home *** CD-ROM | disk | FTP | other *** search
- Hero's Quest Solve
-
- We urge you to try and finish the game before you look at this
- solve. However, if you cannot do so, feel free to get some hints.
-
- Some hints on playing the game. You should rest sometime or your
- stamina will decrease. To find out about your stats, hit Ctrl-S.
-
- First, ask the Sheriff and Otto questions, (e.g., ask about hero,
- ask about baron, ask about elsa, just to name a few). Next go
- northeast, you should see a girl selling fruit. Buy those. Next
- enter the grocery store and buy a flask or two. You should also go
- to the Magic Shop NW from the Sheriff if you're a Magic User or
- have Magic Skill. Then you should go to the Adventurer's Guild and
- ask the Adventurer questions if you're a Fighter.
-
- Next, exit the town, go north, you will see the house of the
- healer. Enter it and ask her about spells, magic, potion and all
- the goodies. Now exit the house, there is a tree next to the house,
- go to tree. Now try to climb the tree (You should be able to if
- you're in the right place.) In the bird's nest there should be a
- ring, get it and reenter the house and sell it to the healer. When
- you are in the house the healer would probably want you to go get
- some stuff for her (You get money for it). Also, in the healer's
- place you can get potions. Listed below are a few of the things
- that the healer wants (the most important one):
-
- The magic mushroom - exit the healer house, go all the way to the
- left, just before the last screen, go down, pick up 9 mushrooms.
- The flower - exit the healer house, go left one till you meet the
- centaur, go all the way up and left one, get 9 flowers (well, pick
- the flowers three times)
- The ring - It's in the bird nest
- The Cheetaur claw - I don't know where that is, but it isn't a
- necessity
- The Troll beard - Where it is, who knows.
-
- Along the way, you would also expect to see a a stag, follow it
- until you get to the screen with the tree, go near the tree and
- something should happen. Get all that is requested and bring it to
- the healer. They are:
-
- The Green Fur - this can be acquired from the Meeps people. From
- the healer's house go all the way to the left, they are the little
- people that keep popping up from the ground, go near one of them
- and say "talk" one of them should come up, the green one (hence the
- green fur).
- The Flying Water - the flask from the grocery store would come in
- handy here.
- Exit the town, go down two screen till you see a screen with a log
- in the upper right hand corner, go right, you will see a river, get
- the water.
- The Faery Dust - This can only be acquired at night, press Ctrl-T
- to see what time it is, this is acquired in the same screen where
- you got the magic mushroom, when you approach them, they should
- start speaking to you and to themselves, they would ask you to
- dance, say "yes", after you are finish they will ask what you want
- and say "ask for faery dust"
- The Magic Acorn - the Dryad will give it to you the moment she
- disappear (this is where the stag is)
- The Seed of the Seed Spitting Spores - Use the Fetch spell to get
- it. You'll know when you meet them (Hint: They spit the seed,
- hence the name Seed Spitting spores or something like that)
- All this should make the Dispel Potion for later. You should get
- this as soon as possible.
-
- THE TOWN
-
- The Magic shoppe in town - you will acquired a whole bunch of stuff
- here, including the Flame Dart, Open, and Fetch Spell. The spell
- can only be bought. You can get money by spelling the healer the
- stuff that was ask.
-
- The Grocery store - get some daggers if you have Throwing skill
- (about 3), flasks, and chainmail armor if you have enough money.
-
- The Saloon in town - The password for the guy sitting on the door
- is "SCHWEINHUND" (The password can be acquired at night when you
- enter the alley behind the tavern and the thief jump up at you,
- just "show sign" and they will let you free and give you the
- password.) Say that password to Crusher and you will be allowed
- entrance to the Theives' Guild. Next talk to that guy sitting
- at the desk, when he is finish, buy the lock pick (this will be
- used to pick lock, at night only.) You can also play the dart game
- w/the guy sitting at the desk for Throwing skill.
-
- The Sheriff's House - To the left of the Grocery store. Keep
- picking the lock, it won't open for a while (you will get
- experience points for trying.) Once inside get the musical box
- (don't open it), next go to fireplace, get the vase, move the
- painting, pick the safe's lock and get the stuff inside then get
- out. You can reenter the Thieves Guild (inside the Tavern) and sell
- the stuff to them, and buy the acme tool kit. Drop the lock pick
- you bought early.
-
- The old lady's house - pick the lock, get the candle holder, open
- the drawer, get the coins and get out before you meet a surprise.
-
- OUTSIDE THE TOWN
-
- The Hermit - this is in the same screen where you got the flying
- water, there should be a door up there, get next to the rock
- proportionally to the door and "climb" it should say that it is
- looking for a good spot to climb, if not the sucker would climb and
- you would get climbing experience. Next, go to the door and knock
- and move out of the way or something dreadful will happen, move to
- the right. When you enter the place, start asking about stuff, like
- "ask scroll". He will give you the Trigger spell.
