em-
- bryos. But the point is moot, because the gate is open!)
-
- Visitors' Center FDC478D1
-
- Captain! There be velociraptors here! And I have as yet to get through!
- To make your system run faster, press escape and lower some of the Detail
- settings. Press "M" to examine the progress map occasionally... but basically,
- you're on your own here!
-
- HOW TO COMPLETE THE FIRST 3-D SECTION from Packard Bell, via Janet Deacon
-
- A. Objectives to complete the 3-D Sections
-
- 1. Exit the Visitors Center level 2 via the ramp up to Vistors
- Center Level 1.
-
- 2. Exit the Visitors Center level 1 to outside.
-
- 3. Enter the maintenance shed level 1 via the ramp down to the
- maintenance shed level 2.
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- page 7
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- 4. Collect the night goggles.
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- 5. Exit the maintenance shed level 1 via the ramp down to
- maintenance shed level 2.
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- 6. Switch the power on.
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- 7. Take the lift down to the dark caves.
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- 8. Take the lift to the pipe caves.
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- 9. Take the lift to the water caves.
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- 10. Take the lift up to the Visitors Center level 3
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- 11. Take the lift down to the Visitors Center level 2
-
- 12. Meet Dr. Hammond and the others on Visitor Center level 1.
-
- B. Level 1: Visitor Center Level 2
-
- Start near the center of the map (rotation off - J.D.)
-
- 1. Go forward, towards the top, out of the first room and turn
- right.
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- 2. Follow the corridor to the second room, keeping to the left
- of the room/corridor.
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- 3. Exit the second room at the top. Keep the wall to the left.
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- 4. Follow the corridors to the top edge of the map and turn
- left.
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- 5. Pass through three small rooms and turn left. Head toward
- the bottom of the map.
-
- 6. Pass through two large rooms. Exit the second large room to
- the right.
-
- 7. Continue through the short corridor into a large room. Exit
- this room to the left.
-
- 8. Pass through another large room along the right side. Exit
- the room at the bottom edge of the map and turn left.
-
- 9. Pass through five small rooms and into the sixth. Exit the
- sixth small room to the right and up the ramp to Visitor
- Center level 1.
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- page 8
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-
- Sherlock Holmes Stuff
-
- The various passwords certainly look like Hex codes (If you want to see Hex
- codes in action, go to your DOS Shell, highlight JP.EXE, and press F9 once or
- twice to get the proper display.) Perhaps these passwords mean something to
- some programmer somewhere, but they're all Greek to me. I don't know if
- any passwords remain to be discovered, 'cuz I'm nothing but 'Raptor food
- in the last section. But if they mean something to you (they all end in 8D1)
- maybe with a little detective work we can cheat our way to the next level.
- (If, indeed, it exists. Eh, Watson?) Message me here or at CompuServe if you
- figure it out.
- Joe
- CompuServe 71564,2426
-
- Notes: Thanks to Janet Deacon for the T. Rex notes. Pete Durr says you can
- beep the jeep in the triceratops paddock, causing the baby tri-tops to ram
- it, knocking it over, and spilling useful stuff on the ground.
-
- The maps in this walkthrough were written with ASCII characters, and look
- pretty good the way I made 'em. They get transposed when posted to CIS.
- I hope the maps make sense to you. They look REAL good on my computer.
-
- There were some mistakes (discovered by Janet Deacon!) in the walkthrough as
- originally posted. Sometimes I mixed up east and west in thew gallimimus
- paddock. Chalk it up to dinosaurian induced dyslexia. It's fixed in this
- version.
-
- Joe Bert
- May 18, 1994
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