-
- The big mutt at the icy screen - Give him all of the fruit (apples)
- you acquired in town, he would in turn give you a glowing gem. Keep
- it as it will be used to open the place of Baba Yaba (the chicken
- feet place).
-
- The ogre that's guarding the cave (to the left and down one after
- the flower screen) - If you want to, you can fight him if you think
- you're good enough. If not, try to dodge him. When you're in the
- cave, cast the Calm spell (this can be acquired at the flower
- screen. Hint: Cast a spell there). Go to the right of the big
- figure and you should see a figure sitting. You should now cast
- the Dazzle spell which you acquired from the wizard Erasmus
- (Hopefully, if not, just dodge him and get as close to him and then
- fight him.) Then after you kill him, get the key and explore the
- bottom. You'll find something there. If not, explore more. Now
- go out of the screen (upper-left) and then cast calm again
- immediately. Use the key to free the bear. And you should get a
- reward for this.
-
- Erasmus the Wizard - At Healer's hut, go all the way right. You
- should save it here when you see a house on the top of the screen
- somewhere. Then signs will pop up (e.g., Welcome to Magic
- Mountain, Now Go Home, etc.). Climb the path and then you should
- get to the house. Then you meet a Gargoyle. Answer his questions
- and you shall be able to enter. (Note: You cannot climb to his
- house more then three times in a row.) Questions commonly asked
- are:
-
- What is your name? (You should know this)
- Who do you seek? (Erasmus)
- What is your goal? (To become a hero)
- Who's spell protects Spielburg? (Erana's)
- What is the thieves' password? (Anything except SCHWEINHUND)
-
- In the house, you should go straight up the stairs only. Then
- you'll meet Erasmus and Fenrus. Ask them questions if you wish.
- Then play the Magician's Maze if you're a Magician or have Magic
- skill and Open, Fetch, Trigger, and Flame Dart spell are in your
- possession. If you beat him, you get the Dazzle spell.
-
- Baba Yaba's Hut (The house with chicken feet) - Give the glowing
- gem you got from the babarian you got trading fruit for to the
- talking skull. You should be able to get past the gate now. Now,
- say these words:
-
- "House of brown, now sit down"
-
- And watch what happens. Now try to enter the hut. You should be
- able to, but it's sorta hard. Baba Yaba is going to turn you into
- a frog now. You are going to have to say 'Ask about rhyme', then
- watch what happens and answer everything she asks you. You will
- now have to get the Mandrake root from the graveyard. (It's the red
- plant growing up at the top of the screen. You'll have to get it
- at precisely midnight though. And at the time, the spooks party.)
-
- The brigands - When you come to a screen with a blue bouncing
- Antwerp, you should dodge him and go to the right. Keep on going
- to the right, then down, the left. You should save it now. You'll
- meet the brigands now. Dodge the arrows and go all the way to the
- log at the left. Now climb over and you HAVE to beat those three
- brigands. Looks impossible, but it's only improbable. After that,
- go left and cast the Calm spell on the Minotaur. Now, cast the
- Open spell to open the gate. Open the gate and go through. Now,
- you should come into a room. Don't step on the carpet and go
- right. Go across the right bridge. Now, go to the place where the
- boxes and bages meet. Look at the ground. This is imparative.
- Then jump over the wire. Go through the door and you should come
- to another room. Close the door behind you and go to the upper
- right door. Push the chair and push the candle. Now go to the
- middle of the table in the middle of the room. When the three
- Stooge looking soldiers start going around the table (They have
- already come towards the candle and are coming back the other way)
- you get the rope and have fun. Now, open the door and you shall
- meet Yorick. Just talk to him and ask questions if you wish. Now,
- save it here. Follow the path and go to the door on the
- lower-left. You should come out on the upper right red door. Go
- to the door with the smiley faces now and enter. Now type pull and
- the door on the upper-right should open. Now go back and go to the
- door that you pulled open. You should now emerge from the door
- above the upside-down 'Exit' sign. Open the door and move back or
- you will have a miserable experience. Now open the door and you'll
- meet Elsa (aka The Brigand Leader). Splash the Dispel Potion on
- her. And watch the cartoon. Now go over to her desk and get the
- two Heal Potions and the Magic Mirror and go to the middle-right of
- the screen and exit. You'll come to the screen with the Antwerp
- again. Avoid him again and go back to Baba Yaba. You should know
- the way by now. Enter the hut the same way and show her the
- mirror. Watch the cartoon again and now go back to the castle.
- Ta-da!
- Watch the longer cartoon and have patience for the next Hero's
- Quest II: Trial by Fire! Hope you had fun. Maybe not cause of
- this solve.
